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  1. #1
    Codingza's Avatar
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    ShotThroughWalls Source Code for WRPH ?

    #define ADR_ShotThroughWalls 0x00XXXX

    How to write code ShotThroughWalls ?

  2. #2
    n4n033's Avatar
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    Give me the adr + a dump & i'll get u the source


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  3. #3
    Fixer.'s Avatar
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    Quote Originally Posted by Codingza View Post
    #define ADR_ShotThroughWalls 0x00XXXX
    How to write code ShotThroughWalls ?
    Their ya' go..

    Code:
    void WriteASM( void* pxAddress, BYTE *code, int size )
    {
    	unsigned long Protection;
    	VirtualProtect((void*)pxAddress, size, PAGE_READWRITE, &Protection);
    	memcpy((void*)pxAddress, (const void*)code, size);
    	VirtualProtect((void*)pxAddress, size, Protection, 0);
    }
    
    
    WriteASM((void *)ADR_STW, (BYTE *)"\x90\x90\x90",3);

  4. The Following User Says Thank You to Fixer. For This Useful Post:

    Codingza (01-10-2014)

  5. #4
    Codingza's Avatar
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    Quote Originally Posted by Fixer. View Post
    Their ya' go..

    Code:
    void WriteASM( void* pxAddress, BYTE *code, int size )
    {
    	unsigned long Protection;
    	VirtualProtect((void*)pxAddress, size, PAGE_READWRITE, &Protection);
    	memcpy((void*)pxAddress, (const void*)code, size);
    	VirtualProtect((void*)pxAddress, size, Protection, 0);
    }
    
    
    WriteASM((void *)ADR_STW, (BYTE *)"\x90\x90\x90",3);
    Thanks bro .

  6. #5
    kevin0152's Avatar
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    well it will get you gg error 1015 both in ph and th
    [IMG]https://i95.photobucke*****m/albums/l142/Kraft1979/rules.gif[/IMG]

    WANT WARROCK PH HACKS? go here ---------->https://www.facebook.com/HackNEP


    press thanks if i helped ^_^

  7. #6
    Mr.NoNames's Avatar
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    for the hix of ida is 90 90 90 ..

  8. #7
    pusongbato's Avatar
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    Quote Originally Posted by Codingza View Post
    #define ADR_ShotThroughWalls 0x00XXXX

    How to write code ShotThroughWalls ?
    void stw()
    {
    *(double*)ADR_STW = 0;
    }

    but the addy of Stw had been detected on WarRock PH, if you use it inside game, you will get gameguard error 1015

  9. #8
    pusongbato's Avatar
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    Quote Originally Posted by Fixer. View Post
    Their ya' go..

    Code:
    void WriteASM( void* pxAddress, BYTE *code, int size )
    {
    	unsigned long Protection;
    	VirtualProtect((void*)pxAddress, size, PAGE_READWRITE, &Protection);
    	memcpy((void*)pxAddress, (const void*)code, size);
    	VirtualProtect((void*)pxAddress, size, Protection, 0);
    }
    
    
    WriteASM((void *)ADR_STW, (BYTE *)"\x90\x90\x90",3);
    @Fixer. did you already tried it the addy of STW, without getting the gameguard error 1015?

  10. #9
    WhiteHat PH's Avatar
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    Quote Originally Posted by pusongbato View Post
    @Fixer. did you already tried it the addy of STW, without getting the gameguard error 1015?
    Use offset addies of STW because only offset not getting GG.Error... ^^






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  11. #10
    Codingza's Avatar
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    Quote Originally Posted by Coderz View Post


    Use offset addies of STW because only offset not getting GG.Error... ^^
    @Coderz you can find offset STW and use not GG.Error ?

  12. #11
    Recycle's Avatar
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    Quote Originally Posted by Fixer. View Post
    Their ya' go..

    Code:
    void WriteASM( void* pxAddress, BYTE *code, int size )
    {
    	unsigned long Protection;
    	VirtualProtect((void*)pxAddress, size, PAGE_READWRITE, &Protection);
    	memcpy((void*)pxAddress, (const void*)code, size);
    	VirtualProtect((void*)pxAddress, size, Protection, 0);
    }
    
    
    WriteASM((void *)ADR_STW, (BYTE *)"\x90\x90\x90",3);
    Did someone tried this already?

  13. #12
    Fixer.'s Avatar
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    Or this...

    Code:
    void WriteASM( void* pxAddress, BYTE *code, int size )
    {
    	unsigned long Protection;
    	VirtualProtect((void*)pxAddress, size, PAGE_READWRITE, &Protection);
    	memcpy((void*)pxAddress, (const void*)code, size);
    	VirtualProtect((void*)pxAddress, size, Protection, 0);
    }
    
    
    WriteASM((void *)ADR_STW_MEM, (BYTE *)"\x00\x00\x00\x00\x00",5);
    Bypass? I don't think so..


    Press 'Thanks'

  14. #13
    pusongbato's Avatar
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    Quote Originally Posted by Fixer. View Post
    Or this...

    Code:
    void WriteASM( void* pxAddress, BYTE *code, int size )
    {
    	unsigned long Protection;
    	VirtualProtect((void*)pxAddress, size, PAGE_READWRITE, &Protection);
    	memcpy((void*)pxAddress, (const void*)code, size);
    	VirtualProtect((void*)pxAddress, size, Protection, 0);
    }
    
    
    WriteASM((void *)ADR_STW_MEM, (BYTE *)"\x00\x00\x00\x00\x00",5);
    Bypass? I don't think so..


    Press 'Thanks'
    maybe it will work on Windows 7 without getting ggerror but not in Windows XP because of the kernel process.

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