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  1. #1
    nilly's Avatar
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    Running Client in Browser (missing tile/sluggish performance fix)

    So some have been wondering why clients run in browser exibit sluggishness and missing tiles (that cause disconnect). I recently discovered while playing around with some things why this is. When one runs a swf directly with their browser, it defaults to software accelerated mode (which doesn't make use of any hardware to accelerate graphics). This is the primary reason for the sluggish performance. When kabam did the hardware acceleration update, well they used stage3d (basically a hardware accelerated mode to display graphics) with some tiles even when hardware acceleration is turned off! So if the client is run in software accelerated mode, these tiles simply will not show up. They will cause a shit load of errors in flash, which in turn causes disconnection to happen.

    A fix for this is to run the client through an html file and specify a hardware accelerated mode. An example html is given below.

    Code:
    <body bgcolor="#000000">
    <object data="rotmg.swf" type="application/x-shockwave-flash" width="100%" height="100%">
    <param name="movie" value="rotmg.swf">
    <param name="quality" value="low" />
    <param name="wmode" value="direct" />
    <param name="flashvars" value="kongregate_username=****&kongregate_user_id=****&kongregate_game_auth_token=****&kongregate_api_path=****"/>
    </object>
    This will run the client in the users browser specifying a direct wmode (which makes use of hardware acceleration). The bold rotmg.swf points to your swf file. The flashvars param lets you specify things like kongregate login. That last param can be omitted if one isn't using kong. I just added it there to give kong users an idea of how to use the html to login to their account.
    Be careful, stray too far from the pack and you'll get lost.

  2. The Following 4 Users Say Thank You to nilly For This Useful Post:

    059 (05-10-2014),Betrathepker1 (07-12-2014),Necc (05-07-2014),The Lord of All Time (05-08-2014)

  3. #2
    hua_872984's Avatar
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    i dont know how this works

  4. #3
    059's Avatar
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    Makes you wonder where this game is headed when the users fix more bugs than the company that owns it
    My Vouches
    Having an issue with RotMG? Check for the solution here.


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  5. The Following 6 Users Say Thank You to 059 For This Useful Post:

    Alde. (05-08-2014),BlackRayquaza (05-09-2014),maat7043 (05-18-2014),Pepsi Cola (05-10-2014),RookieLazer (06-06-2014),runekri3 (05-10-2014)

  6. #4
    JustAnoobROTMG's Avatar
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    Quote Originally Posted by 059 View Post
    Makes you wonder where this game is headed when the users fix more bugs than the company that owns it
    This ^ /2short
    Due to a recent DMCA takedown attempt we had to remove Faintmako brain. Please do not paid attention to what he say or do.


  7. #5
    infern000's Avatar
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    Makes you wonder where this game is headed when its hackers fix more bugs than the company that owns it

    *fixed

  8. #6
    Pepsi Cola's Avatar
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    Quote Originally Posted by 059 View Post
    Makes you wonder where this game is headed when the users fix more bugs than the company that owns it
    So true. RotMG will soon be dead, I give it 2 years max.

  9. #7
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    wow. thanks alot i tried running in browser before and came across this problem, and me being too noob i gave up

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