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  1. #256
    Pr0t3x361's Avatar
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    Warrock EU Addys | 20.07.2016

    Warrock EU Addys | 20.07.2016

    Code:
    //-------------------------------------------//
    //------------Protex Addy Logger-------------//
    //-------------------------------------------//
    //----------------> Pointer <----------------//
    #define ADR_Playerpointer      0xB211EC
    #define ADR_Serverpointer      0xB200D0
    #define ADR_BasePointer        0xB71CE8
    //---------------> Addresses <---------------//
    #define ADR_NoSpread1          0xB25CAC
    #define ADR_NoSpread2          0xB25CB0
    #define ADR_SuperNoSpread      0x938FC8
    #define ADR_GlassWalls         0xB1E84C
    #define ADR_FullBright1        0xB218D0
    #define ADR_FullBright2        0xB218D4
    #define ADR_FullBright3        0xB218D8
    #define ADR_Speed              0x938FC0
    #define ADR_NoWater1           0xB2845C
    #define ADR_NoWater2           0xB28460
    #define ADR_FastAmmo           0xB2854C
    #define ADR_FastMedic          0xB25C10
    #define ADR_FastFlag           0xB25C28
    #define ADR_FastRepair         0xB25C14
    #define ADR_UnlAmmo            0xB1F588
    #define ADR_QuickSpawn1        0xC75F08
    #define ADR_QuickSpawn2        0xB25C3C
    #define ADR_QuickSpawn3        0xB25C38
    #define ADR_STW                0x8F624C
    #define ADR_WUW                0xB28464
    #define ADR_WTW                0x8FDED4
    #define ADR_ExtraClip1         0xB1E78A
    #define ADR_QuickPlantDefuse   0xB1E754
    #define ADR_PlantAnyWhere      0xB1E74F
    #define ADR_AntiAFK            0xC6B6D8
    #define ADR_GameNotice         0x40E7DD
    #define ADR_GameText           0x531373
    #define ADR_ViewAngles         0xB1E72C
    #define ADR_UnlockSwim         0x5172CA
    #define ADR_Swim1              0xB21290
    #define ADR_Swim2              0xB2128C
    #define ADR_NoBounds1          0xC6B6FC
    #define ADR_NoBounds2          0xC6B700
    #define ADR_NoBounds3          0xC6B704
    #define ADR_WaterTextureScale  0x9A6E74
    #define ADR_WaterShallowColor1 0x9A73D0
    #define ADR_WaterShallowColor2 0x9A73D4
    #define ADR_WaterShallowColor3 0x9A73D8
    #define ADR_WaterDeepColor1    0x9A73DC
    #define ADR_WaterDeepColor2    0x9A73E0
    #define ADR_WaterDeepColor3    0x9A73E4
    #define ADR_FogColor1          0xB21918
    #define ADR_FogColor2          0xB2191C
    #define ADR_FogColor3          0xB21920
    #define ADR_FarFog             0xB1E84C
    #define ADR_NearFog            0xB28474
    #define ADR_InVehicle          0xB21290
    #define ADR_UnlOxygen          0x516032
    #define ADR_OPK1               0x4082B9
    #define ADR_OPK2               0x4082C2
    #define ADR_OPK3               0x4082CE
    #define ADR_VehNoDamage        0x401000
    #define ADR_VehInvisible       0x42B37F
    #define ADR_AntiOverHeat       0x7709D3
    #define ADR_UserKill           0x5154F6
    #define ADR_WeaponGravity      0x938F80
    #define ADR_UserName           0xB72314
    //----------------> Offsets <----------------//
    #define OFS_5Slot              0x4ED84
    #define OFS_6Slot              0x4ED85
    #define OFS_7Slot              0x4ED86
    #define OFS_8Slot              0x4ED87
    #define OFS_NoRecoil_1         0xC484
    #define OFS_NoRecoil_2         0xC488
    #define OFS_NoRecoil_3         0xC48C
    #define OFS_NoFallDamage       0x10354
    #define OFS_PosX               0x1036C
    #define OFS_PosY               0x1037C
    #define OFS_PosZ               0x10374
    //-------------------------------------------//
    Code:
    Current 71 Addys | Last 51 Addys
    QuickSpawn Source Code By Protex361
    Code:
    if (QSpawn == 1)
    {
          *(int*)ADR_QuickSpawn1 = 12000;
          *(int*)ADR_QuickSpawn2 = 25566;
          *(int*)ADR_QuickSpawn3 = 25567;
    }

  2. The Following 2 Users Say Thank You to Pr0t3x361 For This Useful Post:

    Armour_D3D (07-22-2016),zikox (07-22-2016)

  3. #257
    zikox's Avatar
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    Quote Originally Posted by Pr0t3x361 View Post
    Warrock EU Addys | 20.07.2016

    Code:
    //-------------------------------------------//
    //------------Protex Addy Logger-------------//
    //-------------------------------------------//
    //----------------> Pointer <----------------//
    #define ADR_Playerpointer      0xB211EC
    #define ADR_Serverpointer      0xB200D0
    #define ADR_BasePointer        0xB71CE8
    //---------------> Addresses <---------------//
    #define ADR_NoSpread1          0xB25CAC
    #define ADR_NoSpread2          0xB25CB0
    #define ADR_SuperNoSpread      0x938FC8
    #define ADR_GlassWalls         0xB1E84C
    #define ADR_FullBright1        0xB218D0
    #define ADR_FullBright2        0xB218D4
    #define ADR_FullBright3        0xB218D8
    #define ADR_Speed              0x938FC0
    #define ADR_NoWater1           0xB2845C
    #define ADR_NoWater2           0xB28460
    #define ADR_FastAmmo           0xB2854C
    #define ADR_FastMedic          0xB25C10
    #define ADR_FastFlag           0xB25C28
    #define ADR_FastRepair         0xB25C14
    #define ADR_UnlAmmo            0xB1F588
    #define ADR_QuickSpawn1        0xC75F08
    #define ADR_QuickSpawn2        0xB25C3C
    #define ADR_QuickSpawn3        0xB25C38
    #define ADR_STW                0x8F624C
    #define ADR_WUW                0xB28464
    #define ADR_WTW                0x8FDED4
    #define ADR_ExtraClip1         0xB1E78A
    #define ADR_QuickPlantDefuse   0xB1E754
    #define ADR_PlantAnyWhere      0xB1E74F
    #define ADR_AntiAFK            0xC6B6D8
    #define ADR_GameNotice         0x40E7DD
    #define ADR_GameText           0x531373
    #define ADR_ViewAngles         0xB1E72C
    #define ADR_UnlockSwim         0x5172CA
    #define ADR_Swim1              0xB21290
    #define ADR_Swim2              0xB2128C
    #define ADR_NoBounds1          0xC6B6FC
    #define ADR_NoBounds2          0xC6B700
    #define ADR_NoBounds3          0xC6B704
    #define ADR_WaterTextureScale  0x9A6E74
    #define ADR_WaterShallowColor1 0x9A73D0
    #define ADR_WaterShallowColor2 0x9A73D4
    #define ADR_WaterShallowColor3 0x9A73D8
    #define ADR_WaterDeepColor1    0x9A73DC
    #define ADR_WaterDeepColor2    0x9A73E0
    #define ADR_WaterDeepColor3    0x9A73E4
    #define ADR_FogColor1          0xB21918
    #define ADR_FogColor2          0xB2191C
    #define ADR_FogColor3          0xB21920
    #define ADR_FarFog             0xB1E84C
    #define ADR_NearFog            0xB28474
    #define ADR_InVehicle          0xB21290
    #define ADR_UnlOxygen          0x516032
    #define ADR_OPK1               0x4082B9
    #define ADR_OPK2               0x4082C2
    #define ADR_OPK3               0x4082CE
    #define ADR_VehNoDamage        0x401000
    #define ADR_VehInvisible       0x42B37F
    #define ADR_AntiOverHeat       0x7709D3
    #define ADR_UserKill           0x5154F6
    #define ADR_WeaponGravity      0x938F80
    #define ADR_UserName           0xB72314
    //----------------> Offsets <----------------//
    #define OFS_5Slot              0x4ED84
    #define OFS_6Slot              0x4ED85
    #define OFS_7Slot              0x4ED86
    #define OFS_8Slot              0x4ED87
    #define OFS_NoRecoil_1         0xC484
    #define OFS_NoRecoil_2         0xC488
    #define OFS_NoRecoil_3         0xC48C
    #define OFS_NoFallDamage       0x10354
    #define OFS_PosX               0x1036C
    #define OFS_PosY               0x1037C
    #define OFS_PosZ               0x10374
    //-------------------------------------------//
    Code:
    Current 71 Addys | Last 51 Addys
    QuickSpawn Source Code By Protex361
    Code:
    if (QSpawn == 1)
    {
          *(int*)ADR_QuickSpawn1 = 12000;
          *(int*)ADR_QuickSpawn2 = 25566;
          *(int*)ADR_QuickSpawn3 = 25567;
    }
    uHMM Do u got Updated PlayerInfo class ?

  4. #258
    XkuX's Avatar
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    Add this on you hack, Don't forget to press the Thanks Button. Hope u Enjoy

    #define ADR_DisableVoteKick1 0x05B920
    #define ADR_DisableVoteKick2 0x05B89C
    #define ADR_DisableVoteKick3 0x04C278
    #define ADR_DisableVoteKick4 0x04C108

  5. #259
    Pr0t3x361's Avatar
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    Quote Originally Posted by XkuX View Post
    Add this on you hack, Don't forget to press the Thanks Button. Hope u Enjoy
    Not work, is scanned.

  6. #260
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    Quote Originally Posted by Pr0t3x361 View Post
    Warrock EU Addys | 20.07.2016

    Code:
    //-------------------------------------------//
    //------------Protex Addy Logger-------------//
    //-------------------------------------------//
    //----------------> Pointer <----------------//
    #define ADR_Playerpointer      0xB211EC
    #define ADR_Serverpointer      0xB200D0
    #define ADR_BasePointer        0xB71CE8
    //---------------> Addresses <---------------//
    #define ADR_NoSpread1          0xB25CAC
    #define ADR_NoSpread2          0xB25CB0
    #define ADR_SuperNoSpread      0x938FC8
    #define ADR_GlassWalls         0xB1E84C
    #define ADR_FullBright1        0xB218D0
    #define ADR_FullBright2        0xB218D4
    #define ADR_FullBright3        0xB218D8
    #define ADR_Speed              0x938FC0
    #define ADR_NoWater1           0xB2845C
    #define ADR_NoWater2           0xB28460
    #define ADR_FastAmmo           0xB2854C
    #define ADR_FastMedic          0xB25C10
    #define ADR_FastFlag           0xB25C28
    #define ADR_FastRepair         0xB25C14
    #define ADR_UnlAmmo            0xB1F588
    #define ADR_QuickSpawn1        0xC75F08
    #define ADR_QuickSpawn2        0xB25C3C
    #define ADR_QuickSpawn3        0xB25C38
    #define ADR_STW                0x8F624C
    #define ADR_WUW                0xB28464
    #define ADR_WTW                0x8FDED4
    #define ADR_ExtraClip1         0xB1E78A
    #define ADR_QuickPlantDefuse   0xB1E754
    #define ADR_PlantAnyWhere      0xB1E74F
    #define ADR_AntiAFK            0xC6B6D8
    #define ADR_GameNotice         0x40E7DD
    #define ADR_GameText           0x531373
    #define ADR_ViewAngles         0xB1E72C
    #define ADR_UnlockSwim         0x5172CA
    #define ADR_Swim1              0xB21290
    #define ADR_Swim2              0xB2128C
    #define ADR_NoBounds1          0xC6B6FC
    #define ADR_NoBounds2          0xC6B700
    #define ADR_NoBounds3          0xC6B704
    #define ADR_WaterTextureScale  0x9A6E74
    #define ADR_WaterShallowColor1 0x9A73D0
    #define ADR_WaterShallowColor2 0x9A73D4
    #define ADR_WaterShallowColor3 0x9A73D8
    #define ADR_WaterDeepColor1    0x9A73DC
    #define ADR_WaterDeepColor2    0x9A73E0
    #define ADR_WaterDeepColor3    0x9A73E4
    #define ADR_FogColor1          0xB21918
    #define ADR_FogColor2          0xB2191C
    #define ADR_FogColor3          0xB21920
    #define ADR_FarFog             0xB1E84C
    #define ADR_NearFog            0xB28474
    #define ADR_InVehicle          0xB21290
    #define ADR_UnlOxygen          0x516032
    #define ADR_OPK1               0x4082B9
    #define ADR_OPK2               0x4082C2
    #define ADR_OPK3               0x4082CE
    #define ADR_VehNoDamage        0x401000
    #define ADR_VehInvisible       0x42B37F
    #define ADR_AntiOverHeat       0x7709D3
    #define ADR_UserKill           0x5154F6
    #define ADR_WeaponGravity      0x938F80
    #define ADR_UserName           0xB72314
    //----------------> Offsets <----------------//
    #define OFS_5Slot              0x4ED84
    #define OFS_6Slot              0x4ED85
    #define OFS_7Slot              0x4ED86
    #define OFS_8Slot              0x4ED87
    #define OFS_NoRecoil_1         0xC484
    #define OFS_NoRecoil_2         0xC488
    #define OFS_NoRecoil_3         0xC48C
    #define OFS_NoFallDamage       0x10354
    #define OFS_PosX               0x1036C
    #define OFS_PosY               0x1037C
    #define OFS_PosZ               0x10374
    //-------------------------------------------//
    Code:
    Current 71 Addys | Last 51 Addys
    QuickSpawn Source Code By Protex361
    Code:
    if (QSpawn == 1)
    {
          *(int*)ADR_QuickSpawn1 = 12000;
          *(int*)ADR_QuickSpawn2 = 25566;
          *(int*)ADR_QuickSpawn3 = 25567;
    }
    Not changed 03.08.2016

  7. #261
    Niiw's Avatar
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    Pr0t3x361 unfortunately a lot of you addies have been changed. Starting from player & server pointer...

  8. The Following User Says Thank You to Niiw For This Useful Post:

    Pr0t3x361 (08-03-2016)

  9. #262
    Pr0t3x361's Avatar
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    Quote Originally Posted by Niiw View Post
    Pr0t3x361 unfortunately a lot of you addies have been changed. Starting from player & server pointer...
    Warrock Eu Addys | 03.08.2016

    Code:
    //-------------------------------------------//
    //------------Protex Addy Logger-------------//
    //-------------------------------------------//
    //----------------> Pointer <----------------//
    #define ADR_Playerpointer      0xB265A4
    #define ADR_Serverpointer      0xB25488
    #define ADR_BasePointer        0xB784E8
    //---------------> Addresses <---------------//
    #define ADR_NoSpread1          0xB2B064
    #define ADR_NoSpread2          0xB2B068
    #define ADR_SuperNoSpread      0x93D2D8
    #define ADR_GameNotice         0x40E8E9
    #define ADR_GameText           0x534E9E
    #define ADR_ViewAngles         0xB23AE4
    #define ADR_UnlockSwim         0x51A13B
    #define ADR_Swim1              0xB26648
    #define ADR_Swim2              0xB26644
    #define ADR_GlassWalls         0xB23C04
    #define ADR_FullBright1        0xB26C88
    #define ADR_FullBright2        0xB26C8C
    #define ADR_FullBright3        0xB26C90
    #define ADR_NoBounds1          0xC7332C
    #define ADR_NoBounds2          0xC73330
    #define ADR_NoBounds3          0xC73334
    #define ADR_WaterTextureScale  0x9ABE74
    #define ADR_WaterShallowColor1 0x9AC450
    #define ADR_WaterShallowColor2 0x9AC454
    #define ADR_WaterShallowColor3 0x9AC458
    #define ADR_WaterDeepColor1    0x9AC45C
    #define ADR_WaterDeepColor2    0x9AC460
    #define ADR_WaterDeepColor3    0x9AC464
    #define ADR_FogColor1          0xB26CD0
    #define ADR_FogColor2          0xB26CD4
    #define ADR_FogColor3          0xB26CD8
    #define ADR_FarFog             0xB2D834
    #define ADR_NearFog            0xB2D82C
    #define ADR_InVehicle          0xB26648
    #define ADR_UnlOxygen          0x518EA3
    #define ADR_OPK1               0x408069
    #define ADR_OPK2               0x408072
    #define ADR_OPK3               0x40807E
    #define ADR_Speed              0x93D2D0
    #define ADR_NoWater1           0xB2D814
    #define ADR_NoWater2           0xB2D818
    #define ADR_FastAmmo           0xB2D904
    #define ADR_FastMedic          0xB2AFC8
    #define ADR_FastFlag           0xB2AFE0
    #define ADR_FastRepair         0xB2AFCC
    #define ADR_UnlAmmo            0xB24940
    #define ADR_QuickSpawn1        0xC7DB40
    #define ADR_QuickSpawn2        0xB2AFF4
    #define ADR_QuickSpawn3        0xB2AFF0
    #define ADR_STW                0x8FA24C
    #define ADR_WUW                0xB2D81C
    #define ADR_WTW                0x901ED4
    #define ADR_ExtraClip1         0xB23B42
    #define ADR_QuickPlantDefuse   0xB23B0C
    #define ADR_PlantAnyWhere      0xB23B07
    #define ADR_VehNoDamage        0x401000
    #define ADR_VehInvisible       0x42BDF7
    #define ADR_AntiOverHeat       0x7746B3
    #define ADR_UserKill           0x518367
    #define ADR_WeaponGravity      0x93D290
    #define ADR_UserName           0xB78B14
    #define ADR_AntiAFK            0xC73308
    //----------------> Offsets <----------------//
    #define OFS_5Slot              0x4ED84
    #define OFS_6Slot              0x4ED85
    #define OFS_7Slot              0x4ED86
    #define OFS_8Slot              0x4ED87
    #define OFS_NoRecoil_1         0xC484
    #define OFS_NoRecoil_2         0xC488
    #define OFS_NoRecoil_3         0xC48C
    #define OFS_NoFallDamage       0x10354
    #define OFS_PosX               0x1036C
    #define OFS_PosY               0x1037C
    #define OFS_PosZ               0x10374
    //-------------------------------------------//
    Code:
    Addys by Protex361

  10. The Following User Says Thank You to Pr0t3x361 For This Useful Post:

    Niiw (08-04-2016)

  11. #263
    Niiw's Avatar
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    Quote Originally Posted by Pr0t3x361 View Post
    Warrock Eu Addys | 03.08.2016

    Code:
    //-------------------------------------------//
    //------------Protex Addy Logger-------------//
    //-------------------------------------------//
    //----------------> Pointer <----------------//
    #define ADR_Playerpointer      0xB265A4
    #define ADR_Serverpointer      0xB25488
    #define ADR_BasePointer        0xB784E8
    //---------------> Addresses <---------------//
    #define ADR_NoSpread1          0xB2B064
    #define ADR_NoSpread2          0xB2B068
    #define ADR_SuperNoSpread      0x93D2D8
    #define ADR_GameNotice         0x40E8E9
    #define ADR_GameText           0x534E9E
    #define ADR_ViewAngles         0xB23AE4
    #define ADR_UnlockSwim         0x51A13B
    #define ADR_Swim1              0xB26648
    #define ADR_Swim2              0xB26644
    #define ADR_GlassWalls         0xB23C04
    #define ADR_FullBright1        0xB26C88
    #define ADR_FullBright2        0xB26C8C
    #define ADR_FullBright3        0xB26C90
    #define ADR_NoBounds1          0xC7332C
    #define ADR_NoBounds2          0xC73330
    #define ADR_NoBounds3          0xC73334
    #define ADR_WaterTextureScale  0x9ABE74
    #define ADR_WaterShallowColor1 0x9AC450
    #define ADR_WaterShallowColor2 0x9AC454
    #define ADR_WaterShallowColor3 0x9AC458
    #define ADR_WaterDeepColor1    0x9AC45C
    #define ADR_WaterDeepColor2    0x9AC460
    #define ADR_WaterDeepColor3    0x9AC464
    #define ADR_FogColor1          0xB26CD0
    #define ADR_FogColor2          0xB26CD4
    #define ADR_FogColor3          0xB26CD8
    #define ADR_FarFog             0xB2D834
    #define ADR_NearFog            0xB2D82C
    #define ADR_InVehicle          0xB26648
    #define ADR_UnlOxygen          0x518EA3
    #define ADR_OPK1               0x408069
    #define ADR_OPK2               0x408072
    #define ADR_OPK3               0x40807E
    #define ADR_Speed              0x93D2D0
    #define ADR_NoWater1           0xB2D814
    #define ADR_NoWater2           0xB2D818
    #define ADR_FastAmmo           0xB2D904
    #define ADR_FastMedic          0xB2AFC8
    #define ADR_FastFlag           0xB2AFE0
    #define ADR_FastRepair         0xB2AFCC
    #define ADR_UnlAmmo            0xB24940
    #define ADR_QuickSpawn1        0xC7DB40
    #define ADR_QuickSpawn2        0xB2AFF4
    #define ADR_QuickSpawn3        0xB2AFF0
    #define ADR_STW                0x8FA24C
    #define ADR_WUW                0xB2D81C
    #define ADR_WTW                0x901ED4
    #define ADR_ExtraClip1         0xB23B42
    #define ADR_QuickPlantDefuse   0xB23B0C
    #define ADR_PlantAnyWhere      0xB23B07
    #define ADR_VehNoDamage        0x401000
    #define ADR_VehInvisible       0x42BDF7
    #define ADR_AntiOverHeat       0x7746B3
    #define ADR_UserKill           0x518367
    #define ADR_WeaponGravity      0x93D290
    #define ADR_UserName           0xB78B14
    #define ADR_AntiAFK            0xC73308
    //----------------> Offsets <----------------//
    #define OFS_5Slot              0x4ED84
    #define OFS_6Slot              0x4ED85
    #define OFS_7Slot              0x4ED86
    #define OFS_8Slot              0x4ED87
    #define OFS_NoRecoil_1         0xC484
    #define OFS_NoRecoil_2         0xC488
    #define OFS_NoRecoil_3         0xC48C
    #define OFS_NoFallDamage       0x10354
    #define OFS_PosX               0x1036C
    #define OFS_PosY               0x1037C
    #define OFS_PosZ               0x10374
    //-------------------------------------------//
    Code:
    Addys by Protex361
    Thank you bro!

    Do you have speed search pattern? I have made one but for example for this update i found :

    #define ADR_Speed 0x93D2D8
    and the real one is :

    #define ADR_Speed 0x93D2D0

    here's my pattern:
    Code:
    DWORD Speed = FindPattern((PBYTE)"\xDC\x00\x00\x00\x93\x00\x00\x00\x00\x00\x00\x00\x00\x7B\x00", "x???xx???????x?", 2, true);
    Thanks ^^
    Last edited by Niiw; 08-04-2016 at 06:21 PM.

  12. #264
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    Quote Originally Posted by Niiw View Post
    Thank you bro!

    Do you have speed search pattern? I have made one but for example for this update i found :



    and the real one is :




    here's my pattern:
    Code:
    DWORD Speed = FindPattern((PBYTE)"\xDC\x00\x00\x00\x93\x00\x00\x00\x00\x00\x00\x00\x00\x7B\x00", "x???xx???????x?", 2, true);
    Thanks ^^
    Code:
    DWORD Speed = FindPattern((PBYTE)"\xDC\x0D\x00\x00\x00\x00\xD9\x5D\x0C\xD9\x45\x0C\xD9\x5D\xCC", "xx???xxxxxxxxxx", 2, true);
    np

  13. The Following User Says Thank You to Pr0t3x361 For This Useful Post:

    Niiw (08-07-2016)

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