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  1. #1
    Nitro Gen's Avatar
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    Force Class + Jugg + Change Team + Godmode

    Hello,

    First of all I'd like to say that this is about 100% C&P
    None of this I've made on my own.
    I just made this for myself because I like to use the numpad keys to force my classes and there was no .dll out there that did this on its own.
    It took me about 5 minutes of Googling to C&P this together.

    F1 - Open up the menu to choose a class.
    F2 - Change Team
    F3 - Force Jugg
    F4 - Godmode
    Numpad 1-9 - Force class 1-9

    As far as the credits go I don't know to who I need to give the proper credits, I wont credit myself becouse I did nothing, Just gathering and compiling.

    Credits:
    - EO (probably)
    - hk (probably)

    If someone can help me out who and which clans deserve the credits that would be great.

    https://virusscan.jotti.org/eng/scanr...4db75678eff2e3
    https://www.virustotal.com/en/file/9...is/1434483002/

    ~Nitrogen
    <b>Downloadable Files</b> Downloadable Files
    Last edited by akim14; 06-16-2015 at 01:31 PM.

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  3. #2
    殺す必要がある唯一のものは殺されるために準備され人 々である。
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    Credits are correct as far as everything goes.

  4. #3
    akim14's Avatar
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    Added virusscan and approved
    please add screenshots
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    MPGH Member since 10. 21. 2009
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    Skype Impersonator: mpgh.akim14. (always use skype buton on my profile and contact me here)

  5. #4
    殺す必要がある唯一のものは殺されるために準備され人 々である。
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    Ok, since I was bored, I decided to decompile this and give you some suggestions.

    Here goes:
    1.) I see you compiled it as a "Debug" application. Don't do that if you're not debugging. Switch the build mode to "Release"
    2.) I also see you're linking against a dynamic C standard library. ( C++ Option is /MD ). That means anyone who doesn't have the particular C++ Runtime library installed will get a game crash. To avoid this, you should switch it to Static ( /MT )
    3.) You should always use GetAsyncKeyState with a flag of &1 ( LSB ) to determine if a button has been pressed once. ( &0x8000 for being held down. MSB )
    4.) The magic number used during mr commands is static for TeknoMW3. So that means you don't need to do any pattern scanning for it. It's offset is 0xFF5058
    5.) GetModuleHandle( NULL ) does the same thing as GetModuleHandle( "iw5mp.exe" ). Additionally, the handle for iw5mp.exe as well as most x86 bit processes is always at 0x400000
    6.) One last thing, magic number can be read directly from the cGameBlob structure.

  6. #5
    hz3562's Avatar
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    Is this a hkclan hack? Does this type about the hack in the chat automatically? Please answer

  7. #6
    Nitro Gen's Avatar
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    Quote Originally Posted by hz3562 View Post
    Is this a hkclan hack? Does this type about the hack in the chat automatically? Please answer
    No it doesnt spam the chat.

    Quote Originally Posted by Hitokiri~ View Post
    Ok, since I was bored, I decided to decompile this and give you some suggestions.

    Here goes:
    1.) I see you compiled it as a "Debug" application. Don't do that if you're not debugging. Switch the build mode to "Release"
    2.) I also see you're linking against a dynamic C standard library. ( C++ Option is /MD ). That means anyone who doesn't have the particular C++ Runtime library installed will get a game crash. To avoid this, you should switch it to Static ( /MT )
    3.) You should always use GetAsyncKeyState with a flag of &1 ( LSB ) to determine if a button has been pressed once. ( &0x8000 for being held down. MSB )
    4.) The magic number used during mr commands is static for TeknoMW3. So that means you don't need to do any pattern scanning for it. It's offset is 0xFF5058
    5.) GetModuleHandle( NULL ) does the same thing as GetModuleHandle( "iw5mp.exe" ). Additionally, the handle for iw5mp.exe as well as most x86 bit processes is always at 0x400000
    6.) One last thing, magic number can be read directly from the cGameBlob structure.
    Thanks I'll release a new version, I am new to this so thats why there are many mistakes.

  8. #7
    Nitro Gen's Avatar
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    I can't add screens.
    If I edit the post it says I can't add external links. (the ones you added)
    Because I made this account just yesterday.

  9. #8
    殺す必要がある唯一のものは殺されるために準備され人 々である。
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    You gotta get 10 ( or 20 ) posts first.
    And you can only edit your post within the first 24 hours.

  10. #9
    Nitro Gen's Avatar
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    Ah, nvm then I'll do a V2 later on.

  11. #10
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    did it working in tekno ?

  12. #11
    殺す必要がある唯一のものは殺されるために準備され人 々である。
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    Quote Originally Posted by GTR2015 View Post
    did it working in tekno ?
    No .

  13. #12
    Nitro Gen's Avatar
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    Quote Originally Posted by GTR2015 View Post
    did it working in tekno ?
    *Does it work on Tekno?

    Yes.

  14. #13
    殺す必要がある唯一のものは殺されるために準備され人 々である。
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    Quote Originally Posted by Nitro Gen View Post
    *Does it work on Tekno?

    Yes.
    It doesn't. I have the proofs/

  15. #14
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    tried this with master131 injector doesnt work on tekno

  16. #15
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    hey would it be possible to change the class that you spawn with when you use force juggernaut. Because I was wanting to change the perk from sleight of hand over to scavenger pro so I will spawn with more ammo as juggernaut. thanks

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