Positive x values simulate movement to right.
Negative x values simulate movement to left.
Positive y values simulate movement downwards.
Negative y values simulate movement upwards.
MoveMouseRelative( x, y, )
ОК.
I want to know about the direction of the offset is set by this command
MoveMouseRelative (-1,13)
MoveMouseRelative (1,0)
In what direction is shifted point in each of these lines?
Positive x values simulate movement to right.
Negative x values simulate movement to left.
Positive y values simulate movement downwards.
Negative y values simulate movement upwards.
MoveMouseRelative( x, y, )
returning to a specific script for SCAR-H
MoveMouseRelative (-1,13) - offset to the left by 1.13
MoveMouseRelative (1,0) - offset down by 1.0
Right?
Another question. Why do some scripts I see:
MoveMouseRelative (-1,2)
pause
MoveMouseRelative (-1,2)
pause
MoveMouseRelative (-1,5)
with every shot rise up arms increases?
Forgive me for perseverance, I want to understand and most write scripts for various games and applications. Previously, I had no idea about such opportunities my Logitech G700. Thanks your help me.
Thanks Professor for the script, it works OK!
may I ask how to 'translate' this for bloody mice? I mean this could be a chance to exchange macros easily between Logitech and bloody users.
I tried everything but it will not work . As if that is not at all macro enabled ... you have to press to activate something or is it because of the DPI number ? I only use a resolution of 6400 all the time . (G502)
!!!GOT IT!!!
Last edited by amid99; 11-06-2014 at 07:46 AM.
hi, will this work on the ps4 with the g502?
for ps4 u can test the a4 tech bloody gaming mouse.
Write the macro to mouse under Windows and use it on ps4.
thanks a lot. my g600 and g510s are on their way and i will try these macros and try to create my own when they arrive
There is no tutorial how to do this?
Hi guys
i have got my owne scrips, for m16a3 in bf3 but i'v got some problem, i need tu put in this those commands repeatdelay and delay milliseconds for burst fire whit recoil control, but i dont know where, can u help me?
this is my script
EnablePrimaryMouseButtonEvents(true);
local recoil = false function
OnEvent(event, arg) if (event == "MOUSE_BUTTON_PRESSED" and arg == 3) then
recoil = not recoil
end
if IsMouseButtonPressed(3) and recoil then
Sleep(1)
if IsMouseButtonPressed(1) and recoil then
ReleaseMouseButton(2)
Sleep(3)
MoveMouseRelative(-1,0)
MoveMouseRelative(-1,1)
Sleep(30)
MoveMouseRelative(-3,4)
MoveMouseRelative(-2,6)
MoveMouseRelative(-3,9)
MoveMouseRelative(-3.1,7)
MoveMouseRelative(-5,5)
MoveMouseRelative(-5,7)
repeat
Sleep(75)
MoveMouseRelative(-4.4,12)
until not IsMouseButtonPressed(1)
end if IsMouseButtonPressed(1)
then PressMouseButton(2) else
ReleaseMouseButton(2)
end
end
end
Now that mouse movement has been explained, I'm interested in how the Sleep() value work. First, is the Sleep() code intended to stop mouse movement by macro while the shot is fired and then use MoveMouseRelative() to compensate recoil movement between shots? Is the value calculated from the weapons RPM that Symthic can provide?