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  1. #1
    DisOwned's Avatar
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    DisOwned Back And Comes with hacks Nexon patched ?

    AntiKick-





    Superkick-



    well im back and im bringing the old shit back with me

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    Cryptonic (06-15-2014)

  3. #2
    xxsuperxx's Avatar
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    ohhhhhhhhhhhhhhhhhhh looks so nice

  4. #3
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    not meaning this insultingly as it might sound like its worded as such... if your so good at reversing ca... Why not look into other games to see if you can do even half of CA's hacks in other games? 99% of other FPS games have never even seen stuff like ca has.. Knife hacks, Ammo hacks, Super Anti-Kick, Meteor Hack, Life Taker... etc.

    commando: You're probably the best non-coder coder I know LOL


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    Fєηix (06-17-2014)

  6. #4
    | ∞ |'s Avatar
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    Quote Originally Posted by supercarz1991 View Post
    not meaning this insultingly as it might sound like its worded as such... if your so good at reversing ca... Why not look into other games to see if you can do even half of CA's hacks in other games? 99% of other FPS games have never even seen stuff like ca has.. Knife hacks, Ammo hacks, Super Anti-Kick, Meteor Hack, Life Taker... etc.
    That's because other games aren't run by Nexon.

    OT: Dude that's amazing. Will you ever decide to publicly release it or no?

  7. #5
    DisOwned's Avatar
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    Quote Originally Posted by supercarz1991 View Post
    not meaning this insultingly as it might sound like its worded as such... if your so good at reversing ca... Why not look into other games to see if you can do even half of CA's hacks in other games? 99% of other FPS games have never even seen stuff like ca has.. Knife hacks, Ammo hacks, Super Anti-Kick, Meteor Hack, Life Taker... etc.

    i have looked into other games its just nexon is a stupid game company that cant do anything right so yesterday i logged s2s found the new kick packet
    with some more params used them found this stuff i also found instant room crasher ingame !

  8. #6
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    yawn. ca is boring. move on

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    FreeMarketGuy (06-19-2014)

  10. #7
    tuaprima's Avatar
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    Can you bring back lifetaker ?

  11. #8
    albarella's Avatar
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    This would equal the Super Kiki Kiki Force Vote?

  12. #9
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    Quote Originally Posted by albarella View Post
    This would equal the Super Kiki Kiki Force Vote?
    basicly force kick with index and reason from character fx ;D

  13. #10
    supercarz1991's Avatar
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    Quote Originally Posted by | ∞ | View Post


    That's because other games aren't run by Nexon.

    OT: Dude that's amazing. Will you ever decide to publicly release it or no?
    I made a life taker like hack for old school Halo CE. its possible to convert CA stuff with a little knowledge and some creativity to other games is all i'm saying. He has generated some skill in reversing CA, but with all honesty, CA was made on an open source game engine, which is half the reason why these exploits exist in the first place.

    Quote Originally Posted by DisOwned View Post
    i have looked into other games its just nexon is a stupid game company that cant do anything right so yesterday i logged s2s found the new kick packet
    with some more params used them found this stuff i also found instant room crasher ingame !
    Like i said above, its mostly the fact they also used an open sourced game engine, but yeah, a little creativity could go a long way. Do you know Objective C or just C++/D3D?

    commando: You're probably the best non-coder coder I know LOL


  14. #11
    albarella's Avatar
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    Quote Originally Posted by DisOwned View Post
    basicly force kick with index and reason from character fx ;D

    then the Force Vote kike You choose the player 1 2 3 .... the room and the reason 1,2,3 ...
    the code is well

    if(Hack2)
    {
    pSendToServer = (tSendToServer)ADDR_STS;
    g_LTClient = *(CLTClient**)LTClientDLL;
    g_CommonLT = g_LTClient->Common();
    if(ValidPointer(g_LTClient))
    {
    CAutoMessage Msg;
    Msg.Writeuint8(182);
    Msg.Writeuint8(2);
    Msg.Writeuint8(2); //Player of 1 the 8
    Msg.Writeuint8(0);
    Msg.Writeuint8(0);
    Msg.Writeuint8(0);
    Msg.Writeuint8(1); //reason 1 the 6
    pSendToServer(Msg.Read(), MESSAGE_GUARANTEED);
    }
    }

  15. #12
    supercarz1991's Avatar
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    Quote Originally Posted by albarella View Post
    then the Force Vote kike You choose the player 1 2 3 .... the room and the reason 1,2,3 ...
    the code is well

    if(Hack2)
    {
    pSendToServer = (tSendToServer)ADDR_STS;
    g_LTClient = *(CLTClient**)LTClientDLL;
    g_CommonLT = g_LTClient->Common();
    if(ValidPointer(g_LTClient))
    {
    CAutoMessage Msg;
    Msg.Writeuint8(182);
    Msg.Writeuint8(2);
    Msg.Writeuint8(2); //Player of 1 the 8
    Msg.Writeuint8(0);
    Msg.Writeuint8(0);
    Msg.Writeuint8(0);
    Msg.Writeuint8(1); //reason 1 the 6
    pSendToServer(Msg.Read(), MESSAGE_GUARANTEED);
    }
    }
    yeah that entirely makes sense

    commando: You're probably the best non-coder coder I know LOL


  16. #13
    DisOwned's Avatar
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    Quote Originally Posted by albarella View Post
    then the Force Vote kike You choose the player 1 2 3 .... the room and the reason 1,2,3 ...
    the code is well

    if(Hack2)
    {
    pSendToServer = (tSendToServer)ADDR_STS;
    g_LTClient = *(CLTClient**)LTClientDLL;
    g_CommonLT = g_LTClient->Common();
    if(ValidPointer(g_LTClient))
    {
    CAutoMessage Msg;
    Msg.Writeuint8(182);
    Msg.Writeuint8(2);
    Msg.Writeuint8(2); //Player of 1 the 8
    Msg.Writeuint8(0);
    Msg.Writeuint8(0);
    Msg.Writeuint8(0);
    Msg.Writeuint8(1); //reason 1 the 6
    pSendToServer(Msg.Read(), MESSAGE_GUARANTEED);
    }
    }
    Code:
    cSFXMgr* SFXMgr = pGameClientShell->GetSFXMgr();
    	if(ValidPointer(SFXMgr))
    	{
    		cCharacterFX* Character = (cCharacterFX *)SFXMgr->SFXList[SFX_CHARACTER].List[index];
    
    		if(ValidPointer(FXCharacter))
    		{
    			PlayerInfo* pPlayer = GetPlayerByIndex(ulThis, Character ->Index, 0);
    
    			if(ValidPointer(pPlayer))
    			{
    
                                            Msg.Writeuint8(182);
    					Msg.Writeuint8(2);
    					Msg.Writeuint8(pPlayer->Index);//Index
    					Msg.Writeuint8(0);
    					Msg.Writeuint8(0);
    					Msg.Writeuint8(0);
    					Msg.Writeuint8(Var.KickReason);//Reason

  17. #14
    albarella's Avatar
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    Quote Originally Posted by DisOwned View Post
    Code:
    cSFXMgr* SFXMgr = pGameClientShell->GetSFXMgr();
    	if(ValidPointer(SFXMgr))
    	{
    		cCharacterFX* Character = (cCharacterFX *)SFXMgr->SFXList[SFX_CHARACTER].List[index];
    
    		if(ValidPointer(FXCharacter))
    		{
    			PlayerInfo* pPlayer = GetPlayerByIndex(ulThis, Character ->Index, 0);
    
    			if(ValidPointer(pPlayer))
    			{
    
                                            Msg.Writeuint8(182);
    					Msg.Writeuint8(2);
    					Msg.Writeuint8(pPlayer->Index);//Index
    					Msg.Writeuint8(0);
    					Msg.Writeuint8(0);
    					Msg.Writeuint8(0);
    					Msg.Writeuint8(Var.KickReason);//Reason


    Will give the same result




    This is why your anti kiki Hook S2s?

  18. #15
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    Quote Originally Posted by | ∞ | View Post


    That's because other games aren't run by Nexon.

    OT: Dude that's amazing. Will you ever decide to publicly release it or no?
    No, he's not going to release it publicly because he's only showing off his hacks on a dead game.

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