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  1. #31
    Aed's Avatar
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    Im going to make lot ofStoneBalls for catapult mmuhahhha!! =))

  2. #32
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    Hey thank you for this share ! How do i use it ?
    Someone can explain me ?

  3. #33
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    Quote Originally Posted by Cryogeniste View Post
    Hey thank you for this share ! How do i use it ?
    Someone can explain me ?
    There are instructions in the first post, please take a moment to read the entirety of the post before asking questions that have already been explained.

  4. #34
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    waiting update when it will come )?

  5. #35
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    Quote Originally Posted by darkthepro View Post
    waiting update when it will come )?
    Either tonight or tomorrow. I've decided to NOT include an item spawner in the next public release. Instead I have a few other Extra Goodies I will be adding in, which I will reveal when I release the update.

  6. #36
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    item spawner will you add to next relase
    Last edited by darkthepro; 03-24-2015 at 02:04 PM.

  7. #37
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    See this is the kind of hacks that are fine. No griefing tools, only tools to help you waste less time getting up in the world. Keep up the great work

  8. #38
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    keep up the good work

  9. #39
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    rgbgtfggBFgbfgfgtfgtfggtfd

  10. #40
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    Quote Originally Posted by devprogrammer112 View Post
    Either tonight or tomorrow. I've decided to NOT include an item spawner in the next public release. Instead I have a few other Extra Goodies I will be adding in, which I will reveal when I release the update.
    I think thats a great idea as it would make ppl have everything within a moments notice its nice to still grind a bit but not have to waste hours and have a hacker come destroy it , might i suggest maybe 2 versions like 1 that has the amount of resource gather and one that has a less like 1 k stone 500 of other mats ? for those who do not want to have stacks of 10 k stone for instance as it makes it very obvious if you die. either way tyvm !

  11. #41
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    Hey guys, just a quick update. I decided to go ahead and turn this into something more external instead of just doing everything inside the Assembly-CSharp.dll. Which will allow me much better freedom in adding in new features. I will be making a new thread for the update in probably like 6-8 hours detailing the Public Version's release.

  12. The Following 3 Users Say Thank You to devprogrammer112 For This Useful Post:

    Donkeling (03-24-2015),Dregius (03-24-2015),TrackLegend (03-24-2015)

  13. #42
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    Quote Originally Posted by devprogrammer112 View Post
    Hey guys, just a quick update. I decided to go ahead and turn this into something more external instead of just doing everything inside the Assembly-CSharp.dll. Which will allow me much better freedom in adding in new features. I will be making a new thread for the update in probably like 6-8 hours detailing the Public Version's release.
    You're the REAL MVP

  14. #43
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    Quote Originally Posted by devprogrammer112 View Post
    Hey guys, just a quick update. I decided to go ahead and turn this into something more external instead of just doing everything inside the Assembly-CSharp.dll. Which will allow me much better freedom in adding in new features. I will be making a new thread for the update in probably like 6-8 hours detailing the Public Version's release.
    Awesome man

    I just wanna say thx that you are putting your time in for this really think thats awesome

    Thx for the share and keep rocking

    Greets,
    Nick

  15. #44
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    Awesome work man, but just wondering with the DLL you put up, it gives me edited resources when i hit things like it should, but not with animals so it's a bothe collecting leather manually, anyway is it possible with this DLL to edit pre-existing items to large amounts, like for say iron ingots? If not any pointers on where i should look to learn how to?
    Last edited by Moderation123; 03-24-2015 at 10:39 PM.

  16. #45
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    Honestly 10.000 stone is a bit too much. Maybe 1k of wood, flax etc can be explained but I keep having to throw away 9k stone somewhere to dispose of the evidence. That is, if there is actually anything left to hide at this point. Anyway, thanks devprogrammer112.

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