Ray (03-19-2015),Minnesota Dabs (03-12-2015),roadrash (03-14-2015)
Weapon Names ( Proper )
Result:Code:BG_GetWeaponName proc and cx, 3FFh shl ecx, 3 mov rax, [rcx+140F1C770h] ret BG_GetWeaponName endproc
Last edited by Hitokiri~; 03-12-2015 at 08:07 PM. Reason: Typo for SHL instruction
Ray (03-19-2015),Minnesota Dabs (03-12-2015),roadrash (03-14-2015)
I found this yesterday.
That annoying crap that messes up the HUD is easily removed
aka no more System Hack perks messing up your day.
Code:int GameFlags; // 0x005C -- IsEMPJammped: ( 1 << 10 )
Last edited by Hitokiri~; 03-18-2015 at 11:33 AM.
Ray (03-19-2015)
So I had this a while ago.
Never thought it had any use to it but.
If you know what to do with it, you can basically do anything rendering-wise without touching Direct3D11
Code:class renderChainBuffer{ public: // Members unsigned short objSize; // 0x0000 unsigned char renderObjectType; // 0x0002 unsigned char unk_engine; // 0x0003 -- Set to 1 float xPosition; // 0x0004 float yPosition; // 0x0008 float angle; // 0x000C font_t lpFont; // 0x0010 float xScale; // 0x0018 float yScale; // 0x001C __int64 unk_set_zero; // 0x0020 int unk_dont_edit; // 0x0028 DWORD color; // 0x002C -- RGB(255,255,255) style unsigned int maxBufferSize; // 0x0030 unsigned int style; // 0x0034 char _unk[0x74]; // 0x0038 void* buffer; // 0x00AC }; // Size: [ 0x00B0 ]