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  1. #16
    F l a p J a c K ™'s Avatar
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    Quote Originally Posted by n4n033 View Post
    Updated Addresses 11.09.14

    Code:
    || ---- POINTERS ---- ||
    
    #define PlayerPTR      0xB18F40
    #define ServerPTR      0xB11708
    #define BasePTR        0xB6A868
    #define DevicePTR      0xB10798
    #define DeviceOFS      0x02B930
    #define AnglesPTR      0xB10794
    #define RemotePTR      0xC50554
    
    #define GmIP           0xB6549C
    #define GmNameBase     0xB6509C
    #define GmName         0xB650AC
    
    || ---- ASSEMBLY ---- ||
    
    #define GameNotice     0x40ECCD
    #define GameText       0x5255E9
    #define BackToLobby    0x4E1576
    #define UnlockSwim     0x50BE9E
    #define DamageAs       0x512BDC
    #define UnlOxygen      0x50BF57
    #define Prone          0x4F9BF3
    #define No_Spread      0x4213AC
    #define No_Recoil      0x502663
    #define No_Reload      0x51E477
    #define Bullets        0x512CE0
    #define BulletsJMP     0x512CED
    #define Stamina_1      0x4553F7
    #define Stamina_2      0x4F9EBA
    #define Stamina_3      0x50A41E
    #define Veh_NoDmg      0x427A4A
    #define Veh_Invis      0x427D9E
    #define Super_Veh_1    0x4244A9
    #define Super_Veh_2    0x4244D4
    #define Super_Veh_3    0x424514
    #define Unl_Ammo       0x515982
    #define W_T_W          0x7859E0
    #define Anti_AFK       0x5A2099
    #define Spawn_1        0x5F79BA
    #define Spawn_2        0x5F79D4
    #define Fast_Reload_1  0x51E755
    #define Fast_Reload_2  0x5A81B1
    #define Stamina_Up_1   0x409341
    #define Stamina_Up_2   0x4092FA
    #define Clip_A         0x454376
    #define Clip_S         0x45438F
    #define Sniper_PX      0x45439E
    #define Comp_Bandage   0x4543FC
    
    || ---- OFFSETS ---- ||
    
    #define NoFallDmg      0x102EC
    #define Premium        0x3C8
    #define PlayerState    0xC4D0
    #define Slots          0x34144
    #define SuperJump      0x1030C
    #define RoomMaster     0x31730
    #define SuperMaster    0x31690
    #define PlayerSlot     0x40C98
    #define SlotBase       0x32FA0
    #define PlayerID       0xA40
    #define Weapon_1       0x101F0
    #define Weapon_2       0x101F2
    #define Weapon_3       0x101F4
    #define NoReload       0x10414
    
    || ---- MEMORY ---- ||
    
    #define WeaponBase     0xB37528
    #define Speed          0x8F8C98
    #define SpeedRoll      0x8F8AC8
    #define Scope          0xB107D4
    #define NoWater_1      0xB1FE0C
    #define NoWater_2      0xB1FE10
    #define Swim_1         0xB18F5C
    #define Swim_2         0xB18F60
    #define InVehicle      0xB18F64
    #define Quick_Spawn    0xC6B5F8
    
    || ---- STRUCTS ---- ||
    
    #define GetBase        0x137614
    #define CBase          0x137610
    
    || ---- BYPASS ---- ||
    
    #define WrCheck_1      0x51F511
    #define WrCheck_2      0x5EDABA
    #define SelfCRC        0x620D30
    Credits :

    R3d_L!n3
    AeroMan
    NoName
    GigaByte
    RoBerTo
    request source staminaUP1&2 and quickspawn
    Last edited by F l a p J a c K ™; 09-13-2014 at 03:03 AM.

    A good coder is someone who always looks both ways before crossing a one-way street.
    ~Doug Linder

    Ramzking Injector: Press Here
    MPGH member since: 07-18-2012











  2. #17
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    Quote Originally Posted by killallbosz View Post
    Any from PH @n4n033
    No, there's a thread in PH for addresses and sources already, here is only INT version


    The Only Bests :


    R3d_L!n3(Fares)
    Aeroman (Brent)
    TheCamels8 (Ori)


  3. #18
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    Quote Originally Posted by n4n033 View Post
    No, there's a thread in PH for addresses and sources already, here is only INT version
    request source staminaUP1&2 and quickspawn

    A good coder is someone who always looks both ways before crossing a one-way street.
    ~Doug Linder

    Ramzking Injector: Press Here
    MPGH member since: 07-18-2012











  4. #19
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    Quote Originally Posted by F l a p J a c K ™ View Post
    request source staminaUP1&2 and quickspawn
    I saw, no need to ask twice, but can't post it am not at home


    The Only Bests :


    R3d_L!n3(Fares)
    Aeroman (Brent)
    TheCamels8 (Ori)


  5. #20
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    Quote Originally Posted by n4n033 View Post
    I saw, no need to ask twice, but can't post it am not at home
    you can pm it to me ^_^ if u want too ehehe ok mate ill wait for it!

    A good coder is someone who always looks both ways before crossing a one-way street.
    ~Doug Linder

    Ramzking Injector: Press Here
    MPGH member since: 07-18-2012











  6. #21
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    Quote Originally Posted by n4n033 View Post
    Updated Addresses 11.09.14
    Got updated Pitch and Yaw?

    tnx


  7. #22
    WhiteHat PH's Avatar
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    Quote Originally Posted by n4n033 View Post
    GameNotice :

    Code:
    void __cdecl GetGameNotice ( char* Text )
    {
        DWORD dwGameNotice = ASM_GameNotice;
        __asm
        {
            push Text
            call [dwGameNotice]
            pop  ecx
        }
    }
    GameText :

    Code:
    void WriteMessage(char* txt)//Color Red
    {
      _asm
      {
       push 0x1
       push 0x32
       push 0x32
       push 0xFF
       push txt
       mov esi, GameText
       call esi
      }
    }
    and for Bypass addresses you must find out yourself

    VJ : https://virusscan.jotti.org/en-gb/sca...5276b979bcccdb

    VT : https://www.virustotal.com/en/file/1...is/1410525276/
    @Mayion can you approve please ?


    no need for bypass






    When Im gone dont forget me cause I will come back someday.



    Youtube Channel


     


  8. #23
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    @killallbosz
    @F l a p J a c K ™

    [CODE]
    #define ASM_Event 0x505B42
    #define ASM_SpamBot 0x506CB2
    #define ASM_Notice 0x40F822
    #define ASM_Message 0x41B394[\CODE]

    For Ph. only !






    When Im gone dont forget me cause I will come back someday.



    Youtube Channel


     


  9. The Following User Says Thank You to WhiteHat PH For This Useful Post:

    znoen (09-15-2014)

  10. #24
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    Quote Originally Posted by WhiteHat PH View Post
    @killallbosz
    @F l a p J a c K ™

    [CODE]
    #define ASM_Event 0x505B42
    #define ASM_SpamBot 0x506CB2
    #define ASM_Notice 0x40F822
    #define ASM_Message 0x41B394[\CODE]

    For Ph. only !
    use this thread for ph : https://www.mpgh.net/forum/showthread.php?t=803585


    The Only Bests :


    R3d_L!n3(Fares)
    Aeroman (Brent)
    TheCamels8 (Ori)


  11. #25
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    @n4n033 Ok sorry, someone ask here for that update addies in ph ...






    When Im gone dont forget me cause I will come back someday.



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  12. #26
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    Update SpamBot Source and Addies

    SpamBot 0x5217EE

    Code:
    void ClientSpamBot(char *Text){
     DWORD dwBot = ADR_SpamBot;
     __asm
      {
     mov ecx,Text
    call dwBot
    } }
    
    Code:
    void MessageThread()
    {
    
    for(;;)
    {
    if(GetAsyncKeyState(VK_HOME)&1)
    {
    ClientSpamBot("WhiteHat PH Visit Us |M|P|G|H|");
    }
    }
    
    Sleep(100);
    }
    }






    When Im gone dont forget me cause I will come back someday.



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  13. The Following User Says Thank You to WhiteHat PH For This Useful Post:

    znoen (09-15-2014)

  14. #27
    killallbosz's Avatar
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    Quote Originally Posted by WhiteHat PH View Post
    @killallbosz
    @F l a p J a c K ™

    [CODE]
    #define ASM_Event 0x505B42
    #define ASM_SpamBot 0x506CB2
    #define ASM_Notice 0x40F822
    #define ASM_Message 0x41B394[\CODE]

    For Ph. only !
    Thanks for giving this, i dont have source for ASM's haha XD
    MAKE IT ALL HAVE SENSE
    */~` Ãnønÿ/\/\ØÛ§ £øVèr§ `~ \*





    ▀█▀ █ █▀▄▀█   ▒█▀▀▀ █▀▀▄ ▀▀█   ░░░▒█ █░░█ █▀▀█ █▀▄▀█ ▀▀█
    ▒█░ ░ █░▀░█   ▒█▀▀▀ █░░█ ▄▀░   ░▄░▒█ █▀▀█ █▄▄█ █░▀░█ ▄▀░
    ▄█▄ ░ ▀░░░▀   ▒█▄▄▄ ▀▀▀░ ▀▀▀   ▒█▄▄█ ▀░░▀ ▀░░▀ ▀░░░▀ ▀▀▀

  15. #28
    WhiteHat PH's Avatar
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    Quote Originally Posted by killallbosz View Post
    Thanks for giving this, i dont have source for ASM's haha XD
    Dont say thank's press it ^>^






    When Im gone dont forget me cause I will come back someday.



    Youtube Channel


     


  16. #29
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    Quote Originally Posted by F l a p J a c K ™ View Post
    request source staminaUP1&2 and quickspawn
    MEMWrite((void*)Stamina_Up_1, (PBYTE*)"\xB1\x01\x90", 3);
    MEMWrite((void*)Stamina_Up_2, (PBYTE*)"\xB1\x01\x90", 3);

    MEMWrite((void*)ADR_QUICKSPAWN1, (PBYTE*)"\xEB", 1);
    MEMWrite((void*)ADR_QUICKSPAWN2, (PBYTE*)"\x90\x90\x90\x90\x90\x90", 6);


    The Only Bests :


    R3d_L!n3(Fares)
    Aeroman (Brent)
    TheCamels8 (Ori)


  17. The Following User Says Thank You to n4n033 For This Useful Post:

    WhiteHat PH (09-15-2014)

  18. #30
    Threadstarter
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    New WarRock Structs :

    Code:
    struct CPlayerInfo
    {
    char _0x0000[244];
    	char PlayerName[16]; //0x00F4 
    char _0x0104[1272];
    	char LoginName[16]; //0x05FC 
    char _0x060C[48];
    	char PlayerName2[16]; //0x063C 
    char _0x064C[808];
    	__int32 Points; //0x0974 
    char _0x0978[24];
    	__int32 Kills; //0x0990 
    	__int32 Deaths; //0x0994 
    	__int32 Flags; //0x0998 
    	__int32 Health; //0x099C 
    	__int32 MaxHealth; //0x09A0 
    char _0x09A4[12];
    
    };//Size=0x241C
    
    struct CPlayer
    {
    char _0x0000[1172];
    	float PosX; //0x0494 
    	float PosZ; //0x0498 
    	float PosY; //0x049C 
    char _0x04A0[12];
    
    };//Size=0x2040
    
    CPlayer *g_pPlayer = *(DWORD*)PlayerPTR;


    The Only Bests :


    R3d_L!n3(Fares)
    Aeroman (Brent)
    TheCamels8 (Ori)


  19. The Following 4 Users Say Thank You to n4n033 For This Useful Post:

    pusongbato (09-16-2014),V3n0x (09-22-2014),WhiteHat PH (09-17-2014),znoen (09-15-2014)

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