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  1. #1
    Timboy67678's Avatar
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    cCharacterFX changed

    here u go maybe u can thank me or sumfin

    Code:
    class cCharacterFX
    {
    public:
    	char _0x0000[4];
    	float fTick; //0x0004 
    	char _0x0008[8];
    	union
    	{
    		Object *obj; //0x0010 
    		int *Object; //0x0010		
    	};
    	char _0x0014[44];
    	__int32 bIsPlayer; //0x0040 
    	char _0x0044[68];
    	D3DXVECTOR3 ViewAngles; //0x0088 
    	char _0x0094[12];
    	D3DXVECTOR3 DimOffset; //0x00A0 
    	char _0x00AC[1213];
    	BYTE bIsDead; //0x0569 
    	BYTE bSpawnShield; //0x056A 
    	char _0x056C[13];
    	__int32 *hHitObj; //0x0578 
    	cHitBox* hHitBox; //0x057C 
    	char _0x0580[52];
    	__int32 nWeaponId; //0x05B4 
    	char _0x05B8[44];
    	WORD wHealth; //0x05E4 
    	WORD wArmor; //0x05E6 
    	char _0x05E8[4];
    	__int32 Index; //0x05EC 
    
    };//Size=0x05F0

  2. The Following 3 Users Say Thank You to Timboy67678 For This Useful Post:

    Coder.DiasII (03-20-2014),kssiobr (03-20-2014),Skaterforeva1 (03-20-2014)

  3. #2
    diegosarria12's Avatar
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    Good job friend

  4. #3
    Coder.DiasII's Avatar
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    Thanks For Share
    • Registered - February 03, 2012
    • Contributor since August 05, 2014



    CombatArms Brasil


    PointBlank Brasil


  5. The Following User Says Thank You to Coder.DiasII For This Useful Post:

    Timboy67678 (03-20-2014)

  6. #4
    [Dev] Posix's Avatar
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    :O Nice catch/find

  7. #5
    XarutoUsoCrack's Avatar
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    have in mind that you can use Object class in GetNodeTransfom, you can just replace int* to Object in some virtual functions whitout problems.

  8. #6
    Ch40zz-C0d3r's Avatar
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    Well if your lazy a union is doing a perfect job xD

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    https://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    https://www.youtube.com/watch?v=Na2kUdu4d_k

  9. #7
    Timboy67678's Avatar
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    Quote Originally Posted by XarutoUsoCrack View Post
    have in mind that you can use Object class in GetNodeTransfom, you can just replace int* to Object in some virtual functions whitout problems.
    yolo nigga

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