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  1. #1
    Yepikiyay's Avatar
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    New Bypass Works For Combat Arms And Maplestory

    I have been learning c++ and i made a new bypass but you can fidle with it so have fun
    Code:
    /*-----------------------------------------------------------------Bypass---------------------------------------------------------*/
    {
    for (;;){
    int EhSvc = (long)GetModuleHandleA("EhSvc.dll");
    if(EhSvc !=0){
    DWORD OldProtect;
    
    int EhPtr   = 0xAF590;//Constant
    int Memory1 =(EhSvc+0xB1D6C);//HS-Addy
    int Memory2 =(EhSvc+0xB1D70);//Hs-Addy-Jump
    int Memory3 =(EhSvc+0xB1D90);//Hs-Addy-Jump
    int Memory4 =(EhSvc+0xB186C);//Hs-Addy-Jump
    int Memory5 =(EhSvc+0xBE338);//Hs-Addy-Jump
    int Memory6 =(EhSvc+0xBE3A4);//Hs-Addy-Jump
    int Memory7 =(EhSvc+0xBE478);//Hs-Addy-Jump
    int Memory8 =(EhSvc+0xBE480);//Hs-Addy-Jump
    int Memory9 = (EhSvc+0xBEC90);//Hs-Addy-Jump
    int Memory10 =(EhSvc+0xB9E54);//Hs-Addy-Jump
    int Memory11 =(EhSvc+0xB9E48);//Hs-Addy-Jump
    int Memory12 =(EhSvc+0xB9E38);//Hs-Addy-Jump
    int Memory13 =(EhSvc+0xB9E04);//Hs-Addy-Jump
    int Memory14 =(EhSvc+0xB9DD0);//Hs-Addy-Jump
    int Memory15 =(EhSvc+0xBEC74);//Hs-Addy-Jump
    int Memory16 =(EhSvc+0xB9DC8);//Hs-Addy-Jump
    int Memory17 =(EhSvc+0xB9E84);//Hs-Addy-Jump
    int Memory18 =(EhSvc+0xB9858);//Hs-Addy-Jump
    int Memory19 =(EhSvc+0xB9888);//Hs-Addy-Jump
    int Memory20 =(EhSvc+0xB98B8);//Hs-Addy-Jump
    int Memory21 =(EhSvc+0xB98E8);//Hs-Addy-Jump
    int Memory22 =(EhSvc+0xB1674);//Hs-Addy-Jump
    int Memory23 =(EhSvc+0xB1724);//Hs-Addy-Jump
    int Memory24 =(EhSvc+0xB9C54);//Hs-Addy-Jump
    int Memory25 =(EhSvc+0xB16F8);//Hs-Addy-Jump
    int Memory26 =(EhSvc+0xB16CC);//Hs-Addy-Jump
    int Memory27 =(EhSvc+0xB16A0);//Hs-Addy-Jump
    int Memory28 =(EhSvc+0xB1794);//Hs-Addy-Jump
    int EhY = (EhSvc+EhPtr-0x20);//Constant
    int Eh0 = (EhSvc+EhPtr-0x44);//Constant
    int EhX = (EhSvc+EhPtr-0x40);//Constant
    
    VirtualProtect((void*)(Memory1),0x6,PAGE_EXECUTE_READWRITE,&OldProtect);
    *(DWORD*)(Memory1) = 4;
    VirtualProtect((void*)(Memory2),0x6,PAGE_EXECUTE_READWRITE,&OldProtect);
    *(DWORD*)(Memory2) = 4;
    VirtualProtect((void*)(Memory3),0x6,PAGE_EXECUTE_READWRITE,&OldProtect);
    *(DWORD*)(Memory3) = 4;
    VirtualProtect((void*)(Memory4),0x6,PAGE_EXECUTE_READWRITE,&OldProtect);
    *(DWORD*)(Memory4) = 4;
    VirtualProtect((void*)(Memory5),0x6,PAGE_EXECUTE_READWRITE,&OldProtect);
    *(DWORD*)(Memory5) = 4;
    VirtualProtect((void*)(Memory6),0x6,PAGE_EXECUTE_READWRITE,&OldProtect);
    *(DWORD*)(Memory6) = 4;
    VirtualProtect((void*)(Memory7),0x6,PAGE_EXECUTE_READWRITE,&OldProtect);
    *(DWORD*)(Memory7) = 4;
    VirtualProtect((void*)(Memory8),0x6,PAGE_EXECUTE_READWRITE,&OldProtect);
    *(DWORD*)(Memory8) = 4;
    VirtualProtect((void*)(Memory9),0x6,PAGE_EXECUTE_READWRITE,&OldProtect);
    *(DWORD*)(Memory9) = 4;
    VirtualProtect((void*)(Memory10),0x6,PAGE_EXECUTE_READWRITE,&OldProtect);
    *(DWORD*)(Memory10) = 4;
    VirtualProtect((void*)(Memory11),0x6,PAGE_EXECUTE_READWRITE,&OldProtect);
    *(DWORD*)(Memory11) = 4;
    VirtualProtect((void*)(Memory12),0x6,PAGE_EXECUTE_READWRITE,&OldProtect);
    *(DWORD*)(Memory12) = 4;
    VirtualProtect((void*)(Memory13),0x6,PAGE_EXECUTE_READWRITE,&OldProtect);
    *(DWORD*)(Memory13) = 4;
    VirtualProtect((void*)(Memory14),0x6,PAGE_EXECUTE_READWRITE,&OldProtect);
    *(DWORD*)(Memory14) = 4;
    VirtualProtect((void*)(Memory15),0x6,PAGE_EXECUTE_READWRITE,&OldProtect);
    *(DWORD*)(Memory15) = 4;
    VirtualProtect((void*)(Memory16),0x6,PAGE_EXECUTE_READWRITE,&OldProtect);
    *(DWORD*)(Memory16) = 4;
    VirtualProtect((void*)(Memory17),0x6,PAGE_EXECUTE_READWRITE,&OldProtect);
    *(DWORD*)(Memory17) = 4;
    VirtualProtect((void*)(Memory18),0x6,PAGE_EXECUTE_READWRITE,&OldProtect);
    *(DWORD*)(Memory18) = 4;
    VirtualProtect((void*)(Memory19),0x6,PAGE_EXECUTE_READWRITE,&OldProtect);
    *(DWORD*)(Memory19) = 4;
    VirtualProtect((void*)(Memory20),0x6,PAGE_EXECUTE_READWRITE,&OldProtect);
    *(DWORD*)(Memory20) = 4;
    VirtualProtect((void*)(Memory21),0x6,PAGE_EXECUTE_READWRITE,&OldProtect);
    *(DWORD*)(Memory21) = 4;
    VirtualProtect((void*)(Memory22),0x6,PAGE_EXECUTE_READWRITE,&OldProtect);
    *(DWORD*)(Memory22) = 4;
    VirtualProtect((void*)(Memory23),0x6,PAGE_EXECUTE_READWRITE,&OldProtect);
    *(DWORD*)(Memory23) = 4;
    VirtualProtect((void*)(Memory24),0x6,PAGE_EXECUTE_READWRITE,&OldProtect);
    *(DWORD*)(Memory24) = 4;
    VirtualProtect((void*)(Memory25),0x6,PAGE_EXECUTE_READWRITE,&OldProtect);
    *(DWORD*)(Memory25) = 4;
    VirtualProtect((void*)(Memory26),0x6,PAGE_EXECUTE_READWRITE,&OldProtect);
    *(DWORD*)(Memory26) = 4;
    VirtualProtect((void*)(Memory27),0x6,PAGE_EXECUTE_READWRITE,&OldProtect);
    *(DWORD*)(Memory27) = 4;
    VirtualProtect((void*)(Memory28),0x6,PAGE_EXECUTE_READWRITE,&OldProtect);
    *(DWORD*)(Memory28) = 4;
    VirtualProtect((void*)(Eh0),0x14,PAGE_EXECUTE_READWRITE,&OldProtect);
    *(DWORD*)(Eh0) = 4;
    VirtualProtect((void*)(EhX),0x14,PAGE_EXECUTE_READWRITE,&OldProtect);
    *(DWORD*)(EhX) = 4;
    VirtualProtect((void*)(EhY),0x14,PAGE_EXECUTE_READWRITE,&OldProtect);
    *(DWORD*)(EhY) = 4;
    }
    
    Sleep(5);
    }
    }
    /*-----------------------------------------------------------------Bypass---------------------------------------------------------*/

    I Hate You
    Current Status: Online Playing MineCraft

  2. #31
    razycrazy's Avatar
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    close this is useless
    only for coders but you should try it
    [IMG]https://i283.photobucke*****m/albums/kk319/CHUEY93/TheSimpsonsVSSouthPark.jpg[/IMG]

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    HAkz R FuN

    Press that thank button If i Helped

  3. The Following User Says Thank You to razycrazy For This Useful Post:

    king1000 (10-24-2009)

  4. #32
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    Spammor noobs stop spamming.

    /Close
    Any donations would help


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    HOLY SHIT ITS USER1
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