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  1. #61
    lordxchris's Avatar
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    Quote Originally Posted by Fearswoop View Post
    Fearswoop's (it's me) Alpha 10.2 Hack v2.6.

    This version is upgraded from the previous version (v2.0) of the hack.

    Use this hack with HOSKiNS EAC bypass.

    NEW FEATURES
    - Increased melee block-damage (x1000, über damage)
    - Unlimited ammo (Reloads always 200 rounds)
    - Guns can always reload (No ammo needed)
    - No weapon degrade
    - No opening or closing sound // Creative Menu

    ALL FEATURES
    - Creative mode (U)
    - God Mode (G)(Space=Up, C=Down)
    - Fly Mode (H)
    - NoCollision / Noclip
    - Access all doors and chests, even if they are locked
    - Show all players on map
    - Show all player-homes on map and on compass
    - Drop nothing on death
    - No message of trying to connect EAC protected server (but you still need an EAC bypass)
    - No block placing sound (in god mode)?
    - Blocks will not get consumed (in god mode)?
    - Teleport (CTRL+right-click on map)
    - You respawn in normal way (use teleport to get back where you died)

    EXCLUDED FEATURES
    - Admin tools
    - Terrain tools
    - Respawns where you died

    KNOWN BUGS
    - Falling thru the world when enabling god mode while crouching
    - Sometimes when killed by zombies while god mode enabled

    INSTRUCTIONS
    1. Go to Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed
    2. Rename file with name "Assembly-CSharp.dll" to whatever you like (backup file)
    3. Put the Fearswoop's Hack to the same folder ("Assembly-CSharp.dll")
    4. Download HOSKiNS EACBypass: https://www.mpgh.net/forum/showthread.php?t=881614
    5. Put the HOSKiNS EACBypass to Steam\SteamApps\common\7 Days To Die
    6. Run the HOSKiNS EACBypass
    7. Open two windows of 7 Days To Die with HOSKiNS EACBypass
    8. Select same server in both 7 Days To Die windows
    9. Quickly connect to selected server in both 7 Days To Die windows
    10. Other game window fails to connect, you can close that one and the HOSKiNS EACBypass. The other 7 Days To Die window has the bypassed EAC.
    11. Have Fun! Don't get busted!

    ANTIVIRUS SCANS
    https://www.virustotal.com/fi/file/3...is/1418335608/
    https://virusscan.jotti.org/en/scanre...9a858cb7f77d0c

    SPECIAL CREDITS
    Special thanks to FinishTheFight for the help with the über damage.

    OTHER
    When writing this post the HOSKiNS EAC bypass was still working correctly. You may try it multiple times. Please read the instructions to see how to use it.

    There is some servers that you can't join with hacks enabled.. (or maybe I've got banned to them, not sure) So don't get catched of using hacks, or you'll propably get banned to that server. You have been warned.

    If you find this hack useful, please click thanks to make me feel happy and to continue posting new updates.

    Have fun with the hack

    - Fearswoop

    Whats durability code plz ?

  2. #62
    Klikx's Avatar
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    Any updates on the new EAC bypass for 10.3 ?
    Thanks guys for doing this. Im trying to fix it my self but without succes. atm

  3. #63
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    How to modify the DLL file- No opening or closing sound // Creative Menu and - Access all doors and chests, even if they are locked?? tell me pls thank u...

  4. #64
    Fearswoop's Avatar
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    I'm now done with the new version of the hack for alpha 10.3. I'll release the hack soon.

  5. #65
    Fearswoop's Avatar
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    Quote Originally Posted by SuperHeores56 View Post
    How to modify the DLL file- No opening or closing sound // Creative Menu and - Access all doors and chests, even if they are locked?? tell me pls thank u...
    No opening and closing sound // Creative Menu:
    code://Assembly-CSharp::00a761881d5bd7cb/3D3AA/473AA() : remove line "this.7AAA1.543AA().audioManager.PlayOneShot(this. 7AAA1.543AA().GetLocalPlayerId(), "Crafting/close_block_menu");"
    code://Assembly-CSharp::00a761881d5bd7cb/3D3AA/673AA() : remove line "this.7AAA1.543AA().audioManager.PlayOneShot(this. 7AAA1.543AA().GetLocalPlayerId(), "Crafting/open_block_menu");"

    Access to all doors and chests
    code://Assembly-CSharp::00a761881d5bd7cb/CD6AA/IsUserAllowed(String):Boolean : return true
    code://Assembly-CSharp::00a761881d5bd7cb/CD6AA/IsOwner(String):Boolean : return true

  6. The Following 3 Users Say Thank You to Fearswoop For This Useful Post:

    kazooie2424 (12-15-2014),SuperHeores56 (12-16-2014),Ziltch (12-15-2014)

  7. #66
    BradXBrutal's Avatar
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    Quote Originally Posted by Fearswoop View Post
    I'm now done with the new version of the hack for alpha 10.3. I'll release the hack soon.
    Just out of curiosity, how will this affect Multi-player since there is no working bypass at the moment? Or will you be releasing that as well. Thanks in advance.

  8. #67
    SuperHeores56's Avatar
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    Thank you for helping me many times,can u tell me - Ignore land protection (place blocks anywhere)- No weapon degrade- Unlimited ammo (Reloads always 200 rounds)
    - Guns can always reload (No ammo needed),These ones how to modify the write function in the DLL file
    thank u very much!
    Last edited by SuperHeores56; 12-16-2014 at 08:14 AM.

  9. #68
    Fearswoop's Avatar
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    Quote Originally Posted by SuperHeores56 View Post
    Thank you for helping me many times,can u tell me - Ignore land protection (place blocks anywhere)- No weapon degrade- Unlimited ammo (Reloads always 200 rounds)
    - Guns can always reload (No ammo needed),These ones how to modify the write function in the DLL file
    thank u very much!
    Guns can always reload (No ammo needed)
    code://Assembly-CSharp::00a761881d5bd7cb/ItemActionRanged/CanReload(ItemActionData):Boolean : return true

    Unlimited ammo (Reloads always 200 rounds)
    code://Assembly-CSharp::00a761881d5bd7cb/ItemActionRanged/ReloadGun(ItemActionData,Single) : replace all lines from 4 to end => "ranged.reloadAmount = 200;"

    No weapon degrade
    code://Assembly-CSharp::00a761881d5bd7cb/ItemActionRanged/ExecuteAction(ItemActionData,Boolean) : replace "itemValue.useTimes++" => "itemValue.useTimes += 0"

    Ignore land protection (place blocks anywhere)
    code://Assembly-CSharp::00a761881d5bd7cb/World/CanPlaceBlockAt(Vector3i,PersistentPlayerData):Boo lean : return true
    code://Assembly-CSharp::00a761881d5bd7cb/World/CanPlaceLandProtectionBlockAt(Vector3i,PersistentP layerData):Boolean : return true

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