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  1. #16
    juanrineytor's Avatar
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    Quote Originally Posted by MrEncrypted View Post
    Second that
    QFTTT. sowie it said hack devs but there really no many.

  2. #17
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    Quote Originally Posted by falzarex View Post
    Is it just me or that Stride 12 can't be logged? Everytime I try to log it with my d3d it just crashes and closes

    It is current detecting d3d so you need to use pure d3d

    Quote Originally Posted by falzarex View Post
    Also I've been trying to get modelrec for the player models using primcount and numvert but it randomizes with every game
    It use's i think a 5-way pointer so try searching for that and then for static numbers.

    Or do the old basic way by keeping EVERY code then looking for same bits of infomation

  3. #18
    falzarex's Avatar
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    my d3d is perfectly fine uses vtables to avoid detection and can log primcount and numvert ok but its only stride 12 that gives me the problem 1-11 are fine they do nothing

  4. #19
    bobs__bees's Avatar
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    Quote Originally Posted by falzarex View Post
    my d3d is perfectly fine uses vtables to avoid detection and can log primcount and numvert ok but its only stride 12 that gives me the problem 1-11 are fine they do nothing
    Can you live without the stride 12?
    Or make a bypass of your own which will most likely get other hacks to work again also?

  5. #20
    falzarex's Avatar
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    im trying to make my logger skip 12 and i found somethng cool -- NumVertices 8 allows me to see through walls

  6. #21
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    Quote Originally Posted by falzarex View Post
    im trying to make my logger skip 12 and i found somethng cool -- NumVertices 8 allows me to see through walls
    u got to release this lol

  7. #22
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    Quote Originally Posted by bueeno View Post
    Share with us or...

    Let me google that for you
    Let me Google That For you is always the solution


  8. #23
    falzarex's Avatar
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    Well no guarantee
    *EDIT*
    Problem fixed chams works now
    now fixing flickering and optimising the hack
    Last edited by falzarex; 11-25-2009 at 11:24 PM.

  9. #24
    Death Angel's Avatar
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    Quote Originally Posted by falzarex View Post
    Well no guarantee
    *EDIT*
    Problem fixed chams works now
    now fixing flickering and optimising the hack
    Can U Upload The Hack?

    I Want To Try...I Hack Before ( Not Hack Just Lag For That Got 49 Kill Whoot ! )



    My Words Have Been Like These Since I Started Using Computer....It's Not An Offense ( Just Something Like Signature )

  10. #25
    falzarex's Avatar
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    I don't plan on releasing until I perfected my chams just wait a little longer

  11. #26
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    Quote Originally Posted by falzarex View Post
    I don't plan on releasing until I perfected my chams just wait a little longer
    hey u fixed it, good job, hope u release it to the mpgh community

  12. #27
    falzarex's Avatar
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    Pixel shader chams still fixing level of detail

  13. #28
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    Quote Originally Posted by falzarex View Post
    Pixel shader chams still fixing level of detail
    Give me a proof to trust in you

  14. #29
    falzarex's Avatar
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    Meh w/e tml I will release a stripped down one with 1 skin set and crosshairs

  15. #30
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    And with Wallhack working ?

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