Good morning MPGH Members and Special Users
and how can i put password on my .DLL After Injecting
Like the @MJCreado's WarRock D3D Hack..
Can you please help me
I Need some source code's for that..
Good morning MPGH Members and Special Users
and how can i put password on my .DLL After Injecting
Like the @MJCreado's WarRock D3D Hack..
Can you please help me
I Need some source code's for that..
You mean like prompting a user for a password after it's injected?
Yes Sr Like that.. I Have a Problem like that to.. how can i add?
Take a look at AllocConsole.
After enabling attaching the console to your application you can just use std::cin/scanf to get a password.
After that use FreeConsole to free the console from the game application.
CoD Minion from 09/19/2012 to 01/10/2013
_Cplus (02-28-2015)
Code:AllocConsole(); std::string pass; scanf("%s", pass); if(pass != "12345") return EXIT_FAILURE; FreeConsole();Code:#include <string> std::string password; AllocConsole(); freopen("CONOUT$", "wb", stdout); std::getline(std::cin, password); //add password checks
Seriously? At least have the decency to be polite when begging.
Last edited by Knochove; 10-31-2014 at 05:16 PM.
Or you create a sexy window lol
FYI: The code above wont work because you actually need to also redirect the input/output streams to your new console before using scanf.
But yeah, dont expect people to do shit for you. Get to work.
CoD Minion from 09/19/2012 to 01/10/2013
I would recommend to hide/ecrypt the password in some way(ex. add 3 to every char, add some junk characters)
Last edited by norgor21; 11-14-2014 at 05:54 AM.
You have a couple typos in your title. Don't worry I fixed it for you.
"How long will it take you to write my code for me?"
Void (11-21-2014)
"spawn" a d3d window with text input and then generate (or use) some keys which you compare.
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Post your code