my d3d is perfectly fine uses vtables to avoid detection and can log primcount and numvert ok but its only stride 12 that gives me the problem 1-11 are fine they do nothing
im trying to make my logger skip 12 and i found somethng cool -- NumVertices 8 allows me to see through walls
Well no guarantee
*EDIT*
Problem fixed chams works now
now fixing flickering and optimising the hack
Last edited by falzarex; 11-25-2009 at 11:24 PM.
I don't plan on releasing until I perfected my chams just wait a little longer
Pixel shader chams still fixing level of detail
Meh w/e tml I will release a stripped down one with 1 skin set and crosshairs
And with Wallhack working ?