255 is the maximum 8-bit value. There are 256 values in total, starting from 0 to 255.
I'm using the Merccy's Glow ESP.
Merccy2, Thank you.
I wanted to change the color of ESP.
So, I edited some parts of the source.
Like this,
When I changed 255 to other number, it could compile, but didn't apply.Code:int r = 255, g = 0, b = 0;
I could use only 255.
For example,
I cannot use other than 255?Code:int r = 0, g = 255, b = 0;
Does anyone have an idea?
255 is the maximum 8-bit value. There are 256 values in total, starting from 0 to 255.
You can use any value between 0 and 255
If you have any questions regarding my hacks, add me on Discord: Merccy#8314
I've tried whether can be changed in the source of Zat's simple internal.
In this way, I could change the color.Code:glowObjects[glowIdx].a = 0.9f; glowObjects[glowIdx].r = 0.0f; glowObjects[glowIdx].g = 0.0f; glowObjects[glowIdx].b = 0.0f; if (lEngine.GetEntityTeam(player) == 2) //T { glowObjects[glowIdx].r = 0.94f; glowObjects[glowIdx].g = 0.90f; glowObjects[glowIdx].b = 0.55f; } else //CT { glowObjects[glowIdx].r = 0.27f; glowObjects[glowIdx].g = 0.51f; glowObjects[glowIdx].b = 0.71f; }
I think that the reason why it glowed in Zat's but it wasn't glowed in Merccy's is a difference of Glow offsets and patterns.
Zat is using the "GlowObjectBase" and "Ent_GlowIndex" but Merccy is using "Glow offset" only.
How I change the color in Merccy's source code?
The max Value of RGB in that case is 1 1 1 not 255 255 255, so adjust it like that
This should also work..
Changed my Colors and it works ^^
Here is a list of the colors: Link