Code:
local hook = hook
local derma = derma
local surface = surface
local vgui = vgui
local input = input
local util = util
local cam = cam
local render = render
local math = math
local draw = draw
local team = team
local AHack = {}
AHack.Active = CreateClientConVar("AHack_Active", 1, true, false)
AHack.Version = "1.5.0"
AHack.Ply = LocalPlayer()
AHack.TTT = (GAMEMODE and GAMEMODE.Name and string.find(GAMEMODE.Name, "Terror") and true) or false
if AHack.TTT then AHack.TTTCORPSE = CORPSE end
AHack.DarkRP = (GAMEMODE and GAMEMODE.Name and string.find(GAMEMODE.Name, "DarkRP") and true) or false
//Converts a string of a color (ex. "Color(255, 255, 255, 255)") into an actual color, and returns the color.
AHack.GetColorFromString = function(words)
//I probably shouldve just used string.explode...well.......
if type(words) != "string" then return Color(255, 255, 255, 255) end
words = "return "..words
local func = CompileString(words, "GettingColors", true)
local good, color = pcall(func)
if good and type(color) == "table" and color.r and color.g and color.b and color.a then
return color
else
return Color(255, 255, 255, 255)
end
end
AHack.Chars = {"A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N", "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z"}
AHack.RandomName = function(amount)
local toReturn = ""
local amount = amount or 10
for i = 1, amount do
if math.random(0, 1) == 0 then
toReturn = toReturn..string.lower(table.Random(AHack.Chars))
else
toReturn = toReturn..table.Random(AHack.Chars)
end
end
return toReturn
end
AHack.Message = function(...)
chat.AddText(Color(50, 255, 100), "[AHack] ", ...)
end
AHack.Aimbot = {}
AHack.Aimbot.CurTarget = nil
AHack.Aimbot.Vars = {}
AHack.Aimbot.Vars["Active"] = CreateClientConVar("AHack_Aimbot_Active", 0, true, false)
AHack.Aimbot.Vars["RandomBones"] = CreateClientConVar("AHack_Aimbot_RandomBones", 0, true, false)
AHack.Aimbot.Vars["AttackNPCs"] = CreateClientConVar("AHack_Aimbot_AttackNPCs", 0, true, false)
AHack.Aimbot.Vars["AttackPlayers"] = CreateClientConVar("AHack_Aimbot_AttackPlayers", 0, true, false)
AHack.Aimbot.Vars["Prediction"] = CreateClientConVar("AHack_Aimbot_Prediction", 0, true, false)
AHack.Aimbot.Vars["AimOnKey"] = CreateClientConVar("AHack_Aimbot_AimOnKey", 0, true, false)
AHack.Aimbot.Vars["AimOnKey_Key"] = CreateClientConVar("AHack_Aimbot_AimOnKey_Key", "MOUSE_LEFT", true, false)
AHack.Aimbot.Vars["MaxAngle"] = CreateClientConVar("AHack_Aimbot_MaxAngle", 180, true, false)
AHack.Aimbot.Vars["Preferance"] = CreateClientConVar("AHack_Aimbot_Preferance", "Distance", true, false)
AHack.Aimbot.Vars["AntiSnap"] = CreateClientConVar("AHack_Aimbot_AntiSnap", 0, true, false)
AHack.Aimbot.Vars["AntiSnapSpeed"] = CreateClientConVar("AHack_Aimbot_AntiSnapSpeed", 4, true, false)
AHack.Aimbot.Vars["AutoShoot"] = CreateClientConVar("AHack_Aimbot_AutoShoot", 0, true, false)
AHack.Aimbot.Vars["PanicMode"] = CreateClientConVar("AHack_Aimbot_PanicMode", 0, true, false)
AHack.Aimbot.Vars["IgnoreTeam"] = CreateClientConVar("AHack_Aimbot_IgnoreTeam", 0, true, false)
AHack.Friends = {}
AHack.Friends.List = {} //The steamIDs of everyone on your friends list
AHack.Friends.Vars = {}
AHack.Friends.Vars["Active"] = CreateClientConVar("AHack_Friends_Active", 0, true, false)
AHack.Friends.Vars["Reverse"] = CreateClientConVar("AHack_Friends_Reverse", 0, true, false)
AHack.ESP = {}
AHack.ESP.Vars = {}
AHack.ESP.Vars["Active"] = CreateClientConVar("AHack_ESP_Active", 0, true, false)
AHack.ESP.Vars["Players"] = CreateClientConVar("AHack_ESP_Players", 0, true, false)
AHack.ESP.Vars["NPCs"] = CreateClientConVar("AHack_ESP_NPCs", 0, true, false)
AHack.ESP.Vars["Name"] = CreateClientConVar("AHack_ESP_Name", "Off", true, false)
AHack.ESP.Vars["Weapons"] = CreateClientConVar("AHack_ESP_Weapons", "Off", true, false)
AHack.ESP.Vars["Distance"] = CreateClientConVar("AHack_ESP_Distance", "Off", true, false)
AHack.ESP.Vars["Health"] = CreateClientConVar("AHack_ESP_Health", "Off", true, false)
AHack.ESP.Vars["MaxDistance"] = CreateClientConVar("AHack_ESP_MaxDistance", 0, true, false)
AHack.ESP.Vars["Box"] = CreateClientConVar("AHack_ESP_Box", 0, true, false)
AHack.ESP.Vars["ShowTraitors"] = CreateClientConVar("AHack_ESP_ShowTraitors", "Off", true, false)
AHack.ESP.Vars["Bodies"] = CreateClientConVar("AHack_ESP_Bodies", 0, true, false)
AHack.ESP.Vars["Radar"] = CreateClientConVar("AHack_ESP_Radar", 0, true, false)
AHack.ESP.Vars["RadarScale"] = CreateClientConVar("AHack_ESP_RadarScale", 20, true, false)
AHack.ESP.Vars["TeamBased"] = CreateClientConVar("AHack_ESP_TeamBased", 0, true, false)
AHack.Chams = {}
AHack.Chams.Mat = CreateMaterial(AHack.RandomName(math.random(10,15)), "VertexLitGeneric", { ["$basetexture"] = "models/debug/debugwhite", ["$model"] = 1, ["$ignorez"] = 1 })
AHack.Chams.Vars = {}
AHack.Chams.Vars["Active"] = CreateClientConVar("AHack_Chams_Active", 0, true, false)
AHack.Chams.Vars["Players"] = CreateClientConVar("AHack_Chams_Players", 0, true, false)
AHack.Chams.Vars["NPCs"] = CreateClientConVar("AHack_Chams_NPCs", 0, true, false)
AHack.Chams.Vars["Weapons"] = CreateClientConVar("AHack_Chams_Weapons", 0, true, false)
AHack.Chams.Vars["MaxDistance"] = CreateClientConVar("AHack_Chams_MaxDistance", 0, true, false)
AHack.Chams.Vars["Bodies"] = CreateClientConVar("AHack_Chams_Bodies", 0, true, false)
AHack.Chams.Vars["TeamBased"] = CreateClientConVar("AHack_Chams_TeamBased", 0, true, false)
AHack.Entities = {}
AHack.Entities.List = {} //The class namse of all the entities
AHack.Entities.Vars = {}
AHack.Entities.Vars["Active"] = CreateClientConVar("AHack_Entities_Active", 0, true, false)
AHack.Misc = {}
AHack.Misc.Vars = {}
AHack.Misc.Vars["ShowAdmins"] = CreateClientConVar("AHack_Misc_ShowAdmins", 0, true, false)
AHack.Misc.Vars["Crosshair"] = CreateClientConVar("AHack_Misc_Cross", 0, true, false)
AHack.Misc.Vars["CrosshairSize"] = CreateClientConVar("AHack_Misc_CrossSize", 50, true, false)
AHack.Misc.Vars["NoRecoil"] = CreateClientConVar("AHack_Misc_NoRecoil", 0, true, false)
AHack.Misc.Vars["ShowSpectators"] = CreateClientConVar("AHack_Misc_ShowSpectators", 0, true, false)
AHack.Misc.Vars["BunnyHop"] = CreateClientConVar("AHack_Misc_BunnyHop", 0, true, false)
AHack.Misc.Vars["BunnyHop_Key"] = CreateClientConVar("AHack_Misc_BunnyHop_Key", "KEY_SPACE", true, false)
AHack.Misc.Vars["AutoReload"] = CreateClientConVar("AHack_Misc_AutoReload", 0, true, false)
AHack.Misc.Vars["AutoPistol"] = CreateClientConVar("AHack_Misc_AutoPistol", 0, true, false)
AHack.Misc.Vars["BuyHealth"] = CreateClientConVar("AHack_Misc_BuyHealth", 0, true, false)
AHack.Misc.Vars["BuyHealth_Minimum"] = CreateClientConVar("AHack_Misc_BuyHealth_Minimum", 80, true, false)
AHack.Misc.Vars["TraitorFinder"] = CreateClientConVar("AHack_Misc_TraitorFinder", 0, true, false)
AHack.Misc.Vars["Deaths"] = CreateClientConVar("AHack_Misc_Deaths", 0, true, false)
AHack.Misc.Vars["Sounds"] = CreateClientConVar("AHack_Misc_Sounds", 0, true, false)
AHack.Style = {}
AHack.Style.Vars = {}
AHack.Style.Vars["BoundingBox"] = {}
AHack.Style.Vars["BoundingBox"].var = CreateClientConVar("AHack_Style_BoundingBox", "Color(255, 0, 0, 255)", true, false)
AHack.Style.Vars["BoundingBox"].color = AHack.GetColorFromString(AHack.Style.Vars["BoundingBox"].var:GetString())
AHack.Style.Vars["ESPText"] = {}
AHack.Style.Vars["ESPText"].var = CreateClientConVar("AHack_Style_ESPText", "Color(255, 255, 255, 255)", true, false)
AHack.Style.Vars["ESPText"].color = AHack.GetColorFromString(AHack.Style.Vars["ESPText"].var:GetString())
AHack.Style.Vars["Crosshair"] = {}
AHack.Style.Vars["Crosshair"].var = CreateClientConVar("AHack_Style_Cross", "Color(255, 255, 255, 255)", true, false)
AHack.Style.Vars["Crosshair"].color = AHack.GetColorFromString(AHack.Style.Vars["Crosshair"].var:GetString())
AHack.Style.Vars["BodyText"] = {}
AHack.Style.Vars["BodyText"].var = CreateClientConVar("AHack_Style_BodyText", "Color(255, 255, 255, 255)", true, false)
AHack.Style.Vars["BodyText"].color = AHack.GetColorFromString(AHack.Style.Vars["BodyText"].var:GetString())
AHack.Style.Vars["Chams"] = {}
AHack.Style.Vars["Chams"].var = CreateClientConVar("AHack_Style_Chams", "Color(0, 255, 0, 255)", true, false)
AHack.Style.Vars["Chams"].color = AHack.GetColorFromString(AHack.Style.Vars["Chams"].var:GetString())
AHack.Style.Vars["BodyChams"] = {}
AHack.Style.Vars["BodyChams"].var = CreateClientConVar("AHack_Style_BodyChams", "Color(0, 255, 0, 255)", true, false)
AHack.Style.Vars["BodyChams"].color = AHack.GetColorFromString(AHack.Style.Vars["BodyChams"].var:GetString())
//This loads our friends list and custom entities list.
/*AHack.SavedData = CreateClientConVar("AHack_SaveData", AHack.RandomName(math.random(10, 15)), true, false)
if file.Exists(AHack.SavedData:GetString()..".txt", "DATA") then
local info = string.Explode("\n", file.Read(AHack.SavedData:GetString()..".txt", "DATA"))
if type(info) == "table" and info[1] and info[2] then
AHack.Friends.List = util.JSONToTable(info[1])
AHack.Entities.List = util.JSONToTable(info[2])
end
end
AHack.SaveData = function()
file.Write(AHack.SavedData:GetString()..".txt", util.TableToJSON(AHack.Friends.List))
file.Append(AHack.SavedData:GetString()..".txt", "\n")
file.Append(AHack.SavedData:GetString()..".txt", util.TableToJSON(AHack.Entities.List))
end*/
//This is all the bones i look for in the order im looking for them. Feel free to change the order if you want to attack the foot before the head or something like that.
AHack.Bones = {
"ValveBiped.Bip01_Head1",
"ValveBiped.Bip01_Neck1",
"ValveBiped.Bip01_Spine4",
"ValveBiped.Bip01_Spine2",
"ValveBiped.Bip01_Spine1",
"ValveBiped.Bip01_Spine",
"ValveBiped.Bip01_R_UpperArm",
"ValveBiped.Bip01_R_Forearm",
"ValveBiped.Bip01_R_Hand",
"ValveBiped.Bip01_L_UpperArm",
"ValveBiped.Bip01_L_Forearm",
"ValveBiped.Bip01_L_Hand",
"ValveBiped.Bip01_R_Thigh",
"ValveBiped.Bip01_R_Calf",
"ValveBiped.Bip01_R_Foot",
"ValveBiped.Bip01_R_Toe0",
"ValveBiped.Bip01_L_Thigh",
"ValveBiped.Bip01_L_Calf",
"ValveBiped.Bip01_L_Foot",
"ValveBiped.Bip01_L_Toe0"
}
//If random bones is enabled this list is gone through, randomly, and if none of the bones on this list are found the entire list (above) is gone through.
//If you edit this be sure to edit the function below it.
AHack.RandomBones = {
"ValveBiped.Bip01_Head1",
"ValveBiped.Bip01_Neck1",
"ValveBiped.Bip01_Spine4",
"ValveBiped.Bip01_Spine2",
"ValveBiped.Bip01_R_UpperArm",
"ValveBiped.Bip01_L_UpperArm"
}
AHack.GetRandomBones = function()
local temp = {}
local function GetBones() //Ahh recursion, i love you.
if #AHack.RandomBones > 0 then
local random = math.random(1, #AHack.RandomBones)
table.insert(temp, AHack.RandomBones[random])
table.remove(AHack.RandomBones, random)
GetBones()
else
table.insert(AHack.RandomBones, "ValveBiped.Bip01_Head1")
table.insert(AHack.RandomBones, "ValveBiped.Bip01_Neck1")
table.insert(AHack.RandomBones, "ValveBiped.Bip01_Spine4")
table.insert(AHack.RandomBones, "ValveBiped.Bip01_Spine2")
table.insert(AHack.RandomBones, "ValveBiped.Bip01_R_UpperArm")
table.insert(AHack.RandomBones, "ValveBiped.Bip01_L_UpperArm")
end
end
GetBones()
return temp
end
//A list of all keyboard keys, for binding
AHack.Keys = {
[0] = "KEY_NONE",
[1] = "KEY_0",
[2] = "KEY_1",
[3] = "KEY_2",
[4] = "KEY_3",
[5] = "KEY_4",
[6] = "KEY_5",
[7] = "KEY_6",
[8] = "KEY_7",
[9] = "KEY_8",
[10] = "KEY_9",
[11] = "KEY_A",
[12] = "KEY_B",
[13] = "KEY_C",
[14] = "KEY_D",
[15] = "KEY_E",
[16] = "KEY_F",
[17] = "KEY_G",
[18] = "KEY_H",
[19] = "KEY_I",
[20] = "KEY_J",
[21] = "KEY_K",
[22] = "KEY_L",
[23] = "KEY_M",
[24] = "KEY_N",
[25] = "KEY_O",
[26] = "KEY_P",
[27] = "KEY_Q",
[28] = "KEY_R",
[29] = "KEY_S",
[30] = "KEY_T",
[31] = "KEY_U",
[32] = "KEY_V",
[33] = "KEY_W",
[34] = "KEY_X",
[35] = "KEY_Y",
[36] = "KEY_Z",
[37] = "KEY_PAD_0",
[38] = "KEY_PAD_1",
[39] = "KEY_PAD_2",
[40] = "KEY_PAD_3",
[41] = "KEY_PAD_4",
[42] = "KEY_PAD_5",
[43] = "KEY_PAD_6",
[44] = "KEY_PAD_7",
[45] = "KEY_PAD_8",
[46] = "KEY_PAD_9",
[47] = "KEY_PAD_DIVIDE",
[48] = "KEY_PAD_MULTIPLY",
[49] = "KEY_PAD_MINUS",
[50] = "KEY_PAD_PLUS",
[51] = "KEY_PAD_ENTER",
[52] = "KEY_PAD_DECIMAL",
[53] = "KEY_LBRACKET",
[54] = "KEY_RBRACKET",
[55] = "KEY_SEMICOLON",
[56] = "KEY_APOSTROPHE",
[57] = "KEY_BACKQUOTE",
[58] = "KEY_COMMA",
[59] = "KEY_PERIOD",
[60] = "KEY_SLASH",
[61] = "KEY_BACKSLASH",
[62] = "KEY_MINUS",
[63] = "KEY_EQUAL",
[64] = "KEY_ENTER",
[65] = "KEY_SPACE",
[66] = "KEY_BACKSPACE",
[67] = "KEY_TAB",
[68] = "KEY_CAPSLOCK",
[69] = "KEY_NUMLOCK",
[70] = "KEY_ESCAPE",
[71] = "KEY_SCROLLLOCK",
[72] = "KEY_INSERT",
[73] = "KEY_DELETE",
[74] = "KEY_HOME",
[75] = "KEY_END",
[76] = "KEY_PAGEUP",
[77] = "KEY_PAGEDOWN",
[78] = "KEY_BREAK",
[79] = "KEY_LSHIFT",
[80] = "KEY_RSHIFT",
[81] = "KEY_LALT",
[82] = "KEY_RALT",
[83] = "KEY_LCONTROL",
[84] = "KEY_RCONTROL",
[85] = "KEY_LWIN",
[86] = "KEY_RWIN",
[87] = "KEY_APP",
[88] = "KEY_UP",
[89] = "KEY_LEFT",
[90] = "KEY_DOWN",
[91] = "KEY_RIGHT",
[92] = "KEY_F1",
[93] = "KEY_F2",
[94] = "KEY_F3",
[95] = "KEY_F4",
[96] = "KEY_F5",
[97] = "KEY_F6",
[98] = "KEY_F7",
[99] = "KEY_F8",
[100] = "KEY_F9",
[101] = "KEY_F10",
[102] = "KEY_F11",
[103] = "KEY_F12",
//[104] = "KEY_CAPSLOCKTOGGLE", //THESE
//[105] = "KEY_NUMLOCKTOGGLE", //MOFOS
//[106] = "KEY_SCROLLLOCKTOGGLE", //SHOULD DIE
[107] = "KEY_XBUTTON_UP",
[108] = "KEY_XBUTTON_DOWN",
[109] = "KEY_XBUTTON_LEFT",
[110] = "KEY_XBUTTON_RIGHT",
[111] = "KEY_XBUTTON_START",
[112] = "KEY_XBUTTON_BACK",
[113] = "KEY_XBUTTON_STICK1",
[114] = "KEY_XBUTTON_STICK2",
[115] = "KEY_XBUTTON_A",
[116] = "KEY_XBUTTON_B",
[117] = "KEY_XBUTTON_X",
[118] = "KEY_XBUTTON_Y",
[119] = "KEY_XBUTTON_BLACK",
[120] = "KEY_XBUTTON_WHITE",
[121] = "KEY_XBUTTON_LTRIGGER",
[122] = "KEY_XBUTTON_RTRIGGER",
[123] = "KEY_XSTICK1_UP",
[124] = "KEY_XSTICK1_DOWN",
[125] = "KEY_XSTICK1_LEFT",
[126] = "KEY_XSTICK1_RIGHT",
[127] = "KEY_XSTICK2_UP",
[128] = "KEY_XSTICK2_DOWN",
[129] = "KEY_XSTICK2_LEFT",
[130] = "KEY_XSTICK2_RIGHT"
}
//A list of all mouse keys, for binding
AHack.MouseKeys = {
[107] = "MOUSE_LEFT",
[108] = "MOUSE_RIGHT",
[109] = "MOUSE_MIDDLE",
[110] = "MOUSE_4",
[111] = "MOUSE_5"
}
//Tells me if a specific key is pressed. Loops through both tables.
AHack.KeyPressed = function(key)
if AHack.InChat then return false end
for k = 107, 111 do
if key == AHack.MouseKeys[k] then
if input.IsMouseDown(k) then
return true
else
return false
end
end
end
for k = 0, 130 do
if key == AHack.Keys[k] then
if input.IsKeyDown(k) then
return true
else
return false
end
end
end
return false
end
//Very simple. If the boolean is true it returns 1. If the boolean is false then it returns 0. I dont think i ended up using this anywhere, but whatever, ill leave it here.
AHack.BoolToInt = function(bool)
if bool then
return 1
else
return 0
end
end
//Checking if a bone is visible, pos is the position of the bone and ent is the entity whos bone were looking for.
AHack.SpotIsVisible = function(pos, ent)
ent = ent or AHack.Aimbot.CurTarget
local tracedata = {}
tracedata.start = AHack.Ply:GetShootPos()
tracedata.endpos = pos
tracedata.filter = {AHack.Ply, ent}
local trace = util.TraceLine(tracedata)
if trace.HitPos:Distance(pos) < 0.005 then
return true
else
return false
end
end
//Checks all of the entities bones to find if we can see this entity or not.
AHack.CanSee = function(ent)
for k = 1, #AHack.Bones do
local v = AHack.Bones[k]
local bone = ent:LookupBone(v)
if bone != nil then
local pos, ang = ent:GetBonePosition(bone)
if AHack.SpotIsVisible(pos, ent) then
return true
end
end
end
return false
end
//This returns the next entity we should attack.
AHack.GetTarget = function()
if AHack.Aimbot.Vars["AttackNPCs"]:GetBool() or AHack.Aimbot.Vars["AttackPlayers"]:GetBool() then
local targets = {}
local everything = ents.GetAll()
for k = 1, #everything do
local v = everything[k]
if AHack.Aimbot.Vars["AttackNPCs"]:GetBool() and v:IsNPC() then
if AHack.CanSee(v) then
table.insert(targets, {["Target"] = v, ["Pos"] = v:LocalToWorld(v:OBBCenter())})
end
elseif AHack.Aimbot.Vars["AttackPlayers"]:GetBool() and v:IsPlayer() and v != AHack.Ply then
if AHack.CanSee(v) then
table.insert(targets, {["Target"] = v, ["Pos"] = v:LocalToWorld(v:OBBCenter())})
end
end
end
for k,v in SortedPairs(targets, true) do //It will already be sorted so this shouldn't be too resource heavy, the main point of this is to loop through the table backwards
local v = v["Target"]
local shouldremove = false
if AHack.Aimbot.Vars["IgnoreTeam"]:GetBool() and v:IsPlayer() then
if AHack.TTT then
if AHack.Ply:GetRole() == 1 and v:GetRole() == 1 then
shouldremove = true
end
if AHack.Ply:GetRole() != 1 and not table.HasValue(AHack.Traitors, v) then
shouldremove = true
end
else
if v:Team() == AHack.Ply:Team() then
shouldremove = true
end
end
end
if AHack.Friends.Vars["Active"]:GetBool() then
if AHack.Friends.Vars["Reverse"]:GetBool() then
if not table.HasValue(AHack.Friends.List, v:SteamID()) then
shouldremove = true
end
else
if table.HasValue(AHack.Friends.List, v:SteamID()) then
shouldremove = true
end
end
end
if shouldremove then
table.remove(targets, k)
end
end
if #targets == 0 then
return nil
elseif #targets == 1 then
targets[1]["Target"].BoneToAimAt = nil
return targets[1]["Target"]
end
if AHack.Aimbot.Vars["Preferance"]:GetString() == "Distance" then
local min = {["Distance"] = AHack.Ply:GetPos():Distance(targets[1]["Pos"]), ["Target"] = targets[1]["Target"]}
for k = 1, #targets do
local v = targets[k]
local distance = AHack.Ply:GetPos():Distance(v["Pos"])
if distance < min["Distance"] then
min = {["Distance"] = distance, ["Target"] = v["Target"]}
end
end
min["Target"].BoneToAimAt = nil
return min["Target"]
elseif AHack.Aimbot.Vars["Preferance"]:GetString() == "Angle" then
local min = {["Angle"] = AHack.AngleTo(targets[1]["Pos"]), ["Target"] = targets[1]["Target"]}
for k = 1, #targets do
local v = targets[k]
local angle = AHack.AngleTo(v["Pos"])
if angle < min["Angle"] then
min = {["Angle"] = angle, ["Target"] = v["Target"]}
end
end
min["Target"].BoneToAimAt = nil
return min["Target"]
end
else
return nil
end
end
//This returns the total angle away from the target we are, and then the pitch and yaw seperately
AHack.AngleTo = function(pos)
local myAngs = AHack.Ply:GetAngles()
local needed = (pos - AHack.Ply:GetShootPos()):Angle()
myAngs.p = math.NormalizeAngle(myAngs.p)
needed.p = math.NormalizeAngle(needed.p)
myAngs.y = math.NormalizeAngle(myAngs.y)
needed.y = math.NormalizeAngle(needed.y)
local p = math.NormalizeAngle(needed.p - myAngs.p)
local y = math.NormalizeAngle(needed.y - myAngs.y)
return math.abs(p) + math.abs(y), {p = p, y = y}
end
//Returns true if our target meets our preferances.
AHack.ValidTarget = function()
if AHack.Aimbot.CurTarget == nil then return false end
if not IsValid(AHack.Aimbot.CurTarget) then return false end
if AHack.Aimbot.CurTarget:IsPlayer() and (not AHack.Aimbot.CurTarget:Alive() or AHack.Aimbot.CurTarget:Team() == TEAM_SPECTATOR or AHack.Aimbot.CurTarget:Health() < 1) then return false end
if not AHack.Aimbot.Vars["AttackNPCs"]:GetBool() and AHack.Aimbot.CurTarget:IsNPC() then return false end
if not AHack.Aimbot.Vars["AttackPlayers"]:GetBool() and AHack.Aimbot.CurTarget:IsPlayer() then return false end
if not AHack.CanSee(AHack.Aimbot.CurTarget) then return false end
if AHack.Aimbot.Vars["IgnoreTeam"]:GetBool() and AHack.Aimbot.CurTarget:IsPlayer() then
if AHack.TTT then
if AHack.Ply:GetRole() == 1 and AHack.Aimbot.CurTarget:GetRole() == 1 then return false end
if AHack.Ply:GetRole() != 1 and not table.HasValue(AHack.Traitors, AHack.Aimbot.CurTarget) then return false end
else
if AHack.Aimbot.CurTarget:Team() == AHack.Ply:Team() then return false end
end
end
return true
end
hook.Add("RenderScreenspaceEffects", AHack.RandomName(math.random(10, 15)), function()
if AHack.Active:GetBool() then
local everything = ents.GetAll()
for k = 1, #everything do
local v = everything[k]
if AHack.Chams.Vars["Active"]:GetBool() and v != AHack.Ply and (AHack.Chams.Vars["MaxDistance"]:GetInt() == 0 or v:GetPos():Distance(AHack.Ply:GetPos()) < AHack.Chams.Vars["MaxDistance"]:GetInt()) then
cam.Start3D(EyePos(), EyeAngles())
if (v:IsPlayer() and v:Alive() and v:Team() != TEAM_SPECTATOR and AHack.Chams.Vars["Players"]:GetBool()) or (v:IsNPC() and v:Health() > 0 and AHack.Chams.Vars["NPCs"]:GetBool()) then
local color = AHack.Style.Vars["Chams"].color
if AHack.Chams.Vars["TeamBased"]:GetBool() and v:IsPlayer() then
color = team.GetColor(v:Team())
if AHack.TTT then
if v:GetRole() == 2 then
color = Color(0, 0, 255, 255)
elseif table.HasValue(AHack.Traitors, v) then
color = Color(255, 0, 0, 255)
else
color = Color(0, 255, 0, 255)
end
end
end
render.SuppressEngineLighting(true)
render.SetColorModulation(color.r/255, color.g/255, color.b/255, 1)
render.MaterialOverride(AHack.Chams.Mat)
v:DrawModel()
render.SetColorModulation((color.r + 150)/250, (color.g + 150)/250, (color.b + 150)/255, 1)
if IsValid(v:GetActiveWeapon()) and AHack.Chams.Vars["Weapons"]:GetBool() then
v:GetActiveWeapon():DrawModel()
end
render.SetColorModulation(1, 1, 1, 1)
render.MaterialOverride()
render.SetModelLighting(4, color.r/255, color.g/255, color.b/255)
v:DrawModel()
render.SuppressEngineLighting(false)
elseif AHack.TTT and AHack.Chams.Vars["Bodies"]:GetBool() and v:GetClass() == "prop_ragdoll" then
local color = AHack.Style.Vars["BodyChams"].color
render.SuppressEngineLighting(true)
render.SetColorModulation(color.r/255, color.g/255, color.b/255, 1)
render.MaterialOverride(AHack.Chams.Mat)
v:DrawModel()
render.SetColorModulation(1, 1, 1, 1)
render.MaterialOverride()
render.SetModelLighting(4, color.r/255, color.g/255, color.b/255)
v:DrawModel()
render.SuppressEngineLighting(false)
elseif AHack.Entities.Vars["Active"]:GetBool() and table.HasValue(AHack.Entities.List, v:GetClass()) then
local color = AHack.Style.Vars["Chams"].color
render.SuppressEngineLighting(true)
render.SetColorModulation(color.r/255, color.g/255, color.b/255, 1)
render.MaterialOverride(AHack.Chams.Mat)
v:DrawModel()
render.SetColorModulation(1, 1, 1, 1)
render.MaterialOverride()
render.SetModelLighting(4, color.r/255, color.g/255, color.b/255)
v:DrawModel()
render.SuppressEngineLighting(false)
end
cam.End3D()
end
end
end
end)
//Helper function on radar. I just copied this one from the wiki.
AHack.DrawFilledCircle = function(x, y, radius, quality)
local circle = {}
local tmp = 0
for i = 1, quality do
tmp = math.rad(i * 360) / quality
circle[i] = {x = x + math.cos(tmp) * radius, y = y + math.sin(tmp) * radius}
end
surface.DrawPoly(circle)
end
//Another helper fuction on the radar.
AHack.DrawArrow = function(x, y, myRotation)
local arrow = {}
arrow[1] = {x = x, y = y}
arrow[2] = {x = x + 4, y = y + 7.5}
arrow[3] = {x = x, y = y + 5}
arrow[4] = {x = x - 4, y = y + 7.5}
//Now that i have the arrow determined, i have to rotate it to match the targets angle
myRotation = myRotation * -1
myRotation = math.rad(myRotation)
for i = 1, 4 do
local theirX = arrow[i].x
local theirY = arrow[i].y
theirX = theirX - x
theirY = theirY - y
arrow[i].x = theirX * math.cos(myRotation) - theirY * math.sin(myRotation)
arrow[i].y = theirX * math.sin(myRotation) + theirY * math.cos(myRotation)
arrow[i].x = arrow[i].x + x
arrow[i].y = arrow[i].y + y
end
surface.DrawPoly(arrow)
end
AHack.Traitors = {}
AHack.SuperAdmins = {}
AHack.Admins = {}
AHack.Spectators = {}
local radarX, radarY, radarWidth, radarHeight = 100, 200, 150, 150
hook.Add("HUDPaint", AHack.RandomName(math.random(10, 15)), function()
if AHack.Active:GetBool() then
local everything = ents.GetAll()
if AHack.ESP.Vars["Active"]:GetBool() and AHack.ESP.Vars["Radar"]:GetBool() then //Setting up the background here. And since the ESP doesnt draw you
draw****undedBox(0, radarX, radarY, radarWidth, radarHeight, Color(100, 100, 100, 255 ))
draw.NoTexture()
if AHack.ESP.Vars["TeamBased"]:GetBool() then
local color = team.GetColor(AHack.Ply:Team())
if AHack.TTT then
if AHack.Ply:GetRole() == 2 then
color = Color(0, 0, 255, 255)
elseif AHack.Ply:GetRole() == 1 then
color = Color(255, 0, 0, 255)
else
color = Color(0, 255, 0, 255)
end
end
surface.SetDrawColor(color)
else
surface.SetDrawColor(AHack.Style.Vars["ESPText"].color)
end
AHack.DrawArrow(radarX + (radarWidth / 2), radarY + (radarHeight / 2), 0)
end
for k = 1, #everything do
local v = everything[k]
if AHack.ESP.Vars["Active"]:GetBool() and v != AHack.Ply and (AHack.ESP.Vars["MaxDistance"]:GetInt() == 0 or v:GetPos():Distance(AHack.Ply:GetPos()) < AHack.ESP.Vars["MaxDistance"]:GetInt()) then
if (v:IsPlayer() and v:Alive() and v:Team() != TEAM_SPECTATOR and AHack.ESP.Vars["Players"]:GetBool()) or (v:IsNPC() and v:Health() > 0 and AHack.ESP.Vars["NPCs"]:GetBool()) then
local color = AHack.Style.Vars["ESPText"].color
if AHack.ESP.Vars["TeamBased"]:GetBool() and v:IsPlayer() then
color = team.GetColor(v:Team())
if AHack.TTT then
if v:GetRole() == 2 then
color = Color(0, 0, 255, 255)
elseif table.HasValue(AHack.Traitors, v) then
color = Color(255, 0, 0, 255)
else
color = Color(0, 255, 0, 255)
end
end
end
local Min, Max = v:GetCollisionBounds()
if AHack.ESP.Vars["Box"]:GetBool() then
local one = v:LocalToWorld(Min):ToScreen()
local two = v:LocalToWorld(Vector(Min.x, Min.y, Max.z)):ToScreen()
local three = v:LocalToWorld(Vector(Min.x, Min.y + (Max.y * 2), Min.z)):ToScreen()
local four = v:LocalToWorld(Vector(Min.x + (Max.x * 2), Min.y, Min.z)):ToScreen()
local five = v:LocalToWorld(Max):ToScreen()
local six = v:LocalToWorld(Vector(Max.x, Max.y, Min.z)):ToScreen()
local seven = v:LocalToWorld(Vector(Max.x, Max.y + (Min.y * 2), Max.z)):ToScreen()
local eight = v:LocalToWorld(Vector(Max.x + (Min.x * 2), Max.y, Max.z)):ToScreen()
if AHack.ESP.Vars["TeamBased"]:GetBool() then
surface.SetDrawColor(color)
else
surface.SetDrawColor(AHack.Style.Vars["BoundingBox"].color)
end
local function connect(tabone, tabtwo)
surface.DrawLine(tabone.x, tabone.y, tabtwo.x, tabtwo.y)
end
connect(one, two)
connect(three, eight)
connect(four, seven)
connect(six, five)
connect(four, six)
connect(four, one)
connect(one, three)
connect(three, six)
connect(five, eight)
connect(eight, two)
connect(two, seven)
connect(seven, five)
end
surface.SetFont("ESPFont")
local top = v:GetPos() + Vector(0, 0, Max.z + 10) // A little above their head so its not constantly covering their face.
local topscreen = top:ToScreen()
local topy = topscreen.y
local bottom = v:GetPos()
local bottomscreen = bottom:ToScreen()
local bottomy = bottomscreen.y
local function DrawAbove(text)
local W, H = surface.GetTextSize(text)
surface.SetTextPos(topscreen.x - W / 2, topy)
surface.DrawText(text)
topy = topy + H
end
local function DrawBelow(text)
local W, H = surface.GetTextSize(text)
surface.SetTextPos(bottomscreen.x - W / 2, bottomy)
surface.DrawText(text)
bottomy = bottomy + H
end
surface.SetTextColor(Color(255, 0, 0, 255))
if AHack.ESP.Vars["ShowTraitors"]:GetString() != "Off" and table.HasValue(AHack.Traitors, v) then
if AHack.ESP.Vars["ShowTraitors"]:GetString() == "Above" then
DrawAbove("Traitor")
else
DrawBelow("Traitor")
end
end
surface.SetTextColor(color)
if v:IsPlayer() then
if AHack.ESP.Vars["Name"]:GetString() == "Above" then
DrawAbove("Name: "..v:Nick())
elseif AHack.ESP.Vars["Name"]:GetString() == "Below" then
DrawBelow("Name: "..v:Nick())
end
else
if AHack.ESP.Vars["Name"]:GetString() == "Above" then
DrawAbove("Name: "..v:GetClass())
elseif AHack.ESP.Vars["Name"]:GetString() == "Below" then
DrawBelow("Name: "..v:GetClass())
end
end
if AHack.ESP.Vars["Weapons"]:GetString() == "Above" and IsValid(v:GetActiveWeapon()) then
DrawAbove("Weapon: "..v:GetActiveWeapon():GetClass())
elseif AHack.ESP.Vars["Weapons"]:GetString() == "Below" and IsValid(v:GetActiveWeapon()) then
DrawBelow("Weapon: "..v:GetActiveWeapon():GetClass())
end
if AHack.ESP.Vars["Distance"]:GetString() == "Above" then
DrawAbove("Distance: "..bottom:Distance(AHack.Ply:GetPos()))
elseif AHack.ESP.Vars["Distance"]:GetString() == "Below" then
DrawBelow("Distance: "..bottom:Distance(AHack.Ply:GetPos()))
end
if AHack.ESP.Vars["Health"]:GetString() == "Above" then
DrawAbove("HP: "..v:Health())
elseif AHack.ESP.Vars["Health"]:GetString() == "Below" then
DrawBelow("HP: "..v:Health())
end
if AHack.ESP.Vars["Radar"]:GetBool() then
surface.SetDrawColor(color)
local myPos = AHack.Ply:GetPos()
local theirPos = v:GetPos()
local myAngles = AHack.Ply:GetAngles()
local theirX = (radarX + (radarWidth / 2)) + ((theirPos.x - myPos.x) / AHack.ESP.Vars["RadarScale"]:GetInt())
local theirY = (radarY + (radarHeight / 2)) + ((myPos.y - theirPos.y) / AHack.ESP.Vars["RadarScale"]:GetInt())
//Now i have to rotate this
local myRotation = myAngles.y - 90
myRotation = math.rad(myRotation)
theirX = theirX - (radarX + (radarWidth / 2))
theirY = theirY - (radarY + (radarHeight / 2))
local newX = theirX * math.cos(myRotation) - theirY * math.sin(myRotation)
local newY = theirX * math.sin(myRotation) + theirY * math.cos(myRotation)
newX = newX + (radarX + (radarWidth / 2))
newY = newY + (radarY + (radarHeight / 2))
//And now that its rotated i can check if its within our radars bounds and draw it
if newX < (radarX + radarWidth) and newX > radarX and newY < (radarY + radarHeight) and newY > radarY then
AHack.DrawArrow(newX, newY, v:EyeAngles().y - myAngles.y)
end
end
elseif AHack.TTT and AHack.ESP.Vars["Bodies"]:GetBool() and v:GetClass() == "prop_ragdoll" then
surface.SetFont("ESPFont")
//Im just going to position this info at the center of the player, if i get any complaints ill change it
local pos = v:LocalToWorld(v:OBBCenter())
local poscreen = pos:ToScreen()
local W, H = surface.GetTextSize("Sample") //It doesnt have to be perfect but this will help center the text more.
local y = poscreen.y - (H * 1.5)
local function DrawText(text)
local W, H = surface.GetTextSize(text)
surface.SetTextPos(poscreen.x - W / 2, y)
surface.DrawText(text)
y = y + H
end
surface.SetTextColor(AHack.Style.Vars["BodyText"].color)
DrawText("Credits: "..AHack.TTTCORPSE.GetCredits(v, 0))
DrawText("Name: "..AHack.TTTCORPSE.GetPlayerNick(v, "Unknown"))
DrawText("Found: "..tostring(AHack.TTTCORPSE.GetFound(v, false)))
if AHack.ESP.Vars["Radar"] then
surface.SetDrawColor(AHack.Style.Vars["BodyText"].color)
local myPos = AHack.Ply:GetPos()
local theirPos = v:GetPos()
local theirX = (radarX + (radarWidth / 2)) + ((theirPos.x - myPos.x) / AHack.ESP.Vars["RadarScale"]:GetInt())
local theirY = (radarY + (radarHeight / 2)) + ((myPos.y - theirPos.y) / AHack.ESP.Vars["RadarScale"]:GetInt())
//Now i have to rotate this
local myRotation = AHack.Ply:GetAngles().y - 90
myRotation = math.rad(myRotation)
theirX = theirX - (radarX + (radarWidth / 2))
theirY = theirY - (radarY + (radarHeight / 2))
local newX = theirX * math.cos(myRotation) - theirY * math.sin(myRotation)
local newY = theirX * math.sin(myRotation) + theirY * math.cos(myRotation)
newX = newX + (radarX + (radarWidth / 2))
newY = newY + (radarY + (radarHeight / 2))
//And now that its rotated i can check if its within our radars bounds and draw it
if newX < (radarX + radarWidth) and newX > radarX and newY < (radarY + radarHeight) and newY > radarY then
AHack.DrawFilledCircle(newX, newY, 2, 4)
end
end
elseif AHack.Entities.Vars["Active"]:GetBool() and table.HasValue(AHack.Entities.List, v:GetClass()) then
surface.SetFont("ESPFont")
surface.SetTextColor(AHack.Style.Vars["ESPText"].color)
local text = v:GetClass()
local W, H = surface.GetTextSize(text)
local PosScreen = v:GetPos():ToScreen()
surface.SetTextPos(PosScreen.x - W / 2, PosScreen.y)
surface.DrawText(text)
end
end
surface.SetFont("default")
if v:IsPlayer() and v:IsSuperAdmin() then
if not table.HasValue(AHack.SuperAdmins, v) then
table.insert(AHack.SuperAdmins, v)
AHack.Message("Super Admin "..v:Nick().." joined the game.")
if AHack.Misc.Vars["Sounds"]:GetBool() then
surface.PlaySound("vo/npc/Alyx/watchout02.wav")
end
end
end
if v:IsPlayer() and v:IsAdmin() and not v:IsSuperAdmin() then
if not table.HasValue(AHack.Admins, v) then
table.insert(AHack.Admins, v)
AHack.Message("Admin "..v:Nick().." joined the game.")
if AHack.Misc.Vars["Sounds"]:GetBool() then
surface.PlaySound("vo/npc/Alyx/watchout01.wav")
end
end
end
for k,v in SortedPairs(AHack.Admins, true) do
if not IsValid(v) then
table.remove(AHack.Admins, k)
end
end
for k,v in SortedPairs(AHack.SuperAdmins, true) do
if not IsValid(v) then
table.remove(AHack.SuperAdmins, k)
end
end
if v:IsPlayer() and v:GetObserverTarget() == AHack.Ply then
if not table.HasValue(AHack.Spectators, v) then
table.insert(AHack.Spectators, v)
AHack.Message(v:Nick().." started spectating you.")
if AHack.Misc.Vars["Sounds"]:GetBool() then
surface.PlaySound("vo/npc/female01/ohno.wav")
end
end
end
for k,v in SortedPairs(AHack.Spectators, true) do
if IsValid(v) then
if v:GetObserverTarget() != AHack.Ply then
table.remove(AHack.Spectators, k)
end
else
table.remove(AHack.Spectators, k)
end
end
if AHack.TTT and AHack.Misc.Vars["TraitorFinder"]:GetBool() then
if GetRoundState() == 3 and v:IsWeapon() and type(v:GetOwner()) == "Player" and v.Buyer == nil and v.CanBuy and table.HasValue(v.CanBuy, 1) then
local owner = v:GetOwner()
if owner:GetRole() == 2 then
v.Buyer = owner
else
AHack.Message(owner:Nick().." bought a traitor weapon: "..v:GetClass())
v.Buyer = owner
table.insert(AHack.Traitors, owner)
if AHack.Misc.Vars["Sounds"]:GetBool() then
surface.PlaySound("weapons/shotgun/shotgun_cock.wav")
end
end
elseif GetRoundState() != 3 then
table.Empty(AHack.Traitors)
end
end
if AHack.Misc.Vars["Deaths"]:GetBool() and v:IsPlayer() then
if v:Alive() then
v.IsAlive = true
elseif v.IsAlive then
AHack.Message(3, v:Nick().." just died.")
v.IsAlive = false
if AHack.Misc.Vars["Sounds"]:GetBool() then
surface.PlaySound("npc/combine_soldier/vo/onedown.wav")
end
end
end
end
surface.SetFont("default")
surface.SetTextColor(Color(255, 255, 255, 255))
local AdminWidest = 0
local Admin******eight = 0
local AdminHeight = 20
if AHack.Misc.Vars["ShowAdmins"]:GetBool() then
for k,v in pairs(AHack.SuperAdmins) do
local W, H = surface.GetTextSize(v:Nick().." - Super Admin")
if W > AdminWidest then
AdminWidest = W
end
Admin******eight = Admin******eight + H
end
for k,v in pairs(AHack.Admins) do
local W, H = surface.GetTextSize(v:Nick().." - Admin")
if W > AdminWidest then
AdminWidest = W
end
Admin******eight = Admin******eight + H
end
draw****undedBox(8, ScrW() - AdminWidest - 30, 10, AdminWidest + 20, Admin******eight + 20, Color(0, 0, 0, 150 ))
for k,v in pairs(AHack.SuperAdmins) do
local text = v:Nick().." - Super Admin"
local W, H = surface.GetTextSize(text)
surface.SetTextPos(ScrW() - 20 - AdminWidest, AdminHeight)
surface.DrawText(text)
AdminHeight = AdminHeight + H
end
for k,v in pairs(AHack.Admins) do
local text = v:Nick().." - Admin"
local W, H = surface.GetTextSize(text)
surface.SetTextPos(ScrW() - 20 - AdminWidest, AdminHeight)
surface.DrawText(text)
AdminHeight = AdminHeight + H
end
end
local SpecWidest = 0
local Spec******eight = 0
local SpecHeight = Admin******eight + 50
if AHack.Misc.Vars["ShowSpectators"]:GetBool() then
for k,v in pairs(AHack.Spectators) do
local W, H = surface.GetTextSize(v:Nick())
if W > SpecWidest then
SpecWidest = W
end
Spec******eight = Spec******eight + H
end
draw****undedBox(8, ScrW() - SpecWidest - 30, 40 + Admin******eight, SpecWidest + 20, Spec******eight + 20, Color(0, 0, 0, 150 ))
for k,v in pairs(AHack.Spectators) do
local text = v:Nick()
local W, H = surface.GetTextSize(text)
surface.SetTextPos(ScrW() - 20 - SpecWidest, SpecHeight)
surface.DrawText(text)
SpecHeight = SpecHeight + H
end
end
if AHack.Misc.Vars["Crosshair"]:GetBool() then
local size = AHack.Misc.Vars["CrosshairSize"]:GetInt()
local MiddleScreen = {x = surface.ScreenWidth() / 2, y = surface.ScreenHeight() / 2}
surface.SetDrawColor(AHack.Style.Vars["Crosshair"].color)
surface.DrawLine(MiddleScreen.x, MiddleScreen.y, MiddleScreen.x - size, MiddleScreen.y)
surface.DrawLine(MiddleScreen.x, MiddleScreen.y, MiddleScreen.x, MiddleScreen.y - size)
surface.DrawLine(MiddleScreen.x, MiddleScreen.y, MiddleScreen.x + size, MiddleScreen.y)
surface.DrawLine(MiddleScreen.x, MiddleScreen.y, MiddleScreen.x, MiddleScreen.y + size)
end
end
end)
hook.Add("Think", AHack.RandomName(math.random(10, 15)), function()
if AHack.Active:GetBool() then
if AHack.Aimbot.Vars["Active"]:GetBool() and not (AHack.Aimbot.Vars["PanicMode"]:GetBool() and #AHack.Spectators > 0) then
if not AHack.Aimbot.Vars["AimOnKey"]:GetBool() or (AHack.Aimbot.Vars["AimOnKey"]:GetBool() and AHack.KeyPressed(AHack.Aimbot.Vars["AimOnKey_Key"]:GetString())) then
if AHack.ValidTarget() then
local BoneOrder = {}
if AHack.Aimbot.CurTarget.BoneToAimAt and AHack.Aimbot.Vars["RandomBones"]:GetBool() then
table.insert(BoneOrder, AHack.Aimbot.CurTarget.BoneToAimAt)
table.Add(BoneOrder, AHack.GetRandomBones())
table.Add(BoneOrder, AHack.Bones)
else
if AHack.Aimbot.Vars["RandomBones"]:GetBool() then
table.Add(BoneOrder, AHack.GetRandomBones())
table.Add(BoneOrder, AHack.Bones)
else
table.Add(BoneOrder, AHack.Bones)
end
end
for k = 1, #BoneOrder do
local v = BoneOrder[k]
local bone = AHack.Aimbot.CurTarget:LookupBone(v)
if bone != nil then
local pos, ang = AHack.Aimbot.CurTarget:GetBonePosition(bone)
if v == "ValveBiped.Bip01_Head1" then
pos = pos + Vector(0, 0, 3) //Aiming a little higher for the head
end
local total, needed = 300, {300, 300}
if AHack.Aimbot.Vars["Prediction"]:GetBool() then
local tarSpeed = AHack.Aimbot.CurTarget:GetVelocity() * 0.013
local plySpeed = AHack.Ply:GetVelocity() * 0.013
total, needed = AHack.AngleTo(pos - plySpeed + tarSpeed)
else
total, needed = AHack.AngleTo(pos)
end
if AHack.SpotIsVisible(pos) and total < AHack.Aimbot.Vars["MaxAngle"]:GetInt() then
local myAngles = AHack.Ply:GetAngles()
local NewAngles = Angle(myAngles.p + needed.p, myAngles.y + needed.y, 0)
if AHack.Aimbot.Vars["AntiSnap"]:GetBool() then
local speed = AHack.Aimbot.Vars["AntiSnapSpeed"]:GetInt()
NewAngles = (Angle(math.Approach(myAngles.p, NewAngles.p, speed), math.Approach(myAngles.y, NewAngles.y, speed), 0))
end
AHack.Ply:SetEyeAngles(NewAngles)
AHack.Aimbot.CurTarget.BoneToAimAt = BoneOrder[k]
break
end
end
end
else
AHack.Aimbot.CurTarget = AHack.GetTarget()
end
else
AHack.Aimbot.CurTarget = nil
end
end
if AHack.Misc.Vars["NoRecoil"]:GetBool() then
if IsValid(AHack.Ply:GetActiveWeapon()) then
local weapon = AHack.Ply:GetActiveWeapon()
if weapon.Primary then
weapon.OldRecoil = weapon.OldRecoil or weapon.Primary.Recoil or weapon.Recoil
weapon.Primary.Recoil = 0
weapon.Recoil = 0
else
weapon.OldRecoil = weapon.OldRecoil or weapon.Recoil
weapon.Recoil = 0
end
end
elseif IsValid(AHack.Ply:GetActiveWeapon()) then
local weapon = AHack.Ply:GetActiveWeapon()
if weapon.Primary then
weapon.Primary.Recoil = weapon.OldRecoil or weapon.Primary.Recoil or weapon.Recoil
weapon.Recoil = weapon.OldRecoil or weapon.Recoil or weapon.Primary.Recoil
else
weapon.Recoil = weapon.OldRecoil or weapon.Recoil
end
end
if AHack.DarkRP and AHack.Misc.Vars["BuyHealth"]:GetBool() then
if AHack.Ply:Alive() and AHack.Ply:Health() < AHack.Misc.Vars["BuyHealth_Minimum"]:GetInt() then
AHack.Ply:ConCommand("say /buyhealth")
end
end
end
end)
AHack.Misc.NextReload = CurTime()
AHack.Misc.ShootNext = true
hook.Add("CreateMove", AHack.RandomName(math.random(10, 15)), function(cmd)
if AHack.Active:GetBool() then
local DontShoot = {"gmod_tool", "gmod_camera", "weapon_physgun", "weapon_physcannon"}
if AHack.Aimbot.Vars["AutoShoot"]:GetBool() and AHack.Aimbot.Vars["Active"]:GetBool() and AHack.Ply:GetEyeTrace().Entity == AHack.Aimbot.CurTarget and IsValid(AHack.Ply:GetActiveWeapon()) and not table.HasValue(DontShoot, AHack.Ply:GetActiveWeapon():GetClass()) then
cmd:SetButtons(cmd:GetButtons() + IN_ATTACK)
end
if AHack.Misc.Vars["BunnyHop"]:GetBool() and cmd:KeyDown(IN_JUMP) and AHack.KeyPressed(AHack.Misc.Vars["BunnyHop_Key"]:GetString()) then
cmd:SetButtons(cmd:GetButtons() - IN_JUMP)
end
if AHack.Misc.Vars["BunnyHop"]:GetBool() and AHack.Ply:OnGround() and AHack.KeyPressed(AHack.Misc.Vars["BunnyHop_Key"]:GetString()) then
cmd:SetButtons(cmd:GetButtons() + IN_JUMP)
end
local DontReload = {"gmod_tool", "gmod_camera", "weapon_physgun", "weapon_physcannon", "weapon_crowbar"}
if AHack.Misc.Vars["AutoReload"]:GetBool() and IsValid(AHack.Ply:GetActiveWeapon()) and AHack.Ply:GetActiveWeapon():Clip1() < 1 and not table.HasValue(DontReload, AHack.Ply:GetActiveWeapon():GetClass()) and AHack.Misc.NextReload < CurTime() then
cmd:SetButtons(cmd:GetButtons() + IN_RELOAD)
end
if AHack.Misc.Vars["AutoPistol"]:GetBool() and IsValid(AHack.Ply:GetActiveWeapon()) then
local weapon = AHack.Ply:GetActiveWeapon()
if weapon.Primary and type(weapon.Primary.Automatic) == "boolean" and not weapon.Primary.Automatic then
if cmd:KeyDown(IN_ATTACK) then
if AHack.Misc.ShootNext then
AHack.Misc.ShootNext = false
else
cmd:SetButtons(cmd:GetButtons() - IN_ATTACK)
AHack.Misc.ShootNext = true
end
end
elseif type(weapon.Automatic) == "boolean" and not weapon.Automatic then
if cmd:KeyDown(IN_ATTACK) then
if AHack.Misc.ShootNext then
AHack.Misc.ShootNext = false
else
cmd:SetButtons(cmd:GetButtons() - IN_ATTACK)
AHack.Misc.ShootNext = true
end
end
end
end
end
end)
//Used to see if the player is typing in chat or not. Binds arent called when you're in chat.
AHack.InChat = false
hook.Add("StartChat", AHack.RandomName(math.random(10, 15)), function()
AHack.InChat = true
end)
hook.Add("FinishChat", AHack.RandomName(math.random(10, 15)), function()
AHack.InChat = false
end)
concommand.Add("AHack_Menu", function()
//Im only using DColumnSheet because everyone used DPropertySheet. I just want to be different
local main = vgui.Create("DFrame")
main:SetSize(500,496)
main:Center()
main:SetTitle("")
main:MakePopup()
main:ShowCloseButton(false)
main.Paint = function()
draw****undedBox( 0, 0, 0, main:GetWide(), main:GetTall(), Color( 0, 0, 0, 150 ) )
end
local PanicButton = vgui.Create("DButton", main)
PanicButton:SetSize(50, 20)
PanicButton:SetPos(415, 3)
local function Enable()
PanicButton:SetText("Disable")
PanicButton.DoClick = function()
PanicButton:SetText("Enable")
PanicButton.DoClick = Enable
AHack.Ply:ConCommand("AHack_Active 0")
end
AHack.Ply:ConCommand("AHack_Active 1")
end
local function Disable()
PanicButton:SetText("Enable")
PanicButton.DoClick = function()
PanicButton:SetText("Disable")
PanicButton.DoClick = Disable
AHack.Ply:ConCommand("AHack_Active 1")
end
AHack.Ply:ConCommand("AHack_Active 0")
end
if AHack.Active:GetBool() then
PanicButton:SetText("Disable")
PanicButton.DoClick = Disable
else
PanicButton:SetText("Enable")
PanicButton.DoClick = Enable
end
local CloseButton = vgui.Create("DButton", main)
CloseButton:SetSize(30, 20)
CloseButton:SetPos(465, 3)
CloseButton:SetText("X")
CloseButton.DoClick = function()
main:Close()
end
local title = vgui.Create("DLabel", main)
title:SetColor(Color(255, 255, 255, 255))
title:SetFont("TitleFont")
title:SetText("AHack - "..AHack.Version)
title:SizeToContents()
title:SetPos(main:GetWide() / 2 - title:GetWide() / 2,3)
ColumnSheet = vgui.Create("DColumnSheet",main)
ColumnSheet:SetPos(5, 25)
ColumnSheet:SetSize(500 ,465)
local y = 40
local function ToggleOption(name, parent, var)
local Options = vgui.Create("DComboBox", parent)
Options:SetSize(100, 20)
Options:SetPos(parent:GetWide() * 0.75 - Options:GetWide() / 2, y)
Options:AddChoice("Off", 0)
Options:AddChoice("On", 1)
Options.OnSelect = function(panel,index,value,data)
AHack.Ply:ConCommand(var.." "..data)
end
Options:SetText(Options:GetOptionText(GetConVar(var):GetInt() + 1))
local text = vgui.Create("DLabel", parent)
text:SetColor(Color(0, 0, 0, 255))
text:SetFont("CatagoryText")
text:SetText(name)
text:SizeToContents()
text:SetPos(parent:GetWide() / 4 - text:GetWide() / 2, y + Options:GetTall() / 2 - text:GetTall() / 2)
y = y + Options:GetTall() + 20
end
local function SetKeyOption(name, parent, var)
local Options = vgui.Create("DButton", parent)
Options:SetSize(100, 20)
Options:SetPos(parent:GetWide() * 0.75 - Options:GetWide() / 2, y)
Options:SetText(GetConVar(var):GetString())
Options.DoClick = function()
Options:SetText("Press a key...")
Options.Think = function()
for k = 107, 111 do
if input.IsMouseDown(k) then
AHack.Ply:ConCommand(var.." "..AHack.MouseKeys[k])
Options:SetText(AHack.MouseKeys[k])
Options.Think = nil
end
end
for k = 0, 130 do
if input.IsKeyDown(k) then
AHack.Ply:ConCommand(var.." "..AHack.Keys[k])
Options:SetText(AHack.Keys[k])
Options.Think = nil
end
end
end
end
local text = vgui.Create("DLabel", parent)
text:SetColor(Color(0, 0, 0, 255))
text:SetFont("CatagoryText")
text:SetText(name)
text:SizeToContents()
text:SetPos(parent:GetWide() / 4 - text:GetWide() / 2, y + Options:GetTall() / 2 - text:GetTall() / 2)
y = y + Options:GetTall() + 20
end
local function SetNumberOption(name, parent, var, min, max, decimals)
local Options = vgui.Create("DNumberWang", parent)
Options:SetSize(100, 20)
Options:SetPos(parent:GetWide() * 0.75 - Options:GetWide() / 2, y)
Options:SetMin(min)
Options:SetMax(max)
Options:SetDecimals(decimals)
Options:SetConVar(var)
local text = vgui.Create("DLabel", parent)
text:SetColor(Color(0, 0, 0, 255))
text:SetFont("CatagoryText")
text:SetText(name)
text:SizeToContents()
text:SetPos(parent:GetWide() / 4 - text:GetWide() / 2, y + Options:GetTall() / 2 - text:GetTall() / 2)
y = y + Options:GetTall() + 20
end
local function MultiOption(name, parent, var, tab)
local Options = vgui.Create("DComboBox", parent)
Options:SetSize(100, 20)
Options:SetPos(parent:GetWide() * 0.75 - Options:GetWide() / 2, y)
for i = 1, #tab do
Options:AddChoice(tab[i])
end
Options.OnSelect = function(panel,index,value,data)
AHack.Ply:ConCommand(var.." "..value)
end
Options:SetText(GetConVar(var):GetString())
local text = vgui.Create("DLabel", parent)
text:SetColor(Color(0, 0, 0, 255))
text:SetFont("CatagoryText")
text:SetText(name)
text:SizeToContents()
text:SetPos(parent:GetWide() / 4 - text:GetWide() / 2, y + Options:GetTall() / 2 - text:GetTall() / 2)
y = y + Options:GetTall() + 20
end
//Starting the Aimbot panel
local Aimbot = vgui.Create("DPanel")
Aimbot:SetSize(379, 465)
Aimbot.Paint = function()
draw****undedBox( 0, 0, 0, Aimbot:GetWide(), Aimbot:GetTall(), Color( 240, 240, 240, 255 ) )
end
local title = vgui.Create("DLabel", Aimbot)
title:SetColor(Color(0, 0, 0, 255))
title:SetFont("CatagoryHeader")
title:SetText("Aimbot")
title:SizeToContents()
title:SetPos(Aimbot:GetWide() / 2 - title:GetWide() / 2, 0)
ToggleOption("Active", Aimbot, "AHack_Aimbot_Active")
ToggleOption("Random Bones", Aimbot, "AHack_Aimbot_RandomBones")
MultiOption("Preferance", Aimbot, "AHack_Aimbot_Preferance", {"Distance", "Angle"})
ToggleOption("Attack Players", Aimbot, "AHack_Aimbot_AttackPlayers")
ToggleOption("Attack NPCs", Aimbot, "AHack_Aimbot_AttackNPCs")
ToggleOption("Prediction", Aimbot, "AHack_Aimbot_Prediction")
ToggleOption("Aim On Key", Aimbot, "AHack_Aimbot_AimOnKey")
SetKeyOption("Key", Aimbot, "AHack_Aimbot_AimOnKey_Key")
ToggleOption("Anti Snap", Aimbot, "AHack_Aimbot_AntiSnap")
SetNumberOption("Anti Snap Speed", Aimbot, "AHack_Aimbot_AntiSnapSpeed", 1, 5, 2)
SetNumberOption("Max Angle", Aimbot, "AHack_Aimbot_MaxAngle", 0, 270, 0)
ToggleOption("Auto Shoot", Aimbot, "AHack_Aimbot_AutoShoot")
ToggleOption("Panic Mode", Aimbot, "AHack_Aimbot_PanicMode")
ToggleOption("Ignore Team", Aimbot, "AHack_Aimbot_IgnoreTeam")
if y > 465 then
Aimbot:SetTall(y)
end
//This is the best way i can find to add a scrollbar to the menu...
AimbotList = vgui.Create( "DPanelList" )
AimbotList:SetSize(379, 465)
AimbotList:SetSpacing(0)
AimbotList:EnableHorizontal(false)
AimbotList:EnableVerticalScrollbar(true)
AimbotList:AddItem(Aimbot)
ColumnSheet:AddSheet("Aimbot", AimbotList, "icon16/application_xp_terminal.png")
//Starting the Friends panel
local FriendsPanel = vgui.Create("DPanel")
FriendsPanel:SetSize(379, 465)
FriendsPanel.Paint = function()
draw****undedBox( 0, 0, 0, FriendsPanel:GetWide(), FriendsPanel:GetTall(), Color( 240, 240, 240, 255 ) )
end
local title = vgui.Create("DLabel", FriendsPanel)
title:SetColor(Color(0, 0, 0, 255))
title:SetFont("CatagoryHeader")
title:SetText("Friends")
title:SizeToContents()
title:SetPos(FriendsPanel:GetWide() / 2 - title:GetWide() / 2, 3)
local Friends = {}
local Enemies = {}
local players = player.GetAll()
for k = 1, #players do
local v = players[k]
if v != AHack.Ply then
if table.HasValue(AHack.Friends.List, v:SteamID()) then
table.insert(Friends, v)
else
table.insert(Enemies, v)
end
end
end
y = 40
local EnemiesList = vgui.Create("DListView", FriendsPanel) //Need this up here so FriendsList can reference it.
local FriendsList = vgui.Create("DListView", FriendsPanel)
FriendsList:SetSize(150, 200)
FriendsList:SetPos(FriendsPanel:GetWide() * 0.25 - FriendsList:GetWide() / 2, y)
FriendsList:SetMultiSelect(false)
FriendsList:AddColumn("Friends")
for k = 1, #Friends do
FriendsList:AddLine(Friends[k]:Nick())
end
FriendsList.DoDoubleClick = function(panel, index, line)
table.insert(Enemies, Friends[index])
table.remove(Friends, index)
FriendsList:Clear()
EnemiesList:Clear()
for k = 1, #Friends do
FriendsList:AddLine(Friends[k]:Nick())
end
for k = 1, #Enemies do
EnemiesList:AddLine(Enemies[k]:Nick())
end
AHack.Friends.List = {}
for k = 1, #Friends do
table.insert(AHack.Friends.List, Friends[k]:SteamID())
end
//AHack.SaveData()
end
EnemiesList:SetSize(150, 200)
EnemiesList:SetPos(FriendsPanel:GetWide() * 0.75 - EnemiesList:GetWide() / 2, y)
EnemiesList:SetMultiSelect(false)
EnemiesList:AddColumn("Enemies")
for k = 1, #Enemies do
EnemiesList:AddLine(Enemies[k]:Nick())
end
EnemiesList.DoDoubleClick = function(panel, index, line)
table.insert(Friends, Enemies[index])
table.remove(Enemies, index)
FriendsList:Clear()
EnemiesList:Clear()
for k = 1, #Friends do
FriendsList:AddLine(Friends[k]:Nick())
end
for k = 1, #Enemies do
EnemiesList:AddLine(Enemies[k]:Nick())
end
AHack.Friends.List = {}
for k = 1, #Friends do
table.insert(AHack.Friends.List, Friends[k]:SteamID())
end
//AHack.SaveData()
end
y = y + EnemiesList:GetTall() + 20
ToggleOption("Use", FriendsPanel, "AHack_Friends_Active")
ToggleOption("Reverse", FriendsPanel, "AHack_Friends_Reverse")
if y > 465 then
FriendsPanel:SetTall(y)
end
local FriendsPanelList = vgui.Create( "DPanelList" )
FriendsPanelList:SetSize(379, 465)
FriendsPanelList:SetSpacing(0)
FriendsPanelList:EnableHorizontal(false)
FriendsPanelList:EnableVerticalScrollbar(true)
FriendsPanelList:AddItem(FriendsPanel)
ColumnSheet:AddSheet("Friends", FriendsPanelList, "icon16/group.png")
//Starting the ESP panel
local ESP = vgui.Create("DPanel")
ESP:SetSize(379, 465)
ESP.Paint = function()
draw****undedBox( 0, 0, 0, ESP:GetWide(), ESP:GetTall(), Color( 240, 240, 240, 255 ) )
end
local title = vgui.Create("DLabel", ESP)
title:SetColor(Color(0, 0, 0, 255))
title:SetFont("CatagoryHeader")
title:SetText("ESP")
title:SizeToContents()
title:SetPos(ESP:GetWide() / 2 - title:GetWide() / 2, 3)
y = 40
ToggleOption("Active", ESP, "AHack_ESP_Active")
ToggleOption("Player Info", ESP, "AHack_ESP_Players")
ToggleOption("NPC Info", ESP, "AHack_ESP_NPCs")
MultiOption("Name", ESP, "AHack_ESP_Name", {"Off", "Above", "Below"})
MultiOption("Weapon", ESP, "AHack_ESP_Weapons", {"Off", "Above", "Below"})
MultiOption("Health", ESP, "AHack_ESP_Health", {"Off", "Above", "Below"})
MultiOption("Distance", ESP, "AHack_ESP_Distance", {"Off", "Above", "Below"})
MultiOption("Show Traitors", ESP, "AHack_ESP_ShowTraitors", {"Off", "Above", "Below"})
ToggleOption("Bounding Box", ESP, "AHack_ESP_Box")
ToggleOption("Body Info", ESP, "AHack_ESP_Bodies")
ToggleOption("2D Radar", ESP, "AHack_ESP_Radar")
SetNumberOption("Radar Scale", ESP, "AHack_ESP_RadarScale", 1, 100, 0)
SetNumberOption("Max Distance", ESP, "AHack_ESP_MaxDistance", 0, 8000, 0)
ToggleOption("Team Based", ESP, "AHack_ESP_TeamBased")
if y > 465 then
ESP:SetTall(y)
end
ESPList = vgui.Create( "DPanelList" )
ESPList:SetSize(379, 465)
ESPList:SetSpacing(0)
ESPList:EnableHorizontal(false)
ESPList:EnableVerticalScrollbar(true)
ESPList:AddItem(ESP)
ColumnSheet:AddSheet("ESP", ESPList, "icon16/pencil.png")
//Starting the Chams panel
local Chams = vgui.Create("DPanel")
Chams:SetSize(379, 465)
Chams.Paint = function()
draw****undedBox( 0, 0, 0, Chams:GetWide(), Chams:GetTall(), Color( 240, 240, 240, 255 ) )
end
local title = vgui.Create("DLabel", Chams)
title:SetColor(Color(0, 0, 0, 255))
title:SetFont("CatagoryHeader")
title:SetText("Chams")
title:SizeToContents()
title:SetPos(Chams:GetWide() / 2 - title:GetWide() / 2, 3)
y = 40
ToggleOption("Active", Chams, "AHack_Chams_Active")
ToggleOption("Draw Players", Chams, "AHack_Chams_Players")
ToggleOption("Draw NPCs", Chams, "AHack_Chams_NPCs")
ToggleOption("Draw Weapons", Chams, "AHack_Chams_Weapons")
ToggleOption("Draw Bodies", Chams, "AHack_Chams_Bodies")
ToggleOption("Team Based", Chams, "AHack_Chams_TeamBased")
SetNumberOption("Max Distance", Chams, "AHack_Chams_MaxDistance", 0, 8000, 0)
if y > 465 then
Chams:SetTall(y)
end
ChamsList = vgui.Create( "DPanelList" )
ChamsList:SetSize(379, 465)
ChamsList:SetSpacing(0)
ChamsList:EnableHorizontal(false)
ChamsList:EnableVerticalScrollbar(true)
ChamsList:AddItem(Chams)
ColumnSheet:AddSheet("Chams", ChamsList, "icon16/eye.png")
//Starting the Finder panel
local Finder = vgui.Create("DPanel")
Finder:SetSize(379, 465)
Finder.Paint = function()
draw****undedBox( 0, 0, 0, Finder:GetWide(), Finder:GetTall(), Color( 240, 240, 240, 255 ) )
end
local title = vgui.Create("DLabel", Finder)
title:SetColor(Color(0, 0, 0, 255))
title:SetFont("CatagoryHeader")
title:SetText("Entity Finder")
title:SizeToContents()
title:SetPos(Finder:GetWide() / 2 - title:GetWide() / 2, 3)
local ToShow = {}
local Others = {}
local All = ents.GetAll()
for k = 1, #All do
local v = All[k]
if table.HasValue(AHack.Entities.List, v:GetClass()) then
if not table.HasValue(ToShow, v:GetClass()) then
table.insert(ToShow, v:GetClass())
end
elseif not table.HasValue(Others, v:GetClass()) then
table.insert(Others, v:GetClass())
end
end
y = 40
local IgnoreList = vgui.Create("DListView", Finder) //Need this up here so ToShowList can reference it.
local ToShowList = vgui.Create("DListView", Finder)
ToShowList:SetSize(150, 200)
ToShowList:SetPos(Finder:GetWide() * 0.25 - ToShowList:GetWide() / 2, y)
ToShowList:SetMultiSelect(false)
ToShowList:AddColumn("To Show")
for k = 1, #ToShow do
ToShowList:AddLine(ToShow[k])
end
ToShowList.DoDoubleClick = function(panel, index, line)
table.insert(Others, ToShow[index])
table.remove(ToShow, index)
ToShowList:Clear()
IgnoreList:Clear()
for k = 1, #ToShow do
ToShowList:AddLine(ToShow[k])
end
for k = 1, #Others do
IgnoreList:AddLine(Others[k])
end
AHack.Entities.List = {}
for k = 1, #ToShow do
table.insert(AHack.Entities.List, ToShow[k])
end
//AHack.SaveData()
end
IgnoreList:SetSize(150, 200)
IgnoreList:SetPos(Finder:GetWide() * 0.75 - IgnoreList:GetWide() / 2, y)
IgnoreList:SetMultiSelect(false)
IgnoreList:AddColumn("Others")
for k = 1, #Others do
IgnoreList:AddLine(Others[k])
end
IgnoreList.DoDoubleClick = function(panel, index, line)
table.insert(ToShow, Others[index])
table.remove(Others, index)
ToShowList:Clear()
IgnoreList:Clear()
for k = 1, #ToShow do
ToShowList:AddLine(ToShow[k])
end
for k = 1, #Others do
IgnoreList:AddLine(Others[k])
end
AHack.Entities.List = {}
for k = 1, #ToShow do
table.insert(AHack.Entities.List, ToShow[k])
end
//AHack.SaveData()
end
y = y + IgnoreList:GetTall() + 20
ToggleOption("Active", Finder, "AHack_Entities_Active")
if y > 465 then
Finder:SetTall(y)
end
local FinderList = vgui.Create( "DPanelList" )
FinderList:SetSize(379, 465)
FinderList:SetSpacing(0)
FinderList:EnableHorizontal(false)
FinderList:EnableVerticalScrollbar(true)
FinderList:AddItem(Finder)
ColumnSheet:AddSheet("Finder", FinderList, "icon16/magnifier.png")
//Starting the Misc panel
local Misc = vgui.Create("DPanel")
Misc:SetSize(379, 465)
Misc.Paint = function()
draw****undedBox( 0, 0, 0, Misc:GetWide(), Misc:GetTall(), Color( 240, 240, 240, 255 ) )
end
local title = vgui.Create("DLabel", Misc)
title:SetColor(Color(0, 0, 0, 255))
title:SetFont("CatagoryHeader")
title:SetText("Misc")
title:SizeToContents()
title:SetPos(Misc:GetWide() / 2 - title:GetWide() / 2, 3)
y = 40
ToggleOption("Show Admins", Misc, "AHack_Misc_ShowAdmins")
ToggleOption("Crosshair", Misc, "AHack_Misc_Cross")
SetNumberOption("Corsshair Size", Misc, "AHack_Misc_CrossSize", 0, 1000, 0)
ToggleOption("No Recoil", Misc, "AHack_Misc_NoRecoil")
ToggleOption("Spectators", Misc, "AHack_Misc_ShowSpectators")
ToggleOption("Auto Reload", Misc, "AHack_Misc_AutoReload")
ToggleOption("Bunny Hop", Misc, "AHack_Misc_BunnyHop")
SetKeyOption("Key", Misc, "AHack_Misc_BunnyHop_Key")
ToggleOption("Auto Pistol", Misc, "AHack_Misc_AutoPistol")
ToggleOption("Buy Health", Misc, "AHack_Misc_BuyHealth")
SetNumberOption("Minimum", Misc, "AHack_Misc_BuyHealth_Minimum", 0, 100, 0)
ToggleOption("Traitor Finder", Misc, "AHack_Misc_TraitorFinder")
ToggleOption("Show Deaths", Misc, "AHack_Misc_Deaths")
ToggleOption("Sounds", Misc, "AHack_Misc_Sounds")
if y > 465 then
Misc:SetTall(y)
end
MiscList = vgui.Create( "DPanelList" )
MiscList:SetSize(379, 465)
MiscList:SetSpacing(0)
MiscList:EnableHorizontal(false)
MiscList:EnableVerticalScrollbar(true)
MiscList:AddItem(Misc)
ColumnSheet:AddSheet("Misc", MiscList, "icon16/package.png")
local function ColorOption(name, parent, tab)
local Options = vgui.Create("DColorMixer", parent)
Options:SetSize(150, 100)
Options:SetPos(parent:GetWide() * 0.75 - Options:GetWide() / 2, y)
Options:SetColor(tab.color)//AHack.GetColorFromString(GetConVar(var):GetString()))
Options:SetWangs(false)
Options:SetPalette(false)
Options.ValueChanged = function(panel, color)
AHack.Ply:ConCommand(tab.var:GetName().." ".."Color("..color.r..","..color.g..","..color.b..","..color.a..")")
tab.color = AHack.GetColorFromString(tab.var:GetString())
end
local text = vgui.Create("DLabel", parent)
text:SetColor(Color(0, 0, 0, 255))
text:SetFont("CatagoryText")
text:SetText(name)
text:SizeToContents()
text:SetPos(parent:GetWide() / 4 - text:GetWide() / 2, y + Options:GetTall() / 2 - text:GetTall() / 2)
y = y + Options:GetTall() + 10
end
//Starting the Style panel
local Style = vgui.Create("DPanel")
Style:SetSize(379, 465)
Style.Paint = function()
draw****undedBox( 0, 0, 0, Style:GetWide(), Style:GetTall(), Color( 240, 240, 240, 255 ) )
end
local title = vgui.Create("DLabel", Style)
title:SetColor(Color(0, 0, 0, 255))
title:SetFont("CatagoryHeader")
title:SetText("Style")
title:SizeToContents()
title:SetPos(Style:GetWide() / 2 - title:GetWide() / 2, 3)
y = 50
ColorOption("Bounding Box", Style, AHack.Style.Vars["BoundingBox"])
ColorOption("ESP Text", Style, AHack.Style.Vars["ESPText"])
ColorOption("Crosshair", Style, AHack.Style.Vars["Crosshair"])
ColorOption("TTT Body Text", Style, AHack.Style.Vars["BodyText"])
ColorOption("Chams", Style, AHack.Style.Vars["Chams"])
ColorOption("TTT Body Chams", Style, AHack.Style.Vars["BodyChams"])
if y > 465 then
Style:SetTall(y)
end
StyleList = vgui.Create( "DPanelList" )
StyleList:SetSize(379, 465)
StyleList:SetSpacing(0)
StyleList:EnableHorizontal(false)
StyleList:EnableVerticalScrollbar(true)
StyleList:AddItem(Style)
ColumnSheet:AddSheet("Style", StyleList, "icon16/color_wheel.png")
end)
//Just some fonts
surface.CreateFont("TitleFont", {font = "Arial", size = 20})
surface.CreateFont("CatagoryHeader", {font = "CloseCaption_Normal", size = 34})
surface.CreateFont("CatagoryText", {font = "CloseCaption_Normal", size = 28})
surface.CreateFont("ESPFont", {font = "CloseCaption_Normal", weight = 1000, size = 15})
--[[
DPropertySheet - Slightly edited so it looks good.
--]]
local PANEL = {}
AccessorFunc( PANEL, "ActiveButton", "ActiveButton" )
--[[---------------------------------------------------------
Name: Init
-----------------------------------------------------------]]
function PANEL:Init()
self.Navigation = vgui.Create( "DScrollPanel", self )
self.Navigation:Dock( LEFT )
self.Navigation:SetWidth( 100 )
self.Navigation:DockMargin( 0, 0, 10, 0 )
self.Content = vgui.Create( "Panel", self )
self.Content:Dock( FILL )
self.Items = {}
end
function PANEL:UseButtonOnlyStyle()
self.ButtonOnly = true
end
--[[---------------------------------------------------------
Name: AddSheet
-----------------------------------------------------------]]
function PANEL:AddSheet( label, panel, material )
if ( !IsValid( panel ) ) then return end
local Sheet = {}
if ( self.ButtonOnly ) then
Sheet.Button = vgui.Create( "DImageButton", self.Navigation )
else
Sheet.Button = vgui.Create( "DButton", self.Navigation )
end
Sheet.Button:SetImage( material )
Sheet.Button.Target = panel
Sheet.Button:Dock( TOP )
Sheet.Button:SetText( label )
Sheet.Button:DockMargin( 0, 0, 0, 5 )
Sheet.Button.DoClick = function ()
self:SetActiveButton( Sheet.Button )
end
Sheet.Panel = panel
Sheet.Panel:SetParent( self.Content )
Sheet.Panel:SetVisible( false )
if ( self.ButtonOnly ) then
Sheet.Button:SizeToContents()
Sheet.Button:SetColor( Color( 150, 150, 150, 255 ) )
end
table.insert( self.Items, Sheet )
if ( !IsValid( self.ActiveButton ) ) then
self:SetActiveButton( Sheet.Button )
end
end
--[[---------------------------------------------------------
Name: SetActiveTab
-----------------------------------------------------------]]
function PANEL:SetActiveButton( active )
if ( self.ActiveButton == active ) then return end
if ( self.ActiveButton && self.ActiveButton.Target ) then
self.ActiveButton.Target:SetVisible( false )
self.ActiveButton:SetSelected( false )
self.ActiveButton:SetColor( Color( 0, 0, 0, 255 ) )
end
self.ActiveButton = active
active.Target:SetVisible( true )
active:SetSelected( true )
active:SetColor( Color( 150, 150, 150, 255 ) )
self.Content:InvalidateLayout()
end
derma.DefineControl( "DColumnSheet", "", PANEL, "Panel" )
AHack.Message("Hack Loaded")
Dont tell the owners i leaked this for you