class Point
{
public:
__int16 facadepao; //0x0000
char _0x0002[2];
__int16 Deagle ; //0x0004
char _0x0006[2];
__int16 Anaconda; //0x0008
char _0x000A[2];
__int16 Aks; //0x000C
char _0x000E[2];
__int16 M4A1; //0x0010
char _0x0012[2];
__int16 MP5; //0x0014
char _0x0016[2];
__int16 Dragunov; //0x0018
char _0x001A[2];
__int16 MSG90; //0x001C
char _0x001E[2];
__int16 G400; //0x0020
char _0x0022[2];
__int16 Ak47; //0x0024
char _0x0026[2];
__int16 B92FS; //0x0028
char _0x002A[2];
__int16 M16; //0x002C
char _0x002E[2];
__int16 SG870; //0x0030
char _0x0032[2];
__int16 ASG12; //0x0034
char _0x0036[2];
__int16 FamasF1; //0x0038
char _0x003A[2];
__int16 G36K; //0x003C
char _0x003E[2];
__int16 P90; //0x0040
char _0x0042[2];
__int16 Scout; //0x0044
char _0x0046[2];
__int16 SMGU101; //0x0048
char _0x004A[2];
__int16 Cusp; //0x004C
char _0x004E[8];
__int16 NãoSei1; //0x0056
__int16 TRG21; //0x0058
char _0x005A[4];
__int16 Nãosei; //0x005E
__int16 SCAR; //0x0060
char _0x0062[1006];
};//Size=0x0450
class cWeaponHacker
{
public:
Point* Point1; //0x0000
__int16 WeaponStatus; //0x0004
char _0x0006[122];
};//Size=0x0080