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  1. #1
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    Class Consoles [ Update ]


    Define:

    Code:
    #define Adrr_Consoles 	0x379EB7BC
    cConsoles * pConsoles;
    Class:

    Code:
    class cConsoles
    {
    public:
    char _0x0000[4];
    	float cCrossHair ; //0x0004 
    char _0x0008[284];
    	float ShowFPS ; //0x0124 
    char _0x0128[32];
    	float Statitics ; //0x0148 
    char _0x014C[4276];
    	float PlayerGravity ; //0x1200 
    char _0x1204[860];
    	float BaseMoveAccel; //0x1560 
    char _0x1564[32];
    	float StartAccel; //0x1584 
    char _0x1588[32];
    	float MaxAccel; //0x15A8 
    char _0x15AC[32];
    	float AccelInc; //0x15CC 
    char _0x15D0[32];
    	float WalkVel; //0x15F0 
    char _0x15F4[32];
    	float FRunVel; //0x1614 
    char _0x1618[32];
    	float BRunVel; //0x1638 
    char _0x163C[32];
    	float SRunVel; //0x165C 
    char _0x1660[32];
    	float JumpVel; //0x1680 
    char _0x1684[32];
    	float DuckVel; //0x16A4 
    char _0x16A8[31576];
    	float ActivationDistance; //0x9200 
    char _0x9204[14040];
    	float ShowFirePath ; //0xC8DC 
    char _0xC8E0[928];
    
    };//Size=0xCC80
    Access:

    Code:
    pConsoles = (cConsoles*)Adrr_Consoles;
    Example:

    Code:
    INT Var;
    
    if( Var )
    {
    	/*On*/ pConsoles->BaseMoveAccel = 3000.0f + 3000.0f * 3.0f;
    	/*On*/ pConsoles->StartAccel = 500.0f + 500.0f * 3.0f;
    	/*On*/ pConsoles->MaxAccel = 3000.0f + 3000.0f * 3.0f;
    	/*On*/ pConsoles->AccelInc = 6000.0f + 6000.0f * 3.0f;
    	/*On*/ pConsoles->WalkVel = 70.0f + 70.0f * 3.0f;
    	/*On*/ pConsoles->FRunVel = 285.0f + 285.0f * 3.0f;
    	/*On*/ pConsoles->BRunVel = 285.0f + 285.0f * 3.0f;
    	/*On*/ pConsoles->SRunVel = 285.0f + 285.0f * 3.0f;
    	/*On*/ pConsoles->DuckVel = 50.0f + 50.0f * 3.0f;
    } else {
    	/*Off*/ pConsoles->BaseMoveAccel = 3000.0f;
    	/*Off*/ pConsoles->StartAccel = 500.0f;
    	/*Off*/ pConsoles->MaxAccel = 3000.0f;
    	/*Off*/ pConsoles->AccelInc = 6000.0f;
    	/*Off*/ pConsoles->WalkVel = 70.0f;
    	/*Off*/ pConsoles->FRunVel = 285.0f;
    	/*Off*/ pConsoles->BRunVel = 285.0f;
    	/*Off*/ pConsoles->SRunVel = 285.0f;
    	/*Off*/ pConsoles->DuckVel = 50.0f;
    }
    Credits: Code64 (Code RED) || Coder.DiasII
    Thanks: xCyniu -> The first Post Adress
    Gibam
    • Registered - February 03, 2012
    • Contributor since August 05, 2014



    CombatArms Brasil


    PointBlank Brasil


  2. The Following User Says Thank You to Coder.DiasII For This Useful Post:

    DAGER-05 (10-12-2014)

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