I was thinking of an event for Realms Reloaded like this. Make clones of oryx and realm events and what not that drops public bags.
In this tutorial I will teach you how to get public soulbound bags. (Enemy drops white bag, everyone can see it and anyone can pick it up)
As an example, I will use the cube god.
The cube gods normal loot behavior looks like this.
But with the new behavior we add, we can make the dirk of cronus drop in a "public" white bag.Code:loot: new LootBehavior(LootDef.Empty, Tuple.Create(100, new LootDef(2, 0, 0, 2, Tuple.Create(1.0, (ILoot)new ItemLoot("Dirk of Cronus")) )) )
What's this good for? Well, it's fun to have if you're having a spawn-a-thon or want to troll players.Code:loot: new LootBehavior( new LootDef(2, 0, 0, 2, Tuple.Create(1.0, (ILoot)new ItemLoot("Dirk of Cronus")) ) )
I was thinking of an event for Realms Reloaded like this. Make clones of oryx and realm events and what not that drops public bags.
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<BagType>4</BagType> change to <BagType>0</BagType>
and public drop bag
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purppypingu (11-11-2014)
Only reason it drops in a "public" soulbound bag is because the loot system isn't complete.
It shows up to everyone because it adds everyone as an owner of the bag which is the issue
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