Define:
Code:
#define Adrr_Consoles 0x37955FCC
cConsoles * pConsoles;
Class:
Code:
//Generated using ReClass 2013 Mod by CypherPresents
class cConsoles
{
public:
char _0x0000[4];
float ShowFps; //0x0004
char _0x0008[32];
float Statitics; //0x0028
char _0x002C[4264];
float PlayerGravity; //0x10D4
char _0x10D8[824];
float BaseMoveAccel; //0x1410
char _0x1414[32];
float StartAccel; //0x1434
char _0x1438[32];
float MaxAccel; //0x1458
char _0x145C[32];
float AccelInc; //0x147C
char _0x1480[32];
float WalkVel; //0x14A0
char _0x14A4[32];
float FRunVel; //0x14C4
char _0x14C8[32];
float BRunVel; //0x14E8
char _0x14EC[32];
float SRunVel; //0x150C
char _0x1510[32];
float JumpVel; //0x1530
char _0x1534[24];
float DuckVel; //0x154C
char _0x1550[31176];
float ActivationDistance; //0x8F18
char _0x8F1C[13940];
float ShowFirePath; //0xC590
char _0xC594[732];
};//Size=0xC870
Access:
Code:
pConsoles = (cConsoles*)Adrr_Consoles;
Example:
Code:
int Var;
if( Var )
{
/*On*/ pConsoles->BaseMoveAccel = 3000.0f + 3000.0f * 3.0f;
/*On*/ pConsoles->StartAccel = 500.0f + 500.0f * 3.0f;
/*On*/ pConsoles->MaxAccel = 3000.0f + 3000.0f * 3.0f;
/*On*/ pConsoles->AccelInc = 6000.0f + 6000.0f * 3.0f;
/*On*/ pConsoles->WalkVel = 70.0f + 70.0f * 3.0f;
/*On*/ pConsoles->FRunVel = 285.0f + 285.0f * 3.0f;
/*On*/ pConsoles->BRunVel = 285.0f + 285.0f * 3.0f;
/*On*/ pConsoles->SRunVel = 285.0f + 285.0f * 3.0f;
/*On*/ pConsoles->DuckVel = 50.0f + 50.0f * 3.0f;
}
else
{
/*Off*/ pConsoles->BaseMoveAccel = 3000.0f;
/*Off*/ pConsoles->StartAccel = 500.0f;
/*Off*/ pConsoles->MaxAccel = 3000.0f;
/*Off*/ pConsoles->AccelInc = 6000.0f;
/*Off*/ pConsoles->WalkVel = 70.0f;
/*Off*/ pConsoles->FRunVel = 285.0f;
/*Off*/ pConsoles->BRunVel = 285.0f;
/*Off*/ pConsoles->SRunVel = 285.0f;
/*Off*/ pConsoles->DuckVel = 50.0f;
}
Credits: Code64 (Code
RED) || Coder.DiasII <- Update The Class || Gibam < - Ensinou
@
blackdiamond <- Adrr_Consoles
Thanks: xCyniu -> The first Post Adress