Code:
class cConsoles
{
public:
char _0x0000[4];
float cCrossHair ; //0x0004
char _0x0008[284];
float ShowFPS ; //0x0124
char _0x0128[32];
float Statitics ; //0x0148
char _0x014C[4276];
float PlayerGravity ; //0x1200
char _0x1204[860];
float BaseMoveAccel; //0x1560
char _0x1564[32];
float StartAccel; //0x1584
char _0x1588[32];
float MaxAccel; //0x15A8
char _0x15AC[32];
float AccelInc; //0x15CC
char _0x15D0[32];
float WalkVel; //0x15F0
char _0x15F4[32];
float FRunVel; //0x1614
char _0x1618[32];
float BRunVel; //0x1638
char _0x163C[32];
float SRunVel; //0x165C
char _0x1660[32];
float JumpVel; //0x1680
char _0x1684[32];
float DuckVel; //0x16A4
char _0x16A8[31576];
float ActivationDistance; //0x9200
char _0x9204[14040];
float ShowFirePath ; //0xC8DC
char _0xC8E0[928];
};//Size=0xCC80
Access:
Code:
INT Var;
if( Var )
{
/*On*/ pConsoles->BaseMoveAccel = 3000.0f + 3000.0f * 3.0f;
/*On*/ pConsoles->StartAccel = 500.0f + 500.0f * 3.0f;
/*On*/ pConsoles->MaxAccel = 3000.0f + 3000.0f * 3.0f;
/*On*/ pConsoles->AccelInc = 6000.0f + 6000.0f * 3.0f;
/*On*/ pConsoles->WalkVel = 70.0f + 70.0f * 3.0f;
/*On*/ pConsoles->FRunVel = 285.0f + 285.0f * 3.0f;
/*On*/ pConsoles->BRunVel = 285.0f + 285.0f * 3.0f;
/*On*/ pConsoles->SRunVel = 285.0f + 285.0f * 3.0f;
/*On*/ pConsoles->DuckVel = 50.0f + 50.0f * 3.0f;
} else {
/*Off*/ pConsoles->BaseMoveAccel = 3000.0f;
/*Off*/ pConsoles->StartAccel = 500.0f;
/*Off*/ pConsoles->MaxAccel = 3000.0f;
/*Off*/ pConsoles->AccelInc = 6000.0f;
/*Off*/ pConsoles->WalkVel = 70.0f;
/*Off*/ pConsoles->FRunVel = 285.0f;
/*Off*/ pConsoles->BRunVel = 285.0f;
/*Off*/ pConsoles->SRunVel = 285.0f;
/*Off*/ pConsoles->DuckVel = 50.0f;
}
Credits: Code64 (Code