Code:
class cInfoPlayer
{
public:
char _0x0000[20];
__int32 Player; //0x0014 2 -> walking, 8 -> using magic, 6 -> attacking
char _0x0018[580];
char Name[20]; //0x025C
char _0x0270[16];
float Teleport1; //0x0280
char _0x0284[4];
float TelePort2; //0x0288
char _0x028C[40];
DWORD Exp; //0x02B4
DWORD Level; //0x02B8
DWORD Life; //0x02BC
DWORD Mana; //0x02C0
char _0x02C4[8];
__int32 Silver; //0x02CC
__int32 Gold; //0x02D0
__int32 Honor; //0x02D4
__int32 Points; //0x02D8
__int32 BGold; //0x02DC
__int32 Medal; //0x02E0
DWORD MaxLife; //0x02E4
DWORD MaxMana; //0x02E8
char _0x02EC[8];
__int32 Attack; //0x02F4
__int32 Def; //0x02F8
__int32 MagicAttack; //0x02FC
__int32 MagicDef; //0x0300
__int32 Hitting; //0x0304
__int32 Dodge; //0x0308
__int32 Critical; //0x030C
__int32 Tenacity; //0x0310
float Dagame; //0x0314
float MDamage; //0x0318
__int32 Absorption; //0x031C
char _0x0320[352];
};//Size=0x0480
class cCall
{
public:
char _0x0000[4];
cInfoPlayer* pInfoPlayer; //0x0004
char _0x0008[56];
};//Size=0x0040