well... i've been studying C++ for... 6 hours.. as far as i've learned i'd say so haha
Ok so far this is what i added in the Visual C++
#include <windows.h>
#include <stdio.h>
// Adress List //
#define ADR_DEVICE 0x00B03EA8
#define Playerpointer 0x00BCE110
#define Serverpointer 0x00CC4778
#define ADR_BASEPOINTER 0x00C22B88
#define ADR_HEALTHPOINTER 0x00C2447C
#define ADR_VIEWANGLES 0x00B03EA4
#define ADR_NOSPREAD 0x00B042B0
#define ADR_NOWATHER 0x00A26F14
#define ADR_NOBOUNDS1 0x00B351F4
#define ADR_NOBOUNDS2 0x00B351F8
#define ADR_ISPAWN 0x001B227F8
#define ADR_ISPAWN 0x002B839C4
#define ADR_NOKICK 0x004C16DF
#define ADR_SPEED 0x009A7E04
#define ADR_WTW 0x00786E13
#define ADR_STW 0x006A7676
#define ADR_AUTO MEDIC 0x00690F60
#define ADR_WATER 0x00A26F14
#define ADR_HACKSHIELD 0x006A5EB0
#define ADR_UNAMMO1 0x006845A6
#define ADR_UNAMMO2 0x006845B7
#define ADR_UNAMMO3 0x006845BD
#define ADR_NODEALY 0x0069BBDA
#define ADR_TRIGERRBOT 0x00A26EAC
#define ADR_SPREAD 0x00B042B0
#define ADR_BANDAGE 0x00B04292
#define ADR_FASTAS 0x0068D0D3
#define ADR_QUICKPLANT 0x00695E7A
#define ADR_QUICKDEFUSE 0x006963A5
#define ADR_SP_10 0x00B04288
#define ADR_SP_5 0x00B04289
#define ADR_EXTRAMMO_1 0x00B04290
#define ADR_EXTRAMMO_2 0x00B04291
#define ADR_PX_SNIPER 0x00B04294
#define ADR_SCOPE 0X00B04246
#define OFS_X 0x0038
#define OFS_Y 0x00250
#define OFS_Z 0x0023c
DWORD *ingame= (DWORD*)Playerpointer;
DWORD *outgame= (DWORD*)Serverpointer;
did i do that correct?? And what do i do from here?
The tutorial on the "New addys" Post didnt help me -_-
well... i've been studying C++ for... 6 hours.. as far as i've learned i'd say so haha
#include <windows.h>
#include <stdio.h>
#include <addies.h>
#define Playerpointer
#define Serverpointer
DWORD *ingame= (DWORD*)Playerpointer;
DWORD *outgame= (DWORD*)Serverpointer;
void Jump()
{
if(GetAsyncKeyState(VK_LCONTROL) &1)
{
DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_Z) = 1500;
}
}
}
void NOKICK ()
{
*(float*) ADR_NOKICK = 0;
}
}
}
void PlayerHacks(void)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_Serverpointer;
if(dwPlayerPtr != 0){
}
}
}
void NOSPREAD ()
{
*(float*) ADR_NOSPREAD = 0;
}
}
}
void PlayerHacks(void)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_Playerpointer;
if(dwPlayerPtr != 0){
}
}
}
Ok this is what i have now, Is this correct so far for No spread and Anti kick??
Can sombody please post the values for the hacks with the addresses above??
Does anyone know the values for the hacks??
I know no spread is 0, And superjump 1500, or 2000 whatever i want to make it, But i'm not sure what values to put for like Infinite stamina, Or for Head shot or unlimited ammo, please help so i can make this hack for you guys
From what I know Warrock hacks are notoriously easy because the addresses are already there. Tell you what why don't you post this in the C++ section. I know rwkeith knows this kinda stuff let me see if he can help you out:
Or better yet you could send him a pm: https://www.mpgh.net/forum/members/rwkeith.html
"Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone. It is spending the sweat of its laborers, the genius of its scientists, the hopes of its children. The cost of one modern heavy bomber is this: a modern brick school in more than 30 cities. It is two electric power plants, each serving a town of 60,000 population. It is two fine, fully equipped hospitals. It is some fifty miles of concrete pavement. We pay for a single fighter plane with a half million bushels of wheat. We pay for a single destroyer with new homes that could have housed more than 8,000 people. This is, I repeat, the best way of life to be found on the road the world has been taking. This is not a way of life at all, in any true sense. Under the cloud of threatening war, it is humanity hanging from a cross of iron."- Dwight D. Eisenhower
some work some don't#define ADR_DEVICE 0x00B03EA8
#define ADR_SERVERPTR 0x00CC4778
#define ADR_PLAYERPTR 0x00BCE110
#define ADR_BASEPOINTER 0x00C22B88
#define ADR_HEALTHPOINTER 0x00C2447C
#define ADR_VIEWANGLES 0x00B03EA4
#define ADR_NOSPREAD 0x00B042B0
#define ADR_NOWATHER 0x00A26F14
#define ADR_NOBOUNDS1 0x00B351F4
#define ADR_NOBOUNDS2 0x00B351F8
#define ADR_ISPAWN 0x001B227F8
#define ADR_ISPAWN 0x002B839C4
#define ADR_NOKICK 0x004C16DF
#define ADR_SPEED 0x009A7E04
#define ADR_WTW 0x00786E13
#define ADR_STW 0x006A7676
#define ADR_AUTO MEDIC 0x00690F60
#define ADR_VEIC_INVISIBLE 0x00452F50
#define ADR_NO VEC DMG 0x0044CD39
#define ADR_VEIC_JUMP1 0x007242FB
#define ADR_VEIC_JUMP2 0x004A9094
#define ADR_WATER 0x00A26F14
#define ADR_ESCALATOR1 0x00787C47
#define ADR_ESCALATOR2 0x00787D84
#define ADR_HACKSHIELD 0x006A5EB0
#define ADR_UNAMMO1 0x006845A6
#define ADR_UNAMMO2 0x006845B7
#define ADR_UNAMMO3 0x006845BD
#define ADR_NODEALY 0x0069BBDA
#define ADR_TRIGERRBOT 0x00A26EAC
#define ADR_SPREAD 0x00B042B0
#define ADR_BANDAGE 0x00B04292
#define ADR_FASTAS 0x0068D0D3
#define ADR_QUICKPLANT 0x00695E7A
#define ADR_QUICKDEFUSE 0x006963A5
#define ADR_SP_10 0x00B04288
#define ADR_SP_5 0x00B04289
#define ADR_EXTRAMMO_1 0x00B04290
#define ADR_EXTRAMMO_2 0x00B04291
#define ADR_PX_SNIPER 0x00B04294
#define ADR_SCOPE 0X00B04246
#define OFS_X 0x0038
#define OFS_Y 0x00250
#define OFS_Z 0x0023c