cgallagher21 (08-01-2014),Dunderheied (12-08-2014),KOtan123123 (08-09-2014),malemale (07-30-2014),Raple (08-06-2014),SummerTw (07-30-2014),teishack (08-05-2014),xXOliverXx (03-30-2017),xZeka (08-05-2014)
Alright maybe something nice to keep the forum clean and help each other to make great hacks .
Lets do it as follow:
Example:
- Version: 2.2.1 (Maybe usefull for the future)
- what the code does ( print server message)
- Additional info ( References: assembly-CSharp.dll , assembly-CSharp-firstpass.dll, assembly-unityscript-firstpass.dll, unityengine.dll )
@Color sticky maybe?Code:if (Input.GetKeyDown(KeyCode.Home)) { NetworkChat.sendAlert("Print server message :D"); }
Edit: Please do not use this thread to ask for questions how to use it etc PM / VM that person! Keep this thread only with source codes etc
After long consideration, this thread is now a perm. sticky. Please use this thread to share projects or source code from now on. Don't forget we here at MPGH appreciate your efforts and keep on hacking!
-Community Minion Raple
cgallagher21 (08-01-2014),Dunderheied (12-08-2014),KOtan123123 (08-09-2014),malemale (07-30-2014),Raple (08-06-2014),SummerTw (07-30-2014),teishack (08-05-2014),xXOliverXx (03-30-2017),xZeka (08-05-2014)
Me First :P
- Version: All (Unless Unity updates)
- Spawn on cursor.
Code:Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); RaycastHit hit; if (Physics.Raycast(ray, out hit, distance)) { }
- Version: All (Unless lighting is redone)
- Improved Full Bright
- Spawn ItemsCode:RenderSettings.ambientLight = new Color(0.95f,0.95f,0.95f); base.ligh*****lor = Color.black; base.light.intensity = 0f;
- Version: 2.2.1
Code:SpawnItems.spawnItem(itemId, 1, Camera.main.transform.position);
Last edited by Blueblood1; 07-30-2014 at 02:11 PM.
malemale (07-30-2014)
RawrMcFluff (03-04-2016),WhiteNigqa (08-22-2014)
Trying to one up me eh? take some of this!
- Version: 2.2.1
- Instantly shuts down your game when pressing Numpad Peroid.
Code:#region Panic Button if (Input.GetKeyDown(KeyCode.KeypadPeriod)) { Application.Quit(); } #endregion
WhiteNigqa (08-22-2014)
Makes all Lamps turn on.Code:if(noodle.energy) { Lamp.setLights(true); }
Last edited by xiEatNoodlezx; 07-30-2014 at 03:19 PM.
xZeka (08-05-2014)
Unlocks AchievementsCode:if(//key) { if(Noodle.Achieve < 1) { SteamUserStats.IndicateAchievementProgress("crimesagainstzombanity", 500, 0x3e8); SteamUserStats.IndicateAchievementProgress("outdoorsman", 500, 0x3e8); SteamUserStats.IndicateAchievementProgress("hunter", 50, 100); SteamUserStats.IndicateAchievementProgress("crimesagainsthumanity", 50, 100); SteamUserStats.IndicateAchievementProgress("hoarder", 500, 0x3e8); SteamUserStats.SetAchievement("abridgetoofar"); SteamUserStats.SetAchievement("adayinthesun"); SteamUserStats.SetAchievement("chess"); SteamUserStats.SetAchievement("trueguts"); SteamUserStats.SetAchievement("graduate"); SteamUserStats.SetAchievement("hero"); SteamUserStats.SetAchievement("bandit"); SteamUserStats.SetAchievement("knowledgeable"); SteamUserStats.SetAchievement("skilled"); SteamUserStats.SetAchievement("experienced"); SteamUserStats.StoreStats(); } Noodle.Achieve++ }
Last edited by xiEatNoodlezx; 07-30-2014 at 03:20 PM.
WhiteNigqa (08-22-2014)
Yeah, i know what you mean xD but steam stacks the games your on, and trust me, when a user see's that, they open two games at the same time (because it takes a while to tell back to steam that you closed the game) and some have like 5 games open and that alerts the ban system