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  1. #1
    HLBOT's Avatar
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    BoneList & pPlayer Pos

    Hello!. I'm coding CANA Cheat but missing many offset.
    Have anyone help me plz. I want update this:
    ClientFx + 0x??????? + 0xC8 = Pos.x
    How I can find 0x?????? or have string ? and 0xC8 for Pos.x is working ?
    And I need BoneList. I'm working
    - Esp Name
    - Esp Distance
    - Esp Rank
    - Aimbot [ By W.Marcos bitch friend ]
    - GetBonePosition [ Hooked ]
    - DrawBone [ Failed, Wrong BoneIndex ]

    I'm really needed BoneList. Some one help me plz
    It's finally Over!

  2. #2
    Ch40zz-C0d3r's Avatar
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    You can find local player position with CE.
    For bone index, just loop through them and draw the index at players. Then take a screenshot and make your own list.

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    https://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    https://www.youtube.com/watch?v=Na2kUdu4d_k

  3. The Following User Says Thank You to Ch40zz-C0d3r For This Useful Post:

    HLBOT (09-22-2014)

  4. #3
    luizimloko's Avatar
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    Code:
    UINT GetNodeTransform( INT *Obj, UINT hNode, Transform *Trans )
    {
    	__asm
    	{
    		MOV ECX, DWORD PTR DS:[ 0x379EF524 ] ;update it from NA version
    		MOV EDX, DWORD PTR DS:[ ECX ]
    		MOV EDX, DWORD PTR DS:[ EDX + 0x40 ]
    		PUSH 1
    		PUSH Trans
    		PUSH hNode
    		PUSH Obj
    		CALL EDX
    	}
    }
    usage:
    Code:
    struct Transform
    {
    	D3DXVECTOR3 Pos;
    	unsigned char Space[0x100];
    };
    
    Transform HeadPosition;
    GetNodeTransform( Player->Object /*Player Object*/, 8 /*Node Number*/, &HeadPosition /*Vec3 buffer*/ );
    node number is the same of crossfire ...

    PlayerPos:

    Code:
    //Gellin method...
    
    #define ADDR_CLIENTFX				0x0006BF34
    
    void SetLocalPlayerPosition( D3DXVECTOR3 Pos )
    {
    	DWORD dwClass = *(DWORD*)( (DWORD)GetModuleHandle( "ClientFX.fxd" ) + ADDR_CLIENTFX );
    
    	if( dwClass == NULL )
    		return;
    
    	*(float*)( dwClass + 0xC8 ) = Pos.x;
    	*(float*)( dwClass + 0xCC ) = Pos.y;
    	*(float*)( dwClass + 0xD0 ) = Pos.z;
    }
    Last edited by luizimloko; 09-23-2014 at 09:05 AM.

  5. The Following User Says Thank You to luizimloko For This Useful Post:

    HLBOT (09-25-2014)

  6. #4
    HLBOT's Avatar
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    Thanks for Rep.
    Just ask: 0x0006BF34's working or Outdate ?
    It's finally Over!

  7. #5
    luizimloko's Avatar
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    Quote Originally Posted by ***** View Post
    Thanks for Rep.
    Just ask: 0x0006BF34's working or Outdate ?
    offsets and address still works...

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