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    headsup's Avatar
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    Code For Teleport!!

    Ok this is what i have been using to teleport, (I evan made a walling bot this way) So fuck with it if you will.. This work's, And also if you do not understand this do not reply or pm me.. You must have a knowledge of c++ or another computer language.. Also you will need a working bypass for this, Maybe i get time i will post a source code to 1..
    So here it is and thank me!!!!!
    Ok User1 Is not a fucking noob..


    Code:
    #include <windows.h>
    #include <stdio.h>
    /*Creditz goes to headsup*/
    
    DWORD *PlayerIsInamge = (DWORD*)0xPLAYER_POINTER;
    
    int ArrayX[100];
    int ArrayY[100];
    int ArrayZ[100];
    
    int curx, cury, curz;
    int ArraySwitch=0, ArraySwitch2=0;
    
    DWORD X, Y, Z;
    
    DWORD WINAPI SaveTeleportCoor(LPVOID);
    DWORD WINAPI ArrayTeleport(LPVOID);
    
    BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpvReserved)
    {
       if(dwReason == DLL_PROCESS_ATTACH)
       {
          CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)SaveTeleportCoor, NULL, NULL, NULL);
          CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)SetTeleportCoor, NULL, NULL, NULL);
       }
       return TRUE;
    }
    
    DWORD WINAPI SetTeleportCoor(LPVOID)
    {
       for(;;)
       {
          if(*PlayerIsIngame)
          {
             X = ( /*Player Pointer*/ );
         X = *(DWORD*)X;
         X += 0x18c; //Offset X
         curx = *(int*)X;
    
         Y = ( /*Player Pointer*/ );
         Y = *(DWORD*)ab;
         Y += 0x194; //Offset Y
         cury = *(int*)Y;
    
         Z = ( /*Player Pointer*/ );
             Z = *(DWORD*)Z;
         Z += 0x190; //Offset Z
             curz = *(int*)Z;
    
             if(GetAsyncKeyState(VK_NUMPAD8)&1) // Saving Current Possition
             {
    
            ArrayX[ArraySwitch] = curx;
            ArrayY[ArraySwitch] = cury;
            ArrayZ[ArraySwitch] = curz;
            ArraySwitch++;
            Sleep(2);
    
         }
          }
       }
       return 0;
    }
    
    DWORD WINAPI ArrayTeleport(LPVOID)
    {
       for(;;)
       {
          if(GetAsyncKeyState(VK_NUMPAD1)&1) //Teleport Forward
          {
            
             DWORD *first = (DWORD*)X;
         *(int*)X = ArrayX[ArraySwitch2];
         DWORD *secound = (DWORD*)Y;
         *(int*)Y = ArrayY[ArraySwitch2];
         DWORD *third = (DWORD*)Z;
         *(int*)Z = ArrayZ[ArraySwitch2];
         Sleep(1);
         ArraySwitch2++;
    
          }
          if(GetAsyncKeyState(VK_NUMPAD2)&1) //Teleport Backward
          {
                
             ArraySwitch2--;
            
         DWORD *first = (DWORD*)X;
         *(int*)X = ArrayX[ArraySwitch2];
         DWORD *secound = (DWORD*)Y;
         *(int*)Y = ArrayY[ArraySwitch2];
         DWORD *third = (DWORD*)Z;
         *(int*)Z = ArrayZ[ArraySwitch2];
         Sleep(1);
          }
          Sleep(21);
       }
       return 0;
    }

    Have fun!!!
    Last edited by headsup; 10-26-2009 at 07:54 PM.

  2. The Following 15 Users Say Thank You to headsup For This Useful Post:

    andrewgammill (12-12-2009),anshansh (11-05-2009),chris744 (11-15-2009),curtis700 (11-15-2009),DamonZaphod (11-11-2009),debohax (10-28-2009),hopefordope (12-25-2009),Katie_Perry (10-28-2009),lilballer328 (11-13-2009),LivingDeath62 (11-22-2009),losete (12-10-2009),qentiz13 (10-28-2009),sniper672 (11-20-2009),why06 (10-26-2009),xTMx (11-16-2009)

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