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  1. #1
    DisOwned's Avatar
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    ok weird question

    ok so ive seen alot but nothing this crazy XD

    i think Ch40zz-C0d3r knows what im talking about

    so ive seen Disav0ws

    unlimted ammo but then there is another person that has a site that i suspect is using classes to get unlimted ammo

    he even has a fuction with unl ammo to reload like when you call the DWORD dwInfiniteAmmo and DWORD dwInfiAmmo2

    with weapon manager like aimcorrection
    but his is full lol its not blanks is this possible and how can it be done -_-

    ive just hade my mind blown
    Last edited by DisOwned; 01-02-2014 at 08:03 AM.

  2. #2
    theqce's Avatar
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    I know what you mean, I played around with the unlimited ammo address, and of course I was never successful to get it to work, always crashed, since I don't know how to find addresses I and when I change the ammo bytes it crashes, its either the wrong address posted on the address lists here, or there is a specific method of writing it to memory.

  3. #3
    Ch40zz-C0d3r's Avatar
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    Well we had 3+ addresses for unlimited ammo I found after 5 minutes debugging CA with olly (thanks to HS bypass by disav0w) and all of them stopped the game from decreasing the current ammo or made my weapon a melee weapon. So, the melee weapon unl ammo worked far before 1 year and was ONLY clientsided because in the shoot S2S command you had the CLIENT information what kind of weapon ur using. They changed that and we knew we need S2S to fuck that game to the ground and yeah, it worked perfectly...
    Actually, you cant do unl ammo pure "clientsided" because the server knows how much ammo you have and the server does the damaging and the traces, not you.

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    https://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    https://www.youtube.com/watch?v=Na2kUdu4d_k

  4. #4
    DisOwned's Avatar
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    Quote Originally Posted by Ch40zz-C0d3r View Post
    Well we had 3+ addresses for unlimited ammo I found after 5 minutes debugging CA with olly (thanks to HS bypass by disav0w) and all of them stopped the game from decreasing the current ammo or made my weapon a melee weapon. So, the melee weapon unl ammo worked far before 1 year and was ONLY clientsided because in the shoot S2S command you had the CLIENT information what kind of weapon ur using. They changed that and we knew we need S2S to fuck that game to the ground and yeah, it worked perfectly...
    Actually, you cant do unl ammo pure "clientsided" because the server knows how much ammo you have and the server does the damaging and the traces, not you.

    well this sucks lol

    i wish i hade a s2s hook me a J tryed the one that Arun posted the midfunction we got somewhat there lol but couldnt get all the way ;( so i guess i have to keep working on it lol

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