Cryptonic (06-15-2014)
AntiKick-
Superkick-
well im back and im bringing the old shit back with me
Cryptonic (06-15-2014)
ohhhhhhhhhhhhhhhhhhh looks so nice
not meaning this insultingly as it might sound like its worded as such... if your so good at reversing ca... Why not look into other games to see if you can do even half of CA's hacks in other games? 99% of other FPS games have never even seen stuff like ca has.. Knife hacks, Ammo hacks, Super Anti-Kick, Meteor Hack, Life Taker... etc.
commando: You're probably the best non-coder coder I know LOL
Fєηix (06-17-2014)
yawn. ca is boring. move on
FreeMarketGuy (06-19-2014)
This would equal the Super Kiki Kiki Force Vote?
I made a life taker like hack for old school Halo CE. its possible to convert CA stuff with a little knowledge and some creativity to other games is all i'm saying. He has generated some skill in reversing CA, but with all honesty, CA was made on an open source game engine, which is half the reason why these exploits exist in the first place.
Like i said above, its mostly the fact they also used an open sourced game engine, but yeah, a little creativity could go a long way. Do you know Objective C or just C++/D3D?
commando: You're probably the best non-coder coder I know LOL
then the Force Vote kike You choose the player 1 2 3 .... the room and the reason 1,2,3 ...
the code is well
if(Hack2)
{
pSendToServer = (tSendToServer)ADDR_STS;
g_LTClient = *(CLTClient**)LTClientDLL;
g_CommonLT = g_LTClient->Common();
if(ValidPointer(g_LTClient))
{
CAutoMessage Msg;
Msg.Writeuint8(182);
Msg.Writeuint8(2);
Msg.Writeuint8(2); //Player of 1 the 8
Msg.Writeuint8(0);
Msg.Writeuint8(0);
Msg.Writeuint8(0);
Msg.Writeuint8(1); //reason 1 the 6
pSendToServer(Msg.Read(), MESSAGE_GUARANTEED);
}
}
Code:cSFXMgr* SFXMgr = pGameClientShell->GetSFXMgr(); if(ValidPointer(SFXMgr)) { cCharacterFX* Character = (cCharacterFX *)SFXMgr->SFXList[SFX_CHARACTER].List[index]; if(ValidPointer(FXCharacter)) { PlayerInfo* pPlayer = GetPlayerByIndex(ulThis, Character ->Index, 0); if(ValidPointer(pPlayer)) { Msg.Writeuint8(182); Msg.Writeuint8(2); Msg.Writeuint8(pPlayer->Index);//Index Msg.Writeuint8(0); Msg.Writeuint8(0); Msg.Writeuint8(0); Msg.Writeuint8(Var.KickReason);//Reason