Thread: OPK.

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  1. #1
    BACKD00R's Avatar
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    OPK.

    Eu estou na tentativa de fazer um OPK para um jogo ai que comecei a jogar semana passada. Estou usando o Cheat Engine para isso.

    Bom, o que acontece é o seguinte, eu consegui fazer duas coisas:

    1° Eu consigo teleportar os zumbis e eu para uma posição qualquer no mapa.
    2° Eu consigo teleportar os zumbis para minha posição.

    Na 1° opção, eu morro, pq eu sempre sou teleportado para o céu, e morro por causa da altura.
    Na 2° opção também morro, pq as vezes me teleporta para debaixo da terra, ou para dentro do rio.

    O que preciso:

    Teleportar os zumbis na minha frente, sem mover a minha posição.

     

    Code:
    [ENABLE]
    //code from here to '[DISABLE]' will be used to enable the cheat
    alloc(teleportzumbi,2048) //2kb should be enough
    alloc(zumbixyz,2048) //2kb should be enough
    alloc(guardarzumbixyz,2048) //2kb should be enough
    alloc(guardarzumbicoords,2048) //2kb should be enough
    alloc(guardarplayerxyz,2048) //2kb should be enough
    alloc(guardarplayercoords,2048) //2kb should be enough
    alloc(playerxyz,2048) //2kb should be enough
    label(returnhere)
    label(returnhere2)
    label(returnhere3)
    label(originalcode)
    label(originalcode2)
    label(originalcode3)
    label(exit)
    label(exit2)
    label(exit3)
    label(tele)
    label(teletome)
    label(ypressed)
    label(guardarplayer)
    label(guardarzumbi)
    label(teleport)
    registersymbol(zumbixyz)
    registersymbol(guardarplayer)
    registersymbol(playerxyz)
    registersymbol(guardarzumbi)
    registersymbol(teleport)
    aobscan(guardarplayeraob,0D 58 10 30 8b 01 7b 40 28 57)
    aobscan(guardarzumbiaob,0D 38 5a 30 0f 98 43 30 0f 28 5a 10)
    aobscan(teleportaob,0D 38 50 ** ** ** 8A 25 08)
    
    
    teleportzumbi: 
    //place your code here
    ypressed:
    pushfd
    pushad
    push 'G'
    call GetAsyncKeyState
    shr ax,#15
    cmp ax,1
    popad
    je teletome
    popfd
    
    
    
    
    originalcode3:
    movaps xmm0,[eax]
    lea eax,[edi+20]
    
    
    exit3:
    jmp returnhere3
    
    
    teletome:
    popfd
    pushfd
    cmp [eax+33C],6D653D22
    jne tele
    popfd
    movaps xmm0,[eax]
    lea eax,[edi+20]
    
    
    jmp returnhere3
    
    
    tele:
    popfd
    push edi
    xor edi,edi
    mov edi,[playerxyz]
    mov [eax],edi
    mov edi,[playerxyz+4]
    mov [eax+4],edi
    mov edi,[playerxyz+8]
    mov [eax+8],edi
    pop edi
    movaps xmm0,[eax]
    lea eax,[edi+20]
    
    
    jmp returnhere3
    
    
    guardarzumbixyz: //this is allocated memory, you have read,write,execute access
    //place your code here
    popfd
    push ecx
    push edi
    xor ecx,ecx
    xor edi,edi
    mov ecx,ebx
    add ecx,00000030
    mov edi,[ecx]
    mov [zumbixyz],edi
    add ecx,00000004
    mov edi,[ecx]
    mov [zumbixyz+4],edi
    add ecx,00000004
    mov edi,[ecx]
    mov [zumbixyz+8],edi
    pop edi
    pop ecx
    movaps xmm1,[edx+30]
    movaps xmm0,[ebx+30]
    movaps xmm3,[edx+10]
    
    
    jmp returnhere2
    
    
    guardarzumbicoords: //this is allocated memory, you have read,write,execute access
    //place your code here
    pushfd
    cmp [ebx+4A8],0
    je guardarzumbixyz
    popfd
    
    
    originalcode2:
    movaps xmm1,[edx+30]
    movaps xmm0,[ebx+30]
    movaps xmm3,[edx+10]
    
    
    exit2:
    jmp returnhere2
    
    
    guardarplayerxyz: //this is allocated memory, you have read,write,execute access
    //place your code here
    popfd
    push ebx
    push edi
    xor ebx,ebx
    xor edi,edi
    mov ebx,eax
    add ebx,00000030
    mov edi,[ebx]
    mov [playerxyz],edi
    add ebx,00000004
    mov edi,[ebx]
    mov [playerxyz+4],edi
    add ebx,00000004
    mov edi,[ebx]
    mov [playerxyz+8],edi
    pop edi
    pop ebx
    movaps xmm0,[eax+30]
    mov eax,[ecx]
    
    
    jmp returnhere
    
    
    guardarplayercoords: //this is allocated memory, you have read,write,execute access
    //place your code here
    pushfd
    cmp [eax+4A8],1
    je guardarplayerxyz
    popfd
    
    
    originalcode:
    movaps xmm0,[eax+30]
    mov eax,[ecx]
    
    
    exit:
    jmp returnhere
    
    
    guardarplayeraob:
    guardarplayer:
    jmp guardarplayercoords
    nop
    returnhere:
    
    
    guardarzumbiaob:
    guardarzumbi:
    jmp guardarzumbicoords
    nop
    nop
    nop
    nop
    nop
    nop
    nop
    returnhere2:
    
    
    teleportaob:
    teleport:
    jmp teleportzumbi
    nop
    returnhere3:
     
    [DISABLE]
    //code from here till the end of the code will be used to disable the cheat
    dealloc(teleportzumbi)
    dealloc(zumbixyz)
    dealloc(guardarzumbixyz)
    dealloc(guardarzumbicoords)
    dealloc(guardarplayerxyz)
    dealloc(guardarplayercoords)
    dealloc(playerxyz)
    teleport:
    movaps xmm0,[eax]
    lea eax,[edi+20]
    unregistersymbol(teleport)
    guardarzumbi:
    movaps xmm1,[edx+30]
    movaps xmm0,[ebx+30]
    movaps xmm3,[edx+10]
    unregistersymbol(zumbixyz)
    unregistersymbol(guardarzumbi)
    guardarplayer:
    movaps xmm0,[eax+30]
    mov eax,[ecx]
    unregistersymbol(guardarplayer)
    unregistersymbol(playerxyz)



     

    Skype : BACKD00R-MPGH

     

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  2. #2
    Coder.Dash's Avatar
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    Provavelmente o pointer que você usou fica mudando o endereço, passando por todas as coordenadas de objetos existentes, isso acontecia comigo, a solução foi usar outro pointer.

  3. #3
    BACKD00R's Avatar
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    O ponteiro não muda o endereço, quando eu inicio o jogo ele fica com um endereço fixo até fechar o jogo. Já observei isso.;



     

    Skype : BACKD00R-MPGH

     

    • Contributor: October, 31th 2011
    • CA BR Minion: January, 03th 2012
    • CF AL Minion: April, 07th 2012
    • CA Minion: April, 15th 2012
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    • Minion + : July 08th 2012
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  4. #4
    Coder.Dash's Avatar
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    Isso é estranho, da uma checada na sua script e ve se não esta movendo sua posição na hora errada, é meio impossivel você mover um objeto para sua coordenada e voce ser movido "sozinho" pro céu

  5. #5
    BACKD00R's Avatar
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    Só olhando a galera "coder" que visualizou o tópico........



     

    Skype : BACKD00R-MPGH

     

    • Contributor: October, 31th 2011
    • CA BR Minion: January, 03th 2012
    • CF AL Minion: April, 07th 2012
    • CA Minion: April, 15th 2012
    • CF Minion: July, 03th 2012
    • PB Minion: January, 25th 2013
    • AVA Minion : February, 02th 2013
    • Arctic Combat minion: April, 03th 2013
    • Warface Minion: April, 03th 2013

    • Minion + : July 08th 2012
    • Moderator : January 21th 2013
    • Global Moderator : August 1st 2013







  6. #6
    Coder.DiasII's Avatar
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    qual nome do Jogo pode mandar PM?
    • Registered - February 03, 2012
    • Contributor since August 05, 2014



    CombatArms Brasil


    PointBlank Brasil


  7. #7
    O conhecimento é o caminho para liberdade.
    MPGH Member
    dreek1's Avatar
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    Quote Originally Posted by Coder.DiasII View Post
    qual nome do Jogo pode mandar PM?
    Acho que é H1Z1...
    Public Hack:
    Jun 2012 / Dec 2017

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