Thread: Prediction

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  1. #1
    r_RMin1's Avatar
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    Prediction

    What's wrong with this Predict?

    VectorSubtract(Entity[i]->NewOrigin, Entity[i]->OldOrigin, EnemyVelocity);

    CurBone[0] = ( CurBone[0] + EnemyVelocity[0] );
    CurBone[1] = ( CurBone[1] + EnemyVelocity[1] );
    CurBone[2] = ( CurBone[2] + EnemyVelocity[2] );
    Last edited by r_RMin1; 05-09-2015 at 03:27 AM.

  2. #2
    殺す必要がある唯一のものは殺されるために準備され人 々である。
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    Hitokiri~'s Avatar
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    Do you even physics bro? That's not how you calculate velocity.

    Velocity is the rate of change of the displacement, the difference between the final and initial position of an object. Velocity is equivalent to a specification of its speed and direction of motion


    You calculate velocity using the change ( delta ) of the displacement moved ( v ) and scale it according to a timescale ( t )
    Aka,

    v = ( dx / dt )

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