Code:*********************************************** * Combat Arms Endreços Logger v1 * * Criador - Coder.Dias * * 23/07/14 * *********************************************** Engine .Entry Point: 0x460000 Engine .code Size: 0x2D2C00 Engine .code Offset: 0x1000 CShell .Entry Point: 0x37100000 CShell .code Size: 0x685600 CShell .code Offset: 0x1000 ClientFX .Entry Point: 0xDBE0000 ClientFX .code Size: 0x58200 ClientFX .code Offset: 0x1000 => Engine.EXE... #define DeviceGame 0x8E2C40 #define LTClientEXE 0x491840 #define WorldToScreen 0x49C760 #define WorldToScreen 0x7BB4F4 #define SendToServer 0x47BD20 #define IntersectSegment 0x478747 #define DrawPrimitive 0x7D69B8 #define Start3DEngine 0x5499CF #define Endscene 0x5AD773 #define PresetEngine 0x65B366 #define StartOptimized2d 0x549DA0 #define DipEngine 0x65E41D #define DipEngine2 0x65E3FE #define WireFrame 0x5B4B89 #define BypassASM 0x536156 => CShell.DLL... #define GameStatus 0x37A19330 #define LTClientDLL 0x37A0096C #define MTBWCRET 0x37374679 #define EspName1 0x371229AC #define EspName2 0x371229DA #define SuperBullets 0x37471786 #define NoReload 0x374772C2 #define NoRecoil 0x3737B728 #define RapidFire1 0x3746DFF7 #define RapidFire2 0x3747807E #define RapidFire3 0x374737CF #define RapidFire4 0x37478085 #define RapidFire5 0x37477E47 #define WeaponRange1 0x37477539 #define WeaponRange2 0x374778D9 #define RemoteKill1 0x37477661 #define RemoteKill2 0x37477662 #define RemoteKill3 0x37477A01 #define RemoteKill4 0x37477A02 #define UnlAmmo 0x3746DFF7 #define PlayerStatus 0x37A1FA08 #define WeaponMGR 0x37A69954 #define GCS 0x37A3FF00 #define PlayerByIndex 0x371A3D10 #define PlayerMgr 0x37A3FFB4 #define ClientInfoMgr 0x37A00704 #define LocalPlayer 0x371A4730 #define CameraUpdate 0x3737E77F #define LTCommon 0x37A71E78 #define GetFontHandle 0x37394440 #define GetConsoleInt 0x373D0860 #define BuildFont 0x375DD3E0 #define FillFont 0x375DE090 #define FontECX 0x375B5EE6 #define LTCSBase 0x37A00950 #define LocalPtr 0x37A6FF3C #define ForceFPS 0x37A00A08 #define CVar 0x373D0A30 #define CrossHair 0x379EB7C0 => Push To Console... #define ShowFPS 0x379EB8E0 #define Statitics 0x9EB90415 #define PlayerGravity 0x379EC9BC #define AccelInc 0x379ECDAC #define WalkVel 0x379ECDD0 #define FRunVel 0x379ECDF4 #define SuperJump 0x379ECE18 #define ActivationDistance 0x379F49BC #define ShowFirePath 0x379F8098 => ClientFx.fxd... #define ClientFx 0x6BF34 => Escaneamento Finalizado.