GameCube64Bit (12-29-2014),IWillSmackYou (12-16-2014),SPH0 (12-16-2014)
I LOVE YOU BRANDON @Caezer99
Code:#define ADR_TEAMPOINTER 0x923218 //Must Update #define OFS_TEAMOFFSET 0x59 DWORD TEAM = *(DWORD*)ADR_TEAMPOINTER; if(GetKeyState(VK_MBUTTON)) *(BYTE*)(TEAM+OFS_TEAMOFFSET) = 1; else { *(BYTE*)(TEAM+OFS_TEAMOFFSET) = 0; } } void TeamESP() { for(;;) { ESP(); } Sleep(300); }
GameCube64Bit (12-29-2014),IWillSmackYou (12-16-2014),SPH0 (12-16-2014)
Credits: Cheat Engine.
Jhem can give me ggbypass source code
combine it with the ingame check to defeat the current detection of GG
Code snippet:
Code:BOOL IsInGame() { DWORD Game = *(PDWORD)GAME_ADD; if(!Game) return 0; Game = *(PDWORD)(Game + 0x???); if(!Game) return 0; return 1; } void TeamESP() { for(;;) { if(IsInGame()) ESP(); } Sleep(300); }
GameCube64Bit (12-29-2014),IWillSmackYou (12-16-2014)
Thanks!
Habbo Hotel Emulator Programmer
GameCube64Bit (12-29-2014)
GameCube64Bit (12-29-2014)
Addresses looks outdated but still useful. Thank you.
GameCube64Bit (12-29-2014)
you don't have any idea what you're talking about are you ?
MPGH full of shit
I'll give my snippet since you guys are fucking stupid.
All about code formattingCode:bool IsInGame() { DWORD ADR_INGAME = 0x?????? if (*(BYTE*)(ADR_INGAME) == 0) { return false; } else { return true; } return false; }
Last edited by Caezer99; 12-16-2014 at 07:30 PM.
Mess with the best, die like the rest.
cyberakuma1 (12-17-2014),finxsas (12-20-2014),GameCube64Bit (12-29-2014),HaruShots (12-31-2014),qwerty1244 (12-27-2014),zhangliao987 (12-17-2014)
maybe you are... there are a lot of game checking out there! sample the 0x454 offset + the BasePointer of it = InGame.
i'm just telling them the current for loop and some loop are already in GameGuard state of detection unless they use some advanced injector like the master injector and put some bool or any other shit inside the for loop.
GameCube64Bit (12-29-2014)
Lol. we can do this sh*it
Code:yourfvck*ngESP() { DWORD InGame = *(PDWORD)GAME_ADD; // if this is the game address then if(InGame!=0) // check if not equal to 0 then { //do something } } void Sh*t() { for(;;) { void yourfvck*ngESP(); } }
Last edited by Jhem; 12-16-2014 at 07:53 PM.
Complete Source Code:
Main.h
Main.cppCode:#include <windows.h> #define TEAM_ADD 0x923218 #define GAME_ADD 0x8C4FB8 class cTeam { public: char _name[89]; BYTE Team; }; class cManager { public: cTeam* SwitchTeam() { return *(cTeam**)TEAM_ADD; } BOOL IsInGame() { DWORD Game = *(PDWORD)GAME_ADD; if(!Game) return 0; Game = *(PDWORD)(Game + 0x454); if(!Game) return 0; return 1; } }; extern cManager pManager;
Code:#include "Main.h" cManager pManager; BOOL Trigger; void Init_Switching() { cTeam* myTeam = pManager.SwitchTeam(); if(!myTeam ) return; if(Trigger) myTeam ->Team= 1; else myTeam ->Team= 0; } void Init_Hack() { while(1) { if(pManager.IsInGame()) { Init_Switching(); if(GetAsyncKeyState(VK_INSERT)&1) Trigger =! Trigger; } Sleep(50); } } BOOL WINAPI DllMain(HMODULE hModule,DWORD dwReason,LPVOID lpReserved) { UNREFERENCED_PARAMETER(lpReserved); if ( dwReason == DLL_PROCESS_ATTACH ) { CreateThread(0,0,(LPTHREAD_START_ROUTINE)Init_Hack,0,0,0); } return ( TRUE ); }
blackmailbyblack123 (01-03-2015),GameCube64Bit (12-29-2014)
GameCube64Bit (12-29-2014),HaruShots (12-31-2014)
GameCube64Bit (12-29-2014)
GameCube64Bit (12-29-2014)