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  1. #1
    Necc's Avatar
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    How To Make A Stand Alone Client For Any Online Game

    Like all those capital letter in the tittle? Me neither. Anyway, I am wondering if anyone can point me into the right direction for making standalone clients (ie. no web browser) for games. The particular game I have in mind is a facebook game, runs on flash, and uses .json for requests. It uses multiple .swf files for information and animations so its not like it's already a prepackaged client in a browser. Any help would be greatly appreciated! Thanks!



    p.s. I am a total noob as far as programming, although I am in a mandatory C++ class at my school. So what ever that gets me..

  2. #2
    Captp's Avatar
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    If it's a flash game, my bet would be to use a proxy (google burp) to intercept app < - > server communications. Then you can code a client for the game using the gathered informations.
    Also, these kind of things are easier to code using a scripting language, python by example.. It could be a good occasion to learn it.

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