Mod them using GSC.
Hi guys. I was searching for a file where weapons are but I could not find it. I use FF viewer to edit mp_playlist.ff and patch_mp.ff but no luck, only errors. I apriciate any help. Thanx
Mod them using GSC.
Yes, but what files to open ?
self setClientDvar("perk_weapSpreadMultiplier", 0.1);
(can change between 0.1 and 1.0) lower is tighter spread
this will change the hip fire spread for every person in the match that has the steady aim perk.
you can put this in basically any gsc that has:
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
...and a gsc that calls for player spawn. (_rank.gsc, _missions.gsc, etc.).
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self setspreadoverride(1);
(can change between 1 and 5) lower is tighter spread
this command will set the hip fire spread for only the player it is being initiated for. you don't need steady aim perk for this. this one won't stick after death so it has to be called every time the player spawns.
you can do:
if(self isHost())
in a OnPlayerSpawned() thread to initiate on host spawn
you don't need any #include as part of the gsc it is being initiated in so this one can easily go into custom gscs.
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as for movement speed commands, i know there are a bunch of them out there for sprint and standard walk speed but i don't remember them off hand. just look up a mw2 dvar list and do a tool bar search for key words like "move" and "speed". you'll find the command your looking for.
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as for weapon damage i'm not sure. if you want to change damage for a particular gun maybe they are set in the weapon files for each gun. (like in ..\weapons\mp\ak47_mp). you can find all of the weapon files for mw2 on the internet.
Last edited by apdonato; 01-06-2014 at 10:18 AM.
Ghost Recon Advanced Warfighter 2 is so easy to edit files. Im not intrested in hip fire, only ADS. There is so much files in "zone/english" and "main" folder to check and I dont have time for this. Thanx anyway