Get addy updateCode:MOV EAX,DWORD PTR DS:[147FB0C] <- Device Game MOV ECX,DWORD PTR DS:[EAX] MOV EDX,DWORD PTR DS:[ECX+A8] <- Possible Endscene PUSH EAX <- Push Device CALL EDX <- Call EndScene
Crédits:Code:Pattern Scan: #define P_Device "\xA1\x00\x00\x00\x00\x8B\x08\x8B\x91\x00\x00\x00\x00\x50\xFF\xD2\x8D\x8D\x00\x00\x00\x00" #define M_Device "x????xxxx????xxxxx????' DWORD FindDevice = FindPatter((DWORD)GetModuleHandleA("AVA.exe"),0xFFFFF,(PBYTE)P_Device,(PCHAR)M_Device ); DWORD FindDevice = *(DWORD*)(FindDevice + 0x1);
Me
ForeverRed, Posted AVA dump .
i tank you bro. great find very helpful i find it 3 years ago now you reminder me thx
Last edited by SayHaiLo; 07-24-2014 at 12:55 AM. Reason: Image
Good Job!
When Im gone dont forget me cause I will come back someday.
Youtube Channel
good work bro
how do you use this sorry im new
AVA IGN: NutVBanned
Current releases:
- High Caliber Pack 1.4/ Quickswitch/ x9 Fever: https://www.mpgh.net/forum/showthread.php?t=872240
Code:DWORD RetnHook; #define DeviceGame 0x147FB0C __declspec(naked) void __stdcall MidFunctionHook() { static LPDIRECT3DDEVICE9 pDevice; pDevice = *(LPDIRECT3DDEVICE9*)*(DWORD*)DeviceGame ; if (pDevice) { //yours function here } __asm JMP [RetnHook]; } You need hooked the Game to work this midfunction.
asqapro (08-08-2014)
Thank for sharing
the latest version can work ?
nice work but i think memory modifications are detected
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