Thread: address 31/12

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  1. #1
    Coder.Hu3's Avatar
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    address 31/12

    Code:
    ///////////////////////////////////////////////////////////////////////
    ///////////////////////////////////////////////////////////////////////
                                  Combat Arms Logger                       
     Credits : Coder.Fail, Coder.Dias, Fenix, xCyniu, We11ngton, Mr_Supremo,
     Coder.Dash, Gellin, Matrix - X, Tayp.Anonymous,Albarellag                
    ///////////////////////////////////////////////////////////////////////
    ///////////////////////////////////////////////////////////////////////
    
    
    Engine Entry Point : 0x460000
    Engine .code Size : 0x2DE600
    Engine .code Offset : 0x1000
    
    CShell Entry Point : 0x37100000
    CShell .code Size : 0x661E00
    CShell .code Offset : 0x1000
    
    //                                  [ Hook Engine ]
    
    
    #define StartOptimized2D		0x551F60
    #define PresentEngine		0x6659A6
    #define BeginEndScene		0x5B9976
    #define DipEngine		0x668A5D
    #define Start3D		0x551B8F
    #define EndScene		0x5B8E13
    
    
    //                                  [ Engine.exe ]
    
    
    #define DeviceGame		0x96C6C0
    #define LTClientEXE		0x495450
    #define SendToServer		0x47F780
    #define WorldToScreen		0x4A15A0
    #define CursorCenter		0x7C9BBC
    #define DrawPrimitive		0x7E58F0
    #define IntersectSegment		0x47C1C7
    #define GlassWall		0x5B8529
    #define WireFrame		0x5C68C9
    #define RemoveTexture		0x5B853C
    #define FullBright		0x5B86C2
    #define RemoveEffects		0x5B853C
    #define Bypass		0x53D109
    
    
    //                                  [ CShell.dll ]
    
    
    #define GameStatus		0x37A197B0
    #define UnlimitedAmmo		0x3748CD07
    #define WeaponSet		0x37A6EB60    
    #define LTClientDLL		0x37A00D7C 
    #define PlayerByIndex		0x371AA610
    #define GCS		0x37A3EF08
    #define PlayerManager		0x37A3EFEC
    #define PlayerStatus		0x37A1E914
    #define LocalPlayer		0x371AB090
    #define ClientInfoMgr		0x379FC4DC
    #define CameraUpdate		0x37395F3F
    #define WeaponMGR		0x37A689BC
    #define GetConsoleInt		0x373E8440
    #define LTCommon		0x37A70F98
    #define BuildFont		0x37605DC0
    #define GetFontHandle		0x373AC430
    #define FillFont		0x37606A70
    #define FontECX		0x37A6887C
    #define LocalPTR		0x37A6F06C
    #define LTCSBase		0x37A00D60
    #define SuperBullets		0x37490C96
    #define ESPNames1		0x3711FD9C
    #define ESPNames2		0x3711FDCA
    #define NoRecoil		0x37392E88
    Failed to update NoReload
    
    
    //                                  [ PushToConsole ]
    
    
    #define Consoles		0x379E742C
    #define Statitics		0x379E7458
    #define FPS		0x379E7434
    #define Jump		0x379E8630
    #define PickUP		0x379F0524
    #define BaseMoveAccel		0x379E8510
    #define StartAccel		0x379E8534
    #define MaxAccel		0x379E8558
    #define AccelInc		0x379E857C
    #define WalkVel		0x379E85A0
    #define BRunVel		0x379E85E8
    #define FRunVel		0x379E85C4
    #define SRunVel		0x379E860C
    #define DuckVel		0x379E84C8
    Last edited by Coder.Hu3; 12-31-2014 at 07:35 AM.

  2. The Following 2 Users Say Thank You to Coder.Hu3 For This Useful Post:

    daniel3687 (12-31-2014),joered (01-02-2015)

  3. #2
    Coder.DiasII's Avatar
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    Closed This @maddoggy00
    • Registered - February 03, 2012
    • Contributor since August 05, 2014



    CombatArms Brasil


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