can you message me on skype plz? mikeorman
Code:///////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////// Combat Arms Logger Credits : Hacker Fail, xCyniu, Matrix - X, We11ngton, Mr_Supremo Coder.Dash, Gellin, Tayp.Anonymous, DisOwned, BlackLegend, NikM ///////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////// Engine Entry Point : 0x460000 Engine .code Size : 0x2E1A00 Engine .code Offset : 0x1000 CShell Entry Point : 0x37100000 CShell .code Size : 0x662400 CShell .code Offset : 0x1000 EhSvc Entry Point : 0x10000000 EhSvc .code Size : 0x12F000 EhSvc .code Offset : 0x1000 d3d9.dll Entry Point : 0x5FD50000 d3d9.dll .code Size : 0x1A7C00 d3d9.dll .code Offset : 0x1000 // [ Hook Engine ] #define StartOptimized2D 0x550D00 #define PresentEngine 0x664276 #define BeginEndScene 0x5B7EB6 #define DipEngine 0x6672ED #define Start3D 0x55092F #define EndScene 0x5B7363 // [ Engine.exe ] #define DeviceGame 0x86F5F0 #define LTClientEXE 0x4935F0 #define SendToServer 0x47D7F0 #define WorldToScreen 0x49F7D0 #define CursorCenter 0x7CC994 #define DrawPrimitive 0x7E82C8 #define IntersectSegment 0x47A217 #define GlassWall 0x5B6A79 #define WireFrame 0x5C4E09 #define RemoveTexture 0x5B6A8C #define FullBright 0x5B6C12 #define RemoveEffects 0x5B6A8C #define Bypass 0x53C379 // [ CShell.dll ] #define GameStatus 0x37A0B830 #define UnlimitedAmmo 0x3748DFC7 #define WeaponSet 0x37A60988 #define LTClientDLL 0x379F2DFC #define PlayerByIndex 0x371AA800 #define GCS 0x37A30D28 #define PlayerManager 0x37A30E0C #define PlayerStatus 0x37A10A30 #define ArmaInformacao 0x37A10A10 #define CharacterFX 0x37A10F50 #define LocalPlayer 0x371AB280 #define ClientInfoMgr 0x379EE55C #define CameraUpdate 0x37394F8F #define WeaponMGR 0x37A5A7CC #define GetConsoleInt 0x373E67A0 #define LTCommon 0x37A62DB0 #define BuildFont 0x37609900 #define GetFontHandle 0x373AAD00 #define FillFont 0x3760A5B0 #define FontECX 0x37A5A694 #define LocalPTR 0x37A60E84 #define LTCSBase 0x379F2DE0 #define SuperBullets 0x37491F56 #define ESPNames1 0x3711FE4C #define ESPNames2 0x3711FE7A #define BypassChat 0x3761A600 #define BypassMenu 0x3761A590 #define NoRecoil 0x37391ED8 #define NoReload 0x37496F72 #define MTBWCRET 0x3738AC39 // [ PushToConsole ] #define Consoles 0x379D5A38 #define Statitics 0x379D5A64 #define FPS 0x379D5A40 #define Jump 0x379DA99C #define PickUP 0x379E2694 #define BaseMoveAccel 0x379DA87C #define StartAccel 0x379DA8A0 #define MaxAccel 0x379DA8C4 #define AccelInc 0x379DA8E8 #define WalkVel 0x379DA90C #define BRunVel 0x379DA954 #define FRunVel 0x379DA930 #define SRunVel 0x379DA978 #define DuckVel 0x379DA834 // [ EhSvc.dll ] #define Detection 0xB050 #define HSAntiCrash 0x52C84 #define AsmDetection 0x4066D #define NanoCheck1 0x3610A #define NanoCheck2 0x4F43F #define EhsvcSelfCrC 0x11CF10 #define HSCallBack1 0xF0000000 #define HSCallBack2 0xB0E8 #define HSNanoScan1 0xC402F #define HSNanoScan2 0xC07B1
Member Level 1 since November, 2011
Contributor since March, 2015
Game Hacking Team : 06/14/2017
can you message me on skype plz? mikeorman
need a vpn to enter the combat arms NA: CCode:#include <windows.h> #include <d3d9.h> #include <d3dx9.h> #pragma comment(lib, "d3d9.lib") #pragma comment(lib, "d3dx9.lib") #define ADDR_D3D 0x86F5F0 #define ADDR_MTBWCRET 0x3738AC39 #define ADDR_SHOWFPS 0x379D5A40 #define ADDR_LTCLIENTEXE 0x4935F0 #define ADDR_GAMESTATUS 0x37A0B830 void RenderBackend( void ) { static LPDIRECT3DDEVICE9 pDevice; if(!pDevice) pDevice = **(LPDIRECT3DDEVICE9 **)ADDR_D3D; else { Funcoes(pDevice); } } static DWORD dwMTBWCRet = NULL; typedef int( WINAPI* MultiByteToWideChar_t )( UINT CodePage, DWORD dwFlags, LPCSTR lpMultiByteStr, int cbMultiByte, LPWSTR lpWideCharStr, int cchWideChar ); MultiByteToWideChar_t pMultiByte; int WINAPI nMultiByteToWideChar( UINT CodePage, DWORD dwFlags, LPCSTR lpMultiByteStr, int cbMultiByte, LPWSTR lpWideCharStr, int cchWideChar ) { _asm pushad; _asm { MOV EAX, [EBP+0x4] MOV dwMTBWCRet, EAX } if( dwMTBWCRet == ADDR_MTBWCRET ) { lpMultiByteStr = ""; RenderBackend(); } _asm popad; return pMultiByte( CodePage, dwFlags, lpMultiByteStr, cbMultiByte, lpWideCharStr, cchWideChar ); } void *DetourCreateE9( BYTE *src, const BYTE *dst, const int len ) { DWORD dwBack; BYTE *jmp = (BYTE*)malloc( len+5 ); memcpy( jmp, src, len ); jmp += len; jmp[0] = 0xE9; *(DWORD*)( jmp+1 ) = (DWORD)( src+len - jmp ) - 5; VirtualProtect( src, len, PAGE_EXECUTE_READWRITE, &dwBack ); src[0] = 0xE9; *(DWORD*)( src+1 ) = (DWORD)( dst - src ) - 5; VirtualProtect( src, len, dwBack, &dwBack ); FlushInstructionCache( GetCurrentProcess(), src, 0x10 ); return( jmp-len ); } DWORD WINAPI dwMain( LPVOID lpArg ) { while( ( GetModuleHandleA( "ClientFX.fxd" ) == NULL ) ) Sleep( 25 ); *( FLOAT* )( ADDR_SHOWFPS ) = 1.f; return EXIT_SUCCESS; } BOOL APIENTRY DllMain( HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserved ) { if (ul_reason_for_call == DLL_PROCESS_ATTACH) { DWORD MBTWCAddr = (DWORD)GetProcAddress( GetModuleHandleA( "Kernel32.dll" ), "MultiByteToWideChar" ); pMultiByte = (MultiByteToWideChar_t)DetourCreateE9( (PBYTE)MBTWCAddr, (PBYTE)nMultiByteToWideChar, 5 ); CreateThread( NULL, NULL, dwMain, NULL, NULL, NULL ); } return TRUE; }
Skaterforeva1 (04-04-2015)
Thanks, its help-me because i see other post, you post welliton base.