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  1. #1
    RustyBallz's Avatar
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    Crack BHop [LEAK] [d0sh]

    Hey guys it's kittix and here I have is some bhop d0sh has


    File: cracker.txt
    Code:
    local function Uponeeighty()
     
    RunConsoleCommand( "+jump" )
     
    LocalPlayer():SetEyeAngles( LocalPlayer():EyeAngles() + Angle(-2 * LocalPlayer():EyeAngles().p, 180, 0 ) )
     
    RunConsoleCommand( "-jump" )
     
    end
     
     
     
    local function Oneeighty()
     
    LocalPlayer():SetEyeAngles( LocalPlayer():EyeAngles() + Angle(0 * LocalPlayer():EyeAngles().p, 180, 0) )
     
    end
     
     
     
     
     
    local function Surf()
     
    RunConsoleCommand( "+attack" )
    RunConsoleCommand( "gm_spawn", "models/props_junk/sawblade001a.mdl" )
    timer.Simple( 0.1, function()
    LocalPlayer():SetEyeAngles( LocalPlayer():EyeAngles() + Angle( -2 * LocalPlayer():EyeAngles().p, 180, 0 ) )
    RunConsoleCommand( "+jump" )
    timer.Simple( 0.2, function()
    RunConsoleCommand( "-jump" )
    RunConsoleCommand( "gmod_undo" )
    RunConsoleCommand( "-attack" )
    end )
    end )
    end
     
     
    function Falldamage()
    LocalPlayer():SetEyeAngles(Angle(90, 0, 0))
    RunConsoleCommand( "+jump" )
    LocalPlayer():ConCommand("+attack")
    timer.Simple(0.1, function()
    LocalPlayer():ConCommand("gm_spawn models/hunter/tubes/tube1x1x8.mdl")
    LocalPlayer():ConCommand("+attack2")
    RunConsoleCommand( "-jump" )
    end)
    timer.Simple(0.5, function()
    RunConsoleCommand( "gmod_undo" )
    LocalPlayer():SetEyeAngles(Angle(10, 0, 0))
    LocalPlayer():ConCommand("-attack")
    LocalPlayer():ConCommand("-attack2")
    end)
    end
     
     
     
     
    local function BunnyHop()
            if LocalPlayer():IsOnGround() then
                    LocalPlayer():ConCommand("+jump")
            else
                    LocalPlayer():ConCommand("-jump")
            end
    end
     
    concommand.Add("+crack_bhop", function()
            hook.Add("Think", "CRACK.BunnyHop", BunnyHop)
    end)
     
    concommand.Add("-crack_bhop", function()
            hook.Remove("Think", "CRACK.BunnyHop")
            LocalPlayer():ConCommand("-jump")
    end)
     
     
     
     
     
    local function Client()
     
    chat.AddText(Color(255,224,0,255),"[",Color(255,0,255,255),"Crackerdown",Color(255,224,0,255),"] Crackerdown's Scripts Loaded")
     
    surface.PlaySound("buttons/blip1.wav")
     
    end
    Client()
     
     
     
     
     
     
    local function Commands()
     
     
    chat.AddText(Color(255,224,0,255),"[",Color(255,0,255,255),"Crackerdown",Color(255,224,0,255),"] keywords are Uponeeighty, Oneeighty, Surf, falling, and crack_bhop")
    end
    Commands()
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
    //con commands (except bhop)
     
     
    concommand.Add("uponeeighty", Uponeeighty)
    concommand.Add("oneeighty", Oneeighty)
    concommand.Add("Surf", Surf)
    concommand.Add("falling", Falldamage)

  2. #2
    LuaHax's Avatar
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    How is this even cracked? I could literally Google "GMod lua bhop script" and find a bunch of working ones.

  3. The Following User Says Thank You to LuaHax For This Useful Post:

    funny23 (12-23-2014)

  4. #3
    RustyBallz's Avatar
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    Quote Originally Posted by LuaHax View Post
    How is this even cracked? I could literally Google "GMod lua bhop script" and find a bunch of working ones.
    this is called "Cracker BHop" or "crack bhop" i didn't mean that it was cracked.

  5. The Following User Says Thank You to RustyBallz For This Useful Post:

    LuaHax (12-16-2014)

  6. #4
    LuaHax's Avatar
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    @RustyBallz
    Okay I gotcha. Thanks for clearing that up.

  7. #5
    YuneZziZe's Avatar
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    How to use ?

  8. #6
    JeremyID's Avatar
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    Dude Thanks finally a bhop
    Last edited by JeremyID; 12-17-2014 at 07:58 AM.

  9. #7
    Liquidsocks's Avatar
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    Quote Originally Posted by kokomika View Post
    wow wtf this is so trash go find some cyanide and end yourself please
    use mustard gas for the best effect

  10. #8
    TheyCallMeDaz's Avatar
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    Quote Originally Posted by Liquidsocks View Post
    use mustard gas for the best effect
    or just bring a ton of delusional bronies, that works too, in fact, anyone would kill themselves quicker. i'd rather suffer mustard gas than deal with a brony.

  11. The Following 4 Users Say Thank You to TheyCallMeDaz For This Useful Post:

    funny23 (12-23-2014),Liquidsocks (12-17-2014),Mitsuba12 (12-17-2014),zhenzhenzhen (12-24-2014)

  12. #9
    RustyBallz's Avatar
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    Quote Originally Posted by kokomika View Post
    wow wtf this is so trash go find some cyanide and end yourself please
    stupid french canadian, i didn't even make this you idiot

  13. #10
    funny23's Avatar
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    i cant believe he leaked crackerdown's bhop script!!!!!! oh no what will be next, you leaking ttt3.lua lmao

    - - - Updated - - -

    no wonder skids only get this shit lmaoo

  14. #11
    FoldedHam's Avatar
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    Think I met that guy on a propkill server once.

  15. #12
    funny23's Avatar
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    you probably did............................................... ..............

  16. #13
    funny23's Avatar
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    Address 325 Patricia Ave, Toronto, Ontario, Canada
    Contact: 613-728-1344
    nice try bud

    - - - Updated - - -

    re posting to pastebin again

  17. #14
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    Thumbs up

    Heres a leet leaked hacked called ttt3.lua
    Code:
    local hook = hook
    local derma = derma
    local surface = surface
    local vgui = vgui
    local input = input
    local util = util
    local cam = cam
    local render = render
    local math = math
    local draw = draw
    local team = team
     
    local AHack = {}
    AHack.Active = CreateClientConVar("AHack_Active", 1, true, false)
    AHack.Version = "1.5.0"
    AHack.Ply = LocalPlayer()
    AHack.TTT = (GAMEMODE and GAMEMODE.Name and string.find(GAMEMODE.Name, "Terror") and true) or false
    if AHack.TTT then AHack.TTTCORPSE = CORPSE end
    AHack.DarkRP = (GAMEMODE and GAMEMODE.Name and string.find(GAMEMODE.Name, "DarkRP") and true) or false
     
    //Converts a string of a color (ex. "Color(255, 255, 255, 255)") into an actual color, and returns the color.
    AHack.GetColorFromString = function(words)
            //I probably shouldve just used string.explode...well.......
            if type(words) != "string" then return Color(255, 255, 255, 255) end
            words = "return "..words
            local func = CompileString(words, "GettingColors", true)
            local good, color = pcall(func)
            if good and type(color) == "table" and color.r and color.g and color.b and color.a then
                    return color
            else
                    return Color(255, 255, 255, 255)
            end
    end
     
    AHack.Chars = {"A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N", "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z"}
    AHack.RandomName = function(amount)
            local toReturn = ""
            local amount = amount or 10
            for i = 1, amount do
                    if math.random(0, 1) == 0 then
                            toReturn = toReturn..string.lower(table.Random(AHack.Chars))
                    else
                            toReturn = toReturn..table.Random(AHack.Chars)
                    end
            end
            return toReturn
    end
     
    AHack.Message = function(...)
            chat.AddText(Color(50, 255, 100), "[AHack] ", ...)
    end
     
    AHack.Aimbot = {}
    AHack.Aimbot.CurTarget = nil
    AHack.Aimbot.Vars = {}
    AHack.Aimbot.Vars["Active"] = CreateClientConVar("AHack_Aimbot_Active", 0, true, false)
    AHack.Aimbot.Vars["RandomBones"] = CreateClientConVar("AHack_Aimbot_RandomBones", 0, true, false)
    AHack.Aimbot.Vars["AttackNPCs"] = CreateClientConVar("AHack_Aimbot_AttackNPCs", 0, true, false)
    AHack.Aimbot.Vars["AttackPlayers"] = CreateClientConVar("AHack_Aimbot_AttackPlayers", 0, true, false)
    AHack.Aimbot.Vars["Prediction"] = CreateClientConVar("AHack_Aimbot_Prediction", 0, true, false)
    AHack.Aimbot.Vars["AimOnKey"] = CreateClientConVar("AHack_Aimbot_AimOnKey", 0, true, false)
    AHack.Aimbot.Vars["AimOnKey_Key"] = CreateClientConVar("AHack_Aimbot_AimOnKey_Key", "MOUSE_LEFT", true, false)
    AHack.Aimbot.Vars["MaxAngle"] = CreateClientConVar("AHack_Aimbot_MaxAngle", 180, true, false)
    AHack.Aimbot.Vars["Preferance"] = CreateClientConVar("AHack_Aimbot_Preferance", "Distance", true, false)
    AHack.Aimbot.Vars["AntiSnap"] = CreateClientConVar("AHack_Aimbot_AntiSnap", 0, true, false)
    AHack.Aimbot.Vars["AntiSnapSpeed"] = CreateClientConVar("AHack_Aimbot_AntiSnapSpeed", 4, true, false)
    AHack.Aimbot.Vars["AutoShoot"] = CreateClientConVar("AHack_Aimbot_AutoShoot", 0, true, false)
    AHack.Aimbot.Vars["PanicMode"] = CreateClientConVar("AHack_Aimbot_PanicMode", 0, true, false)
    AHack.Aimbot.Vars["IgnoreTeam"] = CreateClientConVar("AHack_Aimbot_IgnoreTeam", 0, true, false)
     
    AHack.Friends = {}
    AHack.Friends.List = {} //The steamIDs of everyone on your friends list
    AHack.Friends.Vars = {}
    AHack.Friends.Vars["Active"] = CreateClientConVar("AHack_Friends_Active", 0, true, false)
    AHack.Friends.Vars["Reverse"] = CreateClientConVar("AHack_Friends_Reverse", 0, true, false)
     
    AHack.ESP = {}
    AHack.ESP.Vars = {}
    AHack.ESP.Vars["Active"] = CreateClientConVar("AHack_ESP_Active", 0, true, false)
    AHack.ESP.Vars["Players"] = CreateClientConVar("AHack_ESP_Players", 0, true, false)
    AHack.ESP.Vars["NPCs"] = CreateClientConVar("AHack_ESP_NPCs", 0, true, false)
    AHack.ESP.Vars["Name"] = CreateClientConVar("AHack_ESP_Name", "Off", true, false)
    AHack.ESP.Vars["Weapons"] = CreateClientConVar("AHack_ESP_Weapons", "Off", true, false)
    AHack.ESP.Vars["Distance"] = CreateClientConVar("AHack_ESP_Distance", "Off", true, false)
    AHack.ESP.Vars["Health"] = CreateClientConVar("AHack_ESP_Health", "Off", true, false)
    AHack.ESP.Vars["MaxDistance"] = CreateClientConVar("AHack_ESP_MaxDistance", 0, true, false)
    AHack.ESP.Vars["Box"] = CreateClientConVar("AHack_ESP_Box", 0, true, false)
    AHack.ESP.Vars["ShowTraitors"] = CreateClientConVar("AHack_ESP_ShowTraitors", "Off", true, false)
    AHack.ESP.Vars["Bodies"] = CreateClientConVar("AHack_ESP_Bodies", 0, true, false)
    AHack.ESP.Vars["Radar"] = CreateClientConVar("AHack_ESP_Radar", 0, true, false)
    AHack.ESP.Vars["RadarScale"] = CreateClientConVar("AHack_ESP_RadarScale", 20, true, false)
    AHack.ESP.Vars["TeamBased"] = CreateClientConVar("AHack_ESP_TeamBased", 0, true, false)
     
    AHack.Chams = {}
    AHack.Chams.Mat = CreateMaterial(AHack.RandomName(math.random(10,15)), "VertexLitGeneric", { ["$basetexture"] = "models/debug/debugwhite", ["$model"] = 1, ["$ignorez"] = 1 })
    AHack.Chams.Vars = {}
    AHack.Chams.Vars["Active"] = CreateClientConVar("AHack_Chams_Active", 0, true, false)
    AHack.Chams.Vars["Players"] = CreateClientConVar("AHack_Chams_Players", 0, true, false)
    AHack.Chams.Vars["NPCs"] = CreateClientConVar("AHack_Chams_NPCs", 0, true, false)
    AHack.Chams.Vars["Weapons"] = CreateClientConVar("AHack_Chams_Weapons", 0, true, false)
    AHack.Chams.Vars["MaxDistance"] = CreateClientConVar("AHack_Chams_MaxDistance", 0, true, false)
    AHack.Chams.Vars["Bodies"] = CreateClientConVar("AHack_Chams_Bodies", 0, true, false)
    AHack.Chams.Vars["TeamBased"] = CreateClientConVar("AHack_Chams_TeamBased", 0, true, false)
     
    AHack.Entities = {}
    AHack.Entities.List = {} //The class namse of all the entities
    AHack.Entities.Vars = {}
    AHack.Entities.Vars["Active"] = CreateClientConVar("AHack_Entities_Active", 0, true, false)
     
    AHack.Misc = {}
    AHack.Misc.Vars = {}
    AHack.Misc.Vars["ShowAdmins"] = CreateClientConVar("AHack_Misc_ShowAdmins", 0, true, false)
    AHack.Misc.Vars["Crosshair"] = CreateClientConVar("AHack_Misc_Cross", 0, true, false)
    AHack.Misc.Vars["CrosshairSize"] = CreateClientConVar("AHack_Misc_CrossSize", 50, true, false)
    AHack.Misc.Vars["NoRecoil"] = CreateClientConVar("AHack_Misc_NoRecoil", 0, true, false)
    AHack.Misc.Vars["ShowSpectators"] = CreateClientConVar("AHack_Misc_ShowSpectators", 0, true, false)
    AHack.Misc.Vars["BunnyHop"] = CreateClientConVar("AHack_Misc_BunnyHop", 0, true, false)
    AHack.Misc.Vars["BunnyHop_Key"] = CreateClientConVar("AHack_Misc_BunnyHop_Key", "KEY_SPACE", true, false)
    AHack.Misc.Vars["AutoReload"] = CreateClientConVar("AHack_Misc_AutoReload", 0, true, false)
    AHack.Misc.Vars["AutoPistol"] = CreateClientConVar("AHack_Misc_AutoPistol", 0, true, false)
    AHack.Misc.Vars["BuyHealth"] = CreateClientConVar("AHack_Misc_BuyHealth", 0, true, false)
    AHack.Misc.Vars["BuyHealth_Minimum"] = CreateClientConVar("AHack_Misc_BuyHealth_Minimum", 80, true, false)
    AHack.Misc.Vars["TraitorFinder"] = CreateClientConVar("AHack_Misc_TraitorFinder", 0, true, false)
    AHack.Misc.Vars["Deaths"] = CreateClientConVar("AHack_Misc_Deaths", 0, true, false)
    AHack.Misc.Vars["Sounds"] = CreateClientConVar("AHack_Misc_Sounds", 0, true, false)
     
    AHack.Style = {}
    AHack.Style.Vars = {}
    AHack.Style.Vars["BoundingBox"] = {}
    AHack.Style.Vars["BoundingBox"].var = CreateClientConVar("AHack_Style_BoundingBox", "Color(255, 0, 0, 255)", true, false)
    AHack.Style.Vars["BoundingBox"].color = AHack.GetColorFromString(AHack.Style.Vars["BoundingBox"].var:GetString())
    AHack.Style.Vars["ESPText"] = {}
    AHack.Style.Vars["ESPText"].var = CreateClientConVar("AHack_Style_ESPText", "Color(255, 255, 255, 255)", true, false)
    AHack.Style.Vars["ESPText"].color = AHack.GetColorFromString(AHack.Style.Vars["ESPText"].var:GetString())
    AHack.Style.Vars["Crosshair"] = {}
    AHack.Style.Vars["Crosshair"].var = CreateClientConVar("AHack_Style_Cross", "Color(255, 255, 255, 255)", true, false)
    AHack.Style.Vars["Crosshair"].color = AHack.GetColorFromString(AHack.Style.Vars["Crosshair"].var:GetString())
    AHack.Style.Vars["BodyText"] = {}
    AHack.Style.Vars["BodyText"].var = CreateClientConVar("AHack_Style_BodyText", "Color(255, 255, 255, 255)", true, false)
    AHack.Style.Vars["BodyText"].color = AHack.GetColorFromString(AHack.Style.Vars["BodyText"].var:GetString())
    AHack.Style.Vars["Chams"] = {}
    AHack.Style.Vars["Chams"].var = CreateClientConVar("AHack_Style_Chams", "Color(0, 255, 0, 255)", true, false)
    AHack.Style.Vars["Chams"].color = AHack.GetColorFromString(AHack.Style.Vars["Chams"].var:GetString())
    AHack.Style.Vars["BodyChams"] = {}
    AHack.Style.Vars["BodyChams"].var = CreateClientConVar("AHack_Style_BodyChams", "Color(0, 255, 0, 255)", true, false)
    AHack.Style.Vars["BodyChams"].color = AHack.GetColorFromString(AHack.Style.Vars["BodyChams"].var:GetString())
     
    //This loads our friends list and custom entities list.
    /*AHack.SavedData = CreateClientConVar("AHack_SaveData", AHack.RandomName(math.random(10, 15)), true, false)
    if file.Exists(AHack.SavedData:GetString()..".txt", "DATA") then
            local info = string.Explode("\n", file.Read(AHack.SavedData:GetString()..".txt", "DATA"))
            if type(info) == "table" and info[1] and info[2] then
                    AHack.Friends.List = util.JSONToTable(info[1])
                    AHack.Entities.List = util.JSONToTable(info[2])
            end
    end
     
    AHack.SaveData = function()
            file.Write(AHack.SavedData:GetString()..".txt", util.TableToJSON(AHack.Friends.List))
            file.Append(AHack.SavedData:GetString()..".txt", "\n")
            file.Append(AHack.SavedData:GetString()..".txt", util.TableToJSON(AHack.Entities.List))
    end*/
     
    //This is all the bones i look for in the order im looking for them. Feel free to change the order if you want to attack the foot before the head or something like that.
    AHack.Bones = {
    "ValveBiped.Bip01_Head1",
    "ValveBiped.Bip01_Neck1",
    "ValveBiped.Bip01_Spine4",
    "ValveBiped.Bip01_Spine2",
    "ValveBiped.Bip01_Spine1",
    "ValveBiped.Bip01_Spine",
    "ValveBiped.Bip01_R_UpperArm",
    "ValveBiped.Bip01_R_Forearm",
    "ValveBiped.Bip01_R_Hand",
    "ValveBiped.Bip01_L_UpperArm",
    "ValveBiped.Bip01_L_Forearm",
    "ValveBiped.Bip01_L_Hand",
    "ValveBiped.Bip01_R_Thigh",
    "ValveBiped.Bip01_R_Calf",
    "ValveBiped.Bip01_R_Foot",
    "ValveBiped.Bip01_R_Toe0",
    "ValveBiped.Bip01_L_Thigh",
    "ValveBiped.Bip01_L_Calf",
    "ValveBiped.Bip01_L_Foot",
    "ValveBiped.Bip01_L_Toe0"
    }
     
    //If random bones is enabled this list is gone through, randomly, and if none of the bones on this list are found the entire list (above) is gone through.
    //If you edit this be sure to edit the function below it.
    AHack.RandomBones = {
    "ValveBiped.Bip01_Head1",
    "ValveBiped.Bip01_Neck1",
    "ValveBiped.Bip01_Spine4",
    "ValveBiped.Bip01_Spine2",
    "ValveBiped.Bip01_R_UpperArm",
    "ValveBiped.Bip01_L_UpperArm"
    }
    AHack.GetRandomBones = function()
            local temp = {}
            local function GetBones() //Ahh recursion, i love you.
                    if #AHack.RandomBones > 0 then
                            local random = math.random(1, #AHack.RandomBones)
                            table.insert(temp, AHack.RandomBones[random])
                            table.remove(AHack.RandomBones, random)
                            GetBones()
                    else
                            table.insert(AHack.RandomBones, "ValveBiped.Bip01_Head1")
                            table.insert(AHack.RandomBones, "ValveBiped.Bip01_Neck1")
                            table.insert(AHack.RandomBones, "ValveBiped.Bip01_Spine4")
                            table.insert(AHack.RandomBones, "ValveBiped.Bip01_Spine2")
                            table.insert(AHack.RandomBones, "ValveBiped.Bip01_R_UpperArm")
                            table.insert(AHack.RandomBones, "ValveBiped.Bip01_L_UpperArm")
                    end
            end
            GetBones()
            return temp
    end
     
    //A list of all keyboard keys, for binding
    AHack.Keys = {
    [0] = "KEY_NONE",
    [1] = "KEY_0",
    [2] = "KEY_1",
    [3] = "KEY_2",
    [4] = "KEY_3",
    [5] = "KEY_4",
    [6] = "KEY_5",
    [7] = "KEY_6",
    [8] = "KEY_7",
    [9] = "KEY_8",
    [10] = "KEY_9",
    [11] = "KEY_A",
    [12] = "KEY_B",
    [13] = "KEY_C",
    [14] = "KEY_D",
    [15] = "KEY_E",
    [16] = "KEY_F",
    [17] = "KEY_G",
    [18] = "KEY_H",
    [19] = "KEY_I",
    [20] = "KEY_J",
    [21] = "KEY_K",
    [22] = "KEY_L",
    [23] = "KEY_M",
    [24] = "KEY_N",
    [25] = "KEY_O",
    [26] = "KEY_P",
    [27] = "KEY_Q",
    [28] = "KEY_R",
    [29] = "KEY_S",
    [30] = "KEY_T",
    [31] = "KEY_U",
    [32] = "KEY_V",
    [33] = "KEY_W",
    [34] = "KEY_X",
    [35] = "KEY_Y",
    [36] = "KEY_Z",
    [37] = "KEY_PAD_0",
    [38] = "KEY_PAD_1",
    [39] = "KEY_PAD_2",
    [40] = "KEY_PAD_3",
    [41] = "KEY_PAD_4",
    [42] = "KEY_PAD_5",
    [43] = "KEY_PAD_6",
    [44] = "KEY_PAD_7",
    [45] = "KEY_PAD_8",
    [46] = "KEY_PAD_9",
    [47] = "KEY_PAD_DIVIDE",
    [48] = "KEY_PAD_MULTIPLY",
    [49] = "KEY_PAD_MINUS",
    [50] = "KEY_PAD_PLUS",
    [51] = "KEY_PAD_ENTER",
    [52] = "KEY_PAD_DECIMAL",
    [53] = "KEY_LBRACKET",
    [54] = "KEY_RBRACKET",
    [55] = "KEY_SEMICOLON",
    [56] = "KEY_APOSTROPHE",
    [57] = "KEY_BACKQUOTE",
    [58] = "KEY_COMMA",
    [59] = "KEY_PERIOD",
    [60] = "KEY_SLASH",
    [61] = "KEY_BACKSLASH",
    [62] = "KEY_MINUS",
    [63] = "KEY_EQUAL",
    [64] = "KEY_ENTER",
    [65] = "KEY_SPACE",
    [66] = "KEY_BACKSPACE",
    [67] = "KEY_TAB",
    [68] = "KEY_CAPSLOCK",
    [69] = "KEY_NUMLOCK",
    [70] = "KEY_ESCAPE",
    [71] = "KEY_SCROLLLOCK",
    [72] = "KEY_INSERT",
    [73] = "KEY_DELETE",
    [74] = "KEY_HOME",
    [75] = "KEY_END",
    [76] = "KEY_PAGEUP",
    [77] = "KEY_PAGEDOWN",
    [78] = "KEY_BREAK",
    [79] = "KEY_LSHIFT",
    [80] = "KEY_RSHIFT",
    [81] = "KEY_LALT",
    [82] = "KEY_RALT",
    [83] = "KEY_LCONTROL",
    [84] = "KEY_RCONTROL",
    [85] = "KEY_LWIN",
    [86] = "KEY_RWIN",
    [87] = "KEY_APP",
    [88] = "KEY_UP",
    [89] = "KEY_LEFT",
    [90] = "KEY_DOWN",
    [91] = "KEY_RIGHT",
    [92] = "KEY_F1",
    [93] = "KEY_F2",
    [94] = "KEY_F3",
    [95] = "KEY_F4",
    [96] = "KEY_F5",
    [97] = "KEY_F6",
    [98] = "KEY_F7",
    [99] = "KEY_F8",
    [100] = "KEY_F9",
    [101] = "KEY_F10",
    [102] = "KEY_F11",
    [103] = "KEY_F12",
    //[104] = "KEY_CAPSLOCKTOGGLE", //THESE
    //[105] = "KEY_NUMLOCKTOGGLE", //MOFOS
    //[106] = "KEY_SCROLLLOCKTOGGLE", //SHOULD DIE
    [107] = "KEY_XBUTTON_UP",
    [108] = "KEY_XBUTTON_DOWN",
    [109] = "KEY_XBUTTON_LEFT",
    [110] = "KEY_XBUTTON_RIGHT",
    [111] = "KEY_XBUTTON_START",
    [112] = "KEY_XBUTTON_BACK",
    [113] = "KEY_XBUTTON_STICK1",
    [114] = "KEY_XBUTTON_STICK2",
    [115] = "KEY_XBUTTON_A",
    [116] = "KEY_XBUTTON_B",
    [117] = "KEY_XBUTTON_X",
    [118] = "KEY_XBUTTON_Y",
    [119] = "KEY_XBUTTON_BLACK",
    [120] = "KEY_XBUTTON_WHITE",
    [121] = "KEY_XBUTTON_LTRIGGER",
    [122] = "KEY_XBUTTON_RTRIGGER",
    [123] = "KEY_XSTICK1_UP",
    [124] = "KEY_XSTICK1_DOWN",
    [125] = "KEY_XSTICK1_LEFT",
    [126] = "KEY_XSTICK1_RIGHT",
    [127] = "KEY_XSTICK2_UP",
    [128] = "KEY_XSTICK2_DOWN",
    [129] = "KEY_XSTICK2_LEFT",
    [130] = "KEY_XSTICK2_RIGHT"
    }
    //A list of all mouse keys, for binding
    AHack.MouseKeys = {
    [107] = "MOUSE_LEFT",
    [108] = "MOUSE_RIGHT",
    [109] = "MOUSE_MIDDLE",
    [110] = "MOUSE_4",
    [111] = "MOUSE_5"
    }
    //Tells me if a specific key is pressed. Loops through both tables.
    AHack.KeyPressed = function(key)
            if AHack.InChat then return false end
           
            for k = 107, 111 do
                    if key == AHack.MouseKeys[k] then
                            if input.IsMouseDown(k) then
                                    return true
                            else
                                    return false
                            end
                    end
            end
           
            for k = 0, 130 do
                    if key == AHack.Keys[k] then
                            if input.IsKeyDown(k) then
                                    return true
                            else
                                    return false
                            end
                    end
            end
           
            return false
    end
     
    //Very simple. If the boolean is true it returns 1. If the boolean is false then it returns 0. I dont think i ended up using this anywhere, but whatever, ill leave it here.
    AHack.BoolToInt = function(bool)
            if bool then
                    return 1
            else
                    return 0
            end
    end
     
    //Checking if a bone is visible, pos is the position of the bone and ent is the entity whos bone were looking for.
    AHack.SpotIsVisible = function(pos, ent)
            ent = ent or AHack.Aimbot.CurTarget
            local tracedata = {}
            tracedata.start = AHack.Ply:GetShootPos()
            tracedata.endpos = pos
            tracedata.filter = {AHack.Ply, ent}
           
            local trace = util.TraceLine(tracedata)
            if trace.HitPos:Distance(pos) < 0.005 then
                    return true
            else
                    return false
            end
    end
     
    //Checks all of the entities bones to find if we can see this entity or not.
    AHack.CanSee = function(ent)
            for k = 1, #AHack.Bones do
                    local v = AHack.Bones[k]
                    local bone = ent:LookupBone(v)
                    if bone != nil then
                            local pos, ang = ent:GetBonePosition(bone)
                            if AHack.SpotIsVisible(pos, ent) then
                                    return true
                            end
                    end
            end
            return false
    end
     
    //This returns the next entity we should attack.
    AHack.GetTarget = function()
            if AHack.Aimbot.Vars["AttackNPCs"]:GetBool() or AHack.Aimbot.Vars["AttackPlayers"]:GetBool() then
                    local targets = {}
                    local everything = ents.GetAll()
                    for k = 1, #everything do
                            local v = everything[k]
                            if AHack.Aimbot.Vars["AttackNPCs"]:GetBool() and v:IsNPC() then
                                    if AHack.CanSee(v) then
                                            table.insert(targets, {["Target"] = v, ["Pos"] = v:LocalToWorld(v:OBBCenter())})
                                    end
                            elseif AHack.Aimbot.Vars["AttackPlayers"]:GetBool() and v:IsPlayer() and v != AHack.Ply then
                                    if AHack.CanSee(v) then
                                            table.insert(targets, {["Target"] = v, ["Pos"] = v:LocalToWorld(v:OBBCenter())})
                                    end
                            end
                    end
                   
                    for k,v in SortedPairs(targets, true) do //It will already be sorted so this shouldn't be too resource heavy, the main point of this is to loop through the table backwards
                            local v = v["Target"]
                            local shouldremove = false
                            if AHack.Aimbot.Vars["IgnoreTeam"]:GetBool() and v:IsPlayer() then
                                    if AHack.TTT then
                                            if AHack.Ply:GetRole() == 1 and v:GetRole() == 1 then
                                                    shouldremove = true
                                            end
                                                   
                                            if AHack.Ply:GetRole() != 1 and not table.HasValue(AHack.Traitors, v) then
                                                    shouldremove = true
                                            end
                                    else
                                            if v:Team() == AHack.Ply:Team() then
                                                    shouldremove = true
                                            end
                                    end
                            end
                           
                            if AHack.Friends.Vars["Active"]:GetBool() then
                                    if AHack.Friends.Vars["Reverse"]:GetBool() then
                                            if not table.HasValue(AHack.Friends.List, v:SteamID()) then
                                                    shouldremove = true
                                            end
                                    else
                                            if table.HasValue(AHack.Friends.List, v:SteamID()) then
                                                    shouldremove = true            
                                            end
                                    end
                            end
                           
                            if shouldremove then
                                    table.remove(targets, k)
                            end
                    end
                   
                    if #targets == 0 then
                            return nil
                    elseif #targets == 1 then
                            targets[1]["Target"].BoneToAimAt = nil
                            return targets[1]["Target"]
                    end
                   
                    if AHack.Aimbot.Vars["Preferance"]:GetString() == "Distance" then
                            local min = {["Distance"] = AHack.Ply:GetPos():Distance(targets[1]["Pos"]), ["Target"] = targets[1]["Target"]}
                            for k = 1, #targets do
                                    local v = targets[k]
                                   
                                    local distance = AHack.Ply:GetPos():Distance(v["Pos"])
                                    if distance < min["Distance"] then
                                            min = {["Distance"] = distance, ["Target"] = v["Target"]}
                                    end
                            end
                            min["Target"].BoneToAimAt = nil
                            return min["Target"]
                    elseif AHack.Aimbot.Vars["Preferance"]:GetString() == "Angle" then             
                            local min = {["Angle"] = AHack.AngleTo(targets[1]["Pos"]), ["Target"] = targets[1]["Target"]}
                            for k = 1, #targets do
                                    local v = targets[k]
                                   
                                    local angle = AHack.AngleTo(v["Pos"])
                                    if angle < min["Angle"] then
                                            min = {["Angle"] = angle, ["Target"] = v["Target"]}
                                    end
                            end
                            min["Target"].BoneToAimAt = nil
                            return min["Target"]
                    end
            else
                    return nil
            end
    end
     
    //This returns the total angle away from the target we are, and then the pitch and yaw seperately
    AHack.AngleTo = function(pos)
            local myAngs = AHack.Ply:GetAngles()
            local needed = (pos - AHack.Ply:GetShootPos()):Angle()
           
            myAngs.p = math.NormalizeAngle(myAngs.p)
            needed.p = math.NormalizeAngle(needed.p)
           
            myAngs.y = math.NormalizeAngle(myAngs.y)
            needed.y = math.NormalizeAngle(needed.y)
           
            local p = math.NormalizeAngle(needed.p - myAngs.p)
            local y = math.NormalizeAngle(needed.y - myAngs.y)
           
            return math.abs(p) + math.abs(y), {p = p, y = y}
    end
     
    //Returns true if our target meets our preferances.
    AHack.ValidTarget = function()
            if AHack.Aimbot.CurTarget == nil then return false end
            if not IsValid(AHack.Aimbot.CurTarget) then return false end
            if AHack.Aimbot.CurTarget:IsPlayer() and (not AHack.Aimbot.CurTarget:Alive() or AHack.Aimbot.CurTarget:Team() == TEAM_SPECTATOR or AHack.Aimbot.CurTarget:Health() < 1) then return false end
            if not AHack.Aimbot.Vars["AttackNPCs"]:GetBool() and AHack.Aimbot.CurTarget:IsNPC() then return false end
            if not AHack.Aimbot.Vars["AttackPlayers"]:GetBool() and AHack.Aimbot.CurTarget:IsPlayer() then return false end
            if not AHack.CanSee(AHack.Aimbot.CurTarget) then return false end
            if AHack.Aimbot.Vars["IgnoreTeam"]:GetBool() and AHack.Aimbot.CurTarget:IsPlayer() then
                    if AHack.TTT then
                            if AHack.Ply:GetRole() == 1 and AHack.Aimbot.CurTarget:GetRole() == 1 then return false end                            
                            if AHack.Ply:GetRole() != 1 and not table.HasValue(AHack.Traitors, AHack.Aimbot.CurTarget) then return false end
                    else
                            if AHack.Aimbot.CurTarget:Team() == AHack.Ply:Team() then return false end
                    end
            end
           
            return true
    end
     
    hook.Add("RenderScreenspaceEffects", AHack.RandomName(math.random(10, 15)), function()
            if AHack.Active:GetBool() then
                    local everything = ents.GetAll()
                    for k = 1, #everything do
                            local v = everything[k]
                           
                            if AHack.Chams.Vars["Active"]:GetBool() and v != AHack.Ply and (AHack.Chams.Vars["MaxDistance"]:GetInt() == 0 or v:GetPos():Distance(AHack.Ply:GetPos()) < AHack.Chams.Vars["MaxDistance"]:GetInt()) then
                                    cam.Start3D(EyePos(), EyeAngles())
                                            if (v:IsPlayer() and v:Alive() and v:Team() != TEAM_SPECTATOR and AHack.Chams.Vars["Players"]:GetBool()) or (v:IsNPC() and v:Health() > 0 and AHack.Chams.Vars["NPCs"]:GetBool()) then
                                                    local color = AHack.Style.Vars["Chams"].color
                                                    if AHack.Chams.Vars["TeamBased"]:GetBool() and v:IsPlayer() then
                                                            color = team.GetColor(v:Team())
                                                            if AHack.TTT then
                                                                    if v:GetRole() == 2 then
                                                                            color = Color(0, 0, 255, 255)
                                                                    elseif table.HasValue(AHack.Traitors, v) then
                                                                            color = Color(255, 0, 0, 255)
                                                                    else
                                                                            color = Color(0, 255, 0, 255)
                                                                    end
                                                            end
                                                    end
                                                    render.SuppressEngineLighting(true)
                                                    render.SetColorModulation(color.r/255, color.g/255, color.b/255, 1)
                                                    render.MaterialOverride(AHack.Chams.Mat)
                                                    v:DrawModel()
                                                   
                                                    render.SetColorModulation((color.r + 150)/250, (color.g + 150)/250, (color.b + 150)/255, 1)                                            
                                                    if IsValid(v:GetActiveWeapon()) and AHack.Chams.Vars["Weapons"]:GetBool() then
                                                            v:GetActiveWeapon():DrawModel()
                                                    end
                                                   
                                                    render.SetColorModulation(1, 1, 1, 1)
                                                    render.MaterialOverride()
                                                    render.SetModelLighting(4, color.r/255, color.g/255, color.b/255)
                                                    v:DrawModel()
                                                    render.SuppressEngineLighting(false)
                                            elseif AHack.TTT and AHack.Chams.Vars["Bodies"]:GetBool() and v:GetClass() == "prop_ragdoll" then
                                                    local color = AHack.Style.Vars["BodyChams"].color
                                                    render.SuppressEngineLighting(true)    
                                                    render.SetColorModulation(color.r/255, color.g/255, color.b/255, 1)
                                                    render.MaterialOverride(AHack.Chams.Mat)
                                                    v:DrawModel()  
                                                    render.SetColorModulation(1, 1, 1, 1)
                                                    render.MaterialOverride()
                                                    render.SetModelLighting(4, color.r/255, color.g/255, color.b/255)
                                                    v:DrawModel()
                                                    render.SuppressEngineLighting(false)
                                            elseif AHack.Entities.Vars["Active"]:GetBool() and table.HasValue(AHack.Entities.List, v:GetClass()) then
                                                    local color = AHack.Style.Vars["Chams"].color                                  
                                                    render.SuppressEngineLighting(true)    
                                                    render.SetColorModulation(color.r/255, color.g/255, color.b/255, 1)
                                                    render.MaterialOverride(AHack.Chams.Mat)
                                                    v:DrawModel()  
                                                    render.SetColorModulation(1, 1, 1, 1)
                                                    render.MaterialOverride()
                                                    render.SetModelLighting(4, color.r/255, color.g/255, color.b/255)
                                                    v:DrawModel()
                                                    render.SuppressEngineLighting(false)
                                            end
                                    cam.End3D()
                            end
                    end
            end
    end)
     
    //Helper function on radar. I just copied this one from the wiki.
    AHack.DrawFilledCircle = function(x, y, radius, quality)
            local circle = {}
        local tmp = 0
        for i = 1, quality do
            tmp = math.rad(i * 360) / quality
            circle[i] = {x = x + math.cos(tmp) * radius, y = y + math.sin(tmp) * radius}
        end
            surface.DrawPoly(circle)
    end
     
    //Another helper fuction on the radar.
    AHack.DrawArrow = function(x, y, myRotation)
            local arrow = {}       
            arrow[1] = {x = x, y = y}
            arrow[2] = {x = x + 4, y = y + 7.5}
            arrow[3] = {x = x, y = y + 5}
            arrow[4] = {x = x - 4, y = y + 7.5}
           
            //Now that i have the arrow determined, i have to rotate it to match the targets angle
            myRotation = myRotation * -1
            myRotation = math.rad(myRotation)
            for i = 1, 4 do
                    local theirX = arrow[i].x
                    local theirY = arrow[i].y
                   
                    theirX = theirX - x
                    theirY = theirY - y
                   
                    arrow[i].x = theirX * math.cos(myRotation) - theirY * math.sin(myRotation)
                    arrow[i].y = theirX * math.sin(myRotation) + theirY * math.cos(myRotation)
                   
                    arrow[i].x = arrow[i].x + x
                    arrow[i].y = arrow[i].y + y
            end
     
            surface.DrawPoly(arrow)
    end
     
    AHack.Traitors = {}
    AHack.SuperAdmins = {}
    AHack.Admins = {}
    AHack.Spectators = {}
    local radarX, radarY, radarWidth, radarHeight = 100, 200, 150, 150
    hook.Add("HUDPaint", AHack.RandomName(math.random(10, 15)), function()
            if AHack.Active:GetBool() then 
                    local everything = ents.GetAll()
                   
                    if AHack.ESP.Vars["Active"]:GetBool() and AHack.ESP.Vars["Radar"]:GetBool() then //Setting up the background here. And since the ESP doesnt draw you
                            draw****undedBox(0, radarX, radarY, radarWidth, radarHeight, Color(100, 100, 100, 255 ))
                            draw.NoTexture()
                            if AHack.ESP.Vars["TeamBased"]:GetBool() then
                                    local color = team.GetColor(AHack.Ply:Team())
                                    if AHack.TTT then
                                            if AHack.Ply:GetRole() == 2 then
                                                    color = Color(0, 0, 255, 255)
                                            elseif AHack.Ply:GetRole() == 1 then
                                                    color = Color(255, 0, 0, 255)
                                            else
                                                    color = Color(0, 255, 0, 255)
                                            end
                                    end
                                    surface.SetDrawColor(color)
                            else
                                    surface.SetDrawColor(AHack.Style.Vars["ESPText"].color)
                            end
                            AHack.DrawArrow(radarX + (radarWidth / 2), radarY + (radarHeight / 2), 0)
                    end
                   
                    for k = 1, #everything do
                            local v = everything[k]
                   
                            if AHack.ESP.Vars["Active"]:GetBool() and v != AHack.Ply and (AHack.ESP.Vars["MaxDistance"]:GetInt() == 0 or v:GetPos():Distance(AHack.Ply:GetPos()) < AHack.ESP.Vars["MaxDistance"]:GetInt()) then                                                                            
                                    if (v:IsPlayer() and v:Alive() and v:Team() != TEAM_SPECTATOR and AHack.ESP.Vars["Players"]:GetBool()) or (v:IsNPC() and v:Health() > 0 and AHack.ESP.Vars["NPCs"]:GetBool()) then
                                            local color = AHack.Style.Vars["ESPText"].color
                                            if AHack.ESP.Vars["TeamBased"]:GetBool() and v:IsPlayer() then
                                                    color = team.GetColor(v:Team())
                                                    if AHack.TTT then
                                                            if v:GetRole() == 2 then
                                                                    color = Color(0, 0, 255, 255)
                                                            elseif table.HasValue(AHack.Traitors, v) then
                                                                    color = Color(255, 0, 0, 255)
                                                            else
                                                                    color = Color(0, 255, 0, 255)
                                                            end
                                                    end
                                            end
                                           
                                            local Min, Max = v:GetCollisionBounds()
                                            if AHack.ESP.Vars["Box"]:GetBool() then
                                                    local one = v:LocalToWorld(Min):ToScreen()
                                                    local two = v:LocalToWorld(Vector(Min.x, Min.y, Max.z)):ToScreen()
                                                    local three = v:LocalToWorld(Vector(Min.x, Min.y + (Max.y * 2), Min.z)):ToScreen()
                                                    local four = v:LocalToWorld(Vector(Min.x + (Max.x * 2), Min.y, Min.z)):ToScreen()
                                                    local five = v:LocalToWorld(Max):ToScreen()
                                                    local six = v:LocalToWorld(Vector(Max.x, Max.y, Min.z)):ToScreen()
                                                    local seven = v:LocalToWorld(Vector(Max.x, Max.y + (Min.y * 2), Max.z)):ToScreen()
                                                    local eight = v:LocalToWorld(Vector(Max.x + (Min.x * 2), Max.y, Max.z)):ToScreen()                             
                                                   
                                                    if AHack.ESP.Vars["TeamBased"]:GetBool() then
                                                            surface.SetDrawColor(color)
                                                    else
                                                            surface.SetDrawColor(AHack.Style.Vars["BoundingBox"].color)
                                                    end
                                                    local function connect(tabone, tabtwo)
                                                            surface.DrawLine(tabone.x, tabone.y, tabtwo.x, tabtwo.y)
                                                    end
                                                   
                                                    connect(one, two)
                                                    connect(three, eight)
                                                    connect(four, seven)
                                                    connect(six, five)
                                                    connect(four, six)
                                                    connect(four, one)
                                                    connect(one, three)
                                                    connect(three, six)
                                                    connect(five, eight)
                                                    connect(eight, two)
                                                    connect(two, seven)
                                                    connect(seven, five)
                                            end
                                           
                                            surface.SetFont("ESPFont")
                                            local top = v:GetPos() + Vector(0, 0, Max.z + 10) // A little above their head so its not constantly covering their face.
                                            local topscreen = top:ToScreen()
                                            local topy = topscreen.y
                                           
                                            local bottom = v:GetPos()
                                            local bottomscreen = bottom:ToScreen()
                                            local bottomy = bottomscreen.y
                                           
                                            local function DrawAbove(text)
                                                    local W, H = surface.GetTextSize(text)
                                                    surface.SetTextPos(topscreen.x - W / 2, topy)
                                                    surface.DrawText(text)
                                                   
                                                    topy = topy + H
                                            end
                                           
                                            local function DrawBelow(text)
                                                    local W, H = surface.GetTextSize(text)
                                                    surface.SetTextPos(bottomscreen.x - W / 2, bottomy)
                                                    surface.DrawText(text)
                                                   
                                                    bottomy = bottomy + H
                                            end
                                           
                                            surface.SetTextColor(Color(255, 0, 0, 255))
                                            if AHack.ESP.Vars["ShowTraitors"]:GetString() != "Off" and table.HasValue(AHack.Traitors, v) then
                                                    if AHack.ESP.Vars["ShowTraitors"]:GetString() == "Above" then
                                                            DrawAbove("Traitor")
                                                    else
                                                            DrawBelow("Traitor")
                                                    end
                                            end
                                           
                                            surface.SetTextColor(color)
                                            if v:IsPlayer() then
                                                    if AHack.ESP.Vars["Name"]:GetString() == "Above" then
                                                            DrawAbove("Name: "..v:Nick())
                                                    elseif AHack.ESP.Vars["Name"]:GetString() == "Below" then
                                                            DrawBelow("Name: "..v:Nick())
                                                    end
                                            else
                                                    if AHack.ESP.Vars["Name"]:GetString() == "Above" then
                                                            DrawAbove("Name: "..v:GetClass())
                                                    elseif AHack.ESP.Vars["Name"]:GetString() == "Below" then
                                                            DrawBelow("Name: "..v:GetClass())
                                                    end
                                            end
                                           
                                            if AHack.ESP.Vars["Weapons"]:GetString() == "Above" and IsValid(v:GetActiveWeapon()) then
                                                    DrawAbove("Weapon: "..v:GetActiveWeapon():GetClass())
                                            elseif AHack.ESP.Vars["Weapons"]:GetString() == "Below" and IsValid(v:GetActiveWeapon()) then
                                                    DrawBelow("Weapon: "..v:GetActiveWeapon():GetClass())
                                            end            
                                           
                                            if AHack.ESP.Vars["Distance"]:GetString() == "Above" then
                                                    DrawAbove("Distance: "..bottom:Distance(AHack.Ply:GetPos()))
                                            elseif AHack.ESP.Vars["Distance"]:GetString() == "Below" then
                                                    DrawBelow("Distance: "..bottom:Distance(AHack.Ply:GetPos()))
                                            end    
                                           
                                            if AHack.ESP.Vars["Health"]:GetString() == "Above" then
                                                    DrawAbove("HP: "..v:Health())
                                            elseif AHack.ESP.Vars["Health"]:GetString() == "Below" then
                                                    DrawBelow("HP: "..v:Health())
                                            end
                                           
                                            if AHack.ESP.Vars["Radar"]:GetBool() then
                                                    surface.SetDrawColor(color)
                                                    local myPos = AHack.Ply:GetPos()
                                                    local theirPos = v:GetPos()
                                                    local myAngles = AHack.Ply:GetAngles()
                                                   
                                                    local theirX = (radarX + (radarWidth / 2)) + ((theirPos.x - myPos.x) / AHack.ESP.Vars["RadarScale"]:GetInt())
                                                    local theirY = (radarY + (radarHeight / 2)) + ((myPos.y - theirPos.y) / AHack.ESP.Vars["RadarScale"]:GetInt())
                                                   
                                                    //Now i have to rotate this
                                                    local myRotation = myAngles.y - 90
                                                    myRotation = math.rad(myRotation)
                                                   
                                                    theirX = theirX - (radarX + (radarWidth / 2))
                                                    theirY = theirY - (radarY + (radarHeight / 2))
                                                    local newX = theirX * math.cos(myRotation) - theirY * math.sin(myRotation)
                                                    local newY = theirX * math.sin(myRotation) + theirY * math.cos(myRotation)
                                                    newX = newX + (radarX + (radarWidth / 2))
                                                    newY = newY + (radarY + (radarHeight / 2))
                                                   
                                                    //And now that its rotated i can check if its within our radars bounds and draw it
                                                    if newX < (radarX + radarWidth) and newX > radarX and newY < (radarY + radarHeight) and newY > radarY then
                                                            AHack.DrawArrow(newX, newY, v:EyeAngles().y - myAngles.y)
                                                    end
                                            end
                                    elseif AHack.TTT and AHack.ESP.Vars["Bodies"]:GetBool() and v:GetClass() == "prop_ragdoll" then
                                            surface.SetFont("ESPFont")
                                           
                                            //Im just going to position this info at the center of the player, if i get any complaints ill change it
                                            local pos = v:LocalToWorld(v:OBBCenter())
                                            local poscreen = pos:ToScreen()
                                            local W, H = surface.GetTextSize("Sample") //It doesnt have to be perfect but this will help center the text more.
                                            local y = poscreen.y - (H * 1.5)
                                           
                                            local function DrawText(text)
                                                    local W, H = surface.GetTextSize(text)
                                                    surface.SetTextPos(poscreen.x - W / 2, y)
                                                    surface.DrawText(text)
                                                   
                                                    y = y + H
                                            end
                                           
                                            surface.SetTextColor(AHack.Style.Vars["BodyText"].color)
                                            DrawText("Credits: "..AHack.TTTCORPSE.GetCredits(v, 0))
                                            DrawText("Name: "..AHack.TTTCORPSE.GetPlayerNick(v, "Unknown"))
                                            DrawText("Found: "..tostring(AHack.TTTCORPSE.GetFound(v, false)))
                                           
                                            if AHack.ESP.Vars["Radar"] then
                                                    surface.SetDrawColor(AHack.Style.Vars["BodyText"].color)
                                                    local myPos = AHack.Ply:GetPos()
                                                    local theirPos = v:GetPos()
                                                   
                                                    local theirX = (radarX + (radarWidth / 2)) + ((theirPos.x - myPos.x) / AHack.ESP.Vars["RadarScale"]:GetInt())
                                                    local theirY = (radarY + (radarHeight / 2)) + ((myPos.y - theirPos.y) / AHack.ESP.Vars["RadarScale"]:GetInt())
                                                   
                                                    //Now i have to rotate this
                                                    local myRotation = AHack.Ply:GetAngles().y - 90
                                                    myRotation = math.rad(myRotation)
                                                   
                                                    theirX = theirX - (radarX + (radarWidth / 2))
                                                    theirY = theirY - (radarY + (radarHeight / 2))
                                                    local newX = theirX * math.cos(myRotation) - theirY * math.sin(myRotation)
                                                    local newY = theirX * math.sin(myRotation) + theirY * math.cos(myRotation)
                                                    newX = newX + (radarX + (radarWidth / 2))
                                                    newY = newY + (radarY + (radarHeight / 2))
                                                   
                                                    //And now that its rotated i can check if its within our radars bounds and draw it
                                                    if newX < (radarX + radarWidth) and newX > radarX and newY < (radarY + radarHeight) and newY > radarY then
                                                            AHack.DrawFilledCircle(newX, newY, 2, 4)
                                                    end
                                            end
                                    elseif AHack.Entities.Vars["Active"]:GetBool() and table.HasValue(AHack.Entities.List, v:GetClass()) then
                                            surface.SetFont("ESPFont")
                                            surface.SetTextColor(AHack.Style.Vars["ESPText"].color)
                                           
                                            local text = v:GetClass()
                                            local W, H = surface.GetTextSize(text)
                                           
                                            local PosScreen = v:GetPos():ToScreen()
                                            surface.SetTextPos(PosScreen.x - W / 2, PosScreen.y)
                                            surface.DrawText(text)
                                    end
                            end
                           
                            surface.SetFont("default")
                            if v:IsPlayer() and v:IsSuperAdmin() then
                                    if not table.HasValue(AHack.SuperAdmins, v) then
                                            table.insert(AHack.SuperAdmins, v)
                                            AHack.Message("Super Admin "..v:Nick().." joined the game.")
                                            if AHack.Misc.Vars["Sounds"]:GetBool() then
                                                    surface.PlaySound("vo/npc/Alyx/watchout02.wav")
                                            end    
                                    end
                            end                    
                            if v:IsPlayer() and v:IsAdmin() and not v:IsSuperAdmin() then
                                    if not table.HasValue(AHack.Admins, v) then
                                            table.insert(AHack.Admins, v)
                                            AHack.Message("Admin "..v:Nick().." joined the game.")
                                            if AHack.Misc.Vars["Sounds"]:GetBool() then
                                                    surface.PlaySound("vo/npc/Alyx/watchout01.wav")
                                            end    
                                    end
                            end            
                            for k,v in SortedPairs(AHack.Admins, true) do
                                    if not IsValid(v) then
                                            table.remove(AHack.Admins, k)
                                    end
                            end
                            for k,v in SortedPairs(AHack.SuperAdmins, true) do
                                    if not IsValid(v) then
                                            table.remove(AHack.SuperAdmins, k)
                                    end
                            end
                                   
                            if v:IsPlayer() and v:GetObserverTarget() == AHack.Ply then
                                    if not table.HasValue(AHack.Spectators, v) then
                                            table.insert(AHack.Spectators, v)
                                            AHack.Message(v:Nick().." started spectating you.")
                                            if AHack.Misc.Vars["Sounds"]:GetBool() then
                                                    surface.PlaySound("vo/npc/female01/ohno.wav")
                                            end                            
                                    end
                            end
                            for k,v in SortedPairs(AHack.Spectators, true) do
                                    if IsValid(v) then
                                            if v:GetObserverTarget() != AHack.Ply then
                                                    table.remove(AHack.Spectators, k)
                                            end
                                    else
                                            table.remove(AHack.Spectators, k)
                                    end
                            end
                           
                            if AHack.TTT and AHack.Misc.Vars["TraitorFinder"]:GetBool() then
                                    if GetRoundState() == 3 and v:IsWeapon() and type(v:GetOwner()) == "Player" and v.Buyer == nil and v.CanBuy and table.HasValue(v.CanBuy, 1) then
                                            local owner = v:GetOwner()
                                            if owner:GetRole() == 2 then
                                                    v.Buyer = owner
                                            else
                                                    AHack.Message(owner:Nick().." bought a traitor weapon: "..v:GetClass())
                                                    v.Buyer = owner
                                                    table.insert(AHack.Traitors, owner)
                                                    if AHack.Misc.Vars["Sounds"]:GetBool() then
                                                            surface.PlaySound("weapons/shotgun/shotgun_cock.wav")
                                                    end    
                                            end
                                    elseif GetRoundState() != 3 then
                                            table.Empty(AHack.Traitors)
                                    end
                            end
                           
                            if AHack.Misc.Vars["Deaths"]:GetBool() and v:IsPlayer() then
                                    if v:Alive() then
                                            v.IsAlive = true
                                    elseif v.IsAlive then
                                            AHack.Message(3, v:Nick().." just died.")
                                            v.IsAlive = false
                                            if AHack.Misc.Vars["Sounds"]:GetBool() then
                                                    surface.PlaySound("npc/combine_soldier/vo/onedown.wav")
                                            end    
                                    end                            
                            end
                    end
                   
                    surface.SetFont("default")
                    surface.SetTextColor(Color(255, 255, 255, 255))
                    local AdminWidest = 0
                    local Admin******eight = 0
                    local AdminHeight = 20
                    if AHack.Misc.Vars["ShowAdmins"]:GetBool() then
                            for k,v in pairs(AHack.SuperAdmins) do
                                    local W, H = surface.GetTextSize(v:Nick().." - Super Admin")
                                    if W > AdminWidest then
                                            AdminWidest = W
                                    end
                                    Admin******eight = Admin******eight + H
                            end
                            for k,v in pairs(AHack.Admins) do
                                    local W, H = surface.GetTextSize(v:Nick().." - Admin")
                                    if W > AdminWidest then
                                            AdminWidest = W
                                    end
                                    Admin******eight = Admin******eight + H
                            end
                            draw****undedBox(8, ScrW() - AdminWidest - 30, 10, AdminWidest + 20, Admin******eight + 20, Color(0, 0, 0, 150 ))
                            for k,v in pairs(AHack.SuperAdmins) do
                                    local text = v:Nick().." - Super Admin"
                                    local W, H = surface.GetTextSize(text)
                                    surface.SetTextPos(ScrW() - 20 - AdminWidest, AdminHeight)
                                    surface.DrawText(text)
                                    AdminHeight = AdminHeight + H
                            end
                            for k,v in pairs(AHack.Admins) do
                                    local text = v:Nick().." - Admin"
                                    local W, H = surface.GetTextSize(text)
                                    surface.SetTextPos(ScrW() - 20 - AdminWidest, AdminHeight)
                                    surface.DrawText(text)
                                    AdminHeight = AdminHeight + H
                            end
                    end
                   
                    local SpecWidest = 0
                    local Spec******eight = 0
                    local SpecHeight = Admin******eight + 50
                    if AHack.Misc.Vars["ShowSpectators"]:GetBool() then
                            for k,v in pairs(AHack.Spectators) do
                                    local W, H = surface.GetTextSize(v:Nick())
                                    if W > SpecWidest then
                                            SpecWidest = W
                                    end
                                    Spec******eight = Spec******eight + H
                            end
                            draw****undedBox(8, ScrW() - SpecWidest - 30, 40 + Admin******eight, SpecWidest + 20, Spec******eight + 20, Color(0, 0, 0, 150 ))
                            for k,v in pairs(AHack.Spectators) do
                                    local text = v:Nick()
                                    local W, H = surface.GetTextSize(text)
                                    surface.SetTextPos(ScrW() - 20 - SpecWidest, SpecHeight)
                                    surface.DrawText(text)
                                    SpecHeight = SpecHeight + H
                            end
                    end
                   
                    if AHack.Misc.Vars["Crosshair"]:GetBool() then
                            local size = AHack.Misc.Vars["CrosshairSize"]:GetInt()
                            local MiddleScreen = {x = surface.ScreenWidth() / 2, y = surface.ScreenHeight() / 2}
                            surface.SetDrawColor(AHack.Style.Vars["Crosshair"].color)
                            surface.DrawLine(MiddleScreen.x, MiddleScreen.y, MiddleScreen.x - size, MiddleScreen.y)
                            surface.DrawLine(MiddleScreen.x, MiddleScreen.y, MiddleScreen.x, MiddleScreen.y - size)
                            surface.DrawLine(MiddleScreen.x, MiddleScreen.y, MiddleScreen.x + size, MiddleScreen.y)
                            surface.DrawLine(MiddleScreen.x, MiddleScreen.y, MiddleScreen.x, MiddleScreen.y + size)
                    end
            end
    end)
     
    hook.Add("Think", AHack.RandomName(math.random(10, 15)), function()
            if AHack.Active:GetBool() then 
                    if AHack.Aimbot.Vars["Active"]:GetBool() and not (AHack.Aimbot.Vars["PanicMode"]:GetBool() and #AHack.Spectators > 0) then
                            if not AHack.Aimbot.Vars["AimOnKey"]:GetBool() or (AHack.Aimbot.Vars["AimOnKey"]:GetBool() and AHack.KeyPressed(AHack.Aimbot.Vars["AimOnKey_Key"]:GetString())) then
                                    if AHack.ValidTarget() then
                                            local BoneOrder = {}
                                            if AHack.Aimbot.CurTarget.BoneToAimAt and AHack.Aimbot.Vars["RandomBones"]:GetBool() then
                                                    table.insert(BoneOrder, AHack.Aimbot.CurTarget.BoneToAimAt)
                                                    table.Add(BoneOrder, AHack.GetRandomBones())
                                                    table.Add(BoneOrder, AHack.Bones)
                                            else
                                                    if AHack.Aimbot.Vars["RandomBones"]:GetBool() then
                                                            table.Add(BoneOrder, AHack.GetRandomBones())
                                                            table.Add(BoneOrder, AHack.Bones)
                                                    else
                                                            table.Add(BoneOrder, AHack.Bones)
                                                    end
                                            end
                                            for k = 1, #BoneOrder do
                                                    local v = BoneOrder[k]
                                                    local bone = AHack.Aimbot.CurTarget:LookupBone(v)
                                                    if bone != nil then
                                                            local pos, ang = AHack.Aimbot.CurTarget:GetBonePosition(bone)
                                                            if v == "ValveBiped.Bip01_Head1" then
                                                                    pos = pos + Vector(0, 0, 3) //Aiming a little higher for the head
                                                            end
                                                            local total, needed = 300, {300, 300}
                                                           
                                                            if AHack.Aimbot.Vars["Prediction"]:GetBool() then
                                                                    local tarSpeed = AHack.Aimbot.CurTarget:GetVelocity() * 0.013
                                                                    local plySpeed = AHack.Ply:GetVelocity() * 0.013
                                                                    total, needed = AHack.AngleTo(pos - plySpeed + tarSpeed)
                                                            else
                                                                    total, needed = AHack.AngleTo(pos)
                                                            end
                                                                   
                                                            if AHack.SpotIsVisible(pos) and total < AHack.Aimbot.Vars["MaxAngle"]:GetInt() then
                                                                    local myAngles = AHack.Ply:GetAngles()                                                         
                                                                    local NewAngles = Angle(myAngles.p + needed.p, myAngles.y + needed.y, 0)
                                                                   
                                                                    if AHack.Aimbot.Vars["AntiSnap"]:GetBool() then
                                                                            local speed = AHack.Aimbot.Vars["AntiSnapSpeed"]:GetInt()
                                                                            NewAngles = (Angle(math.Approach(myAngles.p, NewAngles.p, speed), math.Approach(myAngles.y, NewAngles.y, speed), 0))
                                                                    end
                                                                   
                                                                    AHack.Ply:SetEyeAngles(NewAngles)
                                                                    AHack.Aimbot.CurTarget.BoneToAimAt = BoneOrder[k]
                                                                    break
                                                            end
                                                    end
                                            end
                                    else
                                            AHack.Aimbot.CurTarget = AHack.GetTarget()
                                    end
                            else
                                    AHack.Aimbot.CurTarget = nil
                            end
                    end
                   
                    if AHack.Misc.Vars["NoRecoil"]:GetBool() then
                            if IsValid(AHack.Ply:GetActiveWeapon()) then
                                    local weapon = AHack.Ply:GetActiveWeapon()
                                    if weapon.Primary then
                                            weapon.OldRecoil = weapon.OldRecoil or weapon.Primary.Recoil or weapon.Recoil
                                            weapon.Primary.Recoil = 0
                                            weapon.Recoil = 0
                                    else
                                            weapon.OldRecoil = weapon.OldRecoil or weapon.Recoil
                                            weapon.Recoil = 0
                                    end
                            end
                    elseif IsValid(AHack.Ply:GetActiveWeapon()) then
                            local weapon = AHack.Ply:GetActiveWeapon()
                            if weapon.Primary then
                                    weapon.Primary.Recoil = weapon.OldRecoil or weapon.Primary.Recoil or weapon.Recoil
                                    weapon.Recoil = weapon.OldRecoil or weapon.Recoil or weapon.Primary.Recoil
                            else
                                    weapon.Recoil = weapon.OldRecoil or weapon.Recoil
                            end
                    end
                   
                    if AHack.DarkRP and AHack.Misc.Vars["BuyHealth"]:GetBool() then
                            if AHack.Ply:Alive() and AHack.Ply:Health() < AHack.Misc.Vars["BuyHealth_Minimum"]:GetInt() then
                                    AHack.Ply:ConCommand("say /buyhealth")
                            end
                    end
            end
    end)
     
    AHack.Misc.NextReload = CurTime()
    AHack.Misc.ShootNext = true
    hook.Add("CreateMove", AHack.RandomName(math.random(10, 15)), function(cmd)
            if AHack.Active:GetBool() then         
                    local DontShoot = {"gmod_tool", "gmod_camera", "weapon_physgun", "weapon_physcannon"}
                    if AHack.Aimbot.Vars["AutoShoot"]:GetBool() and AHack.Aimbot.Vars["Active"]:GetBool() and AHack.Ply:GetEyeTrace().Entity == AHack.Aimbot.CurTarget and IsValid(AHack.Ply:GetActiveWeapon()) and not table.HasValue(DontShoot, AHack.Ply:GetActiveWeapon():GetClass()) then
                            cmd:SetButtons(cmd:GetButtons() + IN_ATTACK)
                    end
                   
                    if AHack.Misc.Vars["BunnyHop"]:GetBool() and cmd:KeyDown(IN_JUMP) and AHack.KeyPressed(AHack.Misc.Vars["BunnyHop_Key"]:GetString()) then
                            cmd:SetButtons(cmd:GetButtons() - IN_JUMP)
                    end
                    if AHack.Misc.Vars["BunnyHop"]:GetBool() and AHack.Ply:OnGround() and AHack.KeyPressed(AHack.Misc.Vars["BunnyHop_Key"]:GetString()) then
                            cmd:SetButtons(cmd:GetButtons() + IN_JUMP)
                    end
                   
                    local DontReload = {"gmod_tool", "gmod_camera", "weapon_physgun", "weapon_physcannon", "weapon_crowbar"}
                    if AHack.Misc.Vars["AutoReload"]:GetBool() and IsValid(AHack.Ply:GetActiveWeapon()) and AHack.Ply:GetActiveWeapon():Clip1() < 1 and not table.HasValue(DontReload, AHack.Ply:GetActiveWeapon():GetClass()) and AHack.Misc.NextReload < CurTime() then
                            cmd:SetButtons(cmd:GetButtons() + IN_RELOAD)
                    end
                   
                    if AHack.Misc.Vars["AutoPistol"]:GetBool() and IsValid(AHack.Ply:GetActiveWeapon()) then
                            local weapon = AHack.Ply:GetActiveWeapon()
                            if weapon.Primary and type(weapon.Primary.Automatic) == "boolean" and not weapon.Primary.Automatic then
                                    if cmd:KeyDown(IN_ATTACK) then
                                            if AHack.Misc.ShootNext then
                                                    AHack.Misc.ShootNext = false
                                            else
                                                    cmd:SetButtons(cmd:GetButtons() - IN_ATTACK)
                                                    AHack.Misc.ShootNext = true
                                            end
                                    end                                    
                            elseif type(weapon.Automatic) == "boolean" and not weapon.Automatic then
                                    if cmd:KeyDown(IN_ATTACK) then
                                            if AHack.Misc.ShootNext then
                                                    AHack.Misc.ShootNext = false
                                            else
                                                    cmd:SetButtons(cmd:GetButtons() - IN_ATTACK)
                                                    AHack.Misc.ShootNext = true
                                            end
                                    end
                            end
                    end
            end
    end)
     
    //Used to see if the player is typing in chat or not. Binds arent called when you're in chat.
    AHack.InChat = false
    hook.Add("StartChat", AHack.RandomName(math.random(10, 15)), function()
            AHack.InChat = true
    end)
    hook.Add("FinishChat", AHack.RandomName(math.random(10, 15)), function()
            AHack.InChat = false
    end)
     
    concommand.Add("AHack_Menu", function()
            //Im only using DColumnSheet because everyone used DPropertySheet. I just want to be different
            local main = vgui.Create("DFrame")
            main:SetSize(500,496)
            main:Center()
            main:SetTitle("")
            main:MakePopup()
            main:ShowCloseButton(false)
            main.Paint = function()
                    draw****undedBox( 0, 0, 0, main:GetWide(), main:GetTall(), Color( 0, 0, 0, 150 ) )
            end
           
            local PanicButton = vgui.Create("DButton", main)
            PanicButton:SetSize(50, 20)
            PanicButton:SetPos(415, 3)
            local function Enable()
                    PanicButton:SetText("Disable")
                    PanicButton.DoClick = function()
                            PanicButton:SetText("Enable")
                            PanicButton.DoClick = Enable
                            AHack.Ply:ConCommand("AHack_Active 0")
                    end
                    AHack.Ply:ConCommand("AHack_Active 1")
            end
            local function Disable()
                    PanicButton:SetText("Enable")
                    PanicButton.DoClick = function()
                            PanicButton:SetText("Disable")
                            PanicButton.DoClick = Disable
                            AHack.Ply:ConCommand("AHack_Active 1")
                    end
                    AHack.Ply:ConCommand("AHack_Active 0")
            end
            if AHack.Active:GetBool() then
                    PanicButton:SetText("Disable")
                    PanicButton.DoClick = Disable
            else
                    PanicButton:SetText("Enable")
                    PanicButton.DoClick = Enable
            end
           
            local CloseButton = vgui.Create("DButton", main)
            CloseButton:SetSize(30, 20)
            CloseButton:SetPos(465, 3)
            CloseButton:SetText("X")
            CloseButton.DoClick = function()
                    main:Close()
            end
           
            local title = vgui.Create("DLabel", main)
            title:SetColor(Color(255, 255, 255, 255))
            title:SetFont("TitleFont")
            title:SetText("AHack - "..AHack.Version)
            title:SizeToContents()
            title:SetPos(main:GetWide() / 2 - title:GetWide() / 2,3)       
           
            ColumnSheet = vgui.Create("DColumnSheet",main)
            ColumnSheet:SetPos(5, 25)
            ColumnSheet:SetSize(500 ,465)
           
            local y = 40
            local function ToggleOption(name, parent, var)
                    local Options = vgui.Create("DComboBox", parent)
                    Options:SetSize(100, 20)
                    Options:SetPos(parent:GetWide() * 0.75 - Options:GetWide() / 2, y)
                    Options:AddChoice("Off", 0)
                    Options:AddChoice("On", 1)
                    Options.OnSelect = function(panel,index,value,data)
                            AHack.Ply:ConCommand(var.." "..data)
                    end
                    Options:SetText(Options:GetOptionText(GetConVar(var):GetInt() + 1))
                   
                    local text = vgui.Create("DLabel", parent)
                    text:SetColor(Color(0, 0, 0, 255))
                    text:SetFont("CatagoryText")
                    text:SetText(name)
                    text:SizeToContents()
                    text:SetPos(parent:GetWide() / 4 - text:GetWide() / 2, y + Options:GetTall() / 2 - text:GetTall() / 2)
                   
                    y = y + Options:GetTall() + 20
            end
           
            local function SetKeyOption(name, parent, var)         
                    local Options = vgui.Create("DButton", parent)
                    Options:SetSize(100, 20)
                    Options:SetPos(parent:GetWide() * 0.75 - Options:GetWide() / 2, y)
                    Options:SetText(GetConVar(var):GetString())
                    Options.DoClick = function()
                            Options:SetText("Press a key...")
                            Options.Think = function()
                                    for k = 107, 111 do
                                            if input.IsMouseDown(k) then
                                                    AHack.Ply:ConCommand(var.." "..AHack.MouseKeys[k])
                                                    Options:SetText(AHack.MouseKeys[k])
                                                    Options.Think = nil
                                            end
                                    end
                                   
                                    for k = 0, 130 do
                                            if input.IsKeyDown(k) then
                                                    AHack.Ply:ConCommand(var.." "..AHack.Keys[k])
                                                    Options:SetText(AHack.Keys[k])
                                                    Options.Think = nil
                                            end
                                    end
                            end
                    end
                   
                    local text = vgui.Create("DLabel", parent)
                    text:SetColor(Color(0, 0, 0, 255))
                    text:SetFont("CatagoryText")
                    text:SetText(name)
                    text:SizeToContents()
                    text:SetPos(parent:GetWide() / 4 - text:GetWide() / 2, y + Options:GetTall() / 2 - text:GetTall() / 2)
                   
                    y = y + Options:GetTall() + 20
            end
           
            local function SetNumberOption(name, parent, var, min, max, decimals)          
                    local Options = vgui.Create("DNumberWang", parent)
                    Options:SetSize(100, 20)
                    Options:SetPos(parent:GetWide() * 0.75 - Options:GetWide() / 2, y)
                    Options:SetMin(min)
                    Options:SetMax(max)
                    Options:SetDecimals(decimals)
                    Options:SetConVar(var)
                   
                    local text = vgui.Create("DLabel", parent)
                    text:SetColor(Color(0, 0, 0, 255))
                    text:SetFont("CatagoryText")
                    text:SetText(name)
                    text:SizeToContents()
                    text:SetPos(parent:GetWide() / 4 - text:GetWide() / 2, y + Options:GetTall() / 2 - text:GetTall() / 2)
                   
                    y = y + Options:GetTall() + 20
            end
           
            local function MultiOption(name, parent, var, tab)             
                    local Options = vgui.Create("DComboBox", parent)
                    Options:SetSize(100, 20)
                    Options:SetPos(parent:GetWide() * 0.75 - Options:GetWide() / 2, y)
                    for i = 1, #tab do
                            Options:AddChoice(tab[i])
                    end
                    Options.OnSelect = function(panel,index,value,data)
                            AHack.Ply:ConCommand(var.." "..value)
                    end
                    Options:SetText(GetConVar(var):GetString())
                   
                    local text = vgui.Create("DLabel", parent)
                    text:SetColor(Color(0, 0, 0, 255))
                    text:SetFont("CatagoryText")
                    text:SetText(name)
                    text:SizeToContents()
                    text:SetPos(parent:GetWide() / 4 - text:GetWide() / 2, y + Options:GetTall() / 2 - text:GetTall() / 2)
                   
                    y = y + Options:GetTall() + 20
            end
           
            //Starting the Aimbot panel
            local Aimbot = vgui.Create("DPanel")
            Aimbot:SetSize(379, 465)
            Aimbot.Paint = function()
                    draw****undedBox( 0, 0, 0, Aimbot:GetWide(), Aimbot:GetTall(), Color( 240, 240, 240, 255 ) )
            end
           
            local title = vgui.Create("DLabel", Aimbot)
            title:SetColor(Color(0, 0, 0, 255))
            title:SetFont("CatagoryHeader")
            title:SetText("Aimbot")
            title:SizeToContents()
            title:SetPos(Aimbot:GetWide() / 2 - title:GetWide() / 2, 0)
           
            ToggleOption("Active", Aimbot, "AHack_Aimbot_Active")
            ToggleOption("Random Bones", Aimbot, "AHack_Aimbot_RandomBones")
            MultiOption("Preferance", Aimbot, "AHack_Aimbot_Preferance", {"Distance", "Angle"})    
            ToggleOption("Attack Players", Aimbot, "AHack_Aimbot_AttackPlayers")
            ToggleOption("Attack NPCs", Aimbot, "AHack_Aimbot_AttackNPCs")
            ToggleOption("Prediction", Aimbot, "AHack_Aimbot_Prediction")
            ToggleOption("Aim On Key", Aimbot, "AHack_Aimbot_AimOnKey")
            SetKeyOption("Key", Aimbot, "AHack_Aimbot_AimOnKey_Key")
            ToggleOption("Anti Snap", Aimbot, "AHack_Aimbot_AntiSnap")
            SetNumberOption("Anti Snap Speed", Aimbot, "AHack_Aimbot_AntiSnapSpeed", 1, 5, 2)
            SetNumberOption("Max Angle", Aimbot, "AHack_Aimbot_MaxAngle", 0, 270, 0)
            ToggleOption("Auto Shoot", Aimbot, "AHack_Aimbot_AutoShoot")
            ToggleOption("Panic Mode", Aimbot, "AHack_Aimbot_PanicMode")
            ToggleOption("Ignore Team", Aimbot, "AHack_Aimbot_IgnoreTeam")
           
            if y > 465 then
                    Aimbot:SetTall(y)
            end
           
            //This is the best way i can find to add a scrollbar to the menu...
            AimbotList = vgui.Create( "DPanelList" )
            AimbotList:SetSize(379, 465)
            AimbotList:SetSpacing(0)
            AimbotList:EnableHorizontal(false)
            AimbotList:EnableVerticalScrollbar(true)
            AimbotList:AddItem(Aimbot)
           
            ColumnSheet:AddSheet("Aimbot", AimbotList, "icon16/application_xp_terminal.png")
           
            //Starting the Friends panel
            local FriendsPanel = vgui.Create("DPanel")
            FriendsPanel:SetSize(379, 465)
            FriendsPanel.Paint = function()
                    draw****undedBox( 0, 0, 0, FriendsPanel:GetWide(), FriendsPanel:GetTall(), Color( 240, 240, 240, 255 ) )
            end
           
            local title = vgui.Create("DLabel", FriendsPanel)
            title:SetColor(Color(0, 0, 0, 255))
            title:SetFont("CatagoryHeader")
            title:SetText("Friends")
            title:SizeToContents()
            title:SetPos(FriendsPanel:GetWide() / 2 - title:GetWide() / 2, 3)
           
            local Friends = {}
            local Enemies = {}
           
            local players = player.GetAll()
            for k = 1, #players do
                    local v = players[k]
                    if v != AHack.Ply then
                            if table.HasValue(AHack.Friends.List, v:SteamID()) then
                                    table.insert(Friends, v)
                            else
                                    table.insert(Enemies, v)
                            end
                    end
            end
           
            y = 40
            local EnemiesList = vgui.Create("DListView", FriendsPanel) //Need this up here so FriendsList can reference it.
            local FriendsList = vgui.Create("DListView", FriendsPanel)
            FriendsList:SetSize(150, 200)
            FriendsList:SetPos(FriendsPanel:GetWide() * 0.25 - FriendsList:GetWide() / 2, y)
            FriendsList:SetMultiSelect(false)
            FriendsList:AddColumn("Friends")
            for k = 1, #Friends do
                    FriendsList:AddLine(Friends[k]:Nick())
            end
            FriendsList.DoDoubleClick = function(panel, index, line)
                    table.insert(Enemies, Friends[index])
                    table.remove(Friends, index)
                   
                    FriendsList:Clear()
                    EnemiesList:Clear()
                    for k = 1, #Friends do
                            FriendsList:AddLine(Friends[k]:Nick())
                    end
                    for k = 1, #Enemies do
                            EnemiesList:AddLine(Enemies[k]:Nick())
                    end
                   
                    AHack.Friends.List = {}
                    for k = 1, #Friends do
                            table.insert(AHack.Friends.List, Friends[k]:SteamID())
                    end
                    //AHack.SaveData()
            end
           
            EnemiesList:SetSize(150, 200)
            EnemiesList:SetPos(FriendsPanel:GetWide() * 0.75 - EnemiesList:GetWide() / 2, y)
            EnemiesList:SetMultiSelect(false)
            EnemiesList:AddColumn("Enemies")
            for k = 1, #Enemies do
                    EnemiesList:AddLine(Enemies[k]:Nick())
            end
            EnemiesList.DoDoubleClick = function(panel, index, line)
                    table.insert(Friends, Enemies[index])
                    table.remove(Enemies, index)
                   
                    FriendsList:Clear()
                    EnemiesList:Clear()
                    for k = 1, #Friends do
                            FriendsList:AddLine(Friends[k]:Nick())
                    end
                    for k = 1, #Enemies do
                            EnemiesList:AddLine(Enemies[k]:Nick())
                    end
                   
                    AHack.Friends.List = {}
                    for k = 1, #Friends do
                            table.insert(AHack.Friends.List, Friends[k]:SteamID())
                    end
                    //AHack.SaveData()
            end
           
            y = y + EnemiesList:GetTall() + 20
            ToggleOption("Use", FriendsPanel, "AHack_Friends_Active")
            ToggleOption("Reverse", FriendsPanel, "AHack_Friends_Reverse")
           
            if y > 465 then
                    FriendsPanel:SetTall(y)
            end
           
            local FriendsPanelList = vgui.Create( "DPanelList" )
            FriendsPanelList:SetSize(379, 465)
            FriendsPanelList:SetSpacing(0)
            FriendsPanelList:EnableHorizontal(false)
            FriendsPanelList:EnableVerticalScrollbar(true)
            FriendsPanelList:AddItem(FriendsPanel)
           
            ColumnSheet:AddSheet("Friends", FriendsPanelList, "icon16/group.png")
     
            //Starting the ESP panel
            local ESP = vgui.Create("DPanel")
            ESP:SetSize(379, 465)
            ESP.Paint = function()
                    draw****undedBox( 0, 0, 0, ESP:GetWide(), ESP:GetTall(), Color( 240, 240, 240, 255 ) )
            end
           
            local title = vgui.Create("DLabel", ESP)
            title:SetColor(Color(0, 0, 0, 255))
            title:SetFont("CatagoryHeader")
            title:SetText("ESP")
            title:SizeToContents()
            title:SetPos(ESP:GetWide() / 2 - title:GetWide() / 2, 3)
           
            y = 40
            ToggleOption("Active", ESP, "AHack_ESP_Active")
            ToggleOption("Player Info", ESP, "AHack_ESP_Players")
            ToggleOption("NPC Info", ESP, "AHack_ESP_NPCs")
            MultiOption("Name", ESP, "AHack_ESP_Name", {"Off", "Above", "Below"})  
            MultiOption("Weapon", ESP, "AHack_ESP_Weapons", {"Off", "Above", "Below"})     
            MultiOption("Health", ESP, "AHack_ESP_Health", {"Off", "Above", "Below"})      
            MultiOption("Distance", ESP, "AHack_ESP_Distance", {"Off", "Above", "Below"})
            MultiOption("Show Traitors", ESP, "AHack_ESP_ShowTraitors", {"Off", "Above", "Below"})
            ToggleOption("Bounding Box", ESP, "AHack_ESP_Box")
            ToggleOption("Body Info", ESP, "AHack_ESP_Bodies")
            ToggleOption("2D Radar", ESP, "AHack_ESP_Radar")
            SetNumberOption("Radar Scale", ESP, "AHack_ESP_RadarScale", 1, 100, 0)
            SetNumberOption("Max Distance", ESP, "AHack_ESP_MaxDistance", 0, 8000, 0)
            ToggleOption("Team Based", ESP, "AHack_ESP_TeamBased")
           
            if y > 465 then
                    ESP:SetTall(y)
            end
           
            ESPList = vgui.Create( "DPanelList" )
            ESPList:SetSize(379, 465)
            ESPList:SetSpacing(0)
            ESPList:EnableHorizontal(false)
            ESPList:EnableVerticalScrollbar(true)
            ESPList:AddItem(ESP)
           
            ColumnSheet:AddSheet("ESP", ESPList, "icon16/pencil.png")
           
            //Starting the Chams panel
            local Chams = vgui.Create("DPanel")
            Chams:SetSize(379, 465)
            Chams.Paint = function()
                    draw****undedBox( 0, 0, 0, Chams:GetWide(), Chams:GetTall(), Color( 240, 240, 240, 255 ) )
            end
           
            local title = vgui.Create("DLabel", Chams)
            title:SetColor(Color(0, 0, 0, 255))
            title:SetFont("CatagoryHeader")
            title:SetText("Chams")
            title:SizeToContents()
            title:SetPos(Chams:GetWide() / 2 - title:GetWide() / 2, 3)
           
            y = 40
            ToggleOption("Active", Chams, "AHack_Chams_Active")
            ToggleOption("Draw Players", Chams, "AHack_Chams_Players")
            ToggleOption("Draw NPCs", Chams, "AHack_Chams_NPCs")
            ToggleOption("Draw Weapons", Chams, "AHack_Chams_Weapons")
            ToggleOption("Draw Bodies", Chams, "AHack_Chams_Bodies")
            ToggleOption("Team Based", Chams, "AHack_Chams_TeamBased")
            SetNumberOption("Max Distance", Chams, "AHack_Chams_MaxDistance", 0, 8000, 0)
           
            if y > 465 then
                    Chams:SetTall(y)
            end
           
            ChamsList = vgui.Create( "DPanelList" )
            ChamsList:SetSize(379, 465)
            ChamsList:SetSpacing(0)
            ChamsList:EnableHorizontal(false)
            ChamsList:EnableVerticalScrollbar(true)
            ChamsList:AddItem(Chams)
           
            ColumnSheet:AddSheet("Chams", ChamsList, "icon16/eye.png")
           
            //Starting the Finder panel
            local Finder = vgui.Create("DPanel")
            Finder:SetSize(379, 465)
            Finder.Paint = function()
                    draw****undedBox( 0, 0, 0, Finder:GetWide(), Finder:GetTall(), Color( 240, 240, 240, 255 ) )
            end
           
            local title = vgui.Create("DLabel", Finder)
            title:SetColor(Color(0, 0, 0, 255))
            title:SetFont("CatagoryHeader")
            title:SetText("Entity Finder")
            title:SizeToContents()
            title:SetPos(Finder:GetWide() / 2 - title:GetWide() / 2, 3)
           
            local ToShow = {}
            local Others = {}
           
            local All = ents.GetAll()
            for k = 1, #All do
                    local v = All[k]
                    if table.HasValue(AHack.Entities.List, v:GetClass()) then
                            if not table.HasValue(ToShow, v:GetClass()) then
                                    table.insert(ToShow, v:GetClass())
                            end
                    elseif not table.HasValue(Others, v:GetClass()) then
                            table.insert(Others, v:GetClass())
                    end
            end
           
            y = 40
            local IgnoreList = vgui.Create("DListView", Finder) //Need this up here so ToShowList can reference it.
            local ToShowList = vgui.Create("DListView", Finder)
            ToShowList:SetSize(150, 200)
            ToShowList:SetPos(Finder:GetWide() * 0.25 - ToShowList:GetWide() / 2, y)
            ToShowList:SetMultiSelect(false)
            ToShowList:AddColumn("To Show")
            for k = 1, #ToShow do
                    ToShowList:AddLine(ToShow[k])
            end
            ToShowList.DoDoubleClick = function(panel, index, line)
                    table.insert(Others, ToShow[index])
                    table.remove(ToShow, index)
                   
                    ToShowList:Clear()
                    IgnoreList:Clear()
                    for k = 1, #ToShow do
                            ToShowList:AddLine(ToShow[k])
                    end
                    for k = 1, #Others do
                            IgnoreList:AddLine(Others[k])
                    end
                   
                    AHack.Entities.List = {}
                    for k = 1, #ToShow do
                            table.insert(AHack.Entities.List, ToShow[k])
                    end
                    //AHack.SaveData()
            end
           
            IgnoreList:SetSize(150, 200)
            IgnoreList:SetPos(Finder:GetWide() * 0.75 - IgnoreList:GetWide() / 2, y)
            IgnoreList:SetMultiSelect(false)
            IgnoreList:AddColumn("Others")
            for k = 1, #Others do
                    IgnoreList:AddLine(Others[k])
            end
            IgnoreList.DoDoubleClick = function(panel, index, line)
                    table.insert(ToShow, Others[index])
                    table.remove(Others, index)
                   
                    ToShowList:Clear()
                    IgnoreList:Clear()
                    for k = 1, #ToShow do
                            ToShowList:AddLine(ToShow[k])
                    end
                    for k = 1, #Others do
                            IgnoreList:AddLine(Others[k])
                    end
                   
                    AHack.Entities.List = {}
                    for k = 1, #ToShow do
                            table.insert(AHack.Entities.List, ToShow[k])
                    end
                    //AHack.SaveData()
            end
           
            y = y + IgnoreList:GetTall() + 20
            ToggleOption("Active", Finder, "AHack_Entities_Active")
           
            if y > 465 then
                    Finder:SetTall(y)
            end
           
            local FinderList = vgui.Create( "DPanelList" )
            FinderList:SetSize(379, 465)
            FinderList:SetSpacing(0)
            FinderList:EnableHorizontal(false)
            FinderList:EnableVerticalScrollbar(true)
            FinderList:AddItem(Finder)
           
            ColumnSheet:AddSheet("Finder", FinderList, "icon16/magnifier.png")
           
            //Starting the Misc panel
            local Misc = vgui.Create("DPanel")
            Misc:SetSize(379, 465)
            Misc.Paint = function()
                    draw****undedBox( 0, 0, 0, Misc:GetWide(), Misc:GetTall(), Color( 240, 240, 240, 255 ) )
            end
           
            local title = vgui.Create("DLabel", Misc)
            title:SetColor(Color(0, 0, 0, 255))
            title:SetFont("CatagoryHeader")
            title:SetText("Misc")
            title:SizeToContents()
            title:SetPos(Misc:GetWide() / 2 - title:GetWide() / 2, 3)
           
            y = 40
            ToggleOption("Show Admins", Misc, "AHack_Misc_ShowAdmins")
            ToggleOption("Crosshair", Misc, "AHack_Misc_Cross")
            SetNumberOption("Corsshair Size", Misc, "AHack_Misc_CrossSize", 0, 1000, 0)
            ToggleOption("No Recoil", Misc, "AHack_Misc_NoRecoil")
            ToggleOption("Spectators", Misc, "AHack_Misc_ShowSpectators")
            ToggleOption("Auto Reload", Misc, "AHack_Misc_AutoReload")
            ToggleOption("Bunny Hop", Misc, "AHack_Misc_BunnyHop")
            SetKeyOption("Key", Misc, "AHack_Misc_BunnyHop_Key")
            ToggleOption("Auto Pistol", Misc, "AHack_Misc_AutoPistol")
            ToggleOption("Buy Health", Misc, "AHack_Misc_BuyHealth")
            SetNumberOption("Minimum", Misc, "AHack_Misc_BuyHealth_Minimum", 0, 100, 0)
            ToggleOption("Traitor Finder", Misc, "AHack_Misc_TraitorFinder")
            ToggleOption("Show Deaths", Misc, "AHack_Misc_Deaths")
            ToggleOption("Sounds", Misc, "AHack_Misc_Sounds")
     
            if y > 465 then
                    Misc:SetTall(y)
            end
           
            MiscList = vgui.Create( "DPanelList" )
            MiscList:SetSize(379, 465)
            MiscList:SetSpacing(0)
            MiscList:EnableHorizontal(false)
            MiscList:EnableVerticalScrollbar(true)
            MiscList:AddItem(Misc)
     
            ColumnSheet:AddSheet("Misc", MiscList, "icon16/package.png")
           
            local function ColorOption(name, parent, tab)
                    local Options = vgui.Create("DColorMixer", parent)
                    Options:SetSize(150, 100)
                    Options:SetPos(parent:GetWide() * 0.75 - Options:GetWide() / 2, y)
                    Options:SetColor(tab.color)//AHack.GetColorFromString(GetConVar(var):GetString()))
                    Options:SetWangs(false)
                    Options:SetPalette(false)
                    Options.ValueChanged = function(panel, color)
                            AHack.Ply:ConCommand(tab.var:GetName().." ".."Color("..color.r..","..color.g..","..color.b..","..color.a..")")
                            tab.color = AHack.GetColorFromString(tab.var:GetString())
                    end
                   
                    local text = vgui.Create("DLabel", parent)
                    text:SetColor(Color(0, 0, 0, 255))
                    text:SetFont("CatagoryText")
                    text:SetText(name)
                    text:SizeToContents()
                    text:SetPos(parent:GetWide() / 4 - text:GetWide() / 2, y + Options:GetTall() / 2 - text:GetTall() / 2)
                   
                    y = y + Options:GetTall() + 10
            end
            //Starting the Style panel
            local Style = vgui.Create("DPanel")
            Style:SetSize(379, 465)
            Style.Paint = function()
                    draw****undedBox( 0, 0, 0, Style:GetWide(), Style:GetTall(), Color( 240, 240, 240, 255 ) )
            end
           
            local title = vgui.Create("DLabel", Style)
            title:SetColor(Color(0, 0, 0, 255))
            title:SetFont("CatagoryHeader")
            title:SetText("Style")
            title:SizeToContents()
            title:SetPos(Style:GetWide() / 2 - title:GetWide() / 2, 3)
           
            y = 50
            ColorOption("Bounding Box", Style, AHack.Style.Vars["BoundingBox"])
            ColorOption("ESP Text", Style, AHack.Style.Vars["ESPText"])
            ColorOption("Crosshair", Style, AHack.Style.Vars["Crosshair"])
            ColorOption("TTT Body Text", Style, AHack.Style.Vars["BodyText"])
            ColorOption("Chams", Style, AHack.Style.Vars["Chams"])
            ColorOption("TTT Body Chams", Style, AHack.Style.Vars["BodyChams"])
           
            if y > 465 then
                    Style:SetTall(y)
            end
           
            StyleList = vgui.Create( "DPanelList" )
            StyleList:SetSize(379, 465)
            StyleList:SetSpacing(0)
            StyleList:EnableHorizontal(false)
            StyleList:EnableVerticalScrollbar(true)
            StyleList:AddItem(Style)
           
            ColumnSheet:AddSheet("Style", StyleList, "icon16/color_wheel.png")
    end)
     
     
    //Just some fonts
    surface.CreateFont("TitleFont", {font = "Arial", size = 20})
    surface.CreateFont("CatagoryHeader", {font = "CloseCaption_Normal", size = 34})
    surface.CreateFont("CatagoryText", {font = "CloseCaption_Normal", size = 28})
    surface.CreateFont("ESPFont", {font = "CloseCaption_Normal", weight = 1000, size = 15})
     
    --[[
            DPropertySheet - Slightly edited so it looks good.
    --]]
    local PANEL = {}
    AccessorFunc( PANEL, "ActiveButton", "ActiveButton" )
     
    --[[---------------------------------------------------------
    Name: Init
    -----------------------------------------------------------]]
    function PANEL:Init()
            self.Navigation = vgui.Create( "DScrollPanel", self )
            self.Navigation:Dock( LEFT )
            self.Navigation:SetWidth( 100 )
            self.Navigation:DockMargin( 0, 0, 10, 0 )
     
            self.Content = vgui.Create( "Panel", self )
            self.Content:Dock( FILL )
     
            self.Items = {}
    end
     
    function PANEL:UseButtonOnlyStyle()
            self.ButtonOnly = true
    end
     
    --[[---------------------------------------------------------
    Name: AddSheet
    -----------------------------------------------------------]]
    function PANEL:AddSheet( label, panel, material )
            if ( !IsValid( panel ) ) then return end
     
            local Sheet = {}
     
            if ( self.ButtonOnly ) then
                    Sheet.Button = vgui.Create( "DImageButton", self.Navigation )
            else
                    Sheet.Button = vgui.Create( "DButton", self.Navigation )
            end
            Sheet.Button:SetImage( material )
            Sheet.Button.Target = panel
            Sheet.Button:Dock( TOP )
            Sheet.Button:SetText( label )
            Sheet.Button:DockMargin( 0, 0, 0, 5 )
     
            Sheet.Button.DoClick = function ()
                    self:SetActiveButton( Sheet.Button )
            end
     
            Sheet.Panel = panel
            Sheet.Panel:SetParent( self.Content )
            Sheet.Panel:SetVisible( false )
     
            if ( self.ButtonOnly ) then
                    Sheet.Button:SizeToContents()
                    Sheet.Button:SetColor( Color( 150, 150, 150, 255 ) )
            end
     
            table.insert( self.Items, Sheet )
     
            if ( !IsValid( self.ActiveButton ) ) then
                    self:SetActiveButton( Sheet.Button )
            end
    end
     
    --[[---------------------------------------------------------
    Name: SetActiveTab
    -----------------------------------------------------------]]
    function PANEL:SetActiveButton( active )
            if ( self.ActiveButton == active ) then return end
     
            if ( self.ActiveButton && self.ActiveButton.Target ) then      
                    self.ActiveButton.Target:SetVisible( false )
                    self.ActiveButton:SetSelected( false )
                    self.ActiveButton:SetColor( Color( 0, 0, 0, 255 ) )
            end
            self.ActiveButton = active
            active.Target:SetVisible( true )
            active:SetSelected( true )
            active:SetColor( Color( 150, 150, 150, 255 ) )
     
            self.Content:InvalidateLayout()
    end
     
    derma.DefineControl( "DColumnSheet", "", PANEL, "Panel" )
     
    AHack.Message("Hack Loaded")
    Dont tell the owners i leaked this for you

  18. The Following 2 Users Say Thank You to tacoman452 For This Useful Post:

    D3M0L1T10N (12-31-2014),funny23 (12-28-2014)

  19. #15
    funny23's Avatar
    Join Date
    Dec 2014
    Gender
    male
    Posts
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    np dude atleast it's better than kittix's hack lmfao

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