Thread: wall hack.

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  1. #1
    DylanOwnsYou's Avatar
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    wall hack.

    i'm using these source codes from the guy that posted em. here's the codes

    #define charbody m==char Stridenum[44];
    unsigned int m_Stride;
    unsigned int NumVertices;
    unsigned int primCount;
    int Stridelogger = false;
    int stri = 0;
    int numvert = 0;
    int primcnt = 0;



    CD3DFont *pD3DFont;

    LPDIRECT3DTEXTURE9 texRed;
    LPDIRECT3DTEXTURE9 texBlue;
    LPDIRECT3DTEXTURE9 texYellow;
    LPDIRECT3DTEXTURE9 texGreen;
    LPDIRECT3DTEXTURE9 texWhite;
    LPDIRECT3DTEXTURE9 texAqua;
    //LPDIRECT3DTEXTURE9 texDarkBlue;
    //LPDIRECT3DTEXTURE9 texPink;
    //LPDIRECT3DTEXTURE9 texOrange;
    LPDIRECT3DTEXTURE9 texPurple;
    const BYTE bRed[60] =
    {
    0x42, 0x4D, 0x3C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
    0x00, 0x36, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00,
    0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01,
    0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
    0x00, 0x00, 0x12, 0x0B, 0x00, 0x00, 0x12, 0x0B, 0x00,
    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
    0x00, 0x00, 0xFF, 0x00, 0x00, 0x00
    };
    const BYTE bBlue[60] =
    {
    0x42, 0x4D, 0x3C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
    0x00, 0x36, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00,
    0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01,
    0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
    0x00, 0x00, 0x12, 0x0B, 0x00, 0x00, 0x12, 0x0B, 0x00,
    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
    0xFF, 0x00, 0x00, 0x00, 0x00, 0x00
    };

    const BYTE bGreen[60] =
    {
    0x42, 0x4D, 0x3C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
    0x00, 0x36, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00,
    0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01,
    0x00, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x00,
    0x00, 0x00, 0x12, 0x0B, 0x00, 0x00, 0x12, 0x0B, 0x00,
    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
    0x00, 0x9E, 0x00, 0x00, 0x00, 0x00
    };
    const BYTE bYellow[60] =
    {
    0x42, 0x4D, 0x3C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
    0x00, 0x36, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00,
    0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01,
    0x00, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00,
    0x00, 0x00, 0x12, 0x0B, 0x00, 0x00, 0x12, 0x0B, 0x00,
    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
    0x00, 0xFF, 0xFF, 0x00, 0x00, 0x00
    };
    const BYTE bAqua[58] =
    {
    0x42, 0x4D, 0x3A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
    0x00, 0x36, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00,
    0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01,
    0x00, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00,
    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
    0xFF, 0xFF, 0x00, 0x00
    };
    const BYTE bPurple[58] =
    {
    0x42, 0x4D, 0x3A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
    0x00, 0x36, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00,
    0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01,
    0x00, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00,
    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
    0xFF, 0x00, 0xFF, 0x00
    };
    .r{}
    const BYTE bWhite[58] =
    {
    0x42, 0x4D, 0x3A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
    0x00, 0x36, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00,
    0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01,
    0x00, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00,
    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
    0xFF, 0xFF, 0xFF, 0x00
    };

    #define D3DHOOK_TEXTURES
    HRESULT CD3DManager::Initialize()
    {
    D3DXCreateTextureFromFileInMemory(m_pD3Ddev, (LPCVOID)&bRed, 60, &texRed);
    D3DXCreateTextureFromFileInMemory(m_pD3Ddev, (LPCVOID)&bBlue, 60, &texBlue);
    D3DXCreateTextureFromFileInMemory(m_pD3Ddev, (LPCVOID)&bGreen, 60, &texGreen);
    D3DXCreateTextureFromFileInMemory(m_pD3Ddev, (LPCVOID)&bYellow, 60, &texYellow);
    D3DXCreateTextureFromFileInMemory(m_pD3Ddev, (LPCVOID)&bWhite, 60, &texWhite);
    D3DXCreateTextureFromFileInMemory(m_pD3Ddev, (LPCVOID)&bAqua, 60, &texAqua);
    D3DXCreateTextureFromFileInMemory(m_pD3Ddev, (LPCVOID)&bPurple, 60, &texPurple);

    pD3DFont = new CD3DFont("Comic Sans MS", 12);
    pD3DFont->InitDeviceObjects(m_pD3Ddev);
    pD3DFont->RestoreDeviceObjects();
    return S_OK;
    }


    HRESULT CD3DManager::PreReset()
    {

    return S_OK;
    }


    HRESULT CD3DManager::PostReset()
    {
    return S_OK;
    }

    HRESULT CD3DManager::Release()
    {
    delete pD3DFont;
    texRed->Release();
    texBlue->Release();
    texGreen->Release();
    texWhite->Release();
    texAqua->Release();
    texYellow->Release();
    texPurple->Release();
    return S_OK;
    }

    what does this error mean?.\wallhack.cpp(139) : fatal error C1010: unexpected end of file while looking for precompiled header. Did you forget to add '#include "stdafx.h"' to your source?

  2. #2
    B1ackAnge1's Avatar
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    Quote Originally Posted by DylanOwnsYou View Post
    what does this error mean?.\wallhack.cpp(139) : fatal error C1010: unexpected end of file while looking for precompiled header. Did you forget to add '#include "stdafx.h"' to your source?

    Just to point out the stupidity of this guy... geeh ehmm could it be missing the stdafx.h?? huh?

  3. #3
    deather1995's Avatar
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    no kidding b1ack but where do i put it?

  4. #4
    stevethehacker's Avatar
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    hmmmm.and I wonder why this guy was banned

  5. #5
    Hell_Demon's Avatar
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    Quote Originally Posted by deather1995 View Post
    no kidding b1ack but where do i put it?
    Pull your head out of your ass and think...
    Ah we-a blaze the fyah, make it bun dem!

  6. #6
    B1ackAnge1's Avatar
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    Aren't you the uber-l33t hacker/programmer that knows it all, calling everyone else 'noobs' etc? Heck you supposedly can even build DLLs without using a compiler/linker so i'm sure this super-basic problem which your COMPILER is telling you about (funny since you claim you don't use one...) should be a piece of cake..

    Seriously - if you actually KNEW how to write even something like "HELLO WORLD", which is chapter 1 of ANY C++ book, you would know EXACTLY how to fix this so consider me unimpressed...

    This generation is going to hell in a handbasket.....

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  8. #7
    why06jz's Avatar
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    Quote Originally Posted by B1ackAnge1 View Post
    Aren't you the uber-l33t hacker/programmer that knows it all, calling everyone else 'noobs' etc? Heck you supposedly can even build DLLs without using a compiler/linker so i'm sure this super-basic problem which your COMPILER is telling you about (funny since you claim you don't use one...) should be a piece of cake..

    Seriously - if you actually KNEW how to write even something like "HELLO WORLD", which is chapter 1 of ANY C++ book, you would know EXACTLY how to fix this so consider me unimpressed...

    This generation is going to hell in a handbasket.....
    I was wondering how long it was going to take for BA to lose all hope in humanity...

    I'm impressed you made it past one month.
    Last edited by why06jz; 10-06-2009 at 10:45 AM.

  9. #8
    Chuck Norris's Avatar
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    he is forgotten a } if i aint mistaking..
    “Those who control the past, control the future: who controls the present controls the past” ~ George Orwell

    Its me, Dreamgun

  10. #9
    Hell_Demon's Avatar
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    Quote Originally Posted by Dreamgun View Post
    he is forgotten a } if i aint mistaking..
    Grab a C++ book and start @ hello world kthxbai <3
    Ah we-a blaze the fyah, make it bun dem!

  11. #10
    deather1995's Avatar
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    Quote Originally Posted by B1ackAnge1 View Post
    Aren't you the uber-l33t hacker/programmer that knows it all, calling everyone else 'noobs' etc? Heck you supposedly can even build DLLs without using a compiler/linker so i'm sure this super-basic problem which your COMPILER is telling you about (funny since you claim you don't use one...) should be a piece of cake..

    Seriously - if you actually KNEW how to write even something like "HELLO WORLD", which is chapter 1 of ANY C++ book, you would know EXACTLY how to fix this so consider me unimpressed...

    This generation is going to hell in a handbasket.....
    lol i did make a dll without a compiler, but i can't figure out where that god damn thing goes, where i put it for other dll, it says error for this wallhack... thats why i asked

  12. #11
    stevethehacker's Avatar
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    doesnt matter wat the error is because this doesn't work.

  13. #12
    deather1995's Avatar
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    yeah i know, it's a fail now i fixed my error reread my dll thingy lol, no return value

  14. #13
    Hell_Demon's Avatar
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    Quote Originally Posted by deather1995 View Post
    yeah i know, it's a fail now i fixed my error reread my dll thingy lol, no return value
    voids have no returns either, you fail @ life
    Ah we-a blaze the fyah, make it bun dem!

  15. #14
    zeco's Avatar
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    @dylan:I can't even express how impossible your claims are T_T

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  17. #15
    crushed's Avatar
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    loololol. Like BA said it's in chapter 1.
    I only did like....the hello world script. It's just that simple as the error concludes.

    Off-topic, am I the only one that did something else instead of Hello World? o_o;;
    I did...I like turtles.. >_>

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