I'll make a tutorial on adding enemy behaviors some time I'm feeling up to it. Oh, and I just guessed the drops; I don't wanna have to find them in the wiki D: feel free to change them.Code:using System; using System.Collections.Generic; using System.Linq; using System.Text; using wServer.realm; using wServer.logic.attack; using wServer.logic.movement; using wServer.logic.loot; using wServer.logic.taunt; using wServer.logic.cond; namespace wServer.logic { partial class BehaviorDb { static _ GhostShip = Behav() .Init(0x0e3d, Behaves("Beach Spectre", IfNot.Instance( Chasing.Instance(1, 7, 4, null), SimpleWandering.Instance(4) ), Cooldown.Instance(650, PredictiveMultiAttack.Instance(12, 10 * (float)Math.PI / 180, 3, 1)), loot: new LootBehavior( new LootDef(0, 2, 0, 8, Tuple.Create(0.50, (ILoot)HpPotionLoot.Instance) )) ) ).Init(0x0e4f, Behaves("Water Mine", new RunBehaviors( Charge.Instance(5, 15, null)), condBehaviors: new ConditionalBehavior[] { new GrayBlob() } )) .Init(0x0e39, Behaves("Vengeful Spirit", new RunBehaviors( Chasing.Instance(19, 25, 1, null), SimpleWandering.Instance(4) ), Cooldown.Instance(910, PredictiveMultiAttack.Instance(12, 10 * (float)Math.PI / 180, 3, 1)) )); } }
Depending on the server you use, you might not have sprites for these yet. I MIGHT release some on my Youtube channel, DaBoss Channel, sometime.
EDIT: Just realized the cloud behaviors aren't there... Oh well, if anyone cares and is too lazy to spend 2 seconds to make them themselves, I'll paste it in.
Last edited by dthnider; 02-25-2014 at 07:41 AM.
thought we already had them... I better double check
edit: doesn't have the behaviors so thanks
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dthnider (02-25-2014)
dthnider (02-25-2014)
lol Twont from rotmg tool XD!!! @Twont don't add the codes as on ROTMG tool if it is yours... we like to use ghost ships as xp gifts
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note these are the minions as Dthnider has stated and not the actual Ghost Ship. @dthnider I think you should add the Ghost Ship behaviors as I don't want to see Dadalin doing that at all
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