diegosarria12 (07-13-2014),[MPGH]Flengo (07-13-2014)
idk If its Updated in CANA OR NO ibut it worked in CAEU
CAEU Work
CARU Work
CANA Not Tested
@TimBoyCode:class cPlayerManger { public: char _0x0000[44]; float Pitch; //0x002C char _0x0030[12]; float Yaw; //0x003C float Roll; //0x0040 char _0x0044[240]; __int32 CObject; //0x0134 char _0x0138[904]; };//Size=0x04C0
@zikox
@Fenix
@HxThdash
Last edited by zikox; 07-13-2014 at 06:48 AM.
diegosarria12 (07-13-2014),[MPGH]Flengo (07-13-2014)
Did not know the angle of the player had Yam! kkkkk
wow yam rolls
i also have a playermanger that should be the same as ca eu now here: There is many more fields https://www.mpgh.net/forum/207-combat...ml#post9548487
EDIT: I suggest having all the class updates/information in matypatty's thread so we an bribe flengo to sticky it
Last edited by Timboy67678; 07-13-2014 at 12:08 AM.
its Yaw not Yam xD sORRY
good job friend
I don't mind sticking an update thread of that sort with addresses, classes, and other information, if it'll actually receive some contributions and updates to it
If there's people willing to do it, even I will when I can, @matypatty can make a new thread and I'll stick that one
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Timboy67678 (07-13-2014)
I Read All Of My PM's & VM'sIf you need help with anything, just let me know.
Staff Administrator Since 10.13.2019
Publicist Since 04.04.2015
Middleman Since 04.14.2014
Global Moderator Since 08.01.2013
Premium Since 05.29.2013
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Contributor Since 11.16.2012
Member Since 05.11.2010
reclass ClientInfoMgr and check out the array of clients (pClients)Code:class CClientInfoMgr { public: char _0x0000[4]; CPlayerInfo* pClients; //0x0004 __int32 nLocalID; //0x0008 char _0x000C[256]; __int32 nAlphaScore; //0x010C __int32 nBravoScore; //0x0110 };//Size=0x0114