Code:
dayz_hunger = 0;
dayz_sourceBleeding = objNull;
dayz_temperatur = 40;
dayz_thirst = 0;
disableUserInput false;
r_fracture_legs = false;
r_fracture_arms = false;
r_handlercount = 0;
r_player_cardiac = false;
r_player_blood = 12000;
r_player_dead = false;
r_player_infected = false;
r_player_injured = false;
r_player_inpain = false;
r_player_loaded = false;
r_player_lowblood = false;
r_player_timeout = 0;
r_player_unconscious = false;
RE NAME HERE8791 = (getPosATL player) nearObjects ["Man", 200];
{
if (!(_x isKindOf "zZombie_Base") and !(_x isKindOf "Animal")) then {
_RE NAME HERE8792 = _x;
_RE NAME HERE8792 setVariable ["USEC_injured",false,true];
_RE NAME HERE8792 setVariable["USEC_lowBlood",false,true];
//_RE NAME HERE8792 setVariable ["USEC_BloodQty",12000,true];
_RE NAME HERE8792 setVariable ["NORRN_unconscious", false, true];
_RE NAME HERE8792 setVariable ["USEC_isCardiac",false,true];
_RE NAME HERE8792 setVariable['medForceUpdate',true,true];
"dynamicBlur" ppEffectAdjust [0]; "dynamicBlur" ppEffectCommit 5;
_RE NAME HERE8792 setVariable["medForceUpdate",true];
};
} forEach RE NAME HERE8791;