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  1. #1
    koutsuneka's Avatar
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    Edit charater headbot scale.

    youtube.com/watch?v=shl3hQDPCX4

    Didn't test on aeria ava yet but i think it will work.

    sorry about bad english

    typo: Edit characters head hitbox scale.
    Last edited by Janitor; 03-10-2015 at 06:54 AM. Reason: Fixed link

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    AeriaSux2015 (03-06-2015),Mr.Cookies (03-09-2015)

  3. #2
    appii's Avatar
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    @koutsuneka i have allready tryed on uava and the value is not that because uava have different upk (they are half-sized) to save space...

    https://i.imgur.com/BFAUoRv.jpg

    sorry the Attachments is the wrong screen cant remove that
    Attached Thumbnails Attached Thumbnails
    dsadsa.JPG  

    Last edited by appii; 03-04-2015 at 02:40 AM.

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  5. #3
    koutsuneka's Avatar
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    but it work well with TAVA and SEA ... could you upload avaCharPhAT.upk (uava) for me?

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  7. #4
    koutsuneka's Avatar
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    oh,
    it's 4804C740 for UAV...
    i think your HWS Inspector is using Big Endian Byte Order. Right click and switch to Little Endian... then set the float value

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    AeriaSux2015 (03-06-2015)

  9. #5
    Mr.Cookies's Avatar
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    Quote Originally Posted by koutsuneka View Post
    This is a tutorial that show you how to change character's head "hitbox" scale property
    en(.)wikipedia(.)org/wiki/Hitbox

    Apply to all male character, AI Soldier, Zombie but not Robot; Female Character; DV Final Bosses; OR Final Bosses
    (not sure if it work on Train Final Boss)

    It will be big head hack if you set small value (20.0~32.0)
    or auto head shot if big value (1,000.0~5,000.0)

    I think i post this thread in wrong section with a syntax error title

    you can look at my facebook timeline for more "in-action videos"
    facebook(.)com/koutsuneka
    Cant send u buddys in facebook. (Im not try this at moment uava servers off)

    - - - Updated - - -

    Quote Originally Posted by koutsuneka View Post
    oh,
    it's 4804C740 for UAV...
    i think your HWS Inspector is using Big Endian Byte Order. Right click and switch to Little Endian... then set the float value
    For ava (Aeria Games)?
    Last edited by Mr.Cookies; 03-05-2015 at 08:50 AM.

  10. #6
    koutsuneka's Avatar
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    Robot files doesn't have 4804C740 as head scale default value.
    For some personal reason i dont want to share how to find these value. But it really easy if you know about UPK structure.

    - - - Updated - - -

    Quote Originally Posted by Mr.Cookies View Post
    Cant send u buddys in facebook. (Im not try this at moment uava servers off)

    - - - Updated - - -



    For ava (Aeria Games)?
    4804C740 specifically for avaCharPHAT.upk in AVA (not other game nor other files)

    Yes you can. I accept all friend request.

  11. #7
    Mr.Cookies's Avatar
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    Quote Originally Posted by koutsuneka View Post
    Robot files doesn't have 4804C740 as head scale default value.
    For some personal reason i dont want to share how to find these value. But it really easy if you know about UPK structure.
    u can share only for me? in PM.
    I will not disappoint you (share for public)

  12. #8
    powerw6's Avatar
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    Quote Originally Posted by koutsuneka View Post
    Robot files doesn't have 4804C740 as head scale default value.
    For some personal reason i dont want to share how to find these value. But it really easy if you know about UPK structure.

    - - - Updated - - -


    4804C740 specifically for avaCharPHAT.upk in AVA (not other game nor other files)

    Yes you can. I accept all friend request.
    Thank you for the guide! Would you be able to provide us a little more guideline as to how we can learn to find such addresses/values? Do we need to use other programs to decompile? Or at least the file that is required to edit for robots?

    thank you.

  13. #9
    marlodor96's Avatar
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    as I do and where I put the 'UAVs?

    - - - Updated - - -

    Quote Originally Posted by koutsuneka View Post
    oh,
    it's 4804C740 for UAV...
    i think your HWS Inspector is using Big Endian Byte Order. Right click and switch to Little Endian... then set the float value
    as I do and where I put the 'UAVs?

  14. #10
    Mr.Cookies's Avatar
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    Quote Originally Posted by appii View Post
    @koutsuneka i have allready tryed on uava and the value is not that because uava have different upk (they are half-sized) to save space...

    https://i.imgur.com/BFAUoRv.jpg

    sorry the Attachments is the wrong screen cant remove that
    Im not test this servers OFF,

    PS:cropped image open it in you pc*
    Last edited by Mr.Cookies; 03-05-2015 at 12:23 PM.

  15. #11
    appii's Avatar
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    @koutsuneka add me on skype ill send you

    appii.appii

  16. #12
    00qwe's Avatar
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    Quote Originally Posted by appii View Post
    @koutsuneka add me on skype ill send you

    appii.appii
    AT ME DONT WORK . WHAT PROGRAMM HAVE U USED ??

  17. #13
    2110701's Avatar
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    @koutsuneka what about KAVA then?

  18. #14
    koutsuneka's Avatar
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    haven't test yet... but i think i will work... (hope so)
    if you have the file from KAVA client, upload for me... i may analyze then give you exact answer

    TAVA, UAVA work.
    Last edited by koutsuneka; 03-04-2015 at 04:21 AM.

  19. #15
    damian284's Avatar
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    What this "hack" does in game exactly? Can someone explain?

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