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  1. #1
    sebastianfra12's Avatar
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    Help with puppet master

    Code:
    <Objects>
    <Object type="0x7433" id="The Puppet Master">
    <DisplayId>{puppetMaster.The_Puppet_Master}</DisplayId>
    <Class>Character</Class>
    <Group>Master</Group>
    <Enemy/>
    <AnimatedTexture>
    <File>chars16x16rEncounters</File>
    <Index>120</Index>
    </AnimatedTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>120</Size>
    <ShadowSize>25</ShadowSize>
    <MaxHitPoints>110000</MaxHitPoints>
    <Defense>30</Defense>
    <XpMult>1.5</XpMult>
    <Level>20</Level>
    <StasisImmune/>
    <StunImmune/>
    <ParalyzeImmune/>
    <Projectile id="0">
    <ObjectId>Jester Bolt</ObjectId>
    <Speed>30</Speed>
    <MinDamage>75</MinDamage>
    <MaxDamage>95</MaxDamage>
    <LifetimeMS>4000</LifetimeMS>
    </Projectile>
    <Projectile id="1">
    <ObjectId>Lightning Spiral</ObjectId>
    <Speed>60</Speed>
    <MinDamage>80</MinDamage>
    <MaxDamage>100</MaxDamage>
    <LifetimeMS>4500</LifetimeMS>
    <ConditionEffect duration="1.5">Paralyzed</ConditionEffect>
    </Projectile>
    <Projectile id="2">
    <ObjectId>Big Zombie Blast</ObjectId>
    <Speed>80</Speed>
    <MinDamage>95</MinDamage>
    <MaxDamage>115</MaxDamage>
    <LifetimeMS>2000</LifetimeMS>
    <ConditionEffect duration="2.5">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="3">
    <ObjectId>Armor Pierce Bullet</ObjectId>
    <Speed>30</Speed>
    <ArmorPiercing/>
    <MinDamage>75</MinDamage>
    <MaxDamage>85</MaxDamage>
    <LifetimeMS>6000</LifetimeMS>
    </Projectile>
    <AltTexture id="1">
    <Texture>
    <File>invisible</File>
    <Index>0</Index>
    </Texture>
    </AltTexture>
    </Object>
    <Object type="0x743e" id="Puppet Wizard 2">
    <DisplayId>{puppetMaster.Puppet_Wizard_2}</DisplayId>
    <Class>Character</Class>
    <Enemy/>
    <AnimatedTexture>
    <File>chars8x8rEncounters</File>
    <Index>105</Index>
    </AnimatedTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>120</Size>
    <ShadowSize>25</ShadowSize>
    <MaxHitPoints>3000</MaxHitPoints>
    <Defense>15</Defense>
    <XpMult>0.0</XpMult>
    <Level>20</Level>
    <StunImmune/>
    <Projectile id="0">
    <ObjectId>White Bolt</ObjectId>
    <Speed>30</Speed>
    <MinDamage>50</MinDamage>
    <MaxDamage>65</MaxDamage>
    <LifetimeMS>1500</LifetimeMS>
    </Projectile>
    <AltTexture id="1">
    <Texture>
    <File>lofiObj3</File>
    <Index>0x4ED</Index>
    </Texture>
    </AltTexture>
    <AltTexture id="2">
    <Texture>
    <File>lofiObj3</File>
    <Index>0x4EE</Index>
    </Texture>
    </AltTexture>
    <AltTexture id="3">
    <Texture>
    <File>lofiObj3</File>
    <Index>0x4EF</Index>
    </Texture>
    </AltTexture>
    <AltTexture id="4">
    <Texture>
    <File>lofiObj3</File>
    <Index>0x4F0</Index>
    </Texture>
    </AltTexture>
    </Object>
    <Object type="0x743f" id="Puppet Knight 2">
    <DisplayId>{puppetMaster.Puppet_Knight_2}</DisplayId>
    <Class>Character</Class>
    <Enemy/>
    <AnimatedTexture>
    <File>chars8x8rEncounters</File>
    <Index>103</Index>
    </AnimatedTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>120</Size>
    <ShadowSize>25</ShadowSize>
    <MaxHitPoints>5000</MaxHitPoints>
    <Defense>25</Defense>
    <XpMult>0.0</XpMult>
    <Level>20</Level>
    <StunImmune/>
    <Projectile id="0">
    <ObjectId>Fire Shield</ObjectId>
    <Speed>30</Speed>
    <MinDamage>100</MinDamage>
    <MaxDamage>120</MaxDamage>
    <LifetimeMS>1500</LifetimeMS>
    <ConditionEffect duration="4">Armor Broken</ConditionEffect>
    <ParticleTrail>0xf7941d</ParticleTrail>
    </Projectile>
    <Projectile id="1">
    <ObjectId>Fire Bolt</ObjectId>
    <Speed>45</Speed>
    <MinDamage>100</MinDamage>
    <MaxDamage>120</MaxDamage>
    <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    </Object>
    <Object type="0x7437" id="Puppet Priest">
    <DisplayId>{puppetMaster.Puppet_Priest}</DisplayId>
    <Class>Character</Class>
    <Group>Healers</Group>
    <Enemy/>
    <AnimatedTexture>
    <File>chars8x8rEncounters</File>
    <Index>104</Index>
    </AnimatedTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>120</Size>
    <ShadowSize>25</ShadowSize>
    <MaxHitPoints>3000</MaxHitPoints>
    <Defense>18</Defense>
    <XpMult>0.8</XpMult>
    <Level>20</Level>
    <StunImmune/>
    <StasisImmune/>
    <AltTexture id="1">
    <Texture>
    <File>lofiObj3</File>
    <Index>0x4F1</Index>
    </Texture>
    </AltTexture>
    <AltTexture id="2">
    <Texture>
    <File>lofiObj3</File>
    <Index>0x4F2</Index>
    </Texture>
    </AltTexture>
    <AltTexture id="3">
    <Texture>
    <File>lofiObj3</File>
    <Index>0x4F3</Index>
    </Texture>
    </AltTexture>
    <AltTexture id="4">
    <Texture>
    <File>lofiObj3</File>
    <Index>0x4F4</Index>
    </Texture>
    </AltTexture>
    </Object>
    <Object type="0x7440" id="Puppet Priest 2">
    <DisplayId>{puppetMaster.Puppet_Priest_2}</DisplayId>
    <Class>Character</Class>
    <Group>Healers</Group>
    <Enemy/>
    <AnimatedTexture>
    <File>chars8x8rEncounters</File>
    <Index>104</Index>
    </AnimatedTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>120</Size>
    <ShadowSize>25</ShadowSize>
    <MaxHitPoints>3000</MaxHitPoints>
    <Defense>18</Defense>
    <XpMult>0.0</XpMult>
    <Level>20</Level>
    <StunImmune/>
    <StasisImmune/>
    <AltTexture id="1">
    <Texture>
    <File>lofiObj3</File>
    <Index>0x4F1</Index>
    </Texture>
    </AltTexture>
    <AltTexture id="2">
    <Texture>
    <File>lofiObj3</File>
    <Index>0x4F2</Index>
    </Texture>
    </AltTexture>
    <AltTexture id="3">
    <Texture>
    <File>lofiObj3</File>
    <Index>0x4F3</Index>
    </Texture>
    </AltTexture>
    <AltTexture id="4">
    <Texture>
    <File>lofiObj3</File>
    <Index>0x4F4</Index>
    </Texture>
    </AltTexture>
    </Object>
    <Object type="0x7438" id="False Puppet Master">
    <DisplayId>{puppetMaster.False_Puppet_Master}</DisplayId>
    <Class>Character</Class>
    <Group>Master</Group>
    <Enemy/>
    <AnimatedTexture>
    <File>chars16x16rEncounters</File>
    <Index>120</Index>
    </AnimatedTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>120</Size>
    <ShadowSize>25</ShadowSize>
    <MaxHitPoints>15000</MaxHitPoints>
    <Defense>30</Defense>
    <XpMult>1.5</XpMult>
    <Level>20</Level>
    <StasisImmune/>
    <DazedImmune/>
    <ParalyzeImmune/>
    <Projectile id="0">
    <ObjectId>Jester Bolt</ObjectId>
    <Speed>30</Speed>
    <MinDamage>75</MinDamage>
    <MaxDamage>95</MaxDamage>
    <LifetimeMS>4000</LifetimeMS>
    </Projectile>
    <Projectile id="1">
    <ObjectId>Lightning Spiral</ObjectId>
    <Speed>60</Speed>
    <MinDamage>1</MinDamage>
    <MaxDamage>1</MaxDamage>
    <LifetimeMS>4500</LifetimeMS>
    <ConditionEffect duration="3.5">Paralyzed</ConditionEffect>
    </Projectile>
    <Projectile id="2">
    <ObjectId>Big Zombie Blast</ObjectId>
    <Speed>100</Speed>
    <MinDamage>95</MinDamage>
    <MaxDamage>115</MaxDamage>
    <LifetimeMS>2000</LifetimeMS>
    <ConditionEffect duration="2.5">Slowed</ConditionEffect>
    </Projectile>
    </Object>
    <Object type="0x7444" id="Oryx Puppet">
    <DisplayId>{puppetMaster.Oryx_Puppet}</DisplayId>
    <Class>Character</Class>
    <Group>Treasure Boss</Group>
    <Enemy/>
    <AnimatedTexture>
    <File>d3Chars16x16rEmbed</File>
    <Index>0x00</Index>
    </AnimatedTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>25</ShadowSize>
    <MaxHitPoints>45000</MaxHitPoints>
    <Defense>20</Defense>
    <XpMult>1.3</XpMult>
    <Level>20</Level>
    <StunImmune/>
    <StasisImmune/>
    <ParalyzeImmune/>
    <Projectile id="0">
    <ObjectId>White Superblast</ObjectId>
    <Speed>55</Speed>
    <Damage>100</Damage>
    <LifetimeMS>1500</LifetimeMS>
    <MultiHit/>
    <ConditionEffect duration="4">Weak</ConditionEffect>
    </Projectile>
    <Projectile id="1">
    <ObjectId>White Bullet</ObjectId>
    <Speed>60</Speed>
    <Damage>100</Damage>
    <Size>100</Size>
    <LifetimeMS>900</LifetimeMS>
    <MultiHit/>
    </Projectile>
    <Projectile id="2">
    <ObjectId>White Bullet</ObjectId>
    <Speed>60</Speed>
    <Damage>75</Damage>
    <Size>85</Size>
    <LifetimeMS>1000</LifetimeMS>
    <MultiHit/>
    </Projectile>
    </Object>
    <Object type="0x7445" id="Minion Puppet">
    <DisplayId>{puppetMaster.Minion_Puppet}</DisplayId>
    <Class>Character</Class>
    <Group>Treasure Minion</Group>
    <Enemy/>
    <AnimatedTexture>
    <File>d3Chars8x8rEmbed</File>
    <Index>0x00</Index>
    </AnimatedTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>25</ShadowSize>
    <MaxHitPoints>7000</MaxHitPoints>
    <Defense>15</Defense>
    <XpMult>1.3</XpMult>
    <Level>20</Level>
    <StunImmune/>
    <StasisImmune/>
    <Projectile id="0">
    <ObjectId>Fire Bolt</ObjectId>
    <Speed>55</Speed>
    <Damage>65</Damage>
    <Size>80</Size>
    <LifetimeMS>1300</LifetimeMS>
    </Projectile>
    <Projectile id="1">
    <ObjectId>Green Star</ObjectId>
    <Speed>60</Speed>
    <Damage>55</Damage>
    <Size>100</Size>
    <LifetimeMS>1600</LifetimeMS>
    <ConditionEffect duration="6">Slowed</ConditionEffect>
    <MultiHit/>
    </Projectile>
    </Object>
    <Object type="0x7446" id="Mini Guardian Element">
    <DisplayId>{puppetMaster.Mini_Guardian_Element}</DisplayId>
    <Group>AttackType</Group>
    <Class>Character</Class>
    <MaxHitPoints>100000</MaxHitPoints>
    <Defense>1000</Defense>
    <Size>65</Size>
    <Enemy/>
    <StasisImmune/>
    <Texture>
    <File>lofiObj2</File>
    <Index>0x4a</Index>
    </Texture>
    <Projectile id="0">
    <ObjectId>White Flame</ObjectId>
    <Damage>50</Damage>
    <Size>60</Size>
    <Speed>55</Speed>
    <LifetimeMS>920</LifetimeMS>
    <MultiHit/>
    </Projectile>
    <XpMult>0.0</XpMult>
    </Object>
    <Object type="0x7435" id="Puppet Wizard">
    <DisplayId>{puppetMaster.Puppet_Wizard}</DisplayId>
    <Class>Character</Class>
    <Enemy/>
    <AnimatedTexture>
    <File>chars8x8rEncounters</File>
    <Index>105</Index>
    </AnimatedTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>120</Size>
    <ShadowSize>25</ShadowSize>
    <MaxHitPoints>3000</MaxHitPoints>
    <Defense>15</Defense>
    <XpMult>0.8</XpMult>
    <Level>20</Level>
    <StunImmune/>
    <Projectile id="0">
    <ObjectId>White Bolt</ObjectId>
    <Speed>30</Speed>
    <MinDamage>50</MinDamage>
    <MaxDamage>65</MaxDamage>
    <LifetimeMS>1500</LifetimeMS>
    </Projectile>
    <AltTexture id="1">
    <Texture>
    <File>lofiObj3</File>
    <Index>0x4ED</Index>
    </Texture>
    </AltTexture>
    <AltTexture id="2">
    <Texture>
    <File>lofiObj3</File>
    <Index>0x4EE</Index>
    </Texture>
    </AltTexture>
    <AltTexture id="3">
    <Texture>
    <File>lofiObj3</File>
    <Index>0x4EF</Index>
    </Texture>
    </AltTexture>
    <AltTexture id="4">
    <Texture>
    <File>lofiObj3</File>
    <Index>0x4F0</Index>
    </Texture>
    </AltTexture>
    </Object>
    <Object type="0x7436" id="Puppet Knight">
    <DisplayId>{puppetMaster.Puppet_Knight}</DisplayId>
    <Class>Character</Class>
    <Enemy/>
    <AnimatedTexture>
    <File>chars8x8rEncounters</File>
    <Index>103</Index>
    </AnimatedTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>120</Size>
    <ShadowSize>25</ShadowSize>
    <MaxHitPoints>5000</MaxHitPoints>
    <Defense>25</Defense>
    <XpMult>0.8</XpMult>
    <Level>20</Level>
    <StunImmune/>
    <Projectile id="0">
    <ObjectId>Fire Shield</ObjectId>
    <Speed>30</Speed>
    <MinDamage>100</MinDamage>
    <MaxDamage>120</MaxDamage>
    <LifetimeMS>1500</LifetimeMS>
    <ConditionEffect duration="4">Armor Broken</ConditionEffect>
    <ParticleTrail>0xf7941d</ParticleTrail>
    </Projectile>
    <Projectile id="1">
    <ObjectId>Fire Bolt</ObjectId>
    <Speed>45</Speed>
    <MinDamage>100</MinDamage>
    <MaxDamage>120</MaxDamage>
    <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    </Object>
    <Object type="0x7442" id="Assassin Puppet">
    <DisplayId>{puppetMaster.Assassin_Puppet}</DisplayId>
    <Class>Character</Class>
    <Enemy/>
    <AnimatedTexture>
    <File>chars8x8rEncounters</File>
    <Index>107</Index>
    </AnimatedTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>120</Size>
    <ShadowSize>25</ShadowSize>
    <MaxHitPoints>4000</MaxHitPoints>
    <Defense>15</Defense>
    <XpMult>0.8</XpMult>
    <Level>20</Level>
    <StunImmune/>
    <Projectile id="0">
    <ObjectId>Green Bolt</ObjectId>
    <Speed>75</Speed>
    <MinDamage>50</MinDamage>
    <MaxDamage>65</MaxDamage>
    <LifetimeMS>1500</LifetimeMS>
    </Projectile>
    </Object>
    <Object type="0x7439" id="Healer Puppet">
    <DisplayId>{puppetMaster.Healer_Puppet}</DisplayId>
    <Class>Character</Class>
    <Group>Healers</Group>
    <Enemy/>
    <AnimatedTexture>
    <File>chars8x8rEncounters</File>
    <Index>104</Index>
    </AnimatedTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>25</ShadowSize>
    <MaxHitPoints>3000</MaxHitPoints>
    <Defense>15</Defense>
    <XpMult>0.4</XpMult>
    <Level>20</Level>
    <StasisImmune/>
    <Projectile id="0">
    <ObjectId>Purple Magic</ObjectId>
    <Speed>50</Speed>
    <MinDamage>65</MinDamage>
    <MaxDamage>85</MaxDamage>
    <LifetimeMS>1500</LifetimeMS>
    </Projectile>
    </Object>
    <Object type="0x743a" id="Archer Puppet">
    <DisplayId>{puppetMaster.Archer_Puppet}</DisplayId>
    <Class>Character</Class>
    <Group>DPS</Group>
    <Enemy/>
    <AnimatedTexture>
    <File>chars8x8rEncounters</File>
    <Index>115</Index>
    </AnimatedTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>25</ShadowSize>
    <MaxHitPoints>4000</MaxHitPoints>
    <Defense>25</Defense>
    <XpMult>0.4</XpMult>
    <Level>20</Level>
    <ParalyzeImmune/>
    <Projectile id="0">
    <ObjectId>Gold Arrow</ObjectId>
    <Speed>50</Speed>
    <MinDamage>75</MinDamage>
    <MaxDamage>85</MaxDamage>
    <LifetimeMS>1200</LifetimeMS>
    <ConditionEffect duration="4">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="1">
    <ObjectId>Indigo Arrow</ObjectId>
    <Speed>95</Speed>
    <Damage>125</Damage>
    <LifetimeMS>1600</LifetimeMS>
    <ConditionEffect duration="2">Paralyzed</ConditionEffect>
    </Projectile>
    </Object>
    <Object type="0x743b" id="Rogue Puppet">
    <DisplayId>{puppetMaster****gue_Puppet}</DisplayId>
    <Class>Character</Class>
    <Group>DPS</Group>
    <Enemy/>
    <AnimatedTexture>
    <File>chars8x8rEncounters</File>
    <Index>110</Index>
    </AnimatedTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>25</ShadowSize>
    <MaxHitPoints>4000</MaxHitPoints>
    <Defense>20</Defense>
    <XpMult>0.4</XpMult>
    <Level>20</Level>
    <ParalyzeImmune/>
    <Projectile id="0">
    <ObjectId>Darkness Bolt</ObjectId>
    <Speed>50</Speed>
    <MinDamage>75</MinDamage>
    <MaxDamage>100</MaxDamage>
    <LifetimeMS>800</LifetimeMS>
    </Projectile>
    <AltTexture id="1">
    <Texture>
    <File>invisible</File>
    <Index>0</Index>
    </Texture>
    </AltTexture>
    </Object>
    <Object type="0x744e" id="Warrior Puppet">
    <DisplayId>{puppetMaster.Warrior_Puppet}</DisplayId>
    <Class>Character</Class>
    <Group>DPS</Group>
    <Enemy/>
    <AnimatedTexture>
    <File>chars8x8rEncounters</File>
    <Index>109</Index>
    </AnimatedTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>25</ShadowSize>
    <MaxHitPoints>4000</MaxHitPoints>
    <Defense>20</Defense>
    <XpMult>0.4</XpMult>
    <Level>20</Level>
    <Projectile id="0">
    <ObjectId>White Bolt</ObjectId>
    <Speed>45</Speed>
    <MinDamage>100</MinDamage>
    <MaxDamage>120</MaxDamage>
    <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <Projectile id="1">
    <ObjectId>White Bolt</ObjectId>
    <Speed>45</Speed>
    <MinDamage>100</MinDamage>
    <MaxDamage>120</MaxDamage>
    <LifetimeMS>1500</LifetimeMS>
    </Projectile>
    </Object>
    <Object type="0x7450" id="Paladin Puppet">
    <DisplayId>{puppetMaster.Paladin_Puppet}</DisplayId>
    <Class>Character</Class>
    <Group>Support</Group>
    <Enemy/>
    <AnimatedTexture>
    <File>chars8x8rEncounters</File>
    <Index>114</Index>
    </AnimatedTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>25</ShadowSize>
    <MaxHitPoints>3500</MaxHitPoints>
    <Defense>20</Defense>
    <XpMult>0.4</XpMult>
    <Level>20</Level>
    <Projectile id="0">
    <ObjectId>Blue Bolt</ObjectId>
    <Speed>70</Speed>
    <MinDamage>100</MinDamage>
    <MaxDamage>120</MaxDamage>
    <LifetimeMS>600</LifetimeMS>
    </Projectile>
    </Object>
    <Object type="0x7451" id="Necromancer Puppet">
    <DisplayId>{puppetMaster.Necromancer_Puppet}</DisplayId>
    <Class>Character</Class>
    <Group>DPS</Group>
    <Enemy/>
    <AnimatedTexture>
    <File>chars8x8rEncounters</File>
    <Index>111</Index>
    </AnimatedTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>25</ShadowSize>
    <MaxHitPoints>3000</MaxHitPoints>
    <Defense>15</Defense>
    <XpMult>0.4</XpMult>
    <Level>20</Level>
    <LeachHealth/>
    <Projectile id="0">
    <ObjectId>Aqua Missile</ObjectId>
    <Damage>120</Damage>
    <Speed>35</Speed>
    <LifetimeMS>1000</LifetimeMS>
    <ConditionEffect duration="4">Bleeding</ConditionEffect>
    <Amplitude>.5</Amplitude>
    <Frequency>3</Frequency>
    </Projectile>
    </Object>
    <Object type="0x7452" id="Mystic Puppet">
    <DisplayId>{puppetMaster.Mystic_Puppet}</DisplayId>
    <Class>Character</Class>
    <Group>DPS</Group>
    <Enemy/>
    <AnimatedTexture>
    <File>chars8x8rEncounters</File>
    <Index>106</Index>
    </AnimatedTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>25</ShadowSize>
    <MaxHitPoints>3000</MaxHitPoints>
    <Defense>18</Defense>
    <XpMult>0.4</XpMult>
    <Level>20</Level>
    <Projectile id="0">
    <ObjectId>Violet Missile</ObjectId>
    <Damage>120</Damage>
    <Speed>35</Speed>
    <LifetimeMS>1000</LifetimeMS>
    <Amplitude>.5</Amplitude>
    <Frequency>3</Frequency>
    </Projectile>
    <Projectile id="1">
    <ObjectId>Dragon Attack Black Spin</ObjectId>
    <Damage>80</Damage>
    <Speed>70</Speed>
    <LifetimeMS>2200</LifetimeMS>
    <Size>85</Size>
    <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
    </Projectile>
    </Object>
    <Object type="0x7453" id="Sorcerer Puppet">
    <DisplayId>{puppetMaster.Sorcerer_Puppet}</DisplayId>
    <Class>Character</Class>
    <Group>DPS</Group>
    <Enemy/>
    <AnimatedTexture>
    <File>chars8x8rEncounters</File>
    <Index>108</Index>
    </AnimatedTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>25</ShadowSize>
    <MaxHitPoints>2500</MaxHitPoints>
    <Defense>15</Defense>
    <XpMult>0.4</XpMult>
    <Level>20</Level>
    <Projectile id="0">
    <ObjectId>Pink Bolt</ObjectId>
    <MinDamage>75</MinDamage>
    <MaxDamage>90</MaxDamage>
    <Speed>55</Speed>
    <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    </Object>
    <Object type="0x7457" id="Puppet Bomb">
    <DisplayId>{puppetMaster.Puppet_Bomb}</DisplayId>
    <Class>Character</Class>
    <Enemy/>
    <Texture>
    <File>d3LofiObjEmbed</File>
    <Index>0x0c</Index>
    </Texture>
    <MaxHitPoints>30000</MaxHitPoints>
    <Defense>50</Defense>
    <XpMult>0</XpMult>
    <Size>40</Size>
    <ShadowSize>30</ShadowSize>
    <StasisImmune/>
    <StunImmune/>
    <Projectile id="1">
    <ObjectId>Red Fire</ObjectId>
    <Damage>65</Damage>
    <Speed>80</Speed>
    <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    </Object>
    <Object type="0x7455" id="Puppet Bomb 2">
    <DisplayId>{puppetMaster.Puppet_Bomb_2}</DisplayId>
    <Class>Character</Class>
    <Enemy/>
    <Texture>
    <File>d3LofiObjEmbed</File>
    <Index>0x0c</Index>
    </Texture>
    <MaxHitPoints>30000</MaxHitPoints>
    <Defense>50</Defense>
    <XpMult>0</XpMult>
    <Size>40</Size>
    <ShadowSize>30</ShadowSize>
    <StasisImmune/>
    <StunImmune/>
    <Projectile id="1">
    <ObjectId>Red Fire</ObjectId>
    <Damage>65</Damage>
    <Speed>80</Speed>
    <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    </Object>
    <Object type="0x7456" id="Sorc Bomb Thrower">
    <Class>Character</Class>
    <Enemy/>
    <Texture>
    <File>invisible</File>
    <Index>0</Index>
    </Texture>
    <MaxHitPoints>30000</MaxHitPoints>
    <Defense>50</Defense>
    <XpMult>0</XpMult>
    <Size>100</Size>
    <ShadowSize>30</ShadowSize>
    <StasisImmune/>
    <StunImmune/>
    <DisplayId>{puppetMaster.Sorc_Bomb_Thrower}</DisplayId>
    </Object>
    <Object type="0x7458" id="Trickster Puppet">
    <DisplayId>{puppetMaster.Trickster_Puppet}</DisplayId>
    <Class>Character</Class>
    <Group>DPS</Group>
    <Enemy/>
    <AnimatedTexture>
    <File>chars8x8rEncounters</File>
    <Index>113</Index>
    </AnimatedTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>25</ShadowSize>
    <MaxHitPoints>3000</MaxHitPoints>
    <Defense>18</Defense>
    <XpMult>0.4</XpMult>
    <Level>20</Level>
    <Projectile id="0">
    <ObjectId>Red Fire</ObjectId>
    <MinDamage>75</MinDamage>
    <MaxDamage>90</MaxDamage>
    <Speed>55</Speed>
    <LifetimeMS>900</LifetimeMS>
    </Projectile>
    </Object>
    <Object type="0x7454" id="Trickster Decoys">
    <DisplayId>{puppetMaster.Trickster_Decoys}</DisplayId>
    <Class>Character</Class>
    <Group>DPS</Group>
    <Enemy/>
    <AnimatedTexture>
    <File>chars8x8rEncounters</File>
    <Index>113</Index>
    </AnimatedTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>25</ShadowSize>
    <MaxHitPoints>1600</MaxHitPoints>
    <Defense>18</Defense>
    <XpMult>0.0</XpMult>
    <Level>20</Level>
    <Projectile id="0">
    <ObjectId>Red Fire</ObjectId>
    <MinDamage>0</MinDamage>
    <MaxDamage>0</MaxDamage>
    <Speed>55</Speed>
    <LifetimeMS>900</LifetimeMS>
    </Projectile>
    </Object>
    <Object type="0x7459" id="Ninja Puppet">
    <DisplayId>{puppetMaster.Ninja_Puppet}</DisplayId>
    <Class>Character</Class>
    <Group>DPS</Group>
    <Enemy/>
    <AnimatedTexture>
    <File>d3Chars8x8rEmbed</File>
    <Index>0x01</Index>
    </AnimatedTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>25</ShadowSize>
    <MaxHitPoints>2500</MaxHitPoints>
    <Defense>20</Defense>
    <XpMult>0.4</XpMult>
    <Level>20</Level>
    <Projectile id="0">
    <ObjectId>Ninja Star Silver</ObjectId>
    <Damage>140</Damage>
    <Speed>55</Speed>
    <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    </Object>
    <Object type="0x7441" id="Puppet Loot Chest">
    <Class>Character</Class>
    <Enemy/>
    <Texture>
    <File>lofiObj3</File>
    <Index>0x466</Index>
    </Texture>
    <MaxHitPoints>30000</MaxHitPoints>
    <Defense>35</Defense>
    <Size>160</Size>
    <XpMult>0.0</XpMult>
    <StasisImmune/>
    <DisplayId>{puppetMaster.Puppet_Loot_Chest}</DisplayId>
    </Object>
    <Object type="0x7447" id="Puppet Treasure Chest">
    <Class>Character</Class>
    <Enemy/>
    <Texture>
    <File>lofiObj3</File>
    <Index>0x466</Index>
    </Texture>
    <MaxHitPoints>30000</MaxHitPoints>
    <Defense>35</Defense>
    <Size>160</Size>
    <XpMult>0.0</XpMult>
    <StasisImmune/>
    <DisplayId>{puppetMaster.Puppet_Treasure_Chest}</DisplayId>
    </Object>
    </Objects>

  2. #2
    sebastianfra12's Avatar
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    who change me it to remote textures?

  3. #3
    Ahl's Avatar
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    Will you ever realize that you are posting all your threads in the tutorials section and not the help section...
    @Raple @Lovroman

    Gotta move about 4-5 threads.

    This thread
    https://www.mpgh.net/forum/showthread.php?t=888921
    https://www.mpgh.net/forum/showthread.php?t=888922
    https://www.mpgh.net/forum/showthread.php?t=888975
    https://www.mpgh.net/forum/showthread.php?t=887504

    Hope that helps

    As for answering,

    Why bother making that when pLolz has already done it himself...

    https://www.mpgh.net/forum/showthread.php?t=872079
    News Force Head Editor from 09/14/2018 - 03/02/2020
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  4. The Following 2 Users Say Thank You to Ahl For This Useful Post:

    Lovroman (12-13-2014),sebastianfra12 (12-13-2014)

  5. #4
    sebastianfra12's Avatar
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    ok sry ;/ and thanks that you tell this ;o
    Last edited by sebastianfra12; 12-13-2014 at 05:18 AM.

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