Page 1 of 2 12 LastLast
Results 1 to 15 of 17
  1. #1
    Pajamathur's Avatar
    Join Date
    Jun 2015
    Gender
    female
    Location
    東京
    Posts
    13
    Reputation
    10
    Thanks
    4

    Aimbot / Recoil Control / Triggerbot

    This is Aimbot, Recoil Control and Triggerbot source code. So people that want to make a hack themselves can go off this for help. Enjoy!

    Edit: To clarify; this is not my work this is from T_T 3.0 Beta


    Aimbot C++ Source


    Code:
    #include "AimBot.h"
    #include "Process.h"
    #include "Entity.h"
    #include "MyWindow.h"
    CAimBot* AimBot = new CAimBot;
    //char *AimBonesNames[4] = { "Head", "Neck", "Chest", "Stomach"};
    //_OnceXOR("Head"), _OnceXOR("Neck"), _OnceXOR("Chest"), _OnceXOR("Stomach")
    CAimBot::CAimBot()
    {
    }
    
    
    CAimBot::~CAimBot()
    {
    }
    
    
    int CAimBot::AimBonesTable[4] = { 10, 5, 4, 2 };
    
    int CAimBot::SleepTime = 10;
    int CAimBot::HotKey = 0x06;//0x2;
    int CAimBot::FOV = 5;//15;
    int CAimBot::TargetID = -1;
    int CAimBot::LastTarget = -1;
    int CAimBot::PredictMovment = 17;
    int CAimBot::AimBoneID = 10;
    int CAimBot::AimBoneIndex = 0;
    
    Bones CAimBot::AimBone;
    float CAimBot::DistanceFromCrosshair = 99999;
    float CAimBot::Distance = 99999;
    float CAimBot::ClosestDistance = 99999;
    float CAimBot::m_Ingamesensitivity = 2.0;
    float CAimBot::RadiusX = 0;
    float CAimBot::RadiusY = 0;
    float CAimBot::Radius = 0;
    float CAimBot::m_XMultiplayer = 2.0;
    float CAimBot::m_YMultiplayer = 2.0;
    float CAimBot::BustSpeed = 1.0;
    float CAimBot::Pixels = 0;
    float CAimBot::Smooth = 1.0;
    float CAimBot::StopAimingAtDistance = 0;
    
    float CAimBot::Imprecise = 0;
    float CAimBot::ImpreciseX = 0;
    float CAimBot::ImpreciseY = 0;
    float CAimBot::LastImpreciseX = 0;
    float CAimBot::LastImpreciseY = 0;
    clock_t CAimBot::flTargetTime;
    clock_t CAimBot::LastRandomMove;
    float CAimBot::MaxRandTime = 100;
    float CAimBot::AdditionalTime = 20;
    float CAimBot::RandomMultiplier = 1.5;
    float CAimBot::RandomX = 1.5;
    float CAimBot::RandomY = 1.5;
    bool CAimBot::bRandomMoves = false;
    bool CAimBot::StopRandomMovesWhenShooting = true;
    
    bool CAimBot::Active = false;
    bool CAimBot::AimOnClosestToPlayer = false;
    bool CAimBot::AimOnClosestToCrosshair = true;
    bool CAimBot::LockOnTarget = false;
    bool CAimBot::DrawFOV = true;//false;
    bool CAimBot::bRage = false;//true;
    bool CAimBot::DontLockNext = false;
    bool CAimBot::FocusOnlySpotted = false;
    
    Vector3D CAimBot::AimPosition;
    Vector3D CAimBot::Diffrnce;
    
    clock_t CAimBot::AimbotStartTime = 0;
    int CAimBot::StopAimbotAfterXMS = 0;
    //bool CAimBot::StopAimbotAfterXMS;
    
    
    
    Color CAimBot::FovColor = Color((float)120 / (float)255, (float)0 / (float)255, (float)125 / (float)255, (float)0 / (float)255);
    
    
    void CAimBot::DropTarget()
    {
    	TargetID = -1;
    	ClosestDistance = Distance = 99999;
    	DistanceFromCrosshair = 99999;
    }
    
    void CAimBot::GetBestTarget()
    {
    	//if (TargetID == -1)
    	//{
    	AimBoneID = AimBonesTable[AimBoneIndex];
    	for (int i = 0; i < GlobalVariables::MaxPlayers; i++)
    	{
    		if (!Entity[i].Valid)
    			continue;
    
    		if (!Entity[i].ValidBones)
    			continue;
    
    		if (FocusOnlySpotted)
    		{
    			if (Entity[i].Spotted == false)
    				continue;
    		}
    
    		if (Entity[i].Team == LocalPlayer->Team)
    			continue;
    		if (Entity[i].IsLocalPlayer == true)
    			continue;
    
    		if (!Entity[i].Bone[AimBoneID].IsOnScreen)
    			continue;
    
    		DistanceFromCrosshair = Get3dDistance(Vector3D{ Entity[i].Bone[AimBoneID].PositionOnScreen.x, Entity[i].Bone[AimBoneID].PositionOnScreen.y, 0 }, Vector3D{ (float)(CMyWindow::Width / 2), (float)(CMyWindow::Height / 2), 0 });
    		if (AimOnClosestToCrosshair)
    			Distance = DistanceFromCrosshair;
    		else
    			Distance = Entity[i].Distance;
    
    		if (DistanceFromCrosshair <= Radius)
    		{
    			if (Distance < ClosestDistance)
    			{
    				ClosestDistance = Distance;
    				TargetID = i;
    			}
    		}
    
    	}
    	//}
    }
    
    void CAimBot::CheckFov()
    {
    	/*
    	float fov = 0.0f, mag = 0.0f, dot = 0.0f;
    	QAngle ang, aim;
    	gUtil.calcAngles(source, dest, ang);
    	makeVector(angle, aim);
    	makeVector(ang, ang);
    	mag = sqrt(aim[0] * aim[0] + aim[1] * aim[1] + aim[2] * aim[2]);
    	dot = aim[0] * ang[0] + aim[1] * ang[1] + aim[2] * ang[2];
    	fov = acos(dot / (mag * mag)) * 57.2957914;
    	return fov;
    	*/
    }
    
    void CAimBot::Rage()
    {
    	Vector3D TempAimpos = AimPosition;
    
    	TempAimpos.x /= Pixels*(-1.0);
    	TempAimpos.y /= Pixels;
    
    	if (TempAimpos.x > 1 || TempAimpos.x < -1)
    		AimPosition.x = TempAimpos.x;
    	else
    		AimPosition.x /= -0.22;
    
    	if (TempAimpos.y > 1 || TempAimpos.y < -1)
    		AimPosition.y = TempAimpos.y;
    	else
    		AimPosition.y /= 0.22;
    
    	if (AimPosition.x > -120 && AimPosition.x  < 120 && AimPosition.y > -120 && AimPosition.y < 120)
    	{
    		MouseMove(AimPosition.y, AimPosition.x);
    	}
    }
    
    void CAimBot::Custom()
    {
    	DistanceFromCrosshair = Get3dDistance(Vector3D{ Entity[TargetID].Bone[AimBoneID].PositionOnScreen.x, Entity[TargetID].Bone[AimBoneID].PositionOnScreen.y, 0 }, Vector3D{ (float)(CMyWindow::Width / 2), (float)(CMyWindow::Height / 2), 0 });
    	if (DistanceFromCrosshair  < StopAimingAtDistance)
    		return;
    
    	if (AimPosition.x > Smooth)
    		AimPosition.x = 0 + Smooth;
    	else if (AimPosition.x < -Smooth)
    		AimPosition.x = 0 - Smooth;
    
    	if (AimPosition.y > Smooth)
    		AimPosition.y = 0 + Smooth;
    	else if (AimPosition.y < -Smooth)
    		AimPosition.y = 0 - Smooth;
    
    	if (bRandomMoves)
    		RandomMoves();
    
    	AimPosition.x /= Pixels*(-1.0);
    	AimPosition.y /= Pixels;
    
    	MouseMove(AimPosition.y, AimPosition.x);
    }
    
    
    float randMToN(float M, float N)
    {
    	return M + (rand() / (RAND_MAX / (N - M)));
    }
    
    void CAimBot::RandomMoves()
    {
    	if (StopRandomMovesWhenShooting)
    	{
    		if (Process->ReadMemory<int>(GlobalVariables::ClientAddress + Offsets::AttackAddres) == 5)
    			return;
    	}
    
    	if (LastRandomMove + randMToN(0, MaxRandTime) + AdditionalTime < clock())
    	{
    		float Deviation1 = randMToN(-RandomMultiplier, RandomMultiplier);
    		float Devation2 = randMToN(-RandomX, RandomX);
    		float Devation3 = randMToN(-RandomY, RandomY);
    		switch (rand() % 2)
    		{
    		case 0:
    			ImpreciseX = Deviation1 * cos(Devation2);
    			ImpreciseY = Deviation1 * sin(Devation3);
    			break;
    		case 1:
    			ImpreciseX = Deviation1 * sin(Devation2);
    			ImpreciseY = Deviation1 * cos(Devation3);
    			break;
    
    		}
    		LastRandomMove = clock();
    	}
    
    	AimPosition.x += ImpreciseX;
    	AimPosition.y += ImpreciseY;
    
    }
    
    /*
    
    clock_t CAimBot::AimbotStartTime;
    clock_t CAimBot::StopAimbotAfter;
    bool CAimBot::StopAimbotAfterXMS;
    */
    DWORD WINAPI CAimBot::Run()
    {
    	while (!GlobalVariables::ExitCheat)
    	{
    		Sleep(SleepTime);
    
    		if (!Active)
    			continue;
    
    		Radius = FOV *(CMyWindow::Height / 90);
    
    		if (HotKey != 0)
    		{
    			if (!GetAsyncKeyState(HotKey))
    			{
    				DropTarget();
    				AimbotStartTime = 0;
    				continue;
    			}
    			else if(AimbotStartTime == 0)
    			{
    				AimbotStartTime = clock();
    			}
    		}
    		
    		if (StopAimbotAfterXMS != 0 && AimbotStartTime != 0)
    		{
    			if (AimbotStartTime + StopAimbotAfterXMS < clock())
    			{
    				//AimbotStartTime = 0;
    				continue;
    			}
    		}
    		
    
    		if (DontLockNext == false)
    			DropTarget();
    
    
    		GetBestTarget();
    		if (TargetID < 0 || TargetID > GlobalVariables::MaxPlayers)
    			continue;
    		if (!Entity[TargetID].Valid)
    			continue;
    
    		if (TargetID != -1)
    		{
    			Vector3D BonePred = Entity[TargetID].Bone[AimBoneID].PositionInGame;
    			BonePred.x += Entity[TargetID].Velocity.x / PredictMovment;
    			BonePred.y += Entity[TargetID].Velocity.y / PredictMovment;
    			BonePred.z += Entity[TargetID].Velocity.z / PredictMovment;
    
    			BonePred.z += 1.5;
    
    			CalcAngle(LocalPlayer->EyePos, BonePred, AimPosition);
    
    			if (AimPosition.x < -360 || AimPosition.x > 360)
    				continue;
    
    			if (AimPosition.y < -360 || AimPosition.y > 360)
    				continue;
    			
    			AimPosition.x -= m_XMultiplayer*LocalPlayer->Punch.x;
    			AimPosition.y -= m_YMultiplayer*LocalPlayer->Punch.y;
    			AimPosition.x = LocalPlayer->vViewAngle.x - AimPosition.x;
    			AimPosition.y = LocalPlayer->vViewAngle.y - AimPosition.y;
    
    			if (AimPosition.y < -180.0f)
    				AimPosition.y += 360.0f;
    			if (AimPosition.y > 180.0f)
    				AimPosition.y -= 360.0f;
    
    			if (AimPosition.x < -90.0f)
    				AimPosition.x += 180.0f;
    			if (AimPosition.x > 90.0f)
    				AimPosition.x -= 180.0f;
    
    			m_Ingamesensitivity = Process->ReadMemory<float>(GlobalVariables::ClientAddress + Offsets::SensivityAddress);
    			Pixels = ((0.22 * m_Ingamesensitivity * 1) / BustSpeed);
    
    			if (bRage)
    				Rage();
    			else
    				Custom();
    
    
    		}
    	}
    	ExitThread(0);
    }
    AimBot C/C++ Header


    Code:
    #pragma once
    #include "Math.h"
    #include "Drawings.h"
    extern char *AimBonesNames[4];
    class CAimBot
    {
    public:
    
    	static int SleepTime;
    	static int HotKey;
    	static int TargetID;
    	static int LastTarget;
    	static int FOV;
    	static int PredictMovment;
    
    	static int AimBonesTable[4];
    	static int AimBoneID;
    	static int AimBoneIndex;
    
    	static clock_t AimbotStartTime;
    	static int StopAimbotAfterXMS;
    	//static bool StopAimbotAfterXMS;
    
    	static float LastImpreciseY;
    	static clock_t flTargetTime;
    	static clock_t LastRandomMove;
    	static float MaxRandTime;
    
    	static Bones AimBone;
    	static float Distance;
    	static float DistanceFromCrosshair;
    	static float ClosestDistance;
    	static float m_Ingamesensitivity;
    	static float RadiusX;
    	static float RadiusY;
    	static float Radius;
    	static float m_XMultiplayer;
    	static float m_YMultiplayer;
    	static float BustSpeed;
    	static float Pixels;
    	static float Smooth;
    	static float StopAimingAtDistance;
    
    	static float Imprecise;
    	static float ImpreciseX;
    	static float ImpreciseY;
    	static float LastImpreciseX;
    	static float AdditionalTime;
    	static float RandomMultiplier;
    	static float RandomX;
    	static float RandomY;
    	static bool bRandomMoves;
    	static bool StopRandomMovesWhenShooting;
    
    
    	static bool Active;
    	static bool IsAiming;
    	static bool AimOnClosestToPlayer;
    	static bool AimOnClosestToCrosshair;
    	static bool LockOnTarget;
    	static bool DrawFOV;
    	static bool bRage;
    	static bool DontLockNext;
    	static bool FocusOnlySpotted;
    
    
    	static Vector3D AimPosition;
    	static Vector3D Diffrnce;
    
    	static void GetBestTarget();
    	static void DropTarget();
    	static void Rage();
    	static void Custom();
    	static void CheckFov();
    	static void RandomMoves();
    	static DWORD WINAPI Run();
    
    	static Color FovColor;
    
    	CAimBot();
    	~CAimBot();
    };
    extern CAimBot* AimBot;
    RecoilControl C++ Source


    Code:
    #include "RecoilControl.h"
    #include "AimBot.h"
    #include "Entity.h"
    #include "Process.h"
    CRecoilControl* RecoilControl = new CRecoilControl;
    
    CRecoilControl::CRecoilControl()
    {
    }
    
    
    CRecoilControl::~CRecoilControl()
    {
    }
    
    bool CRecoilControl::Active = false;
    int CRecoilControl::ShootingState = false;
    int CRecoilControl::SleepTime = 2;
    Vector3D CRecoilControl::vDelta = Vector3D{ 0, 0, 0 };
    Vector3D CRecoilControl::vPunch = Vector3D{ 0, 0, 0 };
    Vector3D CRecoilControl::vPrevPunch = Vector3D{ 0, 0, 0 };
    float CRecoilControl::m_Yaw = 0.022;
    float CRecoilControl::m_Ingamesensitivity = 2.0;
    float CRecoilControl::m_Windowssensitivity = 1;
    float CRecoilControl::m_XMultiplayer = 1.6;
    float CRecoilControl::m_YMultiplayer = 1.8;
    int CRecoilControl::RecoilDrawType = 0;
    float CRecoilControl::RecoilDrawResolution = 4;
    
    int CRecoilControl::HotKey = VK_F4;
    clock_t CRecoilControl::LastKeyPress = 0;
    
    DWORD WINAPI CRecoilControl::Run()
    {
    	while (true)
    	{
    		Sleep(SleepTime);
    		if (CAimBot::Active && (GetAsyncKeyState(CAimBot::HotKey) || CAimBot::HotKey == 0))
    			continue;
    
    		if (GetAsyncKeyState(HotKey) && LastKeyPress + 250 < clock())
    		{
    			Active = !Active;
    			LastKeyPress = clock();
    		}
    
    
    		if (Active && LocalPlayer->Address != NULL)
    		{
    			vPunch = LocalPlayer->ReadPunch();
    			ShootingState = Process->ReadMemory<int>(GlobalVariables::ClientAddress + Offsets::AttackAddres);
    			if (ShootingState == 4)
    			{
    				vDelta = Vector3D{ 0, 0, 0 };
    				vPrevPunch = vPunch;
    			}
    			else
    			{
    				m_Ingamesensitivity = Process->ReadMemory<float>(GlobalVariables::ClientAddress + Offsets::SensivityAddress);
    				vDelta.x = ((LocalPlayer->Punch.x - vPrevPunch.x)*m_YMultiplayer) / (m_Yaw * m_Ingamesensitivity * GlobalVariables::MouseMultiplyer)*(-1.0);
    				vDelta.y = ((LocalPlayer->Punch.y - vPrevPunch.y)*m_XMultiplayer) / (m_Yaw * m_Ingamesensitivity * GlobalVariables::MouseMultiplyer);
    				vPrevPunch = LocalPlayer->Punch;
    
    				MouseMove(vDelta.y, vDelta.x);
    			}
    		}
    
    	}
    	return 0x0;
    }
    RecoilControl C/C++ Header


    Code:
    #pragma once
    #include "Globals.h"
    #include "Math.h"
    
    class CRecoilControl
    {
    public:
    	static clock_t RefreshRate;
    	static clock_t LastRefersh;
    
    	static int SleepTime;
    	static int ShootingState;
    
    	static bool Active;
    
    	static Vector3D vDelta;
    	static Vector3D vPunch;
    	static Vector3D vPrevPunch;
    	static float m_Yaw;
    	static float m_Ingamesensitivity;
    	static float m_Windowssensitivity;
    	static float m_XMultiplayer;
    	static float m_YMultiplayer;
    
    	static int RecoilDrawType;
    	static float RecoilDrawResolution;
    
    	static DWORD WINAPI Run();
    
    	static int HotKey;
    	static clock_t LastKeyPress;
    
    	CRecoilControl();
    	~CRecoilControl();
    	//SwapLines0
    };
    
    extern CRecoilControl* RecoilControl;
    TriggerBot C++ Source


    Code:
    #include "TriggerBot.h"
    #include "Process.h"
    #include "Entity.h"
    
    CTriggerBot TriggerBot;
    
    CTriggerBot::CTriggerBot()
    {
    }
    
    
    CTriggerBot::~CTriggerBot()
    {
    }
    bool CTriggerBot::Active = false;
    bool CTriggerBot::OnHotKey = false;
    bool CTriggerBot::ShootOnHitBox = false;
    bool CTriggerBot::Shoot = false;
    bool CTriggerBot::SniperMode = false;
    
    float CTriggerBot::MaxPunch = 2;
    int CTriggerBot::HotKey = 2;
    int CTriggerBot::SleepTime = 2;
    int CTriggerBot::DelayTime = 0;
    int CTriggerBot::ShootingTime = 0;;
    int CTriggerBot::BreakTime = 0;;
    
    int CTriggerBot::Target = -1;
    int CTriggerBot::LastTarget = -69;
    
    int CTriggerBot::ExtraShootingTime = 0;
    clock_t CTriggerBot::LastExtraShootingTime = 0;
    
    clock_t CTriggerBot::LastTimeTargetUnderCrosshair = 0;
    
    Bones Bone;
    //SwapLines0
    void CTriggerBot::ShootOnLoseTarget()
    {
    	if (Shoot && LastTimeTargetUnderCrosshair + ExtraShootingTime > clock())
    	{
    		MouseButton(MOUSEEVENTF_LEFTDOWN);
    		Sleep(ShootingTime);
    		MouseButton(MOUSEEVENTF_LEFTUP);
    		Sleep(BreakTime);
    	}
    	else
    	{
    		Shoot = false;
    	}
    };
    
    
    DWORD WINAPI CTriggerBot::Run()
    {
    	while (true)
    	{
    		Sleep(SleepTime);
    		if (!Active)
    			continue;
    
    		if (OnHotKey)
    		{
    			if (!GetAsyncKeyState(HotKey))
    				continue;
    		}
    		else
    		{
    			if (GetAsyncKeyState(0x1))
    				continue;
    		}
    
    		if (LocalPlayer->Clip1 <= 0)
    			continue;
    
    		Target = Process->ReadMemory<int>(LocalPlayer->Address + 0x00002400) - 1;
    
    		if (Target < 0)
    		{
    			LastTarget = -69;
    			ShootOnLoseTarget();
    			continue;
    		}
    		if (Target > GlobalVariables::MaxPlayers)
    		{
    			LastTarget = -69;
    			ShootOnLoseTarget();
    			continue;
    		}
    
    		if (Entity[Target].Team == LocalPlayer->Team)
    		{
    			LastTarget = -69;
    			continue;
    		}
    
    		if (LocalPlayer->Punch.x >= MaxPunch || LocalPlayer->Punch.y >= MaxPunch)
    			continue;
    
    		if (LocalPlayer->Punch.x <= -MaxPunch || LocalPlayer->Punch.y <= -MaxPunch)
    			continue;
    
    		if (SniperMode)
    		{
    			if (LocalPlayer->WeaponID == 9 || LocalPlayer->WeaponID == 38 || LocalPlayer->WeaponID == 11 || LocalPlayer->WeaponID == 40)
    			{
    				if (LocalPlayer->Fov == 90)
    					continue;
    			}
    		}
    
    		if (ShootOnHitBox)
    		{
    			Vector3D Bone = Entity[Target].GetBoneFast(10);
    			Vector3D BottomHitboxHead = Bone;
    			BottomHitboxHead.x += -2.771300f;
    			BottomHitboxHead.y += -2.878300f;
    			BottomHitboxHead.z += -3.103000f;
    
    			Vector3D TopHitboxHead = Bone;
    			TopHitboxHead.x += 6.955000f;
    			TopHitboxHead.y += 4.020300f;
    			TopHitboxHead.z += 5.006700f;
    
    			Vector3D ViewDirection = AngleToDirection(LocalPlayer->vViewAngle);
    			if (!RayTrace->Trace(ViewDirection, BottomHitboxHead, TopHitboxHead))
    				continue;
    		}
    
    		Sleep(DelayTime);
    
    		MouseButton(MOUSEEVENTF_LEFTDOWN);
    		Sleep(ShootingTime);
    		MouseButton(MOUSEEVENTF_LEFTUP);
    
    		Sleep(BreakTime);
    
    		Shoot = true;
    
    		LastTarget = Target;
    		LastTimeTargetUnderCrosshair = clock();
    
    	}
    }
    TriggerBot C/C++ Header


    Code:
    #pragma once
    #include "Math.h"
    #include "Globals.h"
    #include "Entity.h"
    #include "RayTrace.h"
    
    class CTriggerBot
    {
    public:
    
    	static bool Active;
    	static bool OnHotKey;
    	static bool ShootOnHitBox;
    	static bool Shoot;
    	static bool SniperMode;
    
    	static float MaxPunch;
    
    	static int HotKey;
    
    	static int SleepTime;
    
    	static int DelayTime;
    	static clock_t LastDelayTime;
    
    	static int ShootingTime;
    	static clock_t LastShootingTime;
    
    	static int BreakTime;
    	static clock_t LastBreakTime;
    
    	static int ExtraShootingTime;
    	static clock_t LastExtraShootingTime;
    
    	static clock_t LastTimeTargetUnderCrosshair;
    
    
    
    	static int Target;
    	static int LastTarget;
    
    	static Bones Bone;
    
    	static DWORD WINAPI Run();
    
    	static void ShootOnLoseTarget();
    
    	CTriggerBot();
    	~CTriggerBot();
    
    };
    extern CTriggerBot TriggerBot;
    Last edited by Pajamathur; 06-07-2015 at 03:40 PM.

  2. #2

  3. #3
    shox2's Avatar
    Join Date
    Jan 2011
    Gender
    male
    Posts
    73
    Reputation
    10
    Thanks
    18
    So you rip these from T_T's source and don't give any credit, lol ok.

  4. #4
    COD3RIN's Avatar
    Join Date
    May 2013
    Gender
    male
    Location
    Posts
    5,309
    Reputation
    468
    Thanks
    28,779
    My Mood
    Angelic
    Interesting I would try this later
    ᚛C☢dℝin3᚜
    Love you.
    ~Kenshit13
    Quote Originally Posted by cheaterman26 View Post
    COD3RIN PUT A BACKDOOR ON HIS OWN CHEAT HE HACK MY COMPUTER AND MY STEAM, DON'T TRUST THIS GUYS !



  5. #5
    Yemiez's Avatar
    Join Date
    Jun 2012
    Gender
    male
    Location
    Sweden
    Posts
    2,566
    Reputation
    731
    Thanks
    16,279
    My Mood
    Devilish
    Quote Originally Posted by Pajamathur View Post
    ~thread
    Give credits to the original creator if you're gonna upload stuff

  6. #6
    Orinion77's Avatar
    Join Date
    Jan 2013
    Gender
    male
    Posts
    140
    Reputation
    10
    Thanks
    47
    My Mood
    Relaxed
    Credits: T_TGod, its the source from his Hack.

  7. #7
    docc's Avatar
    Join Date
    May 2013
    Gender
    male
    Posts
    14
    Reputation
    10
    Thanks
    0
    how to remove circle aimbot? and make a square?

  8. #8
    acedia's Avatar
    Join Date
    Nov 2010
    Gender
    male
    Location
    CShell.dll find me there :)
    Posts
    489
    Reputation
    10
    Thanks
    144
    My Mood
    Cheeky
    The recoil code is much clean than the other one I've seen before. Interesting!
    Bad things happen when good men do nothing


    Move like a shadow, Strike like a snake

  9. #9
    Smurfiukas's Avatar
    Join Date
    Oct 2016
    Gender
    male
    Posts
    1
    Reputation
    10
    Thanks
    0
    Can anyone tell me how to install this ?

  10. #10
    reaLD's Avatar
    Join Date
    Mar 2015
    Gender
    male
    Location
    0x2F13A80
    Posts
    143
    Reputation
    10
    Thanks
    1,075
    My Mood
    Relaxed
    Quote Originally Posted by Smurfiukas View Post
    Can anyone tell me how to install this ?
    1. Learn C++
    2. Make non-cheat programs
    3. Go little steps into cheat-scene
    4. Learn from sources
    5. Do your own sh*t and don't c+p
    Current project: \
    ✗My Steamname ►SMOKe

    You wanna talk about a cheat or so? Write me a pm ^^

  11. The Following User Says Thank You to reaLD For This Useful Post:

    VOSSWATER (01-25-2017)

  12. #11
    VOSSWATER's Avatar
    Join Date
    Jul 2016
    Gender
    male
    Location
    .
    Posts
    224
    Reputation
    10
    Thanks
    9,815
    My Mood
    Amused
    [QUOTE=reaLD;12143594]1. Learn C++
    2. Make non-cheat programs
    3. Go little steps into cheat-scene
    4. Learn from sources
    5. Do your own sh*t and don't c+p [/QUO

    Yeah dont c+p pls

  13. #12
    VOSSWATER's Avatar
    Join Date
    Jul 2016
    Gender
    male
    Location
    .
    Posts
    224
    Reputation
    10
    Thanks
    9,815
    My Mood
    Amused
    Thanks for shareing

  14. #13
    chepsy12's Avatar
    Join Date
    Nov 2015
    Gender
    male
    Posts
    6
    Reputation
    10
    Thanks
    0
    Sorry, gonna ask a stupid question but does anyone know where I can find the drawings and entity header files? I know how to program in c++ but I'm new to making cheats so am I missing something?

  15. #14
    supertech's Avatar
    Join Date
    Aug 2010
    Gender
    male
    Posts
    3
    Reputation
    10
    Thanks
    1
    My Mood
    Twisted
    Quote Originally Posted by chepsy12 View Post
    Sorry, gonna ask a stupid question but does anyone know where I can find the drawings and entity header files? I know how to program in c++ but I'm new to making cheats so am I missing something?
    I know I am late on this one but here is the link to the full source, /forum/showthread.php?t=953854

    well part of it since I can't post links yet......

  16. #15
    feba919's Avatar
    Join Date
    Feb 2017
    Gender
    male
    Posts
    4
    Reputation
    10
    Thanks
    2
    100 % internal ofc next level shit xDDDDD

    MouseButton(MOUSEEVENTF_LEFTDOWN);
    Sleep(ShootingTime);
    MouseButton(MOUSEEVENTF_LEFTUP);
    Sleep(BreakTime);

  17. The Following User Says Thank You to feba919 For This Useful Post:

    Adsvunu (04-03-2017)

Page 1 of 2 12 LastLast

Similar Threads

  1. [Detected] Multi-Hack Beta by Turb0z [Aimbot/Aim Assistant/Triggerbot/ESP/RCS]
    By turb0z in forum Counter-Strike 2 Hacks
    Replies: 222
    Last Post: 02-04-2015, 07:02 PM
  2. [Detected] Multi-Hack Beta by Turb0z [Aimbot/Aim Assistant/Triggerbot/ESP/RCS]
    By turb0z in forum Counter-Strike 2 Hacks
    Replies: 548
    Last Post: 02-02-2015, 11:46 PM
  3. [Outdated] Multi-Hack Beta by Turb0z [Aimbot/Aim Assistant/Triggerbot/ESP/RCS]
    By turb0z in forum Counter-Strike 2 Hacks
    Replies: 134
    Last Post: 01-28-2015, 05:44 PM
  4. [Request] Any Undetected Macros/Recoil Control Tools ?
    By RageQQuit in forum Alliance of Valiant Arms (AVA) Discussions
    Replies: 4
    Last Post: 01-20-2013, 05:50 AM
  5. aimbots,recoil etc
    By vezox in forum CrossFire PH Discussions
    Replies: 13
    Last Post: 03-24-2012, 12:19 PM