Give me the adr + a dump & i'll get u the source
#define ADR_ShotThroughWalls 0x00XXXX
How to write code ShotThroughWalls ?
Give me the adr + a dump & i'll get u the source
The Only Bests :
R3d_L!n3(Fares)
Aeroman (Brent)
TheCamels8 (Ori)
Their ya' go..
Code:void WriteASM( void* pxAddress, BYTE *code, int size ) { unsigned long Protection; VirtualProtect((void*)pxAddress, size, PAGE_READWRITE, &Protection); memcpy((void*)pxAddress, (const void*)code, size); VirtualProtect((void*)pxAddress, size, Protection, 0); } WriteASM((void *)ADR_STW, (BYTE *)"\x90\x90\x90",3);
Codingza (01-10-2014)
well it will get you gg error 1015 both in ph and th
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for the hix of ida is 90 90 90 ..
@Fixer. did you already tried it the addy of STW, without getting the gameguard error 1015?
@Coderz you can find offset STW and use not GG.Error ?
Or this...
Bypass? I don't think so..Code:void WriteASM( void* pxAddress, BYTE *code, int size ) { unsigned long Protection; VirtualProtect((void*)pxAddress, size, PAGE_READWRITE, &Protection); memcpy((void*)pxAddress, (const void*)code, size); VirtualProtect((void*)pxAddress, size, Protection, 0); } WriteASM((void *)ADR_STW_MEM, (BYTE *)"\x00\x00\x00\x00\x00",5);
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