Definition:
Code:
#define Addr_Consoles 0x379EA448
cConsoles * pConsoles;
Class
Code:
class cConsoles
{
public:
char _0x0000[4];
float ShowFPS; //0x0004
char _0x0008[32];
float Statitics; //0x0028
char _0x002C[19748];
float PlayerGravity; //0x4D50
char _0x4D54[140];
float BaseMoveAccel; //0x4DE0
char _0x4DE4[32];
float StartAccel; //0x4E04
char _0x4E08[32];
float MaxAccel; //0x4E28
char _0x4E2C[32];
float AccelInc; //0x4E4C
char _0x4E50[32];
float WalkVel; //0x4E70
char _0x4E74[32];
float FRunVel; //0x4E94
char _0x4E98[32];
float BRunVel; //0x4EB8
char _0x4EBC[32];
float SRunVel; //0x4EDC
char _0x4EE0[32];
float JumpVel; //0x4F00
char _0x4F04[32];
float DuckVel; //0x4F24
char _0x4F28[32460];
float ActivationDistance; //0xCDF4
char _0xCDF8[14164];
float ShowFirePath; //0x1054C
char _0x10550[15088];
};//Size=0x14040
Acess:
Code:
pConsoles = (cConsoles*)Addr_Consoles;
Ex.
Code:
int Var;
if( Var )
{
/*On*/ pConsoles->BaseMoveAccel = 3000.0f + 3000.0f * 3.0f;
/*On*/ pConsoles->StartAccel = 500.0f + 500.0f * 3.0f;
/*On*/ pConsoles->MaxAccel = 3000.0f + 3000.0f * 3.0f;
/*On*/ pConsoles->AccelInc = 6000.0f + 6000.0f * 3.0f;
/*On*/ pConsoles->WalkVel = 70.0f + 70.0f * 3.0f;
/*On*/ pConsoles->FRunVel = 285.0f + 285.0f * 3.0f;
/*On*/ pConsoles->BRunVel = 285.0f + 285.0f * 3.0f;
/*On*/ pConsoles->SRunVel = 285.0f + 285.0f * 3.0f;
/*On*/ pConsoles->DuckVel = 50.0f + 50.0f * 3.0f;
}
else
{
/*Off*/ pConsoles->BaseMoveAccel = 3000.0f;
/*Off*/ pConsoles->StartAccel = 500.0f;
/*Off*/ pConsoles->MaxAccel = 3000.0f;
/*Off*/ pConsoles->AccelInc = 6000.0f;
/*Off*/ pConsoles->WalkVel = 70.0f;
/*Off*/ pConsoles->FRunVel = 285.0f;
/*Off*/ pConsoles->BRunVel = 285.0f;
/*Off*/ pConsoles->SRunVel = 285.0f;
/*Off*/ pConsoles->DuckVel = 50.0f;
}
Credits: Code64 (Code RED) || Coder.Dias Update
Thanks: xCyniu -> The first post addressess
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