Code:
if not string.find(v:GetClass(), "prop") and not string.find(v:GetClass(), "func") and not string.find(v:GetClass(), "class") and not string.find(v:GetClass(), "env") and not string.find(v:GetClass(), "player") and not string.find(v:GetClass(), "view") and not string.find(v:GetClass(), "world") and not string.find(v:GetClass(), "weapon_") and not string.find(v:GetClass(), "gmod") and not string.find(v:GetClass(), "beam") and not string.find(v:GetClass(), "manipulate") and not string.find(v:GetClass(), "sent") and not string.find(v:GetClass(), "m9k") and not string.find(v:GetClass(), "gun") and not string.find(v:GetClass(), "pocket") and not string.find(v:GetClass(), "vending") and not string.find(v:GetClass(), "npc") and not string.find(v:GetClass(), "sammy") and not string.find(v:GetClass(), "stunstick") and not string.find(v:GetClass(), "unarrest_stick") and not string.find(v:GetClass(), "arrest_stick") and not string.find(v:GetClass(), "door") and not string.find(v:GetClass(), "keys") and not string.find(v:GetClass(), "keypad") and not string.find(v:GetClass(), "lock") and not string.find(v:GetClass(), "chat") and not string.find(v:GetClass(), "gmt") and not string.find(v:GetClass(), "weaponchecker") and not string.find(v:GetClass(), "Keypad") and not string.find(v:GetClass(), "med_") and not string.find(v:GetClass(), "darkrp") and not string.find(v:GetClass(), "swep") and not string.find(v:GetClass(), "fas2") and not string.find(v:GetClass(), "ent_spike") and not string.find(v:GetClass(), "car") and not string.find(v:GetClass(), "fuel") and not string.find(v:GetClass(), "taser") and not string.find(v:GetClass(), "point") and not string.find(v:GetClass(), "hook") and not string.find(v:GetClass(), "tv") and not string.find(v:GetClass(), "newspaper") and not string.find(v:GetClass(), "atm") and not string.find(v:GetClass(), "handcuffs") and not string.find(v:GetClass(), "payphone") then
wtf
Code:
if v:GetClass() != blacklist and v:GetClass() != blacklist2 and v:GetClass() != blacklist3 and v:GetClass() != blacklist4 and v:GetClass() != blacklist5 and v:GetClass() != blacklist6 and v:GetClass() != blacklist7 and v:GetClass() != blacklist8 and v:GetClass() != blacklist9 and v:GetClass() != blacklist10 and v:GetClass() != blacklist11 and v:GetClass() != blacklist12 and v:GetClass() != blacklist13 and v:GetClass() != blacklist14 and v:GetClass() != blacklist15 and v:GetClass() != blacklist16 and v:GetClass() != blacklist17 and v:GetClass() != blacklist18 and v:GetClass() != blacklist19 and v:GetClass() != blacklist20 and v:GetClass() != blacklist21 and v:GetClass() != blacklist22 and v:GetClass() != blacklist23 and v:GetClass() != blacklist24 and v:GetClass() != blacklist25 and v:GetClass() != blacklist26 and v:GetClass() != blacklist27 and v:GetClass() != blacklist28 and v:GetClass() != blacklist29 and v:GetClass() != blacklist30 then
for k, v in pairs(ents.FindByClass("*_*")) do
local mDistance = math.floor((LocalPlayer():GetPos():Distance( v:GetPos()))/40)
Pos = v:GetPos():ToScreen()
if v:GetClass() != blacklist and v:GetClass() != blacklist2 and v:GetClass() != blacklist3 and v:GetClass() != blacklist4 and v:GetClass() != blacklist5 and v:GetClass() != blacklist6 and v:GetClass() != blacklist7 and v:GetClass() != blacklist8 and v:GetClass() != blacklist9 and v:GetClass() != blacklist10 and v:GetClass() != blacklist11 and v:GetClass() != blacklist12 and v:GetClass() != blacklist13 and v:GetClass() != blacklist14 and v:GetClass() != blacklist15 and v:GetClass() != blacklist16 and v:GetClass() != blacklist17 and v:GetClass() != blacklist18 and v:GetClass() != blacklist19 and v:GetClass() != blacklist20 and v:GetClass() != blacklist21 and v:GetClass() != blacklist22 and v:GetClass() != blacklist23 and v:GetClass() != blacklist24 and v:GetClass() != blacklist25 and v:GetClass() != blacklist26 and v:GetClass() != blacklist27 and v:GetClass() != blacklist28 and v:GetClass() != blacklist29 and v:GetClass() != blacklist30 and v:GetClass() != "physgun_beam" and v:GetClass() != "weapon_357" then