It might be because the actual variable is stored on the server and these are just to save it locally but they probably get overwritten when you shoot as the server sends the new info about the variable (just a guess).
i found 4 addresses and values of the mp5 and when i freeze them nothing heepend
it is on 4 bytes and this is the addresses... they dont change
those addresses decrease when i shot:
1026EED, 922746880
1026EEE, 3604480
1026EEF, 14080
1026EF0, 55
and those addresses increase when i shot:
17DB67, 47261184
17DB68, 184614
17DB69, 721
D03D3E7, 47261952
D03D3E8, 184617
D03D3E9, 721
it is the mp5 addresses and their values that i find in it..
why it doesn't work when i freeze it?
please help me!
i m sure they are the addresses
Last edited by TheRedEye; 05-24-2007 at 04:07 PM.
It might be because the actual variable is stored on the server and these are just to save it locally but they probably get overwritten when you shoot as the server sends the new info about the variable (just a guess).
Your exacty right. It is server side. It's almost imposable to make an Unlimited Ammo hack. Unless you know how
and it take a very Very long time.
but i saw people do it with out a problem!
it can be server side! cause u have no lags when u shot!
look stamina is server side cause u get no lags so u can make an hack for it
now health is server sided that why u get lags sometimes and die over the wall..
but with ammo there is no lags so it have to be use side!
plz help me!
:S when me and dave were playing KWR, had had one up and running in just a few mins of game time.... they are not server sided
Hip Hop thread Part 1 (No Longer Updated): https://www.mpgh.net/forum/316-music-...-hop-list.html
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Um, Stamina is't server side. I just tryed it and i works fine for me.
lol, unlimited ammo can be done, would u like to no how?
here ill tell u...
ok first things first this can only be done 1 gun at a time, so get tha gun u wont, then scan for "unknown value" then go back in to tha game and shoot 3 or 4 times, then go back to you UCE and scan "has changed" then go back in to tha game shoot a few more times and go back to ya UCE and scan for "has changed" agen, just keep on repeating this and u will find tha ammo address (NOTE u might have to look through a few addresses to u find tha right ones ther is about 4 that hae to be frozzen)
that works 100%
TUT by smity
4, but tha addresses are weird thay thay dont chang evry time tha game is started but some times thay do, so its best just to get tha pointers for them.
jump on xfire ill try hellp u out
Last edited by smity; 05-24-2007 at 10:57 PM.
ok tnx..
my xfire: thekabab
my msn: theredeyes@gmail.com
add me i will login in 4 hours cause i m at school doing math final exem test..
but the addresses dont work either so what does it metters?
lol my xire mkilla92 my icq 420200871 my msn mert_kaya10@web.de
right. i got unlimited ammo for all guns working multiple times. my problem is that i can't find a static pointer. before update i found like 3-4 different pointers with 2 of them working most of the time and the others rarely. basically i had to start UCE when starting warrock, check which pointer it is now, put it in my program and recompile it.
the ammo addresses are arranged like this:
each gun uses 2 addresses of 4 bytes. the second one is always first one +5.
when you found one gun by scanning for changed value (not decreased) you found them all, because they're all arranged in the strict order same as their weapon IDs found in the weapons.txt. the addresses of 2 neighboring guns are always 48 bytes apart (or 0x30 in hex).
that means if you found the addresses of AK47 for example, that has the number 8 and want the ones for g36 (#17) you add (17-8)*48 = 432 = 0x1B0 to the addresses of AK47.
now help me find a pointer that works every time ^^
My Brain is splatterd all over meh screen, But Indeed.. for a bit i do understand what you just said ^^
That should work yes^^