Not changed, Combat Arms Not Updated.
Code:class cSFXList { public: DWORD unknown1; //0x0000 DWORD* List; //0x0004 DWORD unknown2; //0x0008 __int32 Num; //0x000C };//Size=0x0010 class cSFXMgr { public: cSFXList SFXList[0x3D]; //0x0000 };//Size=0x00F4
Last edited by arun823; 01-18-2014 at 07:02 PM.
Reversing is the only way to move forward.
Skaterforeva1 (01-18-2014)
And if your GCS should be fucked up and you dont know how to reverse it, learn to search:
https://www.mpgh.net/forum/334-combat...ithin-gcs.html
Progress with my game - "Disbanded"
- Fixed FPS lag on spawning entities due to the ent_preload buffer!
- Edit the AI code to get some better pathfinding
- Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
- Added a new silencer for ALL weapons. Also fixed the rotation bugs
- Added a ton of new weapons and the choice to choose a silencer for every weapon
- Created a simple AntiCheat, noobs will cry like hell xD
- The name will be Disbanded, the alpha starts on the 18th august 2014
Some new physics fun (Serversided, works on every client)
My new AI
https://www.youtube.com/watch?v=EMSB1GbBVl8
And for sure my 8 months old gameplay with 2 friends
https://www.youtube.com/watch?v=Na2kUdu4d_k
Skaterforeva1 (01-19-2014)