struct CPlayer
{
char Unknown1[66308]; //0x0
float X; //0x10304
char Unknown2[4]; //0x10308
float Y; //0x1030C
char Unknown3[4]; //0x10310
float Z; //0x10314
};
struct CBase
{
CPlayer* local; //0x0000
char unknown4[72]; //0x0004
CPlayer** player; //0x004C
char unknown80[48]; //0x0050
struct CLocal
{
char unknown0[32]; //0x0000
vectorA pos; //0x0020
char unknown44[36]; //0x002C
float pitch; //0x0050
float yaw; //0x0054
char unknown88[16]; //0x0058
float down; //0x0068
float up; //0x006C
float fovx; //0x0070
float fovy; //0x0074
};//Size=0x0078(120)
unknown address How to find ??
Are you a oldi?
Please.
A good coder is someone who always looks both ways before crossing a one-way street.
~Doug Linder
Ramzking Injector: Press Here
MPGH member since: 07-18-2012
All you need is to update remote for cBase and also the offets pos. x,y,z!
When Im gone dont forget me cause I will come back someday.
Youtube Channel
there u go,
A good coder is someone who always looks both ways before crossing a one-way street.
~Doug Linder
Ramzking Injector: Press Here
MPGH member since: 07-18-2012
here you have itCode:class cPositions { public: float PosX;//0x0 char __01[0x4];//0x4 float PosY;//0x8 char __02[0x4];//0xC float PosZ;//0x10 };//sizeOf = 0x10 /*0x010304*/ cPositions PlayerPosition; class CBase { public: /*0xB18F40*/ cPlayer* Local; /*0xB18F44*/ char unknown0[0x137610]; /*0xC50554*/ cPlayer** player; };
cLocal you can use the old one
A good coder is someone who always looks both ways before crossing a one-way street.
~Doug Linder
Ramzking Injector: Press Here
MPGH member since: 07-18-2012
sure im coding for international serveris it INT? (: just asking mate!
A good coder is someone who always looks both ways before crossing a one-way street.
~Doug Linder
Ramzking Injector: Press Here
MPGH member since: 07-18-2012