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  1. #1
    Ch40zz-C0d3r's Avatar
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    Speedhack + Super Bullets + Team ESP + HP Hack + Unl. Ammo + Mastery

    Thanks for FuckYouWenda for releasing the hack lol.
    Took me 2 mins to reverse in IDA, enjoy the code even though its not perfect

    Code:
    void __stdcall StartAddress(void *pArgs)
    {
      int fSpeed;	//Should be float but the creator made some mistake in setting speed vars...
      bool bTeamESP = false, bSuperBullets = false, bSpeedHack = false;
    
      while (true)
      {
        if (*(DWORD*)0x8d8780)
        {
          if (*(DWORD *)(0x8d8780 + 0x454))	//Local Player address - Can be used as ingame check
          {
            if (*(DWORD*)0x938470)
              *(BYTE*)(0x938470 + 0x59) = bTeamESP;	//Local Team Offset, theres alot more stuff in playerclass
            if (GetAsyncKeyState(VK_INSERT)&1)
              bTeamESP = !bTeamESP;
          }
        }
    
        if (GetAsyncKeyState(VK_DELETE)&1)
          bSuperBullets = !bSuperBullets;
    
        if (GetAsyncKeyState(VK_END))
        {
          if (GetAsyncKeyState('2'))
            iBulletCnt = 2;
          if (GetAsyncKeyState('3'))
            iBulletCnt = 3;
          if (GetAsyncKeyState('4'))
            iBulletCnt = 4;
          if ( GetAsyncKeyState('5'))
            iBulletCnt = 5;
          if (GetAsyncKeyState('6'))
            iBulletCnt = 6;
          if (GetAsyncKeyState('7'))
            iBulletCnt = 7;
          if (GetAsyncKeyState('8'))
            iBulletCnt = 8;
          if (GetAsyncKeyState('9'))
            iBulletCnt = 9;
          if (GetAsyncKeyState('0'))
            iBulletCnt = 12;
        }
        
        if (bSuperBullets)
        {
          *(int*)0x8fd6ec = iBulletCnt;
          *(int*)0x8e692c = iBulletCnt;
          *(int*)0x8e89d4 = iBulletCnt;
          *(int*)0x900b2c = iBulletCnt;
          *(int*)0x8ffe1c = iBulletCnt;
          *(int*)0x8dd638 = iBulletCnt;
          *(int*)0x8e27dc = iBulletCnt;
          *(int*)0x8df39c = iBulletCnt;
          *(int*)0x8e1788 = iBulletCnt;
          *(int*)0x8e1100 = iBulletCnt;
          *(int*)0x8e0734 = iBulletCnt;
          *(int*)0x8ecb24 = iBulletCnt;
          *(int*)0x8fc354 = iBulletCnt;
          *(int*)0x8e34ec = iBulletCnt;
          *(int*)0x8e1444 = iBulletCnt;
          *(int*)0x910d28 = iBulletCnt;
        }
        else
        {
          *(int*)0x8fd6ec = 1;
          *(int*)0x8e692c = 1;
          *(int*)0x8e89d4 = 1;
          *(int*)0x900b2c = 1;
          *(int*)0x8ffe1c = 1;
          *(int*)0x8dd638 = 1;
          *(int*)0x8e27dc = 1;
          *(int*)0x8df39c = 1;
          *(int*)0x8e1788 = 1;
          *(int*)0x8e1100 = 1;
          *(int*)0x8e0734 = 1;
          *(int*)0x8ecb24 = 1;
          *(int*)0x8fc354 = 1;
          *(int*)0x8e34ec = 1;
          *(int*)0x8e1444 = 1;
          *(int*)0x910d28 = 1;
        }
    
        if (GetAsyncKeyState(VK_HOME)&1)
          bSpeedHack = !bSpeedHack;
    
        fSpeed = 17700;
        if (!bSpeedHack)
          fSpeed = 17420;
    
        *(int*)0x8e177a = fSpeed;
        *(int*)0x8e1436 = fSpeed;
        *(int*)0x8e10f2 = fSpeed;
        *(int*)0x8df38e = fSpeed;
        *(int*)0x8dd62a = fSpeed;
        *(int*)0x8e34de = fSpeed;
        *(int*)0x90fcc6 = fSpeed;
        *(int*)0x8ddcb2 = fSpeed;
        *(int*)0x8e0726 = fSpeed;
        *(int*)0x101e15b0 = 999;
        *(int*)0x101e15b4 = 100;
        *(int*)0x101e13b4 = 255;
        *(int*)0x101e1544 = 0xFDE8FDE8;	//Could have been done better but it works..
        *(int*)0x101e1542 = 0xFDE8FDE8;
        *(int*)0x101e153c = 0xFDE8FDE8;
        *(int*)0x101e1540 = 0xFDE8FDE8;
        *(int*)0x101e1548 = 0xFDE8FDE8;
    
        Sleep(10);
      }
    }
    
    BOOL __stdcall DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved)
    {
      int szInetAddress;
      char szAddressPtr;
    
      if (fdwReason == 1)	//REASON_ATTACHED
      {
        //szInetAddress = XOR_Decrypt(0x530516ABu, (char*)&szAddressPtr);	//Decrypt the string [remove for your own hack lol]
        //ShellExecuteA(0, "open", (LPCSTR)szInetAddress, 0, 0, 1);		//Open a nice nervy window [remove for your own hack lol]
        CreateThread(0, 0, (LPTHREAD_START_ROUTINE)StartAddress, 0, 0, 0);	//Create the hack-thread
      }
    
      return true;	//Lets tell the injector everything went fine
    }
    Will post more later, enjoy
    Last edited by Ch40zz-C0d3r; 12-27-2014 at 07:55 AM.

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    https://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    https://www.youtube.com/watch?v=Na2kUdu4d_k

  2. The Following 16 Users Say Thank You to Ch40zz-C0d3r For This Useful Post:

    ABID AKRAM (01-18-2015),AhXien1229 (01-18-2015),Bamalein (01-13-2015),FuckYouWenda (12-27-2014),GameCube64Bit (12-30-2014),HaruShots (12-28-2014),iraj1403 (01-15-2015),izzatkulim101 (12-27-2014),jackiego60 (01-04-2015),Jhem (12-28-2014),marcel0123 (03-05-2015),Mitto (02-17-2015),nikazizi97 (03-26-2016),PassJs123 (12-29-2014),rukdoido (04-16-2015),Shabil Nazreen (01-02-2015)

  3. #2
    Caezer99's Avatar
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    Quote Originally Posted by Ch40zz-C0d3r View Post
    Thanks for FuckYouWenda for releasing the hack lol.
    Took me 2 mins to reverse in IDA, enjoy the code even though its not perfect

    Code:
    void __stdcall StartAddress(int a1)
    {
      int fSpeed;	//Should be float but the creator made some mistake in setting speed vars...
      bool bTeamESP = false, bSuperBullets = false, bSpeedHack = false;
    
      while ( 1 )
      {
        if (*(DWORD*)0x8d8780)
        {
          if (*(DWORD *)(0x8d8780 + 0x454))	//Local Player address - Can be used as ingame check
          {
            if (*(DWORD*)0x938470)
              *(BYTE*)(0x938470 + 0x59) = bTeamESP;	//Local Team Offset, theres alot more stuff in playerclass
            if (GetAsyncKeyState(VK_INSERT)&1)
              bTeamESP = !bTeamESP;
          }
        }
    
        if ( GetAsyncKeyState(VK_DELETE)&1)
          bSuperBullets = !bSuperBullets;
    
        if (GetAsyncKeyState(VK_END))
        {
          if (GetAsyncKeyState('2'))
            iBulletCnt = 2;
          if ( GetAsyncKeyState('3'))
            iBulletCnt = 3;
          if ( GetAsyncKeyState('4'))
            iBulletCnt = 4;
          if ( GetAsyncKeyState('5'))
            iBulletCnt = 5;
          if ( GetAsyncKeyState('6'))
            iBulletCnt = 6;
          if ( GetAsyncKeyState('7'))
            iBulletCnt = 7;
          if ( GetAsyncKeyState('8'))
            iBulletCnt = 8;
          if ( GetAsyncKeyState('9'))
            iBulletCnt = 9;
          if ( GetAsyncKeyState('0'))
            iBulletCnt = 12;
        }
        
        if (bSuperBullets)
        {
          *(int*)0x8fd6ec = iBulletCnt;
          *(int*)0x8e692c = iBulletCnt;
          *(int*)0x8e89d4 = iBulletCnt;
          *(int*)0x900b2c = iBulletCnt;
          *(int*)0x8ffe1c = iBulletCnt;
          *(int*)0x8dd638 = iBulletCnt;
          *(int*)0x8e27dc = iBulletCnt;
          *(int*)0x8df39c = iBulletCnt;
          *(int*)0x8e1788 = iBulletCnt;
          *(int*)0x8e1100 = iBulletCnt;
          *(int*)0x8e0734 = iBulletCnt;
          *(int*)0x8ecb24 = iBulletCnt;
          *(int*)0x8fc354 = iBulletCnt;
          *(int*)0x8e34ec = iBulletCnt;
          *(int*)0x8e1444 = iBulletCnt;
          *(int*)0x910d28 = iBulletCnt;
        }
        else
        {
          *(int*)0x8fd6ec = 1;
          *(int*)0x8e692c = 1;
          *(int*)0x8e89d4 = 1;
          *(int*)0x900b2c = 1;
          *(int*)0x8ffe1c = 1;
          *(int*)0x8dd638 = 1;
          *(int*)0x8e27dc = 1;
          *(int*)0x8df39c = 1;
          *(int*)0x8e1788 = 1;
          *(int*)0x8e1100 = 1;
          *(int*)0x8e0734 = 1;
          *(int*)0x8ecb24 = 1;
          *(int*)0x8fc354 = 1;
          *(int*)0x8e34ec = 1;
          *(int*)0x8e1444 = 1;
          *(int*)0x910d28 = 1;
        }
    
        if ( GetAsyncKeyState(VK_HOME)&1)
          bSpeedHack = !bSpeedHack;
    
        fSpeed = 17700;
        if (!bSpeedHack)
          fSpeed = 17420;
    
        *(int*)0x8e177a = fSpeed;
        *(int*)0x8e1436 = fSpeed;
        *(int*)0x8e10f2 = fSpeed;
        *(int*)0x8df38e = fSpeed;
        *(int*)0x8dd62a = fSpeed;
        *(int*)0x8e34de = fSpeed;
        *(int*)0x90fcc6 = fSpeed;
        *(int*)0x8ddcb2 = fSpeed;
        *(int*)0x8e0726 = fSpeed;
        *(int*)0x101e15b0 = 999;
        *(int*)0x101e15b4 = 100;
        *(int*)0x101e13b4 = 255;
        *(int*)0x101e1544 = 0xFDE8FDE8;	//Could have been done better but it works..
        *(int*)0x101e1542 = 0xFDE8FDE8;
        *(int*)0x101e153c = 0xFDE8FDE8;
        *(int*)0x101e1540 = 0xFDE8FDE8;
        *(int*)0x101e1548 = 0xFDE8FDE8;
    
        Sleep(10);
      }
    }
    
    BOOL __stdcall DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved)
    {
      int szInetAddress;
      char szAddressPtr;
    
      if (fdwReason == 1)	//REASON_ATTACHED
      {
        //szInetAddress = XOR_Decrypt(0x530516ABu, (char*)&szAddressPtr);	//Decrypt the string [remove for your own hack lol]
        //ShellExecuteA(0, "open", (LPCSTR)szInetAddress, 0, 0, 1);		//Open a nice nervy window [remove for your own hack lol]
        CreateThread(0, 0, (LPTHREAD_START_ROUTINE)StartAddress, 0, 0, 0);	//Create the hack-thread
      }
    
      return true;	//Lets tell the injector everything went fine
    }
    Will post more later, enjoy
    HAHAHAHAHA OMFG SMH


    Mess with the best, die like the rest.


  4. The Following 7 Users Say Thank You to Caezer99 For This Useful Post:

    bryan990 (01-14-2015),davidlau123 (01-31-2015),GameCube64Bit (01-02-2015),Monster1999 (01-11-2015),qwerty1244 (12-28-2014),sole12 (01-16-2015),tthe rocckk (01-24-2015)

  5. #3
    haziq2002's Avatar
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    How To Use a Source Code

  6. #4
    qwerty1244's Avatar
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    Quote Originally Posted by hexkite123 View Post
    caezer99,LG public hack still didnt updated?
    Lol. This hack got more functions than the Lg one what?Sad thing is, this will get patched soon.

  7. #5
    FuckYouWenda's Avatar
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    Good job.

    I plan to release my full source to everyone here before new year 2015, but you did it for me.

  8. The Following 3 Users Say Thank You to FuckYouWenda For This Useful Post:

    GameCube64Bit (01-02-2015),iraj1403 (01-15-2015),qwerty1244 (12-28-2014)

  9. #6
    Caezer99's Avatar
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    Quote Originally Posted by FuckYouWenda View Post
    Good job.

    I plan to release my full source to everyone here before new year 2015, but you did it for me.
    Next time, learn to use a switch case...

    Code:
    switch (gayHack) {
    default:
    break;
    case 1:
    break;
    
    }
    Use it for your speedhack


    Mess with the best, die like the rest.


  10. #7
    Ch40zz-C0d3r's Avatar
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    Quote Originally Posted by Caezer99 View Post
    Next time, learn to use a switch case...

    Use it for your speedhack
    You could even do it better for bullet count hack
    Virtual keycodes for key '0' starts @ 0x30 and ends for key '9' @ 0x39.

    Code:
    int i;
    for(i = 0; i < 9; i++)
    {
          if(GetAsyncKeyState(i + 0x30))
                break;
    }
    
    if(i > 0)
          iBulletCnt = i;
    else
          iBulletCnt = 12;
    Last edited by Ch40zz-C0d3r; 12-27-2014 at 08:05 AM.

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    https://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    https://www.youtube.com/watch?v=Na2kUdu4d_k

  11. #8
    FuckYouWenda's Avatar
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    Quote Originally Posted by Caezer99 View Post
    Next time, learn to use a switch case...

    Code:
    switch (gayHack) {
    default:
    break;
    case 1:
    break;
    
    }
    Use it for your speedhack
    I was using switch, but i changed my mind. Here's my previous code:
    Code:
    if(GetAsyncKeyState(VK_PRIOR))
    	Increasebullets++;
    if(GetAsyncKeyState(VK_NEXT))
    	Increasebullets--;
    
    switch(Increasebullets)
    {
    	case 0:
    	       bulletamount = 2;
    	       break;
    	case 1:
    	       bulletamount = 3;
    	       break;
            case 2:
    	       bulletamount = 4;
    	       break;
    Also, you dont have to lecture me how to code lol.

  12. #9
    Caezer99's Avatar
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    Quote Originally Posted by FuckYouWenda View Post
    I was using switch, but i changed my mind. Here's my previous code:
    Code:
    if(GetAsyncKeyState(VK_PRIOR))
    	Increasebullets++;
    if(GetAsyncKeyState(VK_NEXT))
    	Increasebullets--;
    
    switch(Increasebullets)
    {
    	case 0:
    	       bulletamount = 2;
    	       break;
    	case 1:
    	       bulletamount = 3;
    	       break;
            case 2:
    	       bulletamount = 4;
    	       break;
    Also, you dont have to lecture me how to code lol.
    Ahh i see, nice to see someone on the forum who finally knows how to code C++
    But what made you change your mind then ?


    Mess with the best, die like the rest.


  13. #10
    COD3RIN's Avatar
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    Great source code to reverse
    ᚛C☢dℝin3᚜
    Love you.
    ~Kenshit13
    Quote Originally Posted by cheaterman26 View Post
    COD3RIN PUT A BACKDOOR ON HIS OWN CHEAT HE HACK MY COMPUTER AND MY STEAM, DON'T TRUST THIS GUYS !



  14. #11
    MasterBS's Avatar
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    Die, Die '-', most people only release these hacks of weapon, etc., etc. starting at adress and teachings of others, and it's Not necessary since the code totally unprotected, anyway you do well @Ch40zz-C0d3r
    Stop beg for all and start doing something yourself ..


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  16. #12
    akuni's Avatar
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    where is the link to download this hack

  17. #13
    3xtsniping's Avatar
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    Holy shit, i starting to learn C++ now, and from the looks of it, i will need to be an expert at Direct X code too...

    I have a question, do you guys use HxD to look for the codes in the blackshot files so that you can study them and edit them in the .dll script by using directx? Because it seems like 80% of everything is directx, the rest is all boolean.
    Last edited by 3xtsniping; 12-28-2014 at 09:26 AM.




    I am here to help anyone, provided i am able to help them. Feel free to approach me anythime, but please PM i do not like visitor messages.

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    ( o.O) Copy and paste Owl into your signature.
    (")_(") To help him gain world domination.

  18. #14
    Ch40zz-C0d3r's Avatar
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    Quote Originally Posted by 3xtsniping View Post
    Holy shit, i starting to learn C++ now, and from the looks of it, i will need to be an expert at Direct X code too...

    I have a question, do you guys use HxD to look for the codes in the blackshot files so that you can study them and edit them in the .dll script by using directx? Because it seems like 80% of everything is directx, the rest is all boolean.
    I have no idea wtf your talking but you just have to hook one of the directx functions called once a frame or more often.
    If you hooked it you can simply draw your own stuff, but gameguard is rather strong against byte modifications

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    https://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    https://www.youtube.com/watch?v=Na2kUdu4d_k

  19. The Following 2 Users Say Thank You to Ch40zz-C0d3r For This Useful Post:

    3xtsniping (12-28-2014),besbol (12-29-2014)

  20. #15
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    Very useful.

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